Various B/W ability fixes based on Smogon's research.

This commit is contained in:
Zhorken 2010-12-06 17:38:11 -05:00
parent b3b46a70f3
commit 11adedaea8

View file

@ -1,7 +1,9 @@
id,name,generation_id,effect,short_effect
1,Stench,3,"Overworld: The wild encounter rate is halved while this Pokémon is in the party.
1,Stench,3,"This Pokémon's moves have approximately an 8-10% chance to make the target [flinch]{mechanic}. The exact probability is not yet known.
In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}.",Decreases the wild encounter rate.
This ability does not stack with a [King's Rock]{item}.
Overworld: The wild encounter rate is halved while this Pokémon is in the party.",Has a chance of making the opponent [flinch]{mechanic}. Decreases the wild encounter rate.
2,Drizzle,3,"The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition.
The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay.",Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
@ -9,9 +11,9 @@ The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this
4,Battle Armor,3,"Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon.
This ability functions identically to [Shell Armor]{ability}.",Protects against [critical hits]{mechanic:critical hit}.
5,Sturdy,3,"This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
5,Sturdy,3,"When this Pokémon is at full [HP]{mechanic}, any hit that would otherwise knock it out will leave it with 1 HP. It is also immune to the one-hit KO moves, regardless of its current HP: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}.
In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}.",Protects against one-hit KO moves.
If this Pokémon is holding a [Focus Sash]{item}, this ability takes precedence and the Focus Sash will not be consumed.",Prevents being knocked out from full [HP]{mechanic}. Protects against the one-hit KO moves.
6,Damp,3,"While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect.","Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle."
7,Limber,3,"This Pokémon cannot be [paralyzed]{mechanic:paralysis}.
@ -26,12 +28,12 @@ Overworld: If the lead Pokémon has this ability, the wild encounter rate is hal
Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability.
Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an [Electric]{type} Pokémon, if applicable.",Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact.
10,Volt Absorb,3,"Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead.
10,Volt Absorb,3,"Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} and the move is negated.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Prior to Generation IV, Thunder Wave does not trigger this ability.","Absorbs [Electric]{type} moves, healing for 1/4 max [HP]{mechanic}."
11,Water Absorb,3,"Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead.
11,Water Absorb,3,"Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} and the move is negated.
Water moves will ignore this Pokémon's [Substitute]{move}.","Absorbs [Water]{type} moves, healing for 1/4 max [HP]{mechanic}."
12,Oblivious,3,"This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}.
@ -54,6 +56,8 @@ This ability functions identically to [Vital Spirit]{ability} in battle.",Preven
If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a [Substitute]{move} will not trigger this ability, nor will moves that deal damage indirectly, such as [Spikes]{move}.
This ability takes effect on only the last hit of a multiple-hit attack.
In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves.",Changes type to match when hit by a damaging move.
17,Immunity,3,"This Pokémon cannot be [poisoned]{mechanic:poison}. This includes bad poison.
@ -86,7 +90,7 @@ Other Pokémon with this ability are unaffected. Pokémon can still switch out
Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, the wild encounter rate is halved.",Prevents opponents from fleeing or switching out.
24,Rough Skin,3,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.
Prior to Generation IV, this ability only inflicts 1/16 maximum HP in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
This ability is identical to [iron thorns]{ability}.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
25,Wonder Guard,3,"This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it.
Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented.
@ -104,7 +108,7 @@ This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while hol
Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected.","Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact."
28,Synchronize,3,"Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment.
If this Pokémon is badly poisoned, this ability only passes back regular poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}.
If this Pokémon is badly poisoned, this ability passes back bad poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}.
Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld.","Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them."
29,Clear Body,3,"This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon.
@ -115,14 +119,14 @@ This ability functions identically to [White Smoke]{ability} in battle.",Protect
30,Natural Cure,3,"This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle.
If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability.",Cures any [major status ailment]{mechanic} upon leaving battle.
