Fix Markdown references to Gen V stuff.

This commit is contained in:
Lynn "Zhorken" Vaughan 2011-03-02 17:31:32 -05:00
parent 71b78a631c
commit 0aeeb1ec58
3 changed files with 22 additions and 22 deletions

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@ -73,7 +73,7 @@ An extra effect is a move's chance, listed as an ""effect chance"", to inflict a
If a Pokémon is confused and acquires this ability, its confusion will immediately be healed.",Prevents [confusion]{mechanic}.
21,Suction Cups,3,"This Pokémon cannot be forced out of battle by moves such as [Whirlwind]{move}.
[Dragon Tail]{move} and [overhead throw]{move} still inflict damage against this Pokémon.
[Dragon Tail]{move} and [Circle Throw]{move} still inflict damage against this Pokémon.
Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased.",Prevents being forced out of battle by other Pokémon's moves.
22,Intimidate,3,"When this Pokémon enters battle, the opponent's [Attack]{mechanic} is lowered by one [stage]{mechanic:stat modifier}. In a double battle, both opponents are affected.
@ -90,7 +90,7 @@ Other Pokémon with this ability are unaffected. Pokémon can still switch out
Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved.",Prevents opponents from fleeing or switching out.
24,Rough Skin,3,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.
This ability functions identically to [iron thorns]{ability}.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
This ability functions identically to [Iron Barbs]{ability}.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
25,Wonder Guard,3,"This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it.
Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented.
@ -432,7 +432,7 @@ This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This
If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form.",Changes [Arceus]{pokemon}'s type and form to match its held Plate.
122,Flower Gift,4,"Friendly Pokémon have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic} if any friendly Pokémon has this ability.
Unlike [Forecast]{ability}, [Multitype]{ability}, and [daruma mode]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.",Increases friendly Pokémon's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}.
Unlike [Forecast]{ability}, [Multitype]{ability}, and [Zen Mode]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim.",Increases friendly Pokémon's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}.
123,Bad Dreams,4,Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}.,Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
124,Pickpocket,5,"Whenever a move makes contact with this Pokémon, it steals the attacker's held item if it does not already have an item.

1 id name generation_id effect short_effect
73 72 Vital Spirit 3 This Pokémon cannot be [asleep]{mechanic:sleep}. This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to [Insomnia]{ability} in battle. Overworld: If the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased. Prevents [sleep]{mechanic}.
74 73 White Smoke 3 This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon. This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Special Attack]{mechanic} drop from [Overheat]{move}; nor opponent-triggered stat boosts, such as the [Attack]{mechanic} boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}. This ability functions identically to [Clear Body]{ability} in battle. Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased. Protects against opponent-inflicted stat drops.
75 74 Pure Power 3 This Pokémon's [Attack]{mechanic} is doubled in battle. This bonus does not count as a [stat modifier]{mechanic}. This ability functions identically to [Huge Power]{ability}. Doubles [Attack]{mechanic} in battle.
76 75 Shell Armor 3 Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon. This ability functions identically to [Battle Armor]{ability}. Protects against [critical hits]{mechanic:critical hit}.
77 76 Air Lock 3 While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects. This ability functions identically to [Cloud Nine]{ability}. Negates all effects of [weather]{mechanic}, but does not prevent the weather itself.
78 77 Tangled Feet 4 When this Pokémon is [confused]{mechanic:confusion}, it has twice its [evasion]{mechanic}. Doubles [evasion]{mechanic} when [confused]{mechanic:confusion}.
79 78 Motor Drive 4 Whenever an [Electric]{type}-type move hits this Pokémon, its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier}, negating any other effect on it. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}. This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Absorbs [Electric]{type} moves, raising [Speed]{mechanic} one [stage]{mechanic:stat modifier}.
90 89 Iron Fist 4 Moves flagged as being punch-based have 1.2× their base power for this Pokémon. [Sucker Punch]{move} is not flagged as punch-based; its original, Japanese name only means "surprise attack". Strengthens punch-based moves to 1.2× their power.
91 90 Poison Heal 4 If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison. Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage.
