Added some move changes from RGBY to GSC, fixed explosion for gen v

This commit is contained in:
Brigit Lemanski 2010-12-07 03:02:31 -05:00
parent d3594eac1a
commit 06d8186a12
2 changed files with 11 additions and 2 deletions

View file

@ -1,18 +1,25 @@
move_id,changed_in_version_group_id,power,pp,accuracy
13,3,,,75
17,3,35,,
20,11,,,75
26,11,85,25,
33,11,35,,95
35,11,,,85
37,11,90,20,
38,3,100,,
50,11,,,80
59,3,,,90
67,3,50,,90
80,11,90,20,
83,11,15,,70
92,11,,,85
120,3,130,,
128,11,,,75
136,11,100,20,
137,11,,,75
139,11,,,55
152,11,,,85
153,3,170,,
170,11,,40,
178,11,,,85
202,11,60,,

1 move_id changed_in_version_group_id power pp accuracy
2 13 3 75
3 17 3 35
4 20 11 75
5 26 11 85 25
6 33 11 35 95
7 35 11 85
8 37 11 90 20
9 38 3 100
10 50 11 80
11 59 3 90
12 67 3 50 90
13 80 11 90 20
14 83 11 15 70
15 92 11 85
16 120 3 130
17 128 11 75
18 136 11 100 20
19 137 11 75
20 139 11 55
21 152 11 85
22 153 3 170
23 170 11 40
24 178 11 85
25 202 11 60

View file

@ -6,7 +6,9 @@ id,short_effect,effect
5,Has a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
6,Has a $effect_chance% chance to freeze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
7,Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
8,Inflicts double damage. User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
8,User faints.,"User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}.
Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}."
9,Only works on sleeping Pokémon. Heals the user by half the damage inflicted.,Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
10,Uses the target's last used move.,"Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}.
@ -55,7 +57,7 @@ If the user is holding [Light Clay]{item}, the barrier lasts for eight turns.
This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}.
After Generation III, this move fails if the Pokémon is already asleep."
Before DP, this move fails if the Pokémon is already asleep."
39,Causes a one-hit KO.,"Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}.
Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting.

1 id short_effect effect
6 5 Has a $effect_chance% chance to burn the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target.
7 6 Has a $effect_chance% chance to freeze the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [freeze]{mechanic} the target.
8 7 Has a $effect_chance% chance to paralyze the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
9 8 Inflicts double damage. User faints. User faints. User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}, but halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}. User [faint]{mechanic}s, even if the attack [fail]{mechanic}s or [miss]{mechanic}es. Inflicts [regular damage]{mechanic}. Before BW: Halves the target's [Defense]{mechanic} for damage calculation, which is similar to doubling the attack's [power]{mechanic}.
10 9 Only works on sleeping Pokémon. Heals the user by half the damage inflicted. Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted.
11 10 Uses the target's last used move. Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. Moves that [fail]{mechanic}ed, [miss]{mechanic}ed, had [no effect]{mechanic}, or were [block]{mechanic}ed are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}. This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}.
12 9 11 Only works on sleeping Pokémon. Heals the user by half the damage inflicted. Raises the user's Attack by one stage. Only works on [sleep]{mechanic}ing Pokémon. Inflicts [regular damage]{mechanic}. Heals the user for half the damage inflicted. Raises the user's [Attack]{mechanic} by one [stage]{mechanic}.
13 10 12 Uses the target's last used move. Raises the user's Defense by one stage. Uses the last move targeted at the user by a Pokémon still on the [field]{mechanic}. A move counts as targeting the user even if it hit multiple Pokémon, as long as the user was one of them; however, moves targeting the [field]{mechanic} itself do not count. If the user has not been targeted by an appropriate move since entering the [field]{mechanic}, or if no Pokémon that targeted the user remains on the [field]{mechanic}, this move will [fail]{mechanic}. Moves that [fail]{mechanic}ed, [miss]{mechanic}ed, had [no effect]{mechanic}, or were [block]{mechanic}ed are still copied. Assist moves, time-delayed moves, “meta” moves that operate on other moves/Pokémon/abilities, and some other special moves cannot be copied and are ignored; if the last move to hit the user was such a move, the previous move will be used instead. The full list of ignored moves is: [Acupressure]{move}, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Curse]{move}, [Doom Desire]{move}, [Feint]{move}, [Focus Punch]{move}, [Future Sight]{move}, [Helping Hand]{move}, [Magic Coat]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Nature Power]{move}, [Perish Song]{move}, [Psych Up]{move}, [Role Play]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Spit Up]{move}, [Struggle]{move}, and [Transform]{move}. This move cannot be selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}, nor forced by [Encore]{move}. Raises the user's [Defense]{mechanic} by one [stage]{mechanic}.
14 11 14 Raises the user's Attack by one stage. Raises the user's Special Attack by one stage. Raises the user's [Attack]{mechanic} by one [stage]{mechanic}. Raises the user's [Special Attack]{mechanic} by one [stage]{mechanic}.
57 61 66 Lowers the target's Speed by two stages. Reduces damage from physical attacks by half. Lowers the target's [Speed]{mechanic} by two [stages]{mechanic:stage}. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier.
58 63 67 Lowers the target's Special Defense by two stages. Poisons the target. Lowers the target's [Special Defense]{mechanic} by two [stages]{mechanic:stage}. [Poisons]{mechanic} the target.
59 66 68 Reduces damage from physical attacks by half. Paralyzes the target. Erects a barrier around the user's side of the field that reduces damage from [physical]{mechanic} attacks by half for five turns. In double battles, the reduction is 1/3. [Critical hit]{mechanic}s are not affected by the barrier. If the user is holding [Light Clay]{item}, the barrier lasts for eight turns. [Brick Break]{move} or [Defog]{move} used by an opponent will destroy the barrier. [Paralyzes]{mechanic} the target.
60 67 69 Poisons the target. Has a $effect_chance% chance to lower the target's Attack by one stage. [Poisons]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}.
61 68 70 Paralyzes the target. Has a $effect_chance% chance to lower the target's Defense by one stage. [Paralyzes]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}.
62 69 71 Has a $effect_chance% chance to lower the target's Attack by one stage. Has a $effect_chance% chance to lower the target's Speed by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Attack]{mechanic} by one [stage]{mechanic}. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Speed]{mechanic} by one [stage]{mechanic}.
63 70 72 Has a $effect_chance% chance to lower the target's Defense by one stage. Has a $effect_chance% chance to lower the target's Special Attack by one stage. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Defense]{mechanic} by one [stage]{mechanic}. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to lower the target's [Special Attack]{mechanic} by one [stage]{mechanic}.