31,Lightningrod,3,"All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}.
31,Lightningrod,3,"All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}. This Pokémon is immune to Electric moves, and its [Special Attack]{mechanic} rises one [stage]{mechanic:stat modifier} upon being hit by one.
[Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, are completely unaffected.
[Ground]{type}-type Pokémon's Electric immunity takes precedence over this ability, preventing the Special Attack boost.
[Follow Me]{move} takes precedence over this ability.
[Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, cannot be redirected.
In Pokémon Black and White, this ability additionally grants an immunity to [Electric]{type}-type moves and raises [Special Attack]{stat} by one level. This effect is ignored if the Pokémon is immune to [Electric]{type} moves from the [Ground]{type}.","Draws in all other Pokémon's [Electric]{type} moves, ignoring target and [accuracy]{mechanic}."
32,Serene Grace,3,"This Pokémon's moves twice their usual effect chance.
[Follow Me]{move} takes precedence over this ability.","Draws in and absorbs all other Pokémon's [Electric]{type} moves, raising [Special Attack]{mechanic} by one stage, ignoring target and [accuracy]{mechanic}."
32,Serene Grace,3,"This Pokémon's moves have twice their usual effect chance.
An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected.",Doubles the chance of moves' extra effects occurring.
33,Swift Swim,3,"This Pokémon's [Speed]{mechanic} is doubled during [rain]{mechanic}.
@ -208,11 +212,11 @@ Overworld: If the lead Pokémon has this ability, lower-levelled Pokémon have t
This ability does not prevent any Attack losses other than [stat modifiers]{mechanic}, such as the Attack cut from a [burn]{mechanic}; nor self-inflicted Attack drops, such as the Attack drop from [Superpower]{move}; nor opponent-triggered Attack boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative Attack modifiers through [Heart Swap]{move} or [Power Swap]{move}.
Overworld: In Pokémon Emerald, if any Pokémon in the party has this ability, [Cut]{move}'s radius for cutting grass is doubled. (After Generation III, Cut can no longer cut down tall grass.)",Protects against opponent-inflicted [Attack]{mechanic} [drops]{mechanic:stat modifiers}.
53,Pickup,3,"After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level.
53,Pickup,3,"At the end of each turn, if another Pokémon consumed or [Flung]{move:Fling} a held item that turn, this Pokémon picks up the item if it is not already holding one. After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one.
This ability is checked after the battle ends, at which point any temporary ability changes have worn off.
The [balloon]{item} and [escape button]{item} cannot be picked up.
During battle in Pokémon Black and White, this Pokémon will pick up all items [flung]{move:Fling} and most items consumed by the opponent if it is not already holding an item. Items not able to be picked up include: [Balloon]{item} and [Escape Button]{item}",The Pokémon has a 10% chance of picking up an item after battle.
The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off.",Picks up other Pokémon's used and [Flung]{move} held items. May also pick up an item after battle.
54,Truant,3,"Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing (""loaf around"").
Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic}, [flinching]{mechanic}, etc do. Most such moves, for example [Bide]{move} or [Rollout]{move}, are simply cut off upon loafing around. Attacks with a recharge turn, such as [Hyper Beam]{move}, do not have to recharge; attacks with a preparation turn, such as [Fly]{move}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as [Outrage]{move}, [Uproar]{move}, or any move forced by [Encore]{move}, keep going as usual.
@ -301,7 +305,7 @@ This ability functions identically to [Battle Armor]{ability}.",Protects against
This ability functions identically to [Cloud Nine]{ability}.","Negates all effects of [weather]{mechanic}, but does not prevent the weather itself."
77,Tangled Feet,4,"When this Pokémon is [confused]{mechanic:confusion}, it has twice its [evasion]{mechanic}.",Doubles [evasion]{mechanic} when [confused]{mechanic:confusion}.
78,Motor Drive,4,"Whenever an [Electric]{type}-type move hits this Pokémon, damage is negated and its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier}.
