Lynn "Zhorken" Vaughan
17d1c0e9c3
Add B/W 2 items.
2012-10-19 21:22:59 -04:00
Lynn "Zhorken" Vaughan
33f227d4cd
The S.S. Ticket and Magma Stone are no longer unused.
2012-10-19 21:09:28 -04:00
Lynn "Zhorken" Vaughan
1cd419b19a
Disperse the "B/W unknown" item category.
2012-10-19 21:01:46 -04:00
Lynn "Zhorken" Vaughan
a1fb616cfc
Add B/W 2 flavour text.
2012-10-18 17:23:26 -04:00
Lynn "Zhorken" Vaughan
63c2693054
Fix the language ID on English B/W move/ability/item flavour text.
2012-10-17 21:43:34 -04:00
Lynn "Zhorken" Vaughan
aee71712f9
Add form names for Keldeo; do "forme" → "Form" for Kyurem.
...
Note that "Form" isn't actaully official for Kyurem; it's just "Kyurem",
"Black Kyurem", and "White Kyurem", but we do the same with Rotom and
some other cases like this.
2012-10-06 21:29:59 -04:00
Andrew Ekstedt
32d88bf97f
Add B/W 2 encounters
...
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
names. The others are hopefully accurate.
- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt
84f34dee42
Add B/W 2 locations
...
Most of the English names are official; the remaining few were
translated by Guested.
B/W 2 adds another Victory Road—this is a new location, distinct from
the previous one. The name remains the same, but our identifier is
unova-victory-road-2.
2012-09-28 23:58:03 -07:00
Andrew Ekstedt
7d9381699a
Add B/W encounters
...
- Victory Road still has unknown area names
- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
Andrew Ekstedt
ca5b7a9cbf
Add B/W encounter methods and conditions
...
Spots: it might seem like they should be conditions, but in practice
they behave more like methods. Specifically, conditions typically make
only minor changes to an encounter list. Spots change everything.
So spots are added as methods, with each type of spot as a separate
method. Not exactly ideal, but this causes the least fuss.
Seasons work fine as conditions.
Well, as well as time-of-day.
2012-09-28 23:00:53 -07:00
Lynn "Zhorken" Vaughan
442ba27943
Delete unused conquest move effects and renumber effect 0 to 1.
2012-09-25 21:35:59 -04:00
Lynn "Zhorken" Vaughan
cb3740a7e5
Merge branch 'conquest'
...
Conflicts:
pokedex/data/csv/pokemon_dex_numbers.csv
2012-09-25 21:00:02 -04:00
Lynn "Zhorken" Vaughan
765be26405
Add episodes and warrior transformation info.
2012-08-17 01:50:09 -04:00
Lynn "Zhorken" Vaughan
108c4243da
More move effect tweaking...
2012-08-17 01:49:31 -04:00
Lynn "Zhorken" Vaughan
f11058dd2f
Toss the capacity column now that it's a stat.
2012-08-07 00:13:00 -04:00
Lynn "Zhorken" Vaughan
c00bc4cad2
Remove Mega Drain's "effect chance".
...
Effect chance shares seven bits with draining moves' drain percentage
(always 50) and Dragon Rage's set damage (40) in Conquest's guts.
2012-08-05 20:54:29 -04:00
Lynn "Zhorken" Vaughan
d689bd3de3
Give Splash its own effect.
2012-08-05 00:52:50 -04:00
Lynn "Zhorken" Vaughan
0596032d00
Flesh out move effects some more.
2012-08-04 23:50:39 -04:00
Lynn "Zhorken" Vaughan
789a1bdc0e
Add target counts for Conquest move ranges.
2012-08-04 19:55:55 -04:00
Lynn "Zhorken" Vaughan
14232f0e74
Add prose for most things move-related.
2012-08-03 20:37:28 -04:00
Lynn "Zhorken" Vaughan
707b34fb8f
Add Conquest move info.
2012-08-03 13:03:56 -04:00
Lynn "Zhorken" Vaughan
3c76c08042
Add and tweak more relationships.
2012-07-31 23:44:02 -04:00
Lynn "Zhorken" Vaughan
47410a9e9c
Add generic warrior archetypes.
2012-07-29 17:58:30 -04:00
Lynn "Zhorken" Vaughan
d3693319f1
Add Conquest gallery order.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
0d1818002e
Add a bunch of relationships for Conquest stuff.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
f2441a3f80
Add warriors' stats.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
39aa729e0a
Add all 48 400 max links from Pokémon Conquest.
...
Apparently I already committed the table class.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
4597b970b0
Use gender symbols in the player characters' names.
...
I spent longer than I should have deliberating, but in the end, it came
down to the fact that searching for "Player" won't fuzzy-match the long
versions.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
22a079390d
Add Conquest Pokémon abilities and moves.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
2dbd5da8e2
Add Conquest Pokémon stats.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
7e1a71bc8c
Separate Conquest stats from main-series stats.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
3700b78ba2
Add an ID column to warrior ranks.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
b119844bd1
Add Conquest warriors and a bunch of data on them.
2012-07-28 11:04:01 -04:00
Lynn "Zhorken" Vaughan
cd4dfcf4f4
Turn gender into a table.
2012-07-28 11:03:52 -04:00
Lynn "Zhorken" Vaughan
543419afcd
Add Conquest kingdoms and Pokémon evolution.
2012-07-23 17:34:44 -04:00
matchu
6a0c8dbb3d
fix typo on location name "Pattern Bush"
2012-07-16 15:11:05 -03:00
coyotte508
f8c23de132
Adds specific level moves to kyurem formes
...
Adds Ice burn, Fusion flare, Fusion Bolt, and freeze shock that the kyurem formes learn at level 43/50.
2012-07-04 23:45:07 +02:00
Andrew Ekstedt
e263c42e6c
Add Pokedex numbers for B/W 2.
2012-06-22 20:24:08 -07:00
Lynn "Zhorken" Vaughan
6e9bab427a
Add wild held items from B/W 2.
2012-06-22 23:14:56 -04:00
Lynn "Zhorken" Vaughan
9bc5628d89
Update base exp yield for B/W 2.
...
No more awful Gen IV/V mix!
2012-06-22 21:09:16 -04:00
Lynn "Zhorken" Vaughan
4422cfc0e7
Copy base forms' B/W 2 level-up moves for new forms.
...
I DON'T KNOW WHY THIS IS NECESSARY but I ripped level-up moves and those
ones were missing. Old forms' moves weren't! Just these ones.
2012-06-22 20:54:25 -04:00
Lynn "Zhorken" Vaughan
d3cc785719
Add tutor moves from B/W 2.
2012-06-22 20:39:28 -04:00
Lynn "Zhorken" Vaughan
533b36a971
Add level-up and egg moves from B/W 2.
2012-06-22 18:02:08 -04:00
Lynn "Zhorken" Vaughan
35e5d3179c
Add TM/HM moves for B/W 2.
2012-06-22 17:07:13 -04:00
Lynn "Zhorken" Vaughan
b97727486e
Add types, stats, abilities, misc info for new forms.
2012-06-22 16:32:36 -04:00
Lynn "Zhorken" Vaughan
04b710791f
Official forme names for the genies.
2012-06-22 16:22:37 -04:00
Lynn "Zhorken" Vaughan
481ba51948
I guess we're going with "regular form" instead of "usual form".
2012-06-21 15:13:19 -04:00
Lynn "Zhorken" Vaughan
963934b123
Run the order-setting script for the new forms.
2012-06-21 14:54:24 -04:00
Lynn "Zhorken" Vaughan
1787d89baa
Add Keldeo's resolution form.
...
I'm calling it "form" instead of "forme" because it's sugata, not forumu.
2012-06-21 14:53:25 -04:00
Lynn "Zhorken" Vaughan
b8ece53720
Merge master branch into branch 'black-and-white-2'
...
Conflicts:
pokedex/data/csv/pokemon_forms.csv
pokedex/data/csv/pokemon_species.csv
2012-06-21 14:21:11 -04:00
Lynn "Zhorken" Vaughan
13e2709668
Merge branch 'generated-order'
2012-06-21 14:07:22 -04:00
Lynn "Zhorken" Vaughan
3917774931
Fix curly endquotes/apostrophes in French B/W flavour text.
2012-06-16 18:21:34 -04:00
M@T
04ea17f276
Added French item descriptions for B/W.
2012-06-16 22:17:41 +02:00
M@T
800a778009
Added French Pokémon descriptions for B/W.
