Rename the "none" damage class to "non-damaging".

Also decapitalize the classes' names, because they make sense that way
and they're not among the things the games always capitalize.
This commit is contained in:
Lynn "Zhorken" Vaughan 2010-12-07 12:43:58 -05:00
parent 87f8278c0c
commit 2aa7848b62
2 changed files with 4 additions and 4 deletions

View file

@ -1,4 +1,4 @@
id,name,description
1,None,No damage
2,Physical,"Physical damage, controlled by Attack and Defense"
3,Special,"Special damage, controlled by Special Attack and Special Defense"
1,non-damaging,No damage
2,physical,"Physical damage, controlled by Attack and Defense"
3,special,"Special damage, controlled by Special Attack and Special Defense"

1 id name description
2 1 None non-damaging No damage
3 2 Physical physical Physical damage, controlled by Attack and Defense
4 3 Special special Special damage, controlled by Special Attack and Special Defense

View file

@ -573,7 +573,7 @@ class MoveDamageClass(TableBase):
__tablename__ = 'move_damage_classes'
id = Column(Integer, primary_key=True, nullable=False,
info=dict(description="A numeric ID"))
name = Column(Unicode(8), nullable=False,
name = Column(Unicode(16), nullable=False,
info=dict(description="An English name of the class", format='plaintext'))
description = Column(Unicode(64), nullable=False,
info=dict(description="An English description of the class", format='plaintext'))