Final gen V move effects, part 1 of 6. #376

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Eevee 2010-12-03 21:31:30 -08:00
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@ -143,7 +143,7 @@ All other effects work as normal."
If [Chatter]{move}, [Metronome]{move}, [Mimic]{move}, [Sketch]{move}, or [Struggle]{move} is selected, this move will fail.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
84,Randomly selects and uses any move in the game.,"Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, and [Trick]{move} will not be used by this effect.
84,Randomly selects and uses any move in the game.,"Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, and [wide guard]{move} will not be selected by this move.
This move cannot be copied by [Mimic]{move} or [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}."
85,"Seeds the target, stealing HP from it every turn.","Plants a seed on the target that steals 1/8 of its max [HP]{mechanic} at the end of every turn and heals the user for the amount taken. Has no effect on [Grass]{type} Pokémon. The seed remains until the target leaves the field.
@ -230,9 +230,9 @@ Otherwise: [Lowers]{mechanic} the user's [Speed]{mechanic} by one level, and [ra
The curse effect is passed on by [Baton Pass]{move}.
This move cannot be copied by [Mirror Move]{move}."
112,Prevents any moves from hitting the user this turn.,"Protects the user from opponents' moves until the end of this turn. If the user is last to move this turn, this move will fail.
112,Prevents any moves from hitting the user this turn.,"No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used [Detect]{move}, [Endure]{move}, or [Protect]{move} on the last turn, this move has a 50% chance to [fail]{mechanic}.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
[Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} provide a (100 accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}); those are always blocked by this move.
@ -261,12 +261,14 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}."
This effect is passed on by [Baton Pass]{move}.
This move cannot be copied by [Mirror Move]{move}."
116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/8 their max [HP]{mechanic} at the end of every turn. [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
116,Changes the weather to a sandstorm for five turns.,"Changes the weather to a sandstorm for five turns. Pokémon that are not [Ground]{type}, [Rock]{type}, or [Steel]{type} take 1/8 their max [HP]{mechanic} at the end of every turn. Every [Rock]{type} Pokémon's original [Special Defense]{mechanic} is raised by 50% for the duration of this effect.
[SolarBeam]{move}'s power is halved.
[Moonlight]{move}, [Morning Sun]{move}, and [Synthesis]{move} only heal 1/4 the user's max [HP]{mechanic}."
117,Prevents the user's HP from lowering below 1 this turn.,"Prevents the user's [HP]{mechanic} from being lowered below 1 until the end of this turn. This effect protects against one-hit KO moves. If the user successfully used [Detect]{move}, [Endure]{move}, or [Protect]{move} on the last turn, this move has a 50% chance to [fail]{mechanic}.
117,Prevents the user's HP from lowering below 1 this turn.,"The user's [HP]{mechanic} cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
This move cannot be selected by [Assist]{move} or [Metronome]{move}."
118,"Power doubles every turn this move is used in succession after the first, resetting after five turns.","Inflicts [regular damage]{mechanic}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
@ -564,7 +566,7 @@ This move cannot be copied by [Mirror Move]{move}."
180,User will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will be healed for half its max [HP]{mechanic}. If the user is [switched out]{mechanic}, its replacement will be healed instead. If the user [faint]{mechanic}s or is forcefully switched by [Roar]{move} or [Whirlwind]{move}, this effect will not activate."
181,Randomly selects and uses one of the trainer's other Pokémon's moves.,"Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will fail.
This move will not select [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, or [Trick]{move}.
This move will not select [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [dragon tail]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [overhead toss]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, or [wide guard]{move}.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Metronome]{move} or [Sleep Talk]{move}."
182,Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.,"Prevents the user from [switching out]{mechanic}. User regains 1/16 of its max [HP]{mechanic} at the end of every turn. If the user was immune to [Ground]{type} attacks, it will now take normal damage from them.
@ -881,18 +883,28 @@ This move breaks through [Wonder Guard]{ability} in Generation IV."