92 91 Adaptability 4 This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual [same-type attack bonus]{mechanic} of 1.5×. Increases the [same-type attack bonus]{mechanic} from 1.5× to 2×.
93 92 Skill Link 4 This Pokémon always hits five times with two-to-five-hit moves, such as [Icicle Spear]{move}. Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected. Extends two-to-five-hit moves to a full five hits every time.
94 93 Hydration 4 This Pokémon is cured of any [major status ailment]{mechanic} after each turn during [rain]{mechanic}. Cures any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.
95 94 Solar Power 4 During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn. Increases [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}.
96 95 Quick Feet 4 Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}. This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased. Increases [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
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@ -33,7 +33,7 @@ This does not count as a stat reduction for the purposes of [Clear Body]{ability
This move cannot be selected by [Sleep Talk]{move}."
28,"Hits every turn for 2-3 turns, then confuses the user.","Inflicts [regular damage]{mechanic}. User is forced to attack with this move for 23 turns,selected at random. After the last hit, the user becomes [confused]{mechanic}.
[Safeguard]{move} does not protect against the [confusion]{move} from this move."
[Safeguard]{move} does not protect against the [confusion]{mechanic} from this move."
29,Immediately ends wild battles. Forces trainers to switch Pokémon.,"[Switch]{mechanic}es the target out for another of its trainer's Pokémon selected at random. Wild battles end immediately.
Doesn't affect Pokémon with [Suction Cups]{ability} or under the effect of [Ingrain]{move}."
@ -143,7 +143,7 @@ All other effects work as normal."
If [Chatter]{move}, [Metronome]{move}, [Mimic]{move}, [Sketch]{move}, or [Struggle]{move} is selected, this move will fail.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}."
84,Randomly selects and uses any move in the game.,"Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, and [wide guard]{move} will not be selected by this move.
84,Randomly selects and uses any move in the game.,"Selects any move at random and uses it. Moves the user already knows are not eligible. Assist, meta, protection, and reflection moves are also not eligible; specifically, [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Endure]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Quick Guard]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, and [Wide Guard]{move} will not be selected by this move.
This move cannot be copied by [Mimic]{move} or [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}."
85,"Seeds the target, stealing HP from it every turn.","Plants a seed on the target that steals 1/8 of its max [HP]{mechanic} at the end of every turn and heals the user for the amount taken. Has no effect on [Grass]{type} Pokémon. The seed remains until the target leaves the field.
@ -223,7 +223,7 @@ Both the user and the target pass on this effect with [Baton Pass]{move}."
108,Target loses 1/4 its max HP every turn as long as it's asleep.,"Only works on [sleep]{mechanic}ing Pokémon. Gives the target a nightmare, damaging it for 1/4 its max [HP]{mechanic} every turn. If the target wakes up or leaves the [field]{mechanic}, this effect ends."
109,Raises the user's evasion by two stages.,"Raises the user's [evasion]{mechanic} by two [stages]{mechanic:stage}.
[Stomp]{move} and [hard roller]{move} have double power against Pokémon that have used this move since entering the [field]{mechanic}."
[Stomp]{move} and [Steamroller]{move} have double power against Pokémon that have used this move since entering the [field]{mechanic}."
110,Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.,"If the user is a [Ghost]{type}: user pays half its max [HP]{mechanic} to place a curse on the target, damaging it for 1/4 its max [HP]{mechanic} every turn.
Otherwise: Lowers the user's [Speed]{mechanic} by one [stage]{mechanic}, and raises its [Attack]{mechanic} and [Defense]{mechanic} by one [stage]{mechanic} each.
@ -232,7 +232,7 @@ The curse effect is passed on by [Baton Pass]{move}.
This move cannot be copied by [Mirror Move]{move}."
112,Prevents any moves from hitting the user this turn.,"No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [Protect]{move}, [Quick Guard]{move}, or [Wide Guard]{move} on the last turn, this move has a 50% chance to fail.
[Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} provide a (100 accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}); those are always blocked by this move.
@ -268,7 +268,7 @@ This move cannot be copied by [Mirror Move]{move}."
[Moonlight]{move}, [Morning Sun]{move}, and [Synthesis]{move} only heal 1/4 the user's max [HP]{mechanic}."