2012-06-16 21:33:25 +02:00
M@T
80275e47cf
Added French ability descriptions for B/W.
2012-06-16 21:09:20 +02:00
M@T
0c3f383296
Added French move descriptions.
2012-06-16 19:45:45 +02:00
Lynn "Zhorken" Vaughan
5bbf7b1cea
Copy wild held items, B/W egg moves, and Colo/XD moves for Castform.
2012-06-08 23:10:05 -04:00
Lynn "Zhorken" Vaughan
65b891575d
Copy Gen III/IV moves for Castform.
2012-06-08 22:57:23 -04:00
Lynn "Zhorken" Vaughan
f3b19d8181
Add and run an SQL script to generate pokemon{,_species,_forms}.order.
...
A bunch of things were previously set to have arbitrary order when they
shouldn't have.
2012-06-07 00:51:11 -04:00
Lynn "Zhorken" Vaughan
ec048f3221
Add and populate pokemon_species.order.
2012-06-06 23:32:10 -04:00
Lynn "Zhorken" Vaughan
649162e79e
Add and populate pokemon_forms.form_order.
2012-06-06 23:28:30 -04:00
Lynn "Zhorken" Vaughan
1f6191ca51
Add new forms with dummy types and stats.
2012-06-06 21:24:21 -04:00
Lynn "Zhorken" Vaughan
573294c4e5
Add B/W 2 and related infrastructure.
2012-06-06 13:34:45 -04:00
Andrew Ekstedt
50630ab376
Merge branch 'pal-park'
2012-06-02 00:52:58 -07:00
Andrew Ekstedt
48c3eff597
Turn PalPark.area Enum into a table.
2012-06-02 00:17:53 -07:00
Andrew Ekstedt
07d5335ddf
Remove a stray csv file.
...
PokemonFormGroup was removed in the species split.
2012-06-01 18:54:09 -07:00
Andrew Ekstedt
6e2f7af7b2
Add Pal Park data.
2012-06-01 18:14:23 -07:00
Eevee
891ad311d2
Merge pull request #68 from encukou/prosaic
...
Improve mechanic links in move effect prose
2012-03-25 01:21:21 -07:00
Lynn "Zhorken" Vaughan
12b87852c6
Add game indices for the main six stats.
2012-03-20 03:33:18 -04:00
Lynn "Zhorken" Vaughan
eee9806184
Update version_group_pokemon_move_methods with regards to Volt Tackle.
2012-03-20 03:33:18 -04:00
Eevee
75287587a2
Merge pull request #66 from encukou/internal-ids
...
Add internal IDs to forms
2012-02-28 17:14:43 -08:00
Eevee
0e766d309c
Merge pull request #65 from encukou/xd-tutor
...
Add the VersionGroupPokemonMoveMethod table
2012-02-23 19:42:31 -08:00
Lynn "Zhorken" Vaughan
60a128c12f
Pichu doesn't get Volt Tackle in R/S or FR/LG.
2012-02-16 11:37:04 -05:00
Lynn "Zhorken" Vaughan
2073fa5089
Support null regional Pokédex for Colosseum/XD. #70
2012-02-16 11:37:04 -05:00
Lynn "Zhorken" Vaughan
d3fa2891c8
Mention a couple of oddities with Struggle's recoil. #13
2012-02-11 12:17:36 -05:00
Lynn "Zhorken" Vaughan
7b2246d854
Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40
2012-02-11 12:02:47 -05:00
Petr Viktorin
1d76ba7587
Move effect prose: Link mechanic:drain
2012-02-11 16:54:40 +01:00
Petr Viktorin
1c6023cd04
Move effect prose: Link fixes
2012-02-11 16:54:40 +01:00
Petr Viktorin
53abbacb2a
Move effect prose: Link the “fail” mechanic
2012-02-11 16:54:40 +01:00
Petr Viktorin
5b7e13892a
Add pokemon_form_generations, with internal game indices
...
Fixes #63
2012-02-11 13:08:54 +01:00
Lynn "Zhorken" Vaughan
677cd8f19e
Mark Zen Darmanitan as battle-only.
2012-02-10 16:33:05 -05:00
Eevee
897c6f1de1
Merge pull request #64 from veekun/zhorken
...
Fixes some move data issues and form bugs.
2012-02-05 21:29:22 -08:00
Petr Viktorin
48f3957aab
Add the VersionGroupPokemonMoveMethod table
2012-02-06 00:43:47 +01:00
Petr Viktorin
e15b1a257a
Put XD between Colosseum and FRLG. It is related to Colosseum more.
...
Also it should collapse better in the spline-pokedex tables.
2012-01-30 21:22:42 +01:00
Petr Viktorin
d4b7a29182
XD fix: Add order for the level-up moves
2012-01-30 20:25:13 +01:00
Petr Viktorin
1134415e13
Introduce an order
column for version groups
...
Some code in spline-pokedex orders by `id`, which has worse consequences
than it may seem (e.g. instead of defaulting to most recent games, the
comparifier defaults to XD). This is the first step to fixing that.
2012-01-30 14:09:05 +01:00
Lynn "Zhorken" Vaughan
a6f9b47ae4
Copy the red Basculin's egg moves to the blue one. #575
2012-01-24 00:25:06 -05:00
Lynn "Zhorken" Vaughan
eb7c26b621
Add Keldeo's Secret Sword tutor.
2012-01-24 00:24:02 -05:00
Lynn "Zhorken" Vaughan
871f9aa58b
Add French Pokémon form names.
2012-01-24 00:23:53 -05:00
Lynn "Zhorken" Vaughan
1309659ec3
Update the move changelog after that rerip.
...
I actually reripped all the D/P data, too, and compared them myself just
to be sure, but those four were all there was. (The other move from the
last commit was Poison Gas—we had its old accuracy right, remember.)
2012-01-19 03:00:36 -05:00
Lynn "Zhorken" Vaughan
cb5276773b
Rerip B/W power, accuracy, and PP for all moves.
2012-01-19 01:52:17 -05:00
Petr Viktorin
fd402d74e6
Move effect link fixes
2011-11-14 21:15:52 +02:00
Petr Viktorin
edd7efed29
Add XD tutor moves from ete's list, #588 , and XD/Colosseum level-up moves.
2011-10-29 17:01:07 +03:00
Petr Viktorin
144ff0a58e
Add Colosseum and XD as versions. Prepare to add XD tutors from ete's list. #588
2011-10-29 17:01:06 +03:00
Lynn "Zhorken" Vaughan
6f8a0bdc2e
Pirouette Meloetta is battle only; Overcast Cherrim is not.
2011-10-12 20:34:25 -04:00
Lynn "Zhorken" Vaughan
8ae79f8898
Tweak a couple Pokémon form names.
2011-10-12 20:24:32 -04:00
Lynn "Zhorken" Vaughan
44569700ae
Switch the Magic Coat and Role Play HG/SS tutor lists.
...
We apparently had them reversed somehow.
2011-10-01 01:55:09 -04:00
Petr Viktorin
b96b5aa956
Fix Magnitude percentages. #555
2011-09-24 18:56:12 +03:00
Petr Viktorin
28c39263df
Load/dump dance
2011-09-22 16:39:40 +03:00
Petr Viktorin
2a73d371f7
Typo fix in Light Screen effect
2011-09-22 00:51:59 +03:00
Lynn "Zhorken" Vaughan
c9ae5f9688
A bit of ability prose cleanup related to the last commit. #561
2011-09-21 17:38:56 -04:00
Lynn "Zhorken" Vaughan
aa0119f4c6
A bunch of improvements to ability effects and changelogs. #561
2011-09-21 16:28:46 -04:00
Lynn "Zhorken" Vaughan
36dfe7555e
Fix curly endquotes/apostrophes in B/W flavour text.
2011-09-21 16:28:46 -04:00
Petr Viktorin
bb1a164a34
Capitalization fix for Sunshine Cherrim
2011-09-05 11:21:19 +03:00
Petr Viktorin
46e924e821
Order Unown and Pichu forms
2011-09-05 11:21:19 +03:00
Petr Viktorin
21641d6fd0
Correct Italian names for Shadow Panic and Shadow type
...
See http://wiki.pokemoncentral.it/Ombrapanico_(mossa)
Qwilava (an admin at that wiki) confirms
2011-09-02 20:56:30 +03:00
Petr Viktorin
f764a90439
Add missing gen.3 tutors (found by Eric the Espeon)
...
