Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40

This commit is contained in:
Lynn "Zhorken" Vaughan 2012-02-11 12:02:47 -05:00
parent 677cd8f19e
commit 7b2246d854

View file

@ -297,7 +297,7 @@ If []{move:yawn} is used while this move is in effect, it will immediately fail.
This effect does not prevent the [confusion]{mechanic:confusion} caused by []{move:outrage}, []{move:petal-dance}, or []{move:thrash}."
126,9,Has a $effect_chance% chance to [burn]{mechanic:burn} the target. Lets frozen Pokémon thaw themselves.,"Inflicts [regular damage]{mechanic:regular-damage}. Has a $effect_chance% chance to [burn]{mechanic:burn} the target. [Frozen]{mechanic:frozen} Pokémon may use this move, in which case they will thaw."
127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 64:
127,9,Power varies randomly from 10 to 150.,"Inflicts [regular damage]{mechanic:regular-damage}. Power is selected at random between 10 and 150, with an average of 71:
Magnitude | Power | Chance
--------: | ----: | -----:
@ -765,7 +765,7 @@ PP remaining | Power
If this move is activated by another move, the activating move's [PP]{mechanic:pp} is used to calculate power."
237,9,Prevents target from restoring its HP for five turns.,"For the next five turns, the target may not use any moves that only restore [HP]{mechanic:hp}, and move effects that heal the target are disabled. Moves that steal [HP]{mechanic:hp} may still be used, but will only inflict damage and not heal the target."
238,9,"Power increases against targets with more HP remaining, up to a maximum of 110 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121."
238,9,"Power increases against targets with more HP remaining, up to a maximum of 121 power.","Inflicts [regular damage]{mechanic:regular-damage}. Power directly relates to the target's relative remaining [HP]{mechanic:hp}, given by `1 + 120 * current HP / max HP`, to a maximum of 121."
239,9,User swaps Attack and Defense.,"The user's original [Attack]{mechanic:attack} and [Defense]{mechanic:defense} are swapped.
This effect is passed on by []{move:baton-pass}."

1 move_effect_id local_language_id short_effect effect
297 316 9 Makes the target act last this turn. Forces the target to act last this turn, regardless of [Speed]{mechanic:speed} or move [priority]{mechanic:priority}. If the target has already acted this turn, this move will fail.
298 317 9 Raises the user's Attack and Special Attack by one stage. Raises the user's [Attack]{mechanic:attack} and [Special Attack]{mechanic:special-attack} by one [stage]{mechanic:stage} each. During []{move:sunny-day}, raises both stats by two stages.
299 318 9 Has double power if the user has no held item. Inflicts [regular damage]{mechanic:regular-damage}. If the user has no [held item]{mechanic:held-item}, this move has double power.
300 319 9 User becomes the target's type. User's type changes to match the target's.
301 320 9 Has double power if a friendly Pokémon fainted last turn. Inflicts [regular damage]{mechanic:regular-damage}. If a friendly Pokémon fainted on the previous turn, this move has double power.
302 321 9 Inflicts damage equal to the user's remaining HP. User faints. Inflicts damage equal to the user's remaining [HP]{mechanic:hp}. User faints.
303 322 9 Raises the user's Special Attack by three stages. Raises the user's [Special Attack]{mechanic:special-attack} by three [stages]{mechanic:stage}.
765
766
767
768
769
770
771