117,Prevents the user's HP from lowering below 1 this turn.,"The user's [HP]{mechanic} cannot be lowered below 1 by any means for the remainder of this turn.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [Protect]{move}, [Quick Guard]{move}, or [Wide Guard]{move} on the last turn, this move has a 50% chance to fail.
This move cannot be selected by [Assist]{move} or [Metronome]{move}."
118,"Power doubles every turn this move is used in succession after the first, resetting after five turns.","Inflicts [regular damage]{mechanic}. User is forced to use this move for five turns. Power doubles every time this move is used in succession to a maximum of 16x, and resets to normal after the lock-in ends. If this move misses or becomes unusable, the lock-in ends.
@ -457,7 +457,7 @@ During [Sunny Day]{move}, this move has 50% accuracy."
This effect breaks through [Wonder Guard]{ability}."
156,"User flies high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User flies high into the air for one turn, becoming immune to attack, and hits on the second turn.
During the immune turn, [Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
During the immune turn, [Gust]{move}, [Hurricane]{move}, [Sky Uppercut]{move}, [Smack Down]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
@ -566,7 +566,7 @@ This move cannot be copied by [Mirror Move]{move}."
180,User will recover half its max HP at the end of the next turn.,"At the end of the next turn, user will be healed for half its max [HP]{mechanic}. If the user is [switched out]{mechanic}, its replacement will be healed instead for half of the user's max HP. If the user [faint]{mechanic}s or is forcefully switched by [Roar]{move} or [Whirlwind]{move}, this effect will not activate."
181,Randomly selects and uses one of the trainer's other Pokémon's moves.,"Uses a move from another Pokémon in the user's party, both selected at random. Moves from fainted Pokémon can be used. If there are no eligible Pokémon or moves, this move will fail.
This move will not select [Assist]{move}, [Chatter]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Dragon Tail]{move}, [Endure]{move}, [fast guard]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [overhead throw]{move}, [Protect]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, or [wide guard]{move}.
This move will not select [Assist]{move}, [Chatter]{move}, [Circle Throw]{move}, [Copycat]{move}, [Counter]{move}, [Covet]{move}, [Destiny Bond]{move}, [Detect]{move}, [Dragon Tail]{move}, [Endure]{move}, [Feint]{move}, [Focus Punch]{move}, [Follow Me]{move}, [Helping Hand]{move}, [Me First]{move}, [Metronome]{move}, [Mimic]{move}, [Mirror Coat]{move}, [Mirror Move]{move}, [Protect]{move}, [Quick Guard]{move}, [Sketch]{move}, [Sleep Talk]{move}, [Snatch]{move}, [Struggle]{move}, [Switcheroo]{move}, [Thief]{move}, [Trick]{move}, or [Wide Guard]{move}.
This move cannot be copied by [Mirror Move]{move}, nor selected by [Metronome]{move} or [Sleep Talk]{move}."
182,Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.,"Prevents the user from [switching out]{mechanic}. User regains 1/16 of its max [HP]{mechanic} at the end of every turn. If the user was immune to [Ground]{type} attacks, it will now take normal damage from them.
@ -853,7 +853,7 @@ If the target is in the first turn of [Dive]{move}, this move will hit with doub
263,User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
264,"User bounces high into the air, dodging all attacks, and hits next turn.","Inflicts [regular damage]{mechanic}. User bounces high into the air for one turn, becoming immune to attack, and hits on the second turn. Has a $effect_chance% chance to [paralyze]{mechanic} the target.
During the immune turn, [Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
During the immune turn, [Gust]{move}, [Hurricane]{move}, [Sky Uppercut]{move}, [Smack Down]{move}, [Thunder]{move}, and [Twister]{move} still hit the user normally. [Gust]{move} and [Twister]{move} also have double power against the user.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during the immune turn.
@ -885,7 +885,7 @@ This move cannot be selected by [Sleep Talk]{move}."
278,Raises the user's Attack and accuracy by one stage.,Raises the user's [Attack]{mechanic} and [accuracy]{mechanic} by one [stage]{mechanic}.
279,Prevents any multi-target moves from hitting friendly Pokémon this turn.,"Moves with multiple targets will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [Protect]{move}, [Quick Guard]{move}, or [Wide Guard]{move} on the last turn, this move has a 50% chance to fail.