78,Motor Drive,4,"Whenever an [Electric]{type}-type move hits this Pokémon, its [Speed]{mechanic} rises one [stage]{mechanic:stat modifier} and the move is negated.
This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}.
@ -373,8 +377,6 @@ As [Thunder Wave]{move} is prevented by immunities, unlike most non-damaging mov
For example, this Pokémon takes no damage from from [weather]{mechanic}, recoil, [status ailments]{mechanic}, or [Spikes]{move}, but it still suffers from the [Attack]{mechanic} cut when [burned]{mechanic:burn}, and a [Life Orb]{item} will still power up this Pokémon's moves without damaging it. Anything that directly depends on such damage will also not happen; for example, [Leech Seed]{move} will neither hurt this Pokémon nor heal the opponent, and Pokémon with a [Jaboca Berry]{item} or [Rowap Berry]{item} will not consume the berry when hit by this Pokémon.
Also, [paralysis]{mechanic} cannot prevent this Pokémon from moving, though the [Speed]{mechanic} cut is unaffected.
[Struggle]{move}'s recoil; [Pain Split]{move}, whether used by or against this Pokémon; and the [HP]{mechanic} costs of [Belly Drum]{move} and [Substitute]{move} are unaffected.
If this Pokémon is [badly poisoned]{mechanic:poison}, the poison counter is still increased each turn; if the Pokémon loses this ability, it will begin taking as much damage as it would be if it had been taking increasing damage each turn. This Pokémon still takes poison damage outside of battle.",Protects against damage not directly caused by a move.
@ -397,12 +399,12 @@ This ability works as usual during [Trick Room]{move}: Pokémon with this abilit
This includes moves of variable power, such as [Hidden Power]{move} and [Magnitude]{move}, when their power is 60 or less.",Strengthens moves of 60 base power or less to inflict 1.5× damage.
102,Leaf Guard,4,"This Pokémon cannot be given a [major status ailment]{mechanic} during [strong sunlight]{mechanic}.
This ability does not heal prior status ailments. [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime. [Sleep]{mechanic} from [Rest]{move} is unaffected.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
103,Klutz,4,"In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative.
This ability does not heal prior status ailments. [Yawn]{move} will immediately fail if used on this Pokémon during strong sunlight, and an already-used Yawn will fail if the weather turns to strong sunlight in the meantime. This Pokémon cannot use [Rest]{move} during strong sunlight.",Protects against [major status ailments]{mechanic} during [strong sunlight]{mechanic}.
103,Klutz,4,"In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative. This Pokémon cannot use [Fling]{move}.
The [Speed]{mechanic} cut from the [Iron Ball]{item} and the effort items (the [Macho Brace]{item}, [Power Weight]{item}, [Power Bracer]{item}, [Power Belt]{item}, [Power Lens]{item}, [Power Band]{item}, and [Power Anklet]{item}) is unaffected. Items that do not directly affect the battle, such as the [Exp. Share]{item}, the [Amulet Coin]{item}, or the [Soothe Bell]{item}, work as usual. All held items work as usual out of battle.
Moves that use the held item, such as [Fling]{move}, [Natural Gift]{move}, and [Switcheroo]{move}, work as usual.",Negates all battle effects of the Pokémon's held item.
Other moves that use the held item, such as [Natural Gift]{move}, and [Switcheroo]{move}, work as usual.",Prevents the Pokémon from using its held item in battle.
104,Mold Breaker,4,"This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target.
This Pokémon's moves ignore abilities that would prevent them, such as [Levitate]{ability}, [Soundproof]{ability}, and [Water Absorb]{ability}; abilities that would prevent their effects, such as [Clear Body]{ability}, [Shell Armor]{ability}, and [Sticky Hold]{ability}; abilities that grant any protective benefit, such as [Simple]{ability}, [Snow Cloak]{ability}, and [Thick Fat]{ability}; and abilities that would prevent them from hitting the intended target, i.e. [Lightningrod]{ability} and [Storm Drain]{ability}. If an ability could either hinder or help this Pokémon's moves, e.g. [Dry Skin]{ability} or [Unaware]{ability}, the ability is ignored either way.
