Crash fix: Fixed some typos in abilities and move effects.

This commit is contained in:
Eevee 2010-06-02 18:36:15 -07:00
parent 9a32114e95
commit 552419db74
2 changed files with 9 additions and 9 deletions

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@ -359,7 +359,7 @@ Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected.",Extends
Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased.",Heightens [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
96,Normalize,4,"This Pokémon's moves all act as if they were [Normal]{type}-type.
Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move} and [Judgement]{move}, are affected. They otherwise work as usual, however; for example, [Weather Ball]{move} has doubled power and looks different during [weather]{mechanic}, but is always Normal.
Moves that inflict [typeless damage]{mechanic} do so as usual. Moves of variable type, such as [Hidden Power]{move} and [Judgment]{move}, are affected. They otherwise work as usual, however; for example, [Weather Ball]{move} has doubled power and looks different during [weather]{mechanic}, but is always Normal.
A [Will-O-Wisp]{move} turned Normal by this ability can affect [Ghost]{type}-type Pokémon, despite otherwise acting like a Normal move. (This is specific to Will-O-Wisp; no other moves have this quirk.)",Makes the Pokémon's moves act [Normal]{type}-type.
97,Sniper,4,"This Pokémon inflicts triple damage with [critical hits]{mechanic}, rather than the usual double damage.",Strengthens the Pokémon's [critical hits]{mechanic} to inflict 3× damage rather than 2×.

1 id name generation_id effect short_effect
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@ -210,7 +210,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}."
[Skill Link]{ability} does not apply."
106,0,Takes the target's item.,"Inflicts [regular damage]{mechanic}. If the target is holding an item and the user is not, the user will permanently take the item. Damage is still inflicted if an item cannot be taken.
Pokémon with [Sticky Hold]{ability} or [Multi-type]{ability} are immune to the item theft effect.
Pokémon with [Sticky Hold]{ability} or [Multitype]{ability} are immune to the item theft effect.
The target cannot recover its item with [Recycle]{move}.
@ -453,7 +453,7 @@ During [Sunny Day]{move}, this move has 50% accuracy."
155,0,Hits once for every conscious Pokémon the trainer has.,"Inflicts [typeless]{mechanic} [regular damage]{mechanic}. Every Pokémon in the user's party, excepting those that have fainted or have a [major status effect]{mechanic}, attacks the target. Calculated stats are ignored; the base stats for the target and assorted attackers are used instead. The random factor in the damage formula is not used. [Dark]{type} Pokémon still get [STAB]{mechanic}.
This effect breaks through [Wonder Guard]{ability}."
156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
156,0,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
@ -658,7 +658,7 @@ Waterfall | Puts target to [sleep]{mechanic}
199,0,User receives 1/3 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil.
200,0,Confuses the target.,[Confuse]{mechanic}s all targets.
201,0,Has an increased chance for a critical hit and a $effect_chance% chance to burn the target.,Inflicts [regular damage]{mechanic}. [Critical hit chance]{mechanic} is one level higher than normal. Has a $effect_chance% chance to [burn]{mechanic} the target.
202,0,All damage from Electric moves is halved until the end of the battle.,"[Electic]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
202,0,All damage from Electric moves is halved until the end of the battle.,"[Electric]{type} moves inflict half damage, regardless of target. If the user leaves the [field]{mechanic}, this effect ends."
203,0,Has a $effect_chance% chance to badly poison the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [badly poison]{mechanic} the target.
204,0,"If there be weather, this move has doubled power and the weather's type.","Inflicts [regular damage]{mechanic}. If a weather move is active, this move has double power, and its type becomes the type of the weather move."
205,0,Lowers the user's Special Attack by two levels after inflicting damage.,"Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Special Attack]{mechanic} by two levels."
@ -705,7 +705,7 @@ Waterfall | [Grass]{type}
215,0,Heals the user by half its max HP.,"Heals the user for half its max [HP]{mechanic}. If the user is [Flying]{type}, its [Flying]{type} type is ignored until the end of this turn."
216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to [Ground]{type} moves are disabled. For the duration of this effect, the [evasion]{mechanic} of every Pokémon on the field is [lower]{mechanic}ed by two levels.
Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{move}, [Spikes]{move}, or [Toxic Spikes]{move}.
Specifically, [Flying]{type} Pokémon and those with [Levitate]{ability} or that have used [Magnet Rise]{move} are no longer immune to [Ground]{type} attacks, [Arena Trap]{ability}, [Spikes]{move}, or [Toxic Spikes]{move}.
[Bounce]{move}, [Fly]{move}, [Hi Jump Kick]{move}, [Jump Kick]{move}, and [Splash]{move} cannot be used while this move is in effect."
217,0,"Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.",Resets the target's [evasion]{mechanic} to normal and prevents any further boosting until the target leaves the [field]{mechanic}. A [Dark]{type} Pokémon under this effect takes normal damage from [Psychic]{type} moves. This move itself ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers.
@ -815,14 +815,14 @@ This effect is passed on by [Baton Pass]{move}."
This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time
This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
256,0,"User dives underwater, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Low Kick]{move}, [Surf]{move}, and [Whirlpool]{move} still hit the user normally. [Surf]{move} and [Whirlpool]{move} also have double power against the user.
The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}.
This move cannot be selected by [Sleep Talk]{move}."
257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
257,0,"User digs underground, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User digs underground for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Earthquake]{move}, [Fissure]{move}, and [Magnitude]{move} still hit the user normally, and their power is doubled if appropriate.
@ -847,7 +847,7 @@ Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 t
If the target is in the first turn of [Dive]{move}, this move will hit with double power."
263,0,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{move}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
264,0,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
During the immune turn, [Gust]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
@ -869,7 +869,7 @@ This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{mo
270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts [regular damage]{mechanic}. User takes 1/2 the damage it inflicts in recoil.
271,0,"User faints, and its replacement is fully healed.","User [faint]{mechanic}s. Its replacement's [HP]{mechanic} and [PP]{mechanic} are fully restored, and any [major status effect]{mechanic} is removed."
272,0,Has a $effect_chance% chance to lower the target's Special Defense by two levels.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [lower]{mechanic} the target's [Special Defense]{mechanic} by two levels.
273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{move}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts [regular damage]{mechanic}. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move breaks through [Detect]{move} and [Protect]{move}.