This move cannot be selected by [Assist]{move} or [Metronome]{move}."
280,Averages Defense and Special Defense with the target.,Averages the user's unmodified [Defense]{mechanic} with the target's unmodified Defense; the value becomes the unmodified Defense for both Pokémon. Unmodified [Special Defense]{mechanic} is averaged the same way.
@ -900,7 +900,7 @@ This effect applies before any other persistent changes to unmodified Attack or
This effect is removed by [Gravity]{move}. If Gravity is already in effect, this move will fail."
287,Negates held items for five turns.,"For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items."
288,Removes any immunity to Ground damage.,"Inflicts [regular damage]{mechanic}. Removes the target's [immunity]{mechanic:immune} to [Ground]{type}-type damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage.
288,Removes any immunity to Ground damage.,"Inflicts [regular damage]{mechanic}. Removes the target's [immunity]{mechanic:immune} to [Ground]{type}-type damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage.
If the target isn't immune to Ground damage, this move will fail.
@ -943,7 +943,7 @@ If the target has already acted this turn, this move will fail."
306,"Power is higher the more the user's stats have been raised, to a maximum of 31×.","Inflicts regular damage. Power is increased by 100% its original value for every [stage]{mechanic} any of the user's stats have been raised. [Accuracy]{mechanic}, [evasion]{mechanic}, and lowered stats do not affect this move's power. For a Pokémon with all five stats modified to +6, this move's power is 31×."
307,Prevents any priority moves from hitting friendly Pokémon this turn.,"Moves with priority greater than 0 will not hit friendly Pokémon for the remainder of this turn. If the user is last to act this turn, this move will fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [fast guard]{move}, [Protect]{move}, or [wide guard]{move} on the last turn, this move has a 50% chance to fail.
If the user successfully used [Detect]{move}, [Endure]{move}, [Protect]{move}, [Quick Guard]{move}, or [Wide Guard]{move} on the last turn, this move has a 50% chance to fail.
This move cannot be selected by [Assist]{move} or [Metronome]{move}.
"
@ -955,7 +955,7 @@ This move cannot be selected by [Assist]{move} or [Metronome]{move}.
If the target is [Flying]{type}-type, this move will function as normal but inflict no damage.
[Gust]{move}, [hurricane]{move}, [knock down]{move}, [Sky Uppercut]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} can hit both the user and the target during this effect. [Gust]{move} and [Twister]{move} will additionally have double power.
[Gust]{move}, [Hurricane]{move}, [Sky Uppercut]{move}, [Smack Down]{move}, [Thunder]{move}, [Twister]{move}, and [Whirlwind]{move} can hit both the user and the target during this effect. [Gust]{move} and [Twister]{move} will additionally have double power.
The damage from [Hail]{move} and [Sandstorm]{move} still applies during this effect.
@ -980,19 +980,19 @@ If the target is under the effect of [Ingrain]{move} or [Suction Cups]{ability},
322,Raises the user's Special Attack by three stages.,Raises the user's [Special Attack]{mechanic} by three [stages]{mechanic:stage}.
323,"Raises the user's Attack, Defense, and accuracy by one stage each.","Raises the user's [Attack]{mechanic}, [Defense]{mechanic}, and [accuracy]{mechanic} by one [stage]{mechanic} each."
324,Gives the user's held item to the target.,"Transfers the user's [held item]{mechanic} to the target. If the user has no held item, or the target already has a held item, this move will fail."
325,"With grass realm, halves opposing Pokémon's Speed for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [grass realm]{move} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic} for four turns (including this one)."
326,"With water realm, doubles the effect chance of friendly Pokémon's moves for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [water realm]{move} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one)."
327,"With fire realm, damages opposing Pokémon for 1/8 their max HP every turn for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [fire realm]{move} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic} in damage at the end of every turn for four turns (including this one)."
325,"With [Grass Pledge]{move}, halves opposing Pokémon's Speed for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [Grass Pledge]{move} earlier this turn, all opposing Pokémon have halved [Speed]{mechanic} for four turns (including this one)."