@ -445,7 +447,7 @@ This ability also takes effect when acquired during battle. If this Pokémon lo
113,Scrappy,4,"This Pokémon ignores [Ghost]{type}-type Pokémon's immunity to [Normal]{type}- and [Fighting]{type}-type moves.
Ghost Pokémon's other types affect damage as usual.",Lets the Pokémon's [Normal]{type} and [Fighting]{type} moves hit [Ghost]{type} Pokémon.
114,Storm Drain,4,"All other Pokémon's single-target [Water]{type}-type moves will hit this Pokémon, including its ally's, ignoring selected target and [accuracy]{mechanic}.
114,Storm Drain,4,"All other Pokémon's single-target [Water]{type}-type moves will hit this Pokémon, including its ally's, ignoring selected target and [accuracy]{mechanic}. This Pokémon is immune to Water moves and its [Special Attack]{mechanic} rises one [stage]{mechanic:stat modifier} upon being hit by one.
[Hidden Power]{move} and multiple-target moves, e.g. [Surf]{move}, are completely unaffected.
@ -487,44 +489,60 @@ Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to
123,Bad Dreams,4,"Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}.
This ability stacks if two allied Pokémon have it.",Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
124,wicked trick,5,"Whenever a move makes contact with this Pokémon, it steals the attacker's held item.",Steals attacking Pokémon's held item on contact.
125,brute force,5,"This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0.","Moves have greater power, but secondary effects never occur."
126,antagonist,5,Stat changes are inverted for this Pokémon.,Stat changes are inverted.
124,wicked trick,5,"Whenever a move makes contact with this Pokémon, it steals the attacker's held item if it does not already have an item.
This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a [Substitute]{move}, but cannot steal when its own Substitute is hit.",Steals attacking Pokémon's held item on contact.
125,brute force,5,This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0.,"Moves have greater power, but secondary effects never occur."
126,antagonist,5,Stat modifiers are inverted for this Pokémon.,Inverts stat modifiers.
127,tension,5,Opposing Pokémon will not automatically eat held Berries.,Opposing Pokémon can't eat their Berries.
128,competitive spirit,5,"When any of this Pokémon's stats are lowered, its Attack raises by two stages.",Attack sharply rises when stats are lowered.
129,faint-hearted,5,"When this Pokémon has less than half its max HP, its stats are lower.",Stats drop when HP is less than half.
130,cursed body,5,"Moves that hit this Pokémon have a 30% chance of being disabled.",Moves that hit this Pokémon have a chance of being disabled.
131,healing heart,5,Occasionally cures friendly Pokémon's major status ailments. (?),Cures allies' major status ailments. (?)
128,competitive spirit,5,"When any of this Pokémon's stats are [lowered]{mechanic:stat modifier}, its [Attack]{mechanic} rises by two stages.",Raises [Attack]{mechanic} two [stages]{mechanic:stat modifier} upon having any stat lowered.
129,faint-hearted,5,This Pokémon's [Attack]{mechanic} and [Special Attack]{mechanic} are halved when it has less than half its [HP]{mechanic}.,Halves [Attack]{mechanic} and [Special Attack]{mechanic} below 50% [HP]{mechanic}.
130,cursed body,5,Moves that hit this Pokémon have a 30% chance of being [Disabled]{move:Disable].,Has a 30% chance of [Disabling]{move:Disable} any move that hits the Pokémon.
131,healing heart,5,Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any [major status ailment]{mechanic} after each turn.,Has a 30% chance of curing each adjacent ally of any [major status ailment]{mechanic} after each turn.
132,friend guard,5,Takes less damage from allies. (?),Takes less damage from allies. (?)