Glalie:Defense Curl in Emerald
Gengar:Double-Edge in Emerald & FRLG (confirmed by Moo)
Glalie:Rollout in Emerald
2011-08-30 14:15:54 +03:00
Eevee
339d5d7da6
Merge branch 'encukou-species-split'
2011-08-29 20:00:58 -07:00
Eevee
6410c35141
Try to clarify this Judgment/Techno Blast thing. #644
2011-08-29 19:33:45 -07:00
Eevee
690a64cbf7
Scary Face changed from 90% to 100% accuracy in B/W.
2011-08-29 19:25:50 -07:00
Eevee
29324e39af
Weezing can be tutored Rollout in Pt/HG/SS. #641
2011-08-29 19:21:13 -07:00
Eevee
2e5d4afe01
Glaciate lowers Speed by one, not two. #629
2011-08-29 19:15:20 -07:00
Petr Viktorin
134f5a00ff
Add Pichu's Volt Tackle and Rotom's form moves for B/W
2011-05-06 12:26:16 +03:00
Petr Viktorin
11a65761e7
Oops, forgot to normalize the CSVs with a load/dump
2011-05-06 12:26:16 +03:00
Petr Viktorin
8309b316f2
Add is_default to Pokemon. Revise forms' is_default accordingly.
2011-05-06 12:26:16 +03:00
Petr Viktorin
be3e224cad
Pokemon species split: Other data changes
2011-05-06 12:26:16 +03:00
Petr Viktorin
24b0862c32
Pokemon species split: Automatic data changes
2011-05-02 01:12:03 +03:00
Petr Viktorin
b711edd511
Port the Markdown value tests from spline-pokedex. Fix remaining strings.
2011-04-28 23:43:54 +03:00
Petr Viktorin
f7a9c28e60
Rename MoveFlagType/MoveFlag to MoveFlag/MoveFlagMap. #591
2011-04-28 23:43:54 +03:00
Petr Viktorin
5a6ff3d27b
Fix some move short effects
2011-04-28 23:42:56 +03:00
Petr Viktorin
733bedd602
Remove explicit labels that match the target's name from Markdown links
2011-04-28 23:42:56 +03:00
Petr Viktorin
4a9a4bfc62
Fix names of evolution triggers
2011-04-28 23:31:38 +03:00
Lynn "Zhorken" Vaughan
4b5de689f8
Give Rotom's forms an explicit order.
...
The in-game Pokédex actually lists them in this order now, rather than
whatever order you see them in.
2011-04-27 14:25:57 -04:00
Petr Viktorin
9edec64de5
Add 'underground' flag to Iron Ball and Light Clay
2011-04-17 20:55:25 -07:00
Eevee
8e1bbe0004
Merge remote-tracking branch 'origin/encukou-translations'
2011-04-17 17:43:42 -07:00
Eevee
47d4d9d334
Fixed some missed markdown identifier conversions.
2011-04-14 08:49:04 -07:00
Petr Viktorin
77693e4dae
Change the Markdown links to always use identifiers
2011-04-12 11:05:47 +03:00
Petr Viktorin
ae5225c932
Automatically disambiguate location identifiers
...
See the script docstring for what was done
Victory Roads and Halls of Origin should probably be hand-tuned later
2011-04-12 07:23:11 +03:00
Petr Viktorin
901c3a02bb
Fix a 'Fuschia City' typos in item effects
2011-04-12 02:56:28 +03:00
Petr Viktorin
0ed5d65384
Add current Czech translations
...
This makes Git track csv/translations
2011-04-11 17:07:35 +03:00
Eevee
72cfea5723
Dozen or so more item effects rewritten. #247
2011-04-10 18:20:20 -07:00
Eevee
dc75747175
Effects for the remaining B/W items. #247
2011-04-10 16:41:59 -07:00
Eevee
8fd61ad55d
Update item effects with English names. Added new stone evos.
2011-04-10 16:41:59 -07:00
Eevee
e8df2c70e5
Remaining B/W item effects, save for some gimmicks and key items. #377
2011-04-10 16:41:58 -07:00
Eevee
ed825f9e23
B/W item effects up through the jewels. #377
2011-04-10 16:41:58 -07:00
Eevee
8d1487781f
B/W item effects and mail item effects. #377
2011-04-10 16:41:58 -07:00
Eevee
8dbac07f56
Great Item Effect Rewrite, part 2: up through berries. #247
2011-04-10 16:41:57 -07:00
Eevee
310c618c83
Addressed Zhorken's myriad comments on the item rewrite so far. #247
2011-04-10 16:41:57 -07:00
Eevee
e91246126f
Great Item Effect Rewrite, part 1; up through the flutes. #247
2011-04-10 16:41:57 -07:00
Eevee
28d81cc25f
Rearranged evolution table; added new B/W evolutions. #378
...
There are now (well, have been for a while) multiple ways to evolve
a Pokémon from its unique parent, so the current schema wasn't working.
The parent Pokémon has moved back to the main pokemon table, and
pokemon_evolution has grown an artificial primary key.
New evolution methods for Milotic, Leafeon, Glaceon, Magnezone, and
Probopass have been added.
2011-04-10 16:33:18 -07:00
Eevee
f666327fa0
Remove old move effect categories. #389
2011-04-09 22:58:40 -07:00
Eevee
8de33be206
Added identifiers for move meta categories.
2011-04-09 22:22:58 -07:00
a_magical_me
81f384e562
Add FR/LG encounters. #136
2011-04-04 17:48:12 -07:00
a_magical_me
841694f83f
Add R/S/E encounters. #136
...
- They actually have LocationAreaEncounterRates this time!
- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
a_magical_me
c9a3ceb88f
Rename terrain => method. #375
...
They aren't actually terrains, and i need that name for another table.
2011-04-04 17:48:05 -07:00
a_magical_me
7b7c0addde
Add B/W locations. #375
...
English and Japanese. Woo!
The text dump contained a bunch of duplicate location names (possibly
for the Entralink?). I've merged them in the locations table, but
location_game_indices still has the duplicates—that is, a location can
now have multiple game_index values in one generation (necessitating a
small schema change).
2011-04-04 17:09:11 -07:00
a_magical_me
ff1c4b530d
Alter some identifiers. #207
...
As per http://bugs.veekun.com/projects/pokedex/wiki/Identifiers?version=3 .
- The following tables were handled in commit "2090e34 Move English
texts to language-specific tables": berry_firmness, item_categories,
move_battle_styles, move_damage_classes, move_effect_categories,
pokeathlon_stats, pokemon_colors, pokemon_habitats, regions, types,
versions.
- These tables are skipped, pending further discussion:
generations, growth_rates, move_targets, stats.
- Deviations from the wiki:
- egg_groups: 'no-eggs' is not changed to 'noeggs'
- encounter_terrains: the 'old-rod' alternative is used.
- types: 'unknown' is not changed to '???'
- pokemon_move_methods:
- 'level-up' is not changed to 'level'
- 'colosseum-purification' and 'xd-purification' are left alone,
because colosseum and xd have not yet been added as versions.
- 'xd-shadow' is left alone for consistency with 'xd-purificaiton'.
2011-04-03 03:17:06 -07:00
Eevee
61a0e8ae54
Created flavor summary tables.
2011-04-01 17:07:28 -07:00
Petr Viktorin
497bbd8d96
Add the Czech language
2011-04-01 16:50:15 -07:00
Eevee
bd9fa0d6a6
Shapes for gen 5 Pokémon.
2011-04-01 15:59:14 -07:00
Eevee
8b81053a90
Add Stat.is_battle_only.
2011-03-29 21:26:57 -07:00
Eevee
c91da22989
Merge remote-tracking branch 'origin/ability-changes'
2011-03-28 22:13:33 -07:00
Eevee
b8dfb06ccc
Add the 1% held items in B/W.
2011-03-28 21:59:23 -07:00
Eevee
f6a36a2654
We finally know what the last B/W move flag is.
2011-03-28 21:39:42 -07:00
Eevee
1f29c2ce17
Recent changes to Bide and Feint. #570
2011-03-28 21:26:44 -07:00
Lynn "Zhorken" Vaughan
d64090bd4f
Some more ability fixes/changes. #561
2011-03-28 23:40:30 -04:00
Eevee
e63892bcde
Fix short effects for Grudge, Glaciate. #570
2011-03-28 19:55:53 -07:00
Eevee
956189d4a7
Fix ancient bug with Pursuit description. #569
2011-03-28 19:36:05 -07:00
Eevee
5b7b15c7ce
Mud/Water Sport last until the user leaves battle. #568
...