326,"With [Water Pledge]{move}, doubles the effect chance of friendly Pokémon's moves for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [Water Pledge]{move} earlier this turn, moves used by any friendly Pokémon have doubled effect chance for four turns (including this one)."
327,"With [Fire Pledge]{move}, damages opposing Pokémon for 1/8 their max HP every turn for four turns.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [Fire Pledge]{move} earlier this turn, all opposing Pokémon will take 1/8 their max [HP]{mechanic} in damage at the end of every turn for four turns (including this one)."
328,Raises the user's Attack and Special Attack by one stage each.,Raises the user's [Attack]{mechanic} and [Special Attack]{mechanic} by one [stage]{mechanic} each.
329,Raises the user's Defense by three stages.,Raises the user's [Defense]{mechanic} by three [stages]{mechanic:stage}.
330,Has a $effect_chance% chance to put the target to sleep.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to put the target to [sleep]{mechanic}.
If the user is a [meroetta]{pokemon}, it will toggle between Voice and Step form."
If the user is a [Meloetta]{pokemon}, it will toggle between Aria and Pirouette Forme."
331,Lowers the target's Speed by one stage.,Inflicts [regular damage]{mechanic}. Lowers the target's [Speed]{mechanic} by one [stage]{mechanic}.
332,Requires a turn to charge before attacking. Has a $effect_chance% chance to paralyze the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [paralyze]{mechanic:paralysis} the target. User charges for one turn before attacking.
333,Requires a turn to charge before attacking. Has a $effect_chance% chance to [burn]{mechanic} the target.,Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic} the target. User charges for one turn before attacking.
335,"Lowers the user's Defense, Special Defense, and Speed by one stage each.","Inflicts [regular damage]{mechanic}. Lowers the user's [Defense]{mechanic}, [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each."
336,"With cross thunder, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross thunder]{move} earlier this turn, this move has double power."
337,"With cross flame, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [cross flame]{move} earlier this turn, this move has double power."
336,"With [Fusion Bolt]{move}, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [Fusion Bolt]{move} earlier this turn, this move has double power."
337,"With [Fusion Flare]{move}, inflicts double damage.","Inflicts [regular damage]{mechanic}. If a friendly Pokémon used [Fusion Flare]{move} earlier this turn, this move has double power."
338,Has a $effect_chance% chance to confuse the target.,"Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [confuse]{mechanic} the target.
This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [Sky Drop]{move}.

1 id short_effect effect
33 37 Has a $effect_chance% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. Inflicts [regular damage]{mechanic}. Has a $effect_chance% chance to [burn]{mechanic}, [freeze]{mechanic}, or [paralyze]{mechanic} the target. One of these effects is selected at random; they do not each have independent chances to occur.
34 38 User sleeps for two turns, completely healing itself. User falls to [sleep]{mechanic} and immediately regains all its [HP]{mechanic}. If the user has another [major status effect]{mechanic}, [sleep]{mechanic} will replace it. The user will always wake up after two turns, or one turn with [Early Bird]{ability}. This move fails if the Pokémon cannot fall asleep due to [Uproar]{move}, [Insomnia]{ability}, or [Vital Spirit]{ability}. It also fails if the Pokémon is at full health or is already asleep.
35 39 Causes a one-hit KO. Inflicts damage equal to the target's max [HP]{mechanic}. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move's [accuracy]{mechanic} is 30% plus 1% for each level the user is higher than the target. If the user is a lower level than the target, this move will [fail]{mechanic}. Because this move inflicts a specific and finite amount of damage, [Endure]{move} still prevents the target from fainting. The effects of [Lock-On]{move}, [Mind Reader]{move}, and [No Guard]{ability} still apply, as long as the user is equal or higher level than the target. However, they will not give this move a chance to break through [Detect]{move} or [Protect]{move}.
36 40 Requires a turn to charge before attacking. Inflicts [regular damage]{mechanic}. User's [critical hit]{mechanic} rate is one level higher when using this move. User charges for one turn before attacking. This move cannot be selected by [Sleep Talk]{move}.
37 41 Inflicts damage equal to half the target's HP. Inflicts [typeless]{mechanic} damage equal to half the target's remaining [HP]{mechanic}.