133,fragile armor,5,Every physical move that hits this Pokémon lowers its Defense and raises its Speed. Multi-hit moves such as [Icicle Spear]{move} trigger this ability on each hit.,Physical hits lower Defense and raise Speed.
134,heavy metal,5,This Pokémon has double the usual weight for its species.,Weighs twice normal.
135,light metal,5,This Pokémon has half the usual weight for its species.,Weighs half normal.
136,multi-scale,5,Takes less damage with full HP. (?),Takes less damage with full HP. (?)
137,poison rampage,5,This Pokémon's [Attack]{stat} is multiplied by 1.5 when poisoned.,Attack increases when poisoned.
138,heat rampage,5,This Pokémon's [Special Attack]{stat} is multiplied by 1.5 when poisoned,Special Attack increases when burned.
133,fragile armor,5,"Whenever any move hits this Pokémon, its [Speed]{mechanic} rises one stage and its [Defense]{mechanic} falls one stage.
This ability triggers on every hit of a multiple-hit move.",Raises [Speed]{mechanic} and lowers [Defense]{mechanic} by one stage upon being hit by any move.
134,heavy metal,5,This Pokémon has double the usual weight for its species.,Doubles the Pokémon's weight.
135,light metal,5,This Pokémon has half the usual weight for its species.,Halves the Pokémon's weight.
136,multi-scale,5,This Pokémon takes half as much damage when it is hit having full [HP]{mechanic}.,Halves damage taken from full [HP]{mechanic}.
137,poison rampage,5,This Pokémon has 1.5× its [Attack]{mechanic} when [poisoned]{mechanic:poison}.,Increases [Attack]{mechanic} to 1.5× when [poisoned]{mechanic:poison}.
138,heat rampage,5,This Pokémon has 1.5× its [Special Attack]{mechanic} when [burned]{mechanic:burn}.,Increases [Special Attack]{mechanic} to 1.5× when [burned]{mechanic:burn}.
139,harvest,5,"If this Pokémon consumed a berry either through [Natural Gift]{move} or by meeting the requirements to eat it, the berry will be restored at the end of the turn. While the Pokémon may consume the berry again that turn, the berry will not be regenerated until the end of the next turn.",Held berry is reusable.
140,telepathy,5,This Pokémon does not take damage from friendly Pokémon's moves.,Avoids attacks from friendly Pokémon.
141,sudden impulse,5,"When this Pokémon enters the field, one of its stats raises by one stage, and one of its stats lowers by one stage.",One stat is raised and one stat is lowered.
142,dustproof,5,This Pokémon takes no damage from weather.,Takes no damage from weather.
143,poisoned drink,5,Poisons attacking Pokémon on contact.,Poisons attacking Pokémon on contact.
144,regeneration,5,Recovers a little HP when switched out. (?),Recovers a little HP when switched out. (?)
140,telepathy,5,"This Pokémon does not take damage from friendly Pokémon's moves, including single-targed moves aimed at it.",Protects against damaging moves from friendly Pokémon.
141,sudden impulse,5,"After each turn, one of this Pokémon's stats rises two [stages]{mechanic:stat modifier}, and another falls one stage.",Raises one stat two [stages]{mechanic:stat modifier} and lowers another one stage after each turn.
142,dustproof,5,This Pokémon does not take damage from [weather]{mechanic}.,Protects against damage from [weather]{mechanic}.
143,poisoned drink,5,This Pokémon's contact moves have a 20% chance of [poisoning]{mechanic:poison} the target.,Has a 20% chance of [poisoning]{mechanic:poison} the target upon hitting it with a contact move.
144,regeneration,5,This Pokémon regains 1/3 of its maximum [HP]{mechanic} upon leaving battle.,Heals for 1/3 max [HP]{mechanic} upon leaving battle.
145,pigeon chest,5,This Pokémon's Defense cannot be lowered.,Defense cannot be lowered.