Not until the end of battle.
2011-03-28 19:30:10 -07:00
Eevee
125d4e2d2f
Metal Burst returns 1.5× damage, not 2×. #567
2011-03-28 19:25:29 -07:00
Eevee
4daa6ab0c3
Merge branch 'schema-sanity'
2011-03-28 19:14:24 -07:00
Eevee
f24702b7a9
language_id -> local_language_id
2011-03-28 19:12:30 -07:00
Eevee
d986355bf3
Rename internal_id to game_index.
2011-03-24 19:37:12 -07:00
Eevee
3a6fe6d539
Rename *_texts tables to *_names.
2011-03-24 18:46:46 -07:00
Eevee
9c65ab3516
Add missing effect chance to Twister. #565
2011-03-14 22:32:06 -07:00
Petr Viktorin
e5f7cd2aed
Rename StatHint.text to .message (clashed with the all-texts attribute)
2011-03-13 15:43:01 -07:00
Petr Viktorin
bbfaa73f80
Fix up the migration
...
The script got some things wrong; fix those up manually.
Also remove the migration script, as it won't work any more.
2011-03-13 15:41:23 -07:00
Petr Viktorin
a551feb785
Move English texts to language-specific tables
...
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Petr Viktorin
1a43df032a
Add data to language table
...
Add English as a language
Add columns:
identifier: same as iso639 except 'roomaji' for Roomaji
order: English first, then Japanese and Roomaji, others undefined
official: True for all the languages so far
2011-03-13 15:10:11 -07:00
Lynn "Zhorken" Vaughan
59f1e835f4
Some ability changes/fixes. #561
2011-03-12 21:58:36 -05:00
Brigit Lemanski
c68de245a8
Fixing short desc for Acid Spray.
2011-03-12 18:49:12 -08:00
Lynn "Zhorken" Vaughan
65d80fc2e8
Add Spanish B/W names.
2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
c397438e7c
Add Italian names for B/W stuff.
2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
b3c6876f86
Add German names for B/W stuff.
2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
d05e5bf427
Remove the erroneous Dusclops-only Thief tutor.
2011-03-10 12:02:53 -05:00
Eevee
373c01dfda
"Characteristic" text, here called stat hints.
2011-03-08 22:28:34 -08:00
Eevee
74454f8d76
Add B/W move metadata. #389
2011-03-08 22:28:33 -08:00
Lynn "Zhorken" Vaughan
334a578133
Add French names from B/W for everything. #252
...
Also give la Passe Éon an accent to match the Latis being les Pokémon
Éon. (No other items not in B/W seem to need accents added.)
2011-03-03 13:19:04 -05:00
Lynn "Zhorken" Vaughan
61c0662264
Add B/W ability flavour text.
2011-03-02 19:37:06 -05:00
Lynn "Zhorken" Vaughan
52ed7e9398
Add B/W Pokémon flavour text!
2011-03-02 18:58:36 -05:00
Lynn "Zhorken" Vaughan
c721ffbcaf
Add B/W move flavour text.
2011-03-02 18:43:25 -05:00
Lynn "Zhorken" Vaughan
28403631d9
Add B/W item flavour text.
2011-03-02 18:39:22 -05:00
Lynn "Zhorken" Vaughan
a2511817b3
B/W item names. #451
...
The god stone is listed as ???, so I'm keeping it as it is for now.
2011-03-02 18:08:24 -05:00
Lynn "Zhorken" Vaughan
0aeeb1ec58
Fix Markdown references to Gen V stuff.
2011-03-02 18:00:31 -05:00
Lynn "Zhorken" Vaughan
71b78a631c
English names for everything! #451
2011-03-02 17:18:55 -05:00
Lynn "Zhorken" Vaughan
edc222bbb6
Shorten some over-long move effect changelog entries.
...
I couldn't really shorten Dig and Fly's bug descriptions to 255
characters, so I also gave the column more space.
2011-02-10 22:00:18 -05:00
Lynn "Zhorken" Vaughan
4a71461720
Fix references to Dragon Tail and Round.
2011-02-10 21:45:03 -05:00
Lynn "Zhorken" Vaughan
92084b28b3
Support null PP for Struggle and Shadow moves. #190
2011-02-10 21:02:02 -05:00
Lynn "Zhorken" Vaughan
d6a96f5ee9
Support null pre-D/P damage class for ??? and Shadow.
...
Rather than marking them "non-damaging".
2011-02-10 21:02:01 -05:00
Lynn "Zhorken" Vaughan
f7a222ed1d
Add names revealed 2011-02-10. #451
...
Actually from pokemonblackwhite.com this time! Woo!
2011-02-10 21:02:00 -05:00
Brigit Lemanski
405c90941c
Cleaning up move_changelog and move_effect_changelog, #78 #530
...
Probably will need a second passthrough to make it more sensible.
Also probably missed some effect changes.
Still, it's a step or two.
2011-02-09 18:38:02 -05:00
a_magical_me
2079cccb72
Load/dump dance.
2011-02-06 02:02:54 -08:00
Lynn "Zhorken" Vaughan
6c11455b28
Tympole and Timburr; also Basculin's forms are Stripe*d*. #451
...
Tympole and Timburr:
http://www.officialnintendomagazine.co.uk/article.php?id=23389
2011-02-02 02:46:15 -05:00
Lynn "Zhorken" Vaughan
70e04dda47
Add more newly-revealed names. #451
2011-02-01 11:15:38 -05:00
Lynn "Zhorken" Vaughan
2f4bc6a771
Castform's forms are all "the Weather Pokémon".
2011-01-28 14:52:58 -05:00
Lynn "Zhorken" Vaughan
662097888c
Add new names revealed by IGN on 2011-01-27. #451
...
http://ds.ign.com/articles/114/1143911p2.html
2011-01-28 13:48:58 -05:00
Eevee
570719499d
Remove useless encounter_slot_conditions table. #297
2011-01-27 20:44:57 -08:00
Eevee
8a74d34f47
Merge fishing and surfing swarms into regular swarms. #297
2011-01-27 20:44:57 -08:00
Eevee
7c69492aeb
Removed a ton of nonsensical HG/SS swarm encounters. #297
2011-01-27 20:44:56 -08:00
Eevee
4414bab714
Lots of encounters were using slots that claimed to be for other games. #297 #281
2011-01-27 20:44:56 -08:00
Lynn "Zhorken" Vaughan
3651810467
Add names for Victini and the Liberty Pass. #451
...
http://bulbanews.bulbagarden.net/wiki/Liberty_Pass_event_announced_for_North_America_and_PAL_regions
I have no idea where they actually got this press release, but whatever.
2011-01-25 00:14:11 -05:00
Lynn "Zhorken" Vaughan
50d39ec2b6
Merge the fem_sprite columns into has_gender_differences. #363
...
Chimecho does not have gender differences; its Platinum and HG/SS second-
frame female backsprites have one hand posed a little differently, but
no actual design differences.
Torchic does count even though the only difference is a single-pixel dark
speck on the male's rear; the speck was carried over into B/W even though
the backsprites were entirely redone, so I'm guessing it either was
deliberate or has ascended into canon via "let's throw it in anyway."
2011-01-24 21:11:25 -05:00
Brigit Lemanski
29be17fb2a
BW names from Nintendo Magazine UK
2011-01-19 11:49:28 -05:00
Lynn "Zhorken" Vaughan
e65ced2bd7
Fix some references to Sky Drop in move effects.
2011-01-14 02:49:49 -05:00
Lynn "Zhorken" Vaughan
01cf6d3e07
Add the monkey names from Gamestop preorder boxes. #451
2011-01-13 22:02:41 -05:00
Lynn "Zhorken" Vaughan
034d724407
Add new names revealed 2011-01-13. #451
2011-01-13 21:41:51 -05:00
Lynn "Zhorken" Vaughan
00332084c4
Add foreign move/ability names revealed 2010-12-27.
...
The French section of pokemonblackwhite.com updated and fixed the Tail
Slap issue! \o/
"Coeur de Coq" and "Eclair Fou" are spelled like that to match the game
names—no "œ"; no accents on capital letters. They'd be preferable, but
I'd rather keep our names consistent until I can get them for
*everything*.
2011-01-13 17:27:15 -05:00
Lynn "Zhorken" Vaughan
0e3083c930
Change "toxic poison" to "bad poison" in Synchronize's changelog.
2011-01-05 12:12:46 -05:00
Lynn "Zhorken" Vaughan
5cb777542f
Replace "Forme" with "form" in the Rotom Form move method.