38 42 Inflicts 40 points of damage. Inflicts exactly 40 damage.
39 43 Prevents the target from fleeing and inflicts damage for 2-5 turns. Inflicts [regular damage]{mechanic}. For the next 2–5 turns, the target cannot leave the field and is damaged for 1/16 its max HP at the end of each turn. The user continues to use other moves during this time. If the user leaves the [field]{mechanic}, this effect ends. Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 times. Averages to 3 hits per use. [Rapid Spin]{move} cancels this effect.
143 160 Forced to use this move for several turns. Pokémon cannot fall asleep in that time. Inflicts [regular damage]{mechanic}. User is forced to use this move for 2–5 turns, selected at random. All Pokémon on the [field]{mechanic} wake up, and none can fall to [sleep]{mechanic} until the lock-in ends. Pokémon cannot use [Rest]{move} during this effect. This move cannot be selected by [Sleep Talk]{move}.
144 161 Stores energy up to three times for use with Spit Up and Swallow. Raises the user's [Defense]{mechanic} and [Special Defense]{mechanic} by one [stage]{mechanic} each. Stores energy for use with [Spit Up]{move} and [Swallow]{move}. Up to three levels of energy can be stored, and all are lost if the user leaves the [field]{mechanic}. Energy is still stored even if the stat boosts cannot be applied. If the user uses [Baton Pass]{move}, the stat boosts are passed as normal, but the stored energy is not.
145 162 Power is 100 times the amount of energy Stockpiled. Inflicts [regular damage]{mechanic}. Power is equal to 100 times the amount of energy stored by [Stockpile]{move}. Ignores the random factor in the damage formula. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail. This move cannot be copied by [Mirror Move]{move}.
146 163 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. Heals the user depending on the amount of energy stored by [Stockpile]{move}: 1/4 its max [HP]{mechanic} after one use, 1/2 its max [HP]{mechanic} after two uses, or fully after three uses. Stored energy is consumed, and the user's [Defense]{mechanic} and [Special Defense]{mechanic} are reset to what they would be if [Stockpile]{move} had not been used. If the user has no energy stored, this move will fail.
147 165 Changes the weather to a hailstorm for five turns. Changes the weather to hail for five turns, during which non-[Ice]{type} Pokémon are damaged for 1/16 their max [HP]{mechanic} at the end of every turn. If the user is holding [Icy Rock]{item}, this effect lasts for eight turns. [Blizzard]{move} has 100% accuracy. If the target has used [Detect]{move} or [Protect]{move}, [Blizzard]{move} has a (100 - accuracy)% chance to break through the protection. [Moonlight]{move}, [Morning Sun]{move}, and [Synthesis]{move} heal only 1/4 of the user's max [HP]{mechanic}. Pokémon with [Snow Cloak]{ability} are exempt from this effect's damage.
148 166 Prevents the target from using the same move twice in a row. Prevents the target from attempting to use the same move twice in a row. When the target leaves the [field]{mechanic}, this effect ends. If the target is forced to attempt a repeated move due to [Choice Band]{item}, [Choice Scarf]{item}, [Choice Specs]{item}, [Disable]{move}, [Encore]{move}, [Taunt]{move}, only having [PP]{mechanic} remaining for one move, or any other effect, the target will use [Struggle]{move} instead. The target is then free to use the forced move next turn, as it didn't use that move this turn.
149 167 Raises the target's Special Attack by one stage and confuses the target. Raises the target's [Special Attack]{mechanic} by one [stage]{mechanic}, then [confuses]{mechanic} it.
223 241 Prevents the target from scoring critical hits for five turns. For five turns, opposing Pokémon cannot score [critical hits]{mechanic:critical hit}.
224 242 Uses the target's move against it before it attacks, with power increased by half. If the target has selected a damaging move this turn, the user will copy that move and use it against the target, with a 50% increase in power. If the target moves before the user, this move will fail. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
225 243 Uses the target's last used move. Uses the last move that was used successfully by any Pokémon, including the user. This move cannot copy itself. This move cannot be copied by [Mirror Move]{move}, nor selected by [Assist]{move}, [Metronome]{move}, or [Sleep Talk]{move}.