276,Has a $effect_chance% chance to paralyze the target and a $effect_chance% chance to make the target flinch.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target and a separate $effect_chance% chance to make the target [flinch]{mechanic}.
277,Has a $effect_chance% chance to raise the user's Special Attack by one level.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [raise]{mechanic} the user's [Special Attack]{mechanic} by one level.
278,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}.
279,Prevents all friendly Pokémon from fainting this turn.,No Pokémon on the user's team can have its [HP]{mechanic} reduced below 1 until the end of this turn.
280,Averages Defense and Special Defense with the target.,Averages the user's Defense and Special Defense with the target's.
281,Averages Attack and Special Attack with the target.,Averages the user's Attack and Special Attack with the target's.
282,Swaps every Pokémon's Defense and Special Defense for 5 turns.,Every Pokémon on the field has its Defense and Special Defense swapped for the next 5 turns.
283,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts regular damage, but always uses the target's Defense for damage calculation, never its Special Defense."
284,Inflicts double damage if the target is Poisoned.,Inflicts regular damage. This move's power is doubled against Pokémon that are Poisoned.
285,Raises the user's Speed by two stages and reduces the user's weight.,Raises the user's Speed by two stages and reduces weight.
286,Inflicts a random status effect on the target for 3 turns.,Inflicts a random status effect on the target for 3 turns. This move will fail if Gravity is in effect.
287,Held items cannot be used for five turns. (?),Held items cannot be used for five turns. (?)
288,Grounds Flying and Levitating Pokémon.,"Removes [Flying]{type}-type and [Levitating]{ability:Levitate} Pokémon's immunity to Ground, similar to as in [Gravity]{move}."
289,Always results in a critical hit.,Always results in a critical hit.
290,Not yet known. [[effect 290]],Not yet known. [[effect 290]]
279,Prevents any multi-target moves from hitting friendly Pokémon this turn.,"Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
This move cannot be selected by [Assist]{move} or [Metronome]{move}."
280,Averages Defense and Special Defense with the target.,Averages the user's unmodified [Defense]{mechanic} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic} is averaged the same way.
281,Averages Attack and Special Attack with the target.,"Averages the user's unmodified [Attack]{mechanic} with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified [Special Attack]{mechanic} is averaged the same way.
This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as [Flower Gift]{ability} during [Sunny Day]{move}."
282,All Pokémon's Defense and Special Defense are swapped for 5 turns.,"For five turns (including this one), every Pokémon's [Defense]{mechanic} and [Special Defense]{mechanic} are swapped."
283,"Inflicts damage based on the target's Defense, not Special Defense.","Inflicts regular damage. Damage calculation always uses the target's [Defense]{mechanic}, regardless of this move's damage class."
284,Inflicts double damage if the target is Poisoned.,"Inflicts regular damage. If the target is [poisoned]{mechanic}, this move has double power."
285,Raises the user's Speed by two stages and halves the user's weight.,Raises the user's [Speed]{mechanic} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack.
286,Moves have 100% accuracy against the target for three turns.,"For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic}, but the target is immune to [Ground]{type} damage. Accuracy of one-hit KO moves is exempt from this effect.
This effect is removed by [Gravity]{move}. If Gravity is already in effect, this move will fail."
287,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
288,Removes any immunity to Ground damage.,"Inflicts regular damage. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and ignores the target's [Flying]{type} type when calculating damage it takes.
If the target isn't immune to Ground damage, this move will fail."
289,Always results in a critical hit.,Inflicts regular damage. Always strikes a [critical hit]{mechanic}.
290,Deals splash damage to Pokémon next to the target.,"Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}."
291,"Raises the user's Special Attack, Special Defense, and Speed by one stage.","Raises the user's Special Attack, Special Defense, and Speed by one stage."
292,Power scales with weight. (?),Power scales with weight.(?)
293,Hits any Pokémon that shares a type with the user.,Inflicts regular damage. Pokémon that do not share a type with the user will not take damage from this move.