2010-12-29 20:59:14 -05:00
Lynn "Zhorken" Vaughan
110c08dd09
Use Darmanitan's English name in its forms' description.
2010-12-29 20:59:14 -05:00
Brigit Lemanski
728addf8a8
Chinese names for some pokémon
2010-12-27 19:43:44 -05:00
Lynn "Zhorken" Vaughan
f5b0a52628
Fix a reference to Darmanitan in daruma mode's effect.
2010-12-27 13:36:44 -05:00
Lynn "Zhorken" Vaughan
df93f47fdb
Add new French and German Pokémon names.
...
Nothing but Pokémon yet because a) I don't feel like it right now;
b) the French section on pokemonblackwhite.com calls Tail Slap two
different things.
2010-12-27 13:27:50 -05:00
Lynn "Zhorken" Vaughan
46f81ed96f
Add a bunch of newly-revealed English names. #451
2010-12-27 13:14:48 -05:00
Lynn "Zhorken" Vaughan
a09808deca
Some more ability changes. #78 #376
2010-12-24 21:03:23 -05:00
Lynn "Zhorken" Vaughan
c984eaede1
Support kaburumo and chobomaki's trade-for-each other evolution. #378
2010-12-24 21:03:22 -05:00
Eevee
0e076a3022
Fix cross thunder short effect.
2010-12-23 21:21:57 -08:00
Eevee
d9acae3408
Crashfix: Bunch of move effect syntax fixes.
2010-12-23 19:51:50 -08:00
a_magical_me
073aade41d
Fix Rotom's forms' order.
2010-12-20 19:03:29 -08:00
a_magical_me
6f89723dd5
Give Pokemon an order column.
...
Basically national order, but with families grouped together.
2010-12-14 19:07:47 -08:00
Lynn "Zhorken" Vaughan
47d04b0c06
Add a bunch more move changes from Gen I-III.
2010-12-13 19:57:16 -05:00
Lynn "Zhorken" Vaughan
de41731d1f
Merge branch 'master' of git.veekun.com:pokedex
2010-12-13 18:40:40 -05:00
Eevee
d280cfac94
Added a short_effect column to the items table.
2010-12-13 15:38:46 -08:00
Lynn "Zhorken" Vaughan
253e4e5f49
Rename the Magic Coat flag to Reflectable (for magic mirror).
2010-12-12 20:38:01 -05:00
Lynn "Zhorken" Vaughan
56066f34b9
A ton more ability fixes, improvements, and changelog entries. #78 #376
2010-12-12 20:37:54 -05:00
Lynn "Zhorken" Vaughan
fb5e56e960
Remove ???'s type efficacy.
...
I sort of liked having it there as a bit of a joke, but it looks sort of
weird to have a not-really-there type included all over, especially now
that it really is... not there.
2010-12-12 08:21:07 -05:00
Brigit Lemanski
cd7cd1cd8c
Foreign names for Shadow moves
2010-12-12 01:29:11 -05:00
Eevee
c3274b67dd
Fixed a few markdown syntax errors.
2010-12-11 22:12:51 -08:00
Brigit Lemanski
7886c8188e
Renumbered ???, added Shadow type and moves
...
TODO: Shadow Rush version changes, move foreign names
2010-12-11 19:35:23 -05:00
Brigit Lemanski
efe0948c72
Replaces flags with BW's built-in flags.
2010-12-08 00:29:47 -05:00
Brigit Lemanski
6c02987fb6
Fixing typos like a winner.
2010-12-07 20:38:16 -05:00
Brigit Lemanski
42142f90a0
Implement move effect changelog; misc move fixes.
2010-12-07 20:23:14 -05:00
Brigit Lemanski
9b9223e3a3
Fixing typo in Rest description.
2010-12-07 18:49:16 -05:00
Brigit Lemanski
421a47ec32
Changelog for RGBY -> GS, HGSS -> BW
2010-12-07 17:05:17 -05:00
Lynn "Zhorken" Vaughan
a09815a3bc
Remove the erroneous Dragonite-only Iron Tail tutor.
2010-12-07 14:41:50 -05:00
Lynn "Zhorken" Vaughan
2aa7848b62
Rename the "none" damage class to "non-damaging".
...
Also decapitalize the classes' names, because they make sense that way
and they're not among the things the games always capitalize.
2010-12-07 12:43:58 -05:00
Zhorken
87f8278c0c
Add foreign names for Zoroark et al.
2010-12-07 06:24:56 -05:00
Brigit Lemanski
06d8186a12
Added some move changes from RGBY to GSC, fixed explosion for gen v
2010-12-07 03:02:31 -05:00
Eevee
d3594eac1a
Get rid of the final Gen V ability (?)s. #376
2010-12-06 22:00:53 -08:00
Eevee
7b441fa844
New names: Zorua/Zoroark, Illusion, Hone Claws/Foul Play. #451
2010-12-06 21:43:04 -08:00
Zhorken
cb1a47242a
Capitalize types' names. #259
2010-12-06 18:04:46 -05:00
Zhorken
4e5415ac56
Implement an ability changelog; add a few changes. #78
2010-12-06 17:55:09 -05:00
Zhorken
11adedaea8
Various B/W ability fixes based on Smogon's research.
2010-12-06 17:55:09 -05:00
Brigit Lemanski
b3b46a70f3
Corrected effect of shell break, added a few idiosyncrasies for rest
2010-12-06 16:22:28 -05:00
Eevee
889ce9e3ea
Mention buggy interaction between freefall and Gravity. #376
2010-12-05 18:43:26 -08:00
Eevee
ddaf957eea
Final gen V move effects, part 6 of 6!!! #376
2010-12-05 18:30:15 -08:00
Eevee
ca95e063b7
Final gen V move effects, part 5 of 6. #376
2010-12-05 18:08:04 -08:00
Eevee
6a43a15a93
Final gen V move effects, part 4 of 6. #376
2010-12-05 17:52:05 -08:00
Eevee
bcb106e40b
Final gen V move effects, part 3 of 6. #376
2010-12-05 00:21:07 -08:00
Eevee
401a45dbf2
Final gen V move effects, part 2 of 6. #376
2010-12-05 00:21:06 -08:00
Zhorken
523552e2d6
Version group Pokédexes don't need their own table.
2010-12-04 22:54:35 -05:00
Eevee
40d94a3ed0
Move effect text: never capitalize accuracy/evasion. #353
2010-12-03 22:24:14 -08:00
Eevee
f518625941
Move effect text: "stage" instead of "level" for stat changes; "critical hit" phrasing. #353
2010-12-03 22:22:57 -08:00
Eevee
54ff28812c
Final gen V move effects, part 1 of 6. #376
2010-12-03 21:31:30 -08:00
Eevee
aa00ee83de
Implement a move data changelog. Update old moves to their Gen V stats. #78
2010-11-30 22:48:29 -08:00
Zhorken
7074b96fae
Foreign names for the handful of Gen V stuff.
2010-11-30 12:55:52 -05:00
Zhorken
1ea4005d33
Use Unova's English name. #451
2010-11-30 04:52:43 -05:00
Zhorken
24631474fa
Add Pokémon's Pokéathlon stats to the database. #285
2010-11-30 04:51:54 -05:00
Zhorken
d5776a08e6
Add some needed quotation marks to pokemon_form_groups.
2010-11-29 21:29:39 -05:00
Zhorken
b7f5fc31ca
B/W: Info for new form groups. #453
2010-11-29 21:19:22 -05:00
Zhorken
49b7502099
Overhaul the Pokémon form schema. #286 #179 #379
2010-11-29 20:38:04 -05:00
Eevee
4948d98b81
Munna Black flavor text. #449
2010-11-27 01:15:25 -08:00
Eevee
ade7d9aa19
Add Dream World abilities. #380
2010-11-25 00:10:12 -08:00
Eevee
247b830e42
Fix names for Whirl Islands floors. #403
2010-11-23 19:24:19 -08:00
Eevee
d8c4367744
Gen V English names for the starters and Reshiram/Zekrom. #450
2010-11-23 15:54:44 -08:00
Eevee
e617daec2f
Various move/ability updates from surskitty! #376
2010-11-19 23:29:31 -08:00
Eevee
91f9428f31
Fix GLARING ERROR in gear change effect. #376
2010-11-19 23:28:09 -08:00
Zhorken
076a5961c5
Fix a few syntax errors and such in abilities.
...
Only one of these is actually a syntax error, but whatever.