146,sand fence,5,This Pokémon's Speed is raised during Sandstorm.,Raises Speed during Sandstorm.
147,miracle skin,5,Not affected by non-damaging moves. (?),Not affected by non-damaging moves. (?)
146,sand fence,5,This Pokémon's [Speed]{mechanic} is doubled during a [sandstorm]{mechanic}.,Doubles [Speed]{mechanic} during a [sandstorm]{mechanic}.
147,miracle skin,5,"Moves whose main effect is to inflict a [major status ailment]{mechanic}, such as [Thunder Wave]{move}, have a 50% chance of failing against this Pokémon.
Damaging moves that inflict major status ailments as an extra effect, such as [Thunderbolt]{move}, are unaffected.",Has a 50% chance of protecting against non-damaging moves that inflict [major status ailments]{mechanic:major status ailment}.
148,analyze,5,This Pokémon inflicts more damage when it moves last within a turn.,Raises power when moving last.
149,illusion,5,Changes to the appearance of an ally. (?),Changes to the appearance of an ally. (?)
150,eccentric,5,Uses Transform upon entering battle.,Uses Transform upon entering battle.
149,illusion,5,"This Pokémon, upon being sent out, appears to have the species, nickname, and Poké Ball of the last Pokémon in the party that is able to battle. This illusion breaks upon being hit by a damaging move.
Other damage, e.g. from [weather]{mechanic} or [Spikes]{move}, does not break the illusion, nor does damage done to a [Substitute]{move}.",Changes to the appearance of an ally. (?)
150,eccentric,5,This Pokémon uses [Transform] upon entering battle.,Uses Transform upon entering battle.
151,slip through,5,Ignores Barrier and Light Screen. (?),Ignores Barrier and Light Screen. (?)
152,mummify,5,"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to mummify.",Attacker's ability changes to mummify on contact.
153,brazen,5,"When this Pokémon faints another Pokémon, its Attack rises by one stage.",Attack raises by one stage after fainting a Pokémon.
152,mummify,5,"Whenever a contact move hits this Pokémon, the attacking Pokémon's ability changes to mummify.",Changes attacking Pokémon's abilities to mummify on contact.
153,brazen,5,"This Pokémon's [Attack]{mechanic} rises one stage upon knocking out another Pokémon, even a friendly Pokémon.
This ability does not take effect when the Pokémon indirectly causes another Pokémon to faint, e.g. through [poison]{mechanic} or [Spikes]{move}.",Raises [Attack]{mechanic} one stage upon KOing a Pokémon.
154,righteous heart,5,"Whenever a [Dark]{type}-type move hits this Pokémon, its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}. It still takes normal damage.",Raises Attack when hit by dark-type moves.
155,skittish,5,"Speed rises when hit by a [Dark]{type}, [Ghost]{type}, or [Bug]{type}-type attack. Multiple hits (such as from [Beat Up]{move} or [Twineedle]{move} trigger this ability each time they hit.","Speed rises when hit by Dark, Ghost, or Bug moves."
156,magic mirror,5,"When this Pokémon is targeted by a non-damaging move, that move will instead hit its user.",Reflects non-damaging moves back at their user.
157,herbivore,5,"Whenever a [Grass]{type}-type move hits this Pokémon, damage is negated (if applicable) and its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier}.",Raises Attack when hit by grass-type moves.
158,mischievous heart,5,"This Pokémon's non-damaging moves have their priority increased by 1. Moves with priority 0 like [Taunt]{move} have the same priority as [Quick Attack]{move}, while [Trick Room]{move}'s priority is increased from -7 to -6.",Non-damaging moves have increased priority.
159,sand power,5,"During a [sandstorm]{mechanic}, this Pokémon's [Rock]{type}-, [Ground]{type}-, and [Steel]{type}-type moves have 1.3× their base power, and it does not take sandstorm damage regardless of type.","Powers up Rock, Ground, and Steel moves during sandstorm."