226 244 User swaps Attack and Special Attack changes with the target. User swaps its [Attack]{mechanic} and [Special Attack]{mechanic} [stat modifiers]{mechanic} modifiers with the target.
227 245 User swaps Defense and Special Defense changes with the target. User swaps its [Defense]{mechanic} and [Special Defense]{mechanic} modifiers with the target.
228 246 Power increases against targets with more raised stats, up to a maximum of 200. Inflicts [regular damage]{mechanic}. Power starts at 60 and is increased by 20 for every [stage]{mechanic} any of the target's stats has been raised, capping at 200. [Accuracy]{mechanic} and [evasion]{mechanic} modifiers do not increase this move's power.
229 247 Can only be used after all of the user's other moves have been used. Inflicts [regular damage]{mechanic}. This move can only be used if each of the user's other moves has been used at least once since the user entered the [field]{mechanic}. If this is the user's only move, this move will fail.
232 250 Scatters poisoned spikes, poisoning opposing Pokémon that switch in. Scatters poisoned spikes around the opposing [field]{mechanic}, which [poison]{mechanic} opposing Pokémon that enter the [field]{mechanic}. A second layer of these spikes may be laid down, in which case Pokémon will be [badly poison]{mechanic}ed instead. Pokémon immune to either [Ground]{type} moves or being [poison]{mechanic}ed are immune to this effect. Pokémon otherwise immune to [Ground]{type} moves are affected during [Gravity]{move}. If a [Poison]{type} Pokémon not immune to [Ground]{type} moves enters a [field]{mechanic} covered with poisoned spikes, the spikes are removed. [Rapid Spin]{move} will remove this effect from its user's side of the [field]{mechanic}. [Defog]{move} will remove this effect from its target's side of the [field]{mechanic}. This move does not trigger [Synchronize]{ability}, unless the Pokémon with [Synchronize]{ability} was forced to enter the [field]{mechanic} by another effect such as [Roar]{move}. Pokémon entering the [field]{mechanic} due to [Baton Pass]{move} are not affected by this effect.
233 251 User and target swap stat changes. User swaps its [stat modifiers]{mechanic} with the target.
234 252 Restores 1/16 of the user's max HP each turn. Restores 1/16 of the user's max [HP]{mechanic} at the end of each turn. If the user leaves the [field]{mechanic}, this effect ends. This effect is passed on by [Baton Pass]{move}.
235 253 User is immune to Ground moves and effects for five turns. For five turns, the user is immune to [Ground]{type} moves. If the user is under the effect of [Ingrain]{move} or has [Levitate]{ability}, this move will fail. This effect is temporarily disabled by and cannot be used during [Gravity]{move}. This effect is passed on by [Baton Pass]{move}.
236 254 User takes 1/3 the damage inflicted in recoil. Has a $effect_chance% chance to [burn]{mechanic} the target. Inflicts [regular damage]{mechanic}. User takes 1/3 the damage it inflicts in recoil. Has a $effect_chance% chance to [burn]{mechanic} the target. [Frozen]{mechanic} Pokémon may use this move, in which case they will thaw.
237 255 User takes 1/4 its max HP in recoil. Inflicts [typeless]{mechanic} [regular damage]{mechanic}. User takes 1/4 its max [HP]{mechanic} in recoil. Ignores [accuracy]{mechanic} and [evasion]{mechanic} modifiers. This move is used automatically when a Pokémon cannot use any other move legally, e.g., due to having no [PP]{mechanic} remaining or being under the effect of both [Encore]{move} and [Torment]{move} at the same time. This move cannot be copied by [Mimic]{move}, [Mirror Move]{move}, or [Sketch]{move}, nor selected by [Assist]{move} or [Metronome]{move}, nor forced by [Encore]{move}.
238 256 User dives underwater, dodging all attacks, and hits next turn. Inflicts [regular damage]{mechanic}. User dives underwater for one turn, becoming immune to attack, and hits on the second turn. During the immune turn, [Surf]{move}, and [Whirlpool]{move} still hit the user normally, and their power is doubled if appropriate. The user may be hit during its immune turn if under the effect of [Lock-On]{move}, [Mind Reader]{move}, or [No Guard]{ability}. This move cannot be selected by [Sleep Talk]{move}.