2010-10-27 19:58:24 -04:00
Eevee
36cbe55ab2
Fix typo in Up-Grade effect.
2010-10-16 22:50:22 -07:00
Eevee
d56cc97b8c
Moved priority out of the move_effects table.
2010-10-16 22:50:22 -07:00
Zhorken
3f03e31be3
Fix a syntax error in Immunity's short effect.
2010-10-03 21:25:01 -04:00
Zhorken
5bd16a37be
baaku auto makes more sense as "bark out".
2010-10-02 20:24:49 -04:00
Zhorken
7eb7e9e54c
Add a few missing HG/SS tutor moves. #276 #288
...
I noticed that the Togepi line was also missing Magic Coat when I went to
double-check Togetic's Twister. I checked Togepi and Togekiss and added
that, too.
2010-09-29 16:49:40 -04:00
Eevee
f1450bc792
Gen V ability (and a move) effect fixing, round 1.
2010-09-28 22:26:37 -07:00
Eevee
f780178e95
"slime wave" should be "sludge wave".
2010-09-28 22:26:37 -07:00
Eevee
6dac2eca92
ancient song is sorta a tutor move for meroetta.
2010-09-28 22:26:36 -07:00
Zhorken
7a708b90bf
Whoops. Also rename these forms' sprites to match.
...
Also fix shikijika, mebukijika, and genosekuto's alt-form icons, even
though they aren't used anywhere, and fix their cropped sprites.
... Also fix basurao's entries in the pokemon_form_sprites table.
Apparently pokemon_form_sprites isn't for form sprites, but for what
Eevee calls """sprite forms""". So the form names are form names, and
not just for image filenames. So the space versus hyphen matters for
flavour page links.
2010-09-27 04:12:41 -04:00
Zhorken
5922a0d3e9
B/W: Real form names for basurao, hihidaruma, and meroetta.
2010-09-27 02:58:53 -04:00
Zhorken
0d803e7470
B/W: Add national and Isshu dex numbers for new Pokémon.
2010-09-25 14:54:51 -04:00
Zhorken
efe87f28c8
B/W: Add Pokémon's wild held items.
2010-09-25 06:17:39 -04:00
Zhorken
b647cb66ae
Link TMs 93-95 to the right items so the TM/HM pocket doesn't crash.
2010-09-25 06:04:43 -04:00
Zhorken
cec8828ffe
Add Pokémon internal IDs for Gen V.
...
The 649 base forms' IDs match their Pokédex numbers, but I needed the
alternate forms' IDs for Black and White wild held items.
2010-09-25 05:42:42 -04:00
Zhorken
cf12819bc8
B/W: Add new items to the database.
...
There's now a hole in the items table: there's no item 667. There are
two records for the Live Caster in B/W, and I couldn't figure out why,
or see any difference between them, and they were causing problems, so
I deleted the second one.
2010-09-25 04:55:21 -04:00
Zhorken
8385353002
Toss some unneeded quotation marks from abilities.csv.
...
When I re-dumped, they disappeared. I figured that might happen; I
intended to do that before pushing and then I didn't. Whoops.
2010-09-25 04:53:56 -04:00
Zhorken
2ab807a647
Add a couple more odd katakana combos to roomaji.py.
...
This covers wooguru and chiraamy; also change their temporary names in
pokemon.csv to reflect this.
2010-09-24 02:41:43 -04:00
Zhorken
00de661080
Improve the description for Shaymin's forms a little.
2010-09-23 19:16:08 -04:00
Zhorken
b7edaf7c34
Improve a bunch of (Gen III/IV) ability effects. #39 #353
...
Cleanup relevant to #353 :
- merged a bunch of {mechanic} synonyms
- tweaked Normalize to correctly reflect Thunder Wave
- heighten/reduce -> increase/decrease
2010-09-23 19:16:08 -04:00
a_magical_me
f6c1766a4f
Fix B&W sprites for 585, 586, 649.
...
They were all missing a named image for the default form.
585 and 586 were inconsistent about fall/autumn.
649 had a couple sprites mislabled.
2010-09-22 23:38:36 -07:00
Eevee
5dcb4eb720
Fixed some evolution screwery; mostly B&W fallout. #364
2010-09-20 23:07:02 -07:00
Eevee
dd83c70dc4
Names, most effects, and Japanese flavor text for new moves.
2010-09-20 22:23:37 -07:00
Eevee
68d8942f20
Names, most effects, and Japanese flavor text for new abilities.
2010-09-20 22:23:25 -07:00
Eevee
22ea98d25c
Unfuck habitat and shape for new Castform forms.
2010-09-19 19:54:07 -07:00
Eevee
eb52388520
B&W: Sprites for Arceus forms and white 649.
2010-09-19 19:31:14 -07:00
Eevee
45db7d346d
B&W: Tutor compatibility.
2010-09-19 19:11:14 -07:00
Eevee
aa32bdf422
Removed some junk gen5 egg moves.
2010-09-19 18:46:19 -07:00
Eevee
1037fb0fee
B&W: Machine compatibility.
2010-09-19 18:44:07 -07:00
Eevee
84eb1953a3
Added blue Hihidaruma to evolution table.
2010-09-19 03:09:42 -07:00
Eevee
bd44231e23
B&W: Egg moves.
2010-09-19 02:57:46 -07:00
Eevee
a06f2ebf6b
B&W: Level-up moves.
2010-09-19 02:41:46 -07:00
Eevee
7d29f6f9ec
B&W: Some non-physical forms for new Pokémon.
2010-09-19 02:10:33 -07:00
Eevee
9417552ec0
B&W: Japanese names for all those new Pokémon and moves.
2010-09-19 01:11:32 -07:00
Eevee
cb3e7bcf96
B&W: New moves. Also changed always-hit moves to NULL; helps #124 .
2010-09-19 01:11:03 -07:00
Eevee
c42ce7c1be
B&W: Added all new Pokémon! Forms now start at 10001.
2010-09-18 22:53:53 -07:00
Eevee
f3ae167f8b
B&W: New abilities.
2010-09-18 18:32:47 -07:00
Eevee
dcce426656
Fifth move flag is Mirror-Move-able, NOT rolls-accuracy. #350
2010-09-12 21:14:03 -07:00
Eevee
a2d3b9ab34
Black and White setup!
2010-09-08 20:36:26 -07:00
Eevee
497c3aa0f0
Make baby-trigger items (i.e., incense) a foreign key. #337
2010-09-01 23:24:21 -07:00
Eevee
6cba215352
Whoops; had two item categories both called "training". #254
2010-08-29 00:34:21 -07:00
Eevee
47f3381576
Griseous Orb should be in the species-specific category. #328
2010-08-29 00:32:03 -07:00
Eevee
05a24b48d0
Fix a couple of location names: Spring Path vs Sendoff Spring, Solaceon Town, and Bell Tower. #296
2010-08-24 23:49:48 -07:00
Zhorken
6ad7ba5098
Add Mr. Pokémon and Primo as "locations".
...
Primo is the dude in the Violet City Pokémon Center who used to host the
Teachy TV programs and now sits around asking passersby what they think
of him or whatever. If you tell him the right phrases for your trainer
ID, he'll give you an egg. See: http://www.filb.de/games/tools/aikotoba
2010-08-23 01:32:14 -04:00
Zhorken
3e7d750790
Add foreign type names to the database.
2010-08-06 22:48:30 -04:00
Zhorken
0f0748a8e0
Elaborate on Honey Gather's effect. #39
...
Thanks to magical for discovering this.
2010-08-06 17:14:19 -04:00
Zhorken
d3c9317f0e
Fix/improve a handful of abilities' descriptions.
2010-07-26 21:51:48 -04:00
Eevee
1718da9854
Added gen 4 location internal ids and some pseudo-locations.
2010-07-25 22:26:05 -07:00
Eevee
c65c72842f
Add identifiers for move flags.
2010-07-25 22:26:05 -07:00
Eevee
ed4adf16f9
Fix short effect for Flower Gift.
2010-07-25 22:26:05 -07:00
Zhorken
276098b655
Store each Pokémon's initial hatch counter instead of a step count.
...
The step counts we had weren't even good estimates. To hatch an egg
uninterrupted takes (counter + 1) * 255 steps in gen IV; what we had
was counter * 256.
Phione and Manaphy have different counters, as do Croagunk and Toxicroak
for some reason, so they're associated with individual Pokémon now,
rather than entire evolution chains. Double-checked with Pearl,
Platinum, and SoulSilver; there were no differences between the three,
aside from the alternate forms introduced in Platinum.