160,iron thorns,5,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
161,daruma mode,5,Changes to Daruma form in a pinch.,Changes to Daruma form in a pinch.
162,victory star,5,"Raises every friendly Pokémon's Accuracy, including this Pokémon's.","Raises every friendly Pokémon's Accuracy, including this Pokémon's."
155,skittish,5,"This Pokémon's [Speed]{mechanic} rises one stage with each hit from a damaging [Dark]{type}-, [Ghost]{type}-, or [Bug]{type}-type move.","Raises [Speed]{mechanic} one [stage]{mechanic:stat modifier} when hit by a [Dark]{type}, [Ghost]{type}, or [Bug]{type} move."
156,magic mirror,5,"When this Pokémon is targeted by a non-damaging move, that move will instead hit its user.
This ability cannot reflect moves that have already been reflected by another Pokémon with this ability. This ability is ignored by [Mold Breaker]{ability}, [Teravolt]{ability}, and [Turboblaze]{ability}.",Reflects non-damaging moves back at their user.
157,herbivore,5,"Whenever a [Grass]{type}-type move hits this Pokémon, its [Attack]{mechanic} rises one [stage]{mechanic:stat modifier} and the move is negated.","Eats [Grass]{type} moves, raising [Attack]{mechanic} one [stage]{mechanic:stat modifier}."
158,mischievous heart,5,This Pokémon's non-damaging moves have their priority increased by 1.,Raises non-damaging moves' priority by one stage.
159,sand power,5,"During a [sandstorm]{mechanic}, this Pokémon's [Rock]{type}-, [Ground]{type}-, and [Steel]{type}-type moves have 1.3× their base power. This Pokémon does not take sandstorm damage, regardless of type.","Powers up [Rock]{type}, [Ground]{type}, and [Steel]{type} moves during a [sandstorm]{mechanic}."
160,iron thorns,5,"Whenever a move makes contact with this Pokémon, the move's user takes 1/8 of its maximum [HP]{mechanic} in damage.
This ability is identical to [Rough Skin]{ability}.",Damages attacking Pokémon for 1/8 their max [HP]{mechanic} on contact.
161,daruma mode,5,"This Pokémon changes to daruma mode when it falls below 50% of its maximum [HP]{mechanic}.
This ability has no effect if this Pokémon is not a [hihidaruma]{pokemon}.",Changes [hihidaruma]{pokemon} to daruma mode below 50% max [HP]{mechanic}.
162,victory star,5,"All friendly Pokémon's moves, including this Pokémon's own moves, have 1.1× their usual accuracy.",Raises moves' accuracy to 1.1× for friendly Pokémon.
163,Turboblaze,5,"When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon's selected move, that ability is ignored.",Moves ignore abilities that would hinder or prevent them.
164,Teravolt,5,"When this Pokémon acts, if the target has an ability that would hinder or prevent this Pokémon's selected move, that ability is ignored.",Moves ignore abilities that would hinder or prevent them.

1 id name generation_id effect short_effect
2 1 Stench 3 Overworld: The wild encounter rate is halved while this Pokémon is in the party. In Pokémon Black and White, this Pokémon's moves have a 10% chance of [flinching]{mechanic:flinch}. This Pokémon's moves have approximately an 8-10% chance to make the target [flinch]{mechanic}. The exact probability is not yet known. This ability does not stack with a [King's Rock]{item}. Overworld: The wild encounter rate is halved while this Pokémon is in the party. Decreases the wild encounter rate. Has a chance of making the opponent [flinch]{mechanic}. Decreases the wild encounter rate.
3 2 Drizzle 3 The [weather]{mechanic} changes to [rain]{mechanic} when this Pokémon enters battle and does not end unless replaced by another weather condition. The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drought]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay. Summons [rain]{mechanic} that lasts indefinitely upon entering battle.
