Corrected effect of shell break, added a few idiosyncrasies for rest

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Brigit Lemanski 2010-12-06 16:15:48 -05:00
parent 889ce9e3ea
commit b3b46a70f3

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@ -51,9 +51,11 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
[Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier."
37,"Has a $effect_chance% chance to burn, freeze, or paralyze the target.","Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. One of these effects is selected at random; they do not each have independent chances to occur."
38,"User sleeps for two turns, completely healing itself.","User falls to [sleep]{mechanic} and immediately regains all its [HP]{mechanic}. If the user has another [major status effect]{mechanic}, [sleep]{mechanic} will replace it. The user will always wake up after two turns.
38,"User sleeps for two turns, completely healing itself.","User falls to [sleep]{mechanic} and immediately regains all its [HP]{mechanic}. If the user has another [major status effect]{mechanic}, [sleep]{mechanic} will replace it. The user will always wake up after two turns, or one turn with [Early Bird]{ability}.
This move cannot be used during an [Uproar]{move}."
This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
After Generation III, this move fails if the Pokémon is already asleep."
39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.
@ -950,7 +952,7 @@ If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}
This move cannot be selected by [Assist]{move} or [Metronome]{move}.
"
308,User switches places with the friendly Pokémon opposite it.,"User switches position on the field with the friendly Pokémon opposite it. If the user is in the middle position in a triple battle, or there are no other friendly Pokémon, this move will fail."
309,"Raises user's Attack, Special Attack, and Speed by one stage. Lower user's Defense and Special Defense by one stage.","Raises the user's [Attack]{mechanic}, [Special Attack]{mechanic}, and [Speed]{mechanic} by two [stages]{mechanic:stage} each. Lowers the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one stage each."
309,"Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.","Raises the user's [Attack]{mechanic}, [Special Attack]{mechanic}, and [Speed]{mechanic} by two [stages]{mechanic:stage} each. Lowers the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one stage each."
310,Heals the target for half its max HP.,Heals the target for half its max [HP]{mechanic}.
311,Has double power if the target has a major status ailment.,"Inflicts [regular damage]. If the target has a [major status ailment]{mechanic}, this move has double power."
312,"Carries the target high into the air, dodging all attacks against either, and drops it next turn.","Inflicts [regular damage]{mechanic}. User carries the target high into the air for one turn, during which no moves will hit either Pokémon and neither can act. On the following turn, the user drops the target, inflicting damage and ending the effect.

1 id short_effect effect
51 55 Raises the user's Special Defense by two stages. Raises the user's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
52 58 User becomes a copy of the target until it leaves battle. User copies the target's species, weight, type, [ability]{mechanic}, [calculated stats]{mechanic} (except [HP]{mechanic}), and moves. Copied moves will all have 5 [PP]{mechanic} remaining. [IV]{mechanic}s are copied for the purposes of [Hidden Power]{move}, but stats are not recalculated. [Choice Band]{item}, [Choice Scarf]{item}, and [Choice Specs]{item} stay in effect, and the user must select a new move. This move cannot be copied by [Mirror Move]{move}, nor forced by [Encore]{move}.
53 59 Lowers the target's Attack by two stages. Lowers the target's [Attack]{mechanic} by two [stages]{mechanic:stage}.
54 60 Lowers the target's Defense by two stages. Lowers the target's [Defense]{mechanic} by two [stages]{mechanic:stage}.
55 61 Lowers the target's Speed by two stages. Lowers the target's [Speed]{mechanic} by two [stages]{mechanic:stage}.
56 63 Lowers the target's Special Defense by two stages. Lowers the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}.
57 66 Reduces damage from physical attacks by half. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier.
58 67 Poisons the target. [Poisons]{mechanic} the target.
59 66 68 Reduces damage from physical attacks by half. Paralyzes the target. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier. [Paralyzes]{mechanic} the target.
60 67 69 Poisons the target. Has a $effect_chance% chance to lower the target's Attack by one stage. [Poisons]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
61 68 70 Paralyzes the target. Has a $effect_chance% chance to lower the target's Defense by one stage. [Paralyzes]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
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