1 id priority short_effect effect
210 228 0 Strikes back at the last Pokémon to hit the user this turn with double the damage. Targets the last opposing Pokémon to hit the user with a damaging move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will [fail]{mechanic}. Type immunity applies, but other type effects are ignored.
211 229 0 User must switch out after attacking. Inflicts [regular damage]{mechanic}, then the user immediately [switches out]{mechanic}, and the trainer selects a replacement Pokémon from the party. If the target [faint]{mechanic}s from this attack, the user's trainer selects the new Pokémon to send out first. If the user is the last Pokémon in its party that can battle, it will not [switch out]{mechanic}. The user may be hit by [Pursuit]{move} when it [switches out]{mechanic}, if it has been targeted and [Pursuit]{move} has not yet been used. This move may be used even if the user is under the effect of [Ingrain]{move}. [Ingrain]{move}'s effect will end.
212 230 0 Lowers the user's Defense and Special Defense by one level after inflicting damage. Inflicts [regular damage]{mechanic}, then [lowers]{mechanic} the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one level.
213 231 0 Power is doubled if the target has already moved this turn. Inflicts [regular damage]{mechanic}. If the target uses a move or [switches out]{mechanic} this turn before this move is used, this move has double power.
214 232 0 Power is doubled if the target has already received damage this turn. Inflicts [regular damage]{mechanic}. If the target takes damage this turn for any reason before this move is used, this move has double power.
215 233 0 Target cannot use held items. Target cannot use its held item for five turns. If the target leaves the [field]{mechanic}, this effect ends. If a Pokémon under this effect uses [Bug Bite]{move} or [Pluck]{move} on a Pokémon holding a berry, the berry is destroyed but not used. If a Pokémon under this effect uses [Fling]{move}, it will fail. This effect is passed by [Baton Pass]{move}.
216 234 0 Throws held item at the target; power depends on the item. Inflicts [regular damage]{mechanic}. Power and type are determined by the user's [held item]{mechanic}. The item is consumed. If the user is not holding an item, or its item has no set type and power, this move will fail. This move ignores [Sticky Hold]{ability}. If the user is under the effect of [Embargo]{move}, this move will fail.
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