@ -915,7 +927,7 @@ This move breaks through [Wonder Guard]{ability} in Generation IV."
310,Restores half the target's max HP.,Restores half the target's max HP.
311,Inflicts more damage if the target has a major status ailment. (?),Inflicts more damage if the target has a major status ailment. (?)
312,"Tosses the target into the air for a turn, during which it can't act. Target falls and takes damage on the second turn.","Tosses the target into the air. On the following turn, target falls to the ground and takes regular damage. Target cannot move while it's in the air."
313,Raises the user's Attack by one stage and Speed by two stages.,Raises the user's Attack by one stage and Speed by two stages.
313,Raises the user's Attack by one stage and Speed by two stages.,Raises the user's Attack by one stage and Speed by two [stages]{mechanic:stage}.
314,Ends wild battles. (?),Ends wild battles. (?)
315,Destroys the target's held berry.,"Inflicts regular damage. If the target is holding a berry, it's destroyed. Held berries cannot be used in response to this move."
316,Makes the target act last this turn.,"If the target has not yet acted this turn, it will act last."
@ -924,14 +936,14 @@ This move breaks through [Wonder Guard]{ability} in Generation IV."
319,User becomes the target's type.,User becomes the target's type.
320,Inflicts double damage if a friendly Pokémon fainted on the last turn.,Inflicts regular damage. Power is doubled if a friendly Pokémon fainted on the previous turn.
321,Inflicts damage equal to the user's remaining HP. User faints.,Inflicts damage equal to the user's remaining HP. User faints.
322,Raises the user's Special Attack by three stages.,Raises the user's Special Attack by three stages.
322,Raises the user's Special Attack by three stages.,Raises the user's Special Attack by three [stages]{mechanic:stage}.
323,"Raises the user's Attack, Defense, and accuracy by one stage.","Raises the user's Attack, Defense, and accuracy by one stage."
324,Gives the user's held item to the target.,"If the user has a held item, and the target does not, the user's item is transferred to the target."
325,Does some kind of combo when followed by fire realm.,Does some kind of combo when followed by fire realm.
326,Does some kind of combo when followed by grass realm.,Does some kind of combo when followed by grass realm.
327,Does some kind of combo when followed by water realm.,Does some kind of combo when followed by water realm.
328,Raises the user's Attack and Special Attack by one stage.,Raises the user's Attack and Special Attack by one stage.
329,Raises the user's Defense by three stages.,Raises the user's Defense by three stages.
329,Raises the user's Defense by three stages.,Raises the user's Defense by three [stages]{mechanic:stage}.
330,Has a $effect_chance% chance to put the target to sleep.,Inflicts regular damage. Has a $effect_chance% chance to put the target to sleep.
331,Lowers the target's Speed.,Inflicts regular damage. Lowers the target's Speed.
332,Charges for a turn before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts regular damage. Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.

1 id short_effect effect
143 160 Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Inflicts [regular damage]{mechanic}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic} wake up, and none can fall to [sleep]{mechanic} until the lock-in ends. Pokémon cannot use [Rest]{move} during this effect. This move cannot be selected by [Sleep Talk]{move}.
144 161 Stores energy up to three times for use with Spit Up and Swallow. [Raises]{mechanic} the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one level. Stores energy for use with [Spit Up]{move} and [Swallow]{move}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic}. Energy is still stored even if the stat boosts cannot be applied. If the user uses [Baton Pass]{move}, the stat boosts are passed as normal, but the stored energy is not.
145 162 Power is 100 times the amount of energy Stockpiled. Inflicts [regular damage]{mechanic}. Power is equal to 100 times the amount of energy stored by [Stockpile]{move}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by [Mirror Move]{move}.
146 163 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. Heals the user depending on the amount of energy stored by [Stockpile]{move}: 1/4 its max [HP]{mechanic} after one use, 1/2 its max [HP]{mechanic} after two uses, or fully after three uses. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail.
