1 |
id |
short_effect |
effect |
77 |
87 |
Disables the target's last used move for 1-8 turns. |
Disables the target's last used move, preventing its use for 4–7 turns, selected at random, or until the target leaves the [field]{mechanic}. If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail. |
78 |
88 |
Inflicts damage equal to the user's level. |
Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored. |
79 |
89 |
Inflicts damage between 50% and 150% of the user's level. |
Inflicts [typeless]{mechanic} damage between 50% and 150% of the user's level, selected at random in increments of 10%. |
80 |
90 |
Inflicts twice the damage the user received from the last physical hit it took. |
Targets the last opposing Pokémon to hit the user with a [physical]{mechanic} move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic}. Type immunity applies, but other type effects are ignored.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}. |
81 |
91 |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, [Struggle]{move} will be used instead. This effect ends if the selected move runs out of [PP]{mechanic}.
If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic} remaining, this move will fail. If the target's last used move was [Encore]{move}, [Mimic]{move}, [Mirror Move]{move}, [Sketch]{move}, [Struggle]{move}, or [Transform]{move}, this move will fail. |
82 |
92 |
Sets the user's and targets's HP to the average of their current HP. |
Changes the user's and target's remaining [HP]{mechanic} to the average of their current remaining [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken.
This effect fails against a [Substitute]{move}. |
83 |
91 93 |
Forces the target to repeat its last used move every turn for 2 to 6 turns. Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. |
The next 4–8 times (selected at random) the target attempts to move, it is forced to repeat its last used move. If the selected move allows the trainer to select a target, an opponent will be selected at random each turn. If the target is prevented from using the selected move by some other effect, [Struggle]{move} will be used instead. This effect ends if the selected move runs out of [PP]{mechanic}.
If the target hasn't used a move since entering the [field]{mechanic}, if it tried to use a move this turn and [failed]{mechanic}, if it does not know the selected move, or if the selected move has 0 [PP]{mechanic} remaining, this move will fail. If the target's last used move was [Encore]{move}, [Mimic]{move}, [Mirror Move]{move}, [Sketch]{move}, [Struggle]{move}, or [Transform]{move}, this move will fail. Only usable if the user is [sleep]{mechanic}ing. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make the target flinch. |
84 |
92 94 |
Sets the user's and targets's HP to the average of their current HP. Changes the user's type to a random type either resistant or immune to the last move used against it. |
Changes the user's and target's remaining [HP]{mechanic} to the average of their current remaining [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This effect does not count as inflicting damage for other moves and effects that respond to damage taken.
This effect fails against a [Substitute]{move}. Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will fail. |
85 |
93 95 |
Has a $effect_chance% chance to make the target flinch. Only works if the user is sleeping. Ensures that the user's next move will hit the target. |
Only usable if the user is [sleep]{mechanic}ing. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to make the target flinch. If the user targets the same target again before the end of the next turn, the move it uses is guaranteed to hit. This move itself also ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
One-hit KO moves are also guaranteed to hit, as long as the user is equal or higher level than the target. This effect also allows the user to hit Pokémon that are off the field due to moves such as [Dig]{move} or [Fly]{move}.
If the target uses [Detect]{move} or [Protect]{move} while under the effect of this move, the user is not guaranteed to hit, but has a (100 - accuracy)% chance to break through the protection.
This effect is passed on by [Baton Pass]{move}. |