268 287 Negates held items for five turns. For five turns (including this one), passive effects of held items are ignored, and Pokémon will not use their held items.
269 288 Removes any immunity to Ground damage. Inflicts [regular damage]{mechanic}. Removes the target's [immunity]{mechanic:immune} to [Ground]{type}-type damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage. If the target isn't immune to Ground damage, this move will fail. This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [Sky Drop]{move}, and ends the effect of Bounce or Fly. Inflicts [regular damage]{mechanic}. Removes the target's [immunity]{mechanic:immune} to [Ground]{type}-type damage. This effect removes any existing Ground immunity due to [Levitate]{ability}, [Magnet Rise]{move}, or [Telekinesis]{move}, and causes the target's [Flying]{type} type to be ignored when it takes Ground damage. If the target isn't immune to Ground damage, this move will fail. This move can hit Pokémon under the effect of [Bounce]{move}, [Fly]{move}, or [Sky Drop]{move}, and ends the effect of Bounce or Fly.
270 289 Always scores a critical hit. Inflicts regular damage. Always scores a [critical hit]{mechanic}.
271 290 Deals splash damage to Pokémon next to the target. Inflicts regular damage. If this move successfully hits the target, any Pokémon adjacent to the target are damaged for 1/16 their max [HP]{mechanic}.
272 291 Raises the user's Special Attack, Special Defense, and Speed by one stage each. Raises the user's [Special Attack]{mechanic}, [Special Defense]{mechanic}, and [Speed]{mechanic} by one [stage]{mechanic} each.
273 292 Power is higher when the user weighs more than the target, up to a maximum of 120. Inflicts [regular damage]{mechanic}. The greater the user's weight compared to the target's, the higher power this move has, to a maximum of 120. User's weight | Power -------------------------------- | ----: Up to 2× the target's weight | 40 Up to 3× the target's weight | 60 Up to 4× the target's weight | 80 Up to 5× the target's weight | 100 More than 5× the target's weight | 120
274 293 Hits any Pokémon that shares a type with the user. Inflicts [regular damage]{mechanic}. Only Pokémon that share a type with the user will take damage from this move.
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@ -3,7 +3,7 @@ id,identifier,name,description
2,charge,Has a charging turn,This move has a charging turn that can be skipped with a [Power Herb]{item}.
3,recharge,Must recharge,"The turn after this move is used, the Pokémon's action is skipped so it can recharge."
4,protect,Blocked by Detect and Protect,This move will not work if the target has used [Detect]{move} or [Protect]{move} this turn.
5,reflectable,Reflectable,This move may be reflected back at the user with [Magic Coat]{move} or [magic mirror]{ability}.
5,reflectable,Reflectable,This move may be reflected back at the user with [Magic Coat]{move} or [Magic Bounce]{ability}.
6,snatch,Snatchable,This move will be stolen if another Pokémon has used [Snatch]{move} this turn.
7,mirror,Copied by Mirror Move,A Pokémon targeted by this move can use [Mirror Move]{move} to copy it.
8,punch,Punch-based,This move has 1.2× its usual power when used by a Pokémon with [Iron Fist]{ability}.

1 id identifier name description
3 2 charge Has a charging turn This move has a charging turn that can be skipped with a [Power Herb]{item}.
4 3 recharge Must recharge The turn after this move is used, the Pokémon's action is skipped so it can recharge.
5 4 protect Blocked by Detect and Protect This move will not work if the target has used [Detect]{move} or [Protect]{move} this turn.
6 5 reflectable Reflectable This move may be reflected back at the user with [Magic Coat]{move} or [magic mirror]{ability}. This move may be reflected back at the user with [Magic Coat]{move} or [Magic Bounce]{ability}.
7 6 snatch Snatchable This move will be stolen if another Pokémon has used [Snatch]{move} this turn.
8 7 mirror Copied by Mirror Move A Pokémon targeted by this move can use [Mirror Move]{move} to copy it.
9 8 punch Punch-based This move has 1.2× its usual power when used by a Pokémon with [Iron Fist]{ability}.