147 165 Changes the weather to a hailstorm for five turns. Changes the weather to hail for five turns, during which non-[Ice]{type} Pokémon are damaged for 1/16 their max [HP]{mechanic} at the end of every turn. If the user is holding [Icy Rock]{item}, this effect lasts for eight turns. [Blizzard]{move} has 100% accuracy. If the target has used [Detect]{move} or [Protect]{move}, [Blizzard]{move} has a (100 - accuracy)% chance to break through the protection. [Moonlight]{move}, [Morning Sun]{move}, and [Synthesis]{move} heal only 1/4 of the user's max [HP]{mechanic}. Pokémon with [Snow Cloak]{ability} are exempt from this effect's damage.
148 166 Prevents the target from using the same move twice in a row. Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic}, this effect ends. If the target is forced to attempt a repeated move due to [Choice Band]{item}, [Choice Scarf]{item}, [Choice Specs]{item}, [Disable]{move}, [Encore]{move}, [Taunt]{move}, only having [PP]{mechanic} remaining for one move, or any other effect, the target will use [Struggle]{move} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.
149 167 Raises the target's Special Attack by two levels and confuses the target. [Raises]{mechanic} the target's [Special Attack]{mechanic} by one level, then [confuses]{mechanic} it.
230 248 Changes the target's ability to Insomnia. Changes the target's ability to [Insomnia]{ability}. If the target's ability is [Truant]{ability} or [Multitype]{ability}, this move will fail.
231 249 Only works if the target is about to use a damaging move. Inflicts [regular damage]{mechanic}. If the target has not selected a damaging move this turn, or if the target has already acted this turn, this move will fail. This move is not affected by [Iron Fist]{ability}.
232 250 Scatters poisoned spikes, poisoning opposing Pokémon that switch in. Scatters poisoned spikes around the opposing [field]{mechanic}, which [poison]{mechanic} opposing Pokémon that enter the [field]{mechanic}. A second layer of these spikes may be laid down, in which case Pokémon will be [badly poison]{mechanic}ed instead. Pokémon immune to either [Ground]{type} moves or being [poison]{mechanic}ed are immune to this effect. Pokémon otherwise immune to [Ground]{type} moves are affected during [Gravity]{move}. If a [Poison]{type} Pokémon not immune to [Ground]{type} moves enters a [field]{mechanic} covered with poisoned spikes, the spikes are removed. [Rapid Spin]{move} will remove this effect from its user's side of the [field]{mechanic}. [Defog]{move} will remove this effect from its target's side of the [field]{mechanic}. This move does not trigger [Synchronize]{ability}, unless the Pokémon with [Synchronize]{ability} was forced to enter the [field]{mechanic} by another effect such as [Roar]{move}. Pokémon entering the [field]{mechanic} due to [Baton Pass]{move} are not affected by this effect.
233 251 User and target swap stat changes. User swaps its [stat modifiers]{mechanic} with the target.
234 252 Restores 1/16 of the user's max HP each turn. Restores 1/16 of the user's max [HP]{mechanic} at the end of each turn. If the user leaves the [field]{mechanic}, this effect ends. This effect is passed on by [Baton Pass]{move}.
235 253 User is immune to Ground moves and effects for five turns. For five turns, the user is immune to [Ground]{type} moves. If the user is under the effect of [Ingrain]{move} or has [Levitate]{ability}, this move will fail. This effect is temporarily disabled by and cannot be used during [Gravity]{move}. This effect is passed on by [Baton Pass]{move}.
236 254 User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to burn the target. Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [burn]{mechanic} the target. [Frozen]{mechanic} Pokémon may use this move, in which case they will thaw.
237 255 User takes 1/4 its max HP in recoil. Inflicts [typeless]{mechanic} [regular damage]{mechanic}. User takes 1/4 its max [HP]{mechanic} in recoil. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}.