2010-07-13 23:07:25 -04:00
Zhorken
9596906621
Fix a few Japanese Pokémon names.
...
Taken from a SoulSilver text dump. No other errors.
Not so obvious: Bayleef had a hiragana "be" instead of a katakana "be".
Must have missed it when we noticed herugaa et al had hiragana "he"
instead of katakana.
2010-07-04 14:23:25 -04:00
a_magical_me
f58615227b
Re-rip G/S/C egg moves.
...
Level up, TM, and tutor moves have already been ripped, so this should
be the last.
There are no changes (from what we had before) to Crystal, and only a
few additions to Gold/Silver.
Also, just to be safe, i checked that the egg moves in Silver are the
same as in Gold.
Thanks once again to UPC--it's easier to find something when you know
what you're looking for.
2010-06-17 13:46:23 -07:00
Zhorken
cefe73ab87
Er, those were ITEM names. Fix the Pokéblock Case's names.
2010-06-14 23:34:23 -04:00
Zhorken
8ef8c3a915
Add foreign names to the database.
...
Most names as ripped from HeartGold or SoulSilver. Gen-III-only names
ripped from Emerald and de-allcapsed; for French, I also judged where
accents belong on newly-lowercase letters. A couple of them might have
mistakes.
2010-06-14 23:13:42 -04:00
Zhorken
12aaf06359
Added foreign nature names to the database.
...
Same as abilities. Japanese as ripped from SoulSilver; French, German,
Italian, and Spanish as ripped from Platinum.
2010-06-07 20:17:50 -04:00
Zhorken
577a6b44a4
Give Pokémon internal IDs their own table and add all gens' IDs.
...
- Gen I has them all mixed around.
- Gen II has no surprises, but I figured it's good to be thorough.
- Gen III has the first 251 in order, then a big break, then the
third-gen Pokémon mixed around, though families are usually together.
- Gen IV has the 493 in order and then alternate forms after Arceus,
which will be useful to have once Gen V comes and we have to bump
the alt forms in the pokemon table forward.
2010-06-07 16:15:23 -04:00
Eevee
552419db74
Crash fix: Fixed some typos in abilities and move effects.
2010-06-05 00:52:03 -07:00
Zhorken
9a32114e95
Reripped Gen I-III TM/HM and Crystal tutor compatibility.
...
The Gen III data didn't have any errors, and I assume our Gen IV data is
much more recent and trustworthy and isn't worth checking. Crystal
tutor compatibility is stored right after HMs, so it was easy; I don't
know about any other tutors.
2010-06-02 18:23:18 -04:00
Eevee
47631116fb
Form groups, rst => markdown
2010-06-02 00:26:57 -07:00
Eevee
1fbba5476c
Scrap docutils for markdown. #275
2010-06-02 00:17:27 -07:00
Eevee
409b16e8ee
Link stats to damage classes.
2010-06-02 00:17:27 -07:00
Zhorken
5a8992036e
Fix remakes' titles, e.g. "Fire Red" to "FireRed". #196
...
Like I said, it is a bit funny-lookin', but it's correct.
2010-06-01 13:20:25 -04:00
Zhorken
6c0fc3dfa5
Change some hyphens to shy hyphens in flavour text.
...
Gen III and IV only seem to shy-hyphenate compound words; I determined
whether or not to use a shy hyphen by looking at other instances of the
word. If it's consistently not hyphenated or just hyphenated on a line
break, I figure they mean for it to be a compound word, e.g.
"kindhearted" rather than "kind-hearted".
"Supereffective" is weird, but they seem to consistently spell it as all
one word when it's an attributive adjective, only ever hyphenating it on
a line break and only spacing it as a predicative adjective. So I
counted it as a compound word in the flavour text for Filter and Solid
Rock.
2010-05-31 17:59:43 -04:00
Zhorken
d30469fa56
Fix the rendering of some suspended hyphens.
...
"Fire-\nand Ice-type" should be displayed "Fire- and Ice-type", but the
flavour text rendering can't tell that it's not "Fire-and". Added zero-
width spaces to invisibly separate these hyphens from the newlines,
preventing them from being interpreted as hyphenated words split over
two lines.
2010-05-31 16:47:36 -04:00
Zhorken
28b7e713b3
Add Gen III and DPPt item flavour text.
2010-05-27 01:42:33 -04:00
Zhorken
4a451fc524
Add Gen III items and internal IDs to the database.
...
Items with the same name are considered the same. So, for example,
Storage Key is all one item, even though there are multiple storage keys
named "Storage Key" across the generations. As far as I know, this only
ever affects miscellaneous keys.
The Itemfinder is considered the same item as the Dowsing MCHN. They
have the same Japanese name and do the same thing; as far as I'm
concerned, the name change is just another data change.
I wrote effects for the newly-added items very quickly. They aren't
very good. I'm leaving it up to whoever takes care of issue #247 to
write good ones.
2010-05-26 23:59:21 -04:00
Zhorken
ffd4e3e6b0
Correct the happiness evolution threshold.
...
Tested by messing about with Pokésav. 200 doesn't work; 219 doesn't
work; 220 works.
2010-05-26 15:52:23 -04:00
Zhorken
65e666fec0
Rewrote Pokémon form group descriptions.
...
They now use our modified reST to link a few things like "Gracidea",
mention HG/SS where applicable, and are much more correct in general.
I might have missed some odd thing, and there are still a couple of
stylistic issues. Rotom's description is really long, for example, and
I'm not sure what to do about that; all of it seems fairly important.
2010-05-26 14:30:33 -04:00
Zhorken
386e215ae3
Add foreign ability names to the database.
...
This adds Japanese, French, German, Spanish, and Italian names, as
ripped from SoulSilver (Japanese) or Platinum (everything else).
This also fixes a couple of backrefs.
2010-05-26 14:30:32 -04:00
Eevee
cd24ebe9ca
Removed evolution_methods table. #42
2010-05-25 00:12:53 -07:00
Eevee
78b6a68cd5
Overhauled evolution. #42
2010-05-25 00:12:53 -07:00
Zhorken
f19ad81b76
(Re)ripped move flavour text for Gen II-IV. #171
...
Gen II move flavour sometimes has shy hyphens; these, like in the
Pokémon flavour text, are represented by U+00AD SHY HYPHEN even though
the Unicode standard specifies that it be used to mark where a shy
hyphen *could* go rather than where one was placed. (Supposedly, at
least; I haven't read it for myself.)
2010-05-20 01:08:56 -04:00
Zhorken
a5b7a730a8
Fix the PBR terrain tables.
...
I am an idiot and pushed too soon. >:(
Also, the "In Pokémon Battle Revolution:" label is too close to the
table above it, but that's a CSS issue.
2010-05-19 19:15:10 -04:00
Zhorken
e321cbbe70
Split off and labelled the PBR terrains for Secret Power and Nature Power.
2010-05-19 19:01:53 -04:00
Zhorken
aa6d8c985e
Fixed some stylistic issues with ability effects.
2010-05-19 19:01:02 -04:00
Zhorken
798b9fc3c3
Specify which Gen IV evolutions are in the HG/SS Johto dex.
...
Most of them aren't; they just added the move-based evolutions because
they can't really keep those away from you until the National dex.
2010-05-18 23:53:15 -04:00
Eevee
cb2bfa3032
Added some missing item icons and fixed TMs/Data Cards. #248
2010-05-11 20:20:33 -07:00
Eevee
df61f8dd1f
s/Pokemon/Pokémon/g #45
2010-05-10 19:04:58 -07:00
Eevee
ad28e9f9db
Unique Pokédex names.
2010-05-09 21:47:07 -07:00
Eevee
cbf5223446
Fix ordering of Pokémon abilities. #257
2010-05-09 21:47:07 -07:00
Zhorken
dbabe2b5d5
Corrected a couple of French Pokémon names.
...
I compared with a rip from a Mystery Dungeon game. These are the only
two that didn't match, ignoring accents on capital letters. I need to
find an official list of names that includes accents on capital
letters....
2010-05-04 03:32:05 -04:00
Zhorken
93108a6a84
Added ability flavour text. #62
...
We had D/P flavour text in the abilities table already, but I didn't
entirely trust it, so I reripped it along with the rest when I moved
flavour text into its own table. And we didn't actually use the D/P
text anywhere, so I'm just going to pretend that it is entirely new.