238 256 User dives underwater, dodging all attacks, and hits next turn. Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, [Low Kick]{move}, [Surf]{move}, and [Whirlpool]{move} still hit the user normally. [Surf]{move} and [Whirlpool]{move} also have double power against the user. The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}. This move cannot be selected by [Sleep Talk]{move}.
261 280 Averages Defense and Special Defense with the target. Averages the user's Defense and Special Defense with the target's. Averages the user's unmodified [Defense]{mechanic} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic} is averaged the same way.
262 281 Averages Attack and Special Attack with the target. Averages the user's Attack and Special Attack with the target's. Averages the user's unmodified [Attack]{mechanic} with the target's unmodified Attack; the value becomes the unmodified Attack for both Pokémon. Unmodified [Special Attack]{mechanic} is averaged the same way. This effect applies before any other persistent changes to unmodified Attack or Special Attack, such as [Flower Gift]{ability} during [Sunny Day]{move}.
263 282 Swaps every Pokémon's Defense and Special Defense for 5 turns. All Pokémon's Defense and Special Defense are swapped for 5 turns. Every Pokémon on the field has its Defense and Special Defense swapped for the next 5 turns. For five turns (including this one), every Pokémon's [Defense]{mechanic} and [Special Defense]{mechanic} are swapped.
264 283 Inflicts damage based on the target's Defense, not Special Defense. Inflicts regular damage, but always uses the target's Defense for damage calculation, never its Special Defense. Inflicts regular damage. Damage calculation always uses the target's [Defense]{mechanic}, regardless of this move's damage class.
265 284 Inflicts double damage if the target is Poisoned. Inflicts regular damage. This move's power is doubled against Pokémon that are Poisoned. Inflicts regular damage. If the target is [poisoned]{mechanic}, this move has double power.
266 285 Raises the user's Speed by two stages and reduces the user's weight. Raises the user's Speed by two stages and halves the user's weight. Raises the user's Speed by two stages and reduces weight. Raises the user's [Speed]{mechanic} by two [stages]{mechanic:stage}. Halves the user's weight; this effect does not stack.
267 286 Inflicts a random status effect on the target for 3 turns. Moves have 100% accuracy against the target for three turns. Inflicts a random status effect on the target for 3 turns. This move will fail if Gravity is in effect. For three turns (including this one), moves used against the target have 100% [accuracy]{mechanic}, but the target is immune to [Ground]{type} damage. Accuracy of one-hit KO moves is exempt from this effect. This effect is removed by [Gravity]{move}. If Gravity is already in effect, this move will fail.
268 287 Held items cannot be used for five turns. (?) Negates held items for five turns. Held items cannot be used for five turns. (?) For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
269 288 Grounds Flying and Levitating Pokémon. Removes any immunity to Ground damage. Removes [Flying]{type}-type and [Levitating]{ability:Levitate} Pokémon's immunity to Ground, similar to as in [Gravity]{move}. Inflicts regular damage. Removes the target's [immunity]{mechanic:immune} to [Ground]{mechanic} damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and ignores the target's [Flying]{type} type when calculating damage it takes. If the target isn't immune to Ground damage, this move will fail.
270 289 Always results in a critical hit. Inflicts regular damage. Always strikes a [critical hit]{mechanic}.
271 290 Deals splash damage to Pokémon next to the target. Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}.
272 289 291 Always results in a critical hit. Raises the user's Special Attack, Special Defense, and Speed by one stage. Always results in a critical hit. Raises the user's Special Attack, Special Defense, and Speed by one stage.
273 290 292 Not yet known. [[effect 290]] Power scales with weight. (?) Not yet known. [[effect 290]] Power scales with weight.(?)
274 291 293 Raises the user's Special Attack, Special Defense, and Speed by one stage. Hits any Pokémon that shares a type with the user. Raises the user's Special Attack, Special Defense, and Speed by one stage. Inflicts regular damage. Pokémon that do not share a type with the user will not take damage from this move.
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