2010-05-04 03:31:54 -04:00
Zhorken
641df3649d
Added ability effects. Rewrote short effects. #39
2010-05-04 03:31:40 -04:00
Zhorken
e03d767b99
Removed "No Ability" from abilities.
...
B|
2010-05-04 02:39:51 -04:00
Zhorken
3007297ede
Added abilities' generations to the database.
2010-05-04 02:39:51 -04:00
Eevee
f8145b87e4
Restored Item.appears_underground and added location support to rst.
2010-05-03 01:00:38 -07:00
Eevee
d98632aa50
Broke existing item flags out into their own table.
2010-05-03 01:00:38 -07:00
Eevee
853a6eb921
Added item HG/SS flavor text and internal ids. #168 ?
2010-05-03 01:00:37 -07:00
Eevee
2040ed2b37
Added some HG/SS item data. #168
2010-05-03 01:00:37 -07:00
Zhorken
d5b3fda216
Reripped Gen I–III Pokémon flavour text. #46
...
Page breaks are represented by form feeds and soft hyphens are
represented by soft hyphens, even though the Unicode standard's idea of
a soft hyphen is different from what we mean here.
My ripping scripts are at http://github.com/Zhorken/pokemon-flavour
2010-04-28 03:58:43 -04:00
a_magical_me
941bce52d7
Add experience tables.
2010-04-27 14:53:47 -07:00
Eevee
58dccb1803
Jammed in a bunch of nature stuff.
2010-04-26 23:26:37 -07:00
Eevee
affb8a02fb
Turned Move.contest_type into a foreign key.
2010-04-26 21:48:44 -07:00
Eevee
56a47575a3
Shuffled item categories.
2010-04-26 21:48:32 -07:00
Eevee
b5fd88bba4
Item tidying; fixed missing és, added ItemPocket.identifier.
2010-04-26 21:13:28 -07:00
Eevee
fa3d205e51
At last, imported item and berry data. #10
2010-04-25 23:23:52 -07:00
Eevee
6de60fd30f
Oops; Rash had its stats backwards.
2010-04-24 14:06:56 -07:00
Eevee
76065800ae
Fixed some location names. #167
2010-04-24 14:06:56 -07:00
Zhorken
984b1372a9
Merge branch 'master' of git@veekun.com:pokedex
2010-04-24 03:01:42 -04:00
Zhorken
a8c0b582e2
Fixed references to "U-Turn" to "U-turn".
...
There were no references to Conversion 2 or Roar of Time.
2010-04-23 00:45:57 -04:00
a_magical_me
b80d2d2963
Fix location_area_encounter_rates
...
- encounter_type_id -> encounter_terrain_id
- Added a version_id column. Previous rates were from Diamond and
HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Zhorken
4bf3a962df
Added missing R/B internal IDs.
2010-04-21 00:45:09 -04:00
Zhorken
15eeef833a
Fixed "Roar Of Time" to "Roar of Time", too.
...
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3
Fixed Conversion 2 and U-turn's names.
...
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.
Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee
954d997b0e
Fixed description for one-Pokémon targeting, and effect for Me First. #135
2010-04-18 23:38:35 -07:00
Eevee
7e73884d0c
Fixed some missing colons in " 🧑🔧 ". #185
2010-04-18 23:11:52 -07:00
Eevee
67b36748e2
Made Encore effect a bit more accurate.
2010-04-16 23:09:33 -07:00
Eevee
733cfd4381
Sunflora can be tutored Earth Power in HG/SS. #149
2010-04-16 23:09:33 -07:00
Eevee
74d1a3c462
Once and for all, fixed Pt tutor moves. #126
2010-04-16 23:09:33 -07:00
Eevee
e73eca020c
Added canonical_pokedex, Pokedex.region, and some Pokédex descriptions.
2010-04-16 23:09:32 -07:00
a_magical_me
b3eb81225a
Fix HGSS fishing encounter slot rarities.
...
<http://www.smogon.com/forums/showpost.php?p=2564048&postcount=215 >
mingot has found the correct slot rarities for HGSS fishing encounters.
They are 40/30/15/10/5 for all rods. Surfing is the same as in DPPt.
2010-04-12 23:11:48 -07:00
a_magical_me
eeac034240
Fix RBY grass/water encounter slot rarities.
...
<http://tasvideos.org/PokemonTricks.html >
This page explains how the RNG in RBY works, and gives exact rarities.
They are out of 256 rather than 100, so some rounding is necessary to
fit them into the database.
==== ======= ====== ========== =======
Slot Range Chance Percentage Rounded
==== ======= ====== ========== =======
0 0-50 51/256 19.921875% 20%
1 51-101 51/256 19.921875% 20%
2 102-140 39/256 15.234375% 15%
3 141-165 25/256 9.765625% 10%
4 166-190 25/256 9.765625% 10%
5 191-215 25/256 9.765625% 10%
6 216-228 13/256 5.078125% 5%
7 229-241 13/256 5.078125% 5%
8 242-252 11/256 4.296875% 4%
9 253-255 3/256 1.171875% 1%
==== ======= ====== ========== =======
2010-04-12 23:10:13 -07:00
a_magical_me
ef798afdcb
Add slot index to encounter_slots
2010-04-12 23:06:15 -07:00
Zhorken
584057e6ed
Fixed some misspelled German Pokémon names. #140
2010-04-12 23:34:12 -04:00
Eevee
c309f52d6a
Roar and Whirlwind cancel Wish.
2010-03-28 22:18:26 -07:00
Eevee
907a24f863
Add 487-altered.png. Fixed form name.
2010-03-28 22:18:25 -07:00
Eevee
b367e70b49
Added natures table.
2010-03-28 22:18:24 -07:00
Eevee
df59b538d7
Ho-oh => Ho-Oh
2010-03-28 22:18:24 -07:00
Zhorken
085ba4ca56
Tweaked a couple of Pokédex descriptions.
2010-03-24 00:03:56 -04:00
Zhorken
d9000a788a
Name the G/S/C Johto dex that instead of "New".
2010-03-24 00:02:32 -04:00
Zhorken
419f65c90c
Added language codes alongside the country codes.
...
Language codes are ISO 639-1; country codes are ISO 3166-1 alpha-2.
The country codes are important to keep for flags and stuff, I guess,
but reporting the language code as a short form for the language is
more correct.
Gonna see if I can do that, I guess. I added the language codes mostly
just because I was adding languages.
2010-03-15 23:24:29 -04:00
Zhorken
1fcb06d64a
Added German, Spanish, and Italian move names.
2010-03-15 23:23:02 -04:00
Zhorken
63ae75c2bd
Sky Shaymin holds a Lum Berry in Platinum.
2010-03-15 15:21:00 -04:00
Zhorken
ec1f4ea0ec
Replaced newlines and fancy quotation marks in DPPt flavor text.
2010-03-15 03:37:34 -04:00
Eevee
23f2a99be6
Fix Rough Skin, Roost, and formatting of Detect.
2010-03-15 00:10:09 -07:00
Eevee
3fc6883486
GRAVITY. DISABLES. SPLASH.
2010-03-15 00:10:09 -07:00
Eevee
2f90be3834
Fixed malformed reST in Recycle's move effect.
2010-03-15 00:10:08 -07:00
Zhorken
c50697bd6b
Added wild held items for HeartGold and SoulSilver.
...
The only differences from Platinum are that Shuckle holds a Berry
Juice, Sky Shaymin holds a Lum Berry, and the *rizers are only held by
the final forms, only 5% of the time.
2010-03-15 01:54:31 -04:00
Eevee
f84aa3ab51
HG/SS Pokémon flavor text.
2010-03-12 08:46:26 -08:00
Eevee
07b8956da3
Fixed Hustle description.
2010-03-10 00:24:20 -08:00
Eevee
6e611d7a54
Fixed the hell out of all remaining form problems.
...
Every flavor page should work with no missing sprites. Save perhaps for
Unown, because I honestly don't have them.
Every sprite exists as ###-form.png. There is also still a ###.png,
containing a reasonable default form, so people who don't give a crap
about this mess can just use the numbered sprites. Beta forms should
now all be ###-beta.png.
Form groups now have a notion of "in-battle", which is used to hide
overworld sprites when appropriate.
Form sprites have a first-class sense of being a default or not, too.
Deoxys is... well, let's not talk about Deoxys. Deoxys is fixed.
2010-03-10 00:19:05 -08:00
Eevee
430fbd9c0f
Fixed Cherrim/Castform/Pichu form names; renamed a mass of sprites to match.
2010-03-08 22:33:58 -08:00