4 3 Speed Boost 3 This Pokémon's [Speed]{mechanic} rises one [stage]{mechanic:stat modifier} after each turn. Raises [Speed]{mechanic} one [stage]{mechanic:stat modifier} after each turn.
5 4 Battle Armor 3 Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon. This ability functions identically to [Shell Armor]{ability}. Protects against [critical hits]{mechanic:critical hit}.
6 5 Sturdy 3 When this Pokémon is at full [HP]{mechanic}, any hit that would otherwise knock it out will leave it with 1 HP. It is also immune to the one-hit KO moves, regardless of its current HP: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}. If this Pokémon is holding a [Focus Sash]{item}, this ability takes precedence and the Focus Sash will not be consumed. Prevents being knocked out from full [HP]{mechanic}. Protects against the one-hit KO moves.
7 4 6 Battle Armor Damp 3 Moves cannot score [critical hits]{mechanic:critical hit} against this Pokémon. This ability functions identically to [Shell Armor]{ability}. While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect. Protects against [critical hits]{mechanic:critical hit}. Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle.
8 5 7 Sturdy Limber 3 This Pokémon is immune to the one-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}. In Pokémon Black and White, this Pokémon also cannot be knocked out in one hit, functioning effectively as a permanent [Focus Sash]{item}. This Pokémon cannot be [paralyzed]{mechanic:paralysis}. If a Pokémon is paralyzed and acquires this ability, its paralysis is healed; this includes when regaining a lost ability upon leaving battle. Protects against one-hit KO moves. Prevents [paralysis]{mechanic}.
9 6 8 Damp Sand Veil 3 While this Pokémon is in battle, [Selfdestruct]{move} and [Explosion]{move} will fail and [Aftermath]{ability} will not take effect. During a [sandstorm]{mechanic}, this Pokémon has 1.25× its [evasion]{mechanic}, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a [stat modifier]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm. Prevents any use of [Selfdestruct]{move} or [Explosion]{move}, as well as [Aftermath]{ability}, while the Pokémon is in battle. Increases [evasion]{mechanic} to 1.25× during a [sandstorm]{mechanic}.
11 8 10 Sand Veil Volt Absorb 3 During a [sandstorm]{mechanic}, this Pokémon has 1.25× its [evasion]{mechanic}, and it does not take sandstorm damage regardless of type. The evasion bonus does not count as a [stat modifier]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is halved in a sandstorm. Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} and the move is negated. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}. This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Prior to Generation IV, Thunder Wave does not trigger this ability. Increases [evasion]{mechanic} to 1.25× during a [sandstorm]{mechanic}. Absorbs [Electric]{type} moves, healing for 1/4 max [HP]{mechanic}.
12 9 11 Static Water Absorb 3 Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}. Pokémon that are immune to [Electric]{type}-type moves can still be paralyzed by this ability. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, there is a 50% chance that encounters will be with an [Electric]{type} Pokémon, if applicable. Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} and the move is negated. Water moves will ignore this Pokémon's [Substitute]{move}. Has a 30% chance of [paralyzing]{mechanic:paralysis} attacking Pokémon on contact. Absorbs [Water]{type} moves, healing for 1/4 max [HP]{mechanic}.
13 10 12 Volt Absorb Oblivious 3 Whenever an [Electric]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead. This ability will not take effect if this Pokémon is immune to Electric moves. Electric moves will ignore this Pokémon's [Substitute]{move}. This effect includes non-damaging moves, i.e. [Thunder Wave]{move}. Prior to Generation IV, Thunder Wave does not trigger this ability. This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared. Absorbs [Electric]{type} moves, healing for 1/4 max [HP]{mechanic}. Prevents [infatuation]{mechanic} and protects against [Captivate]{move}.
14 11 13 Water Absorb Cloud Nine 3 Whenever a [Water]{type}-type move hits this Pokémon, it heals for 1/4 of its maximum [HP]{mechanic} instead. Water moves will ignore this Pokémon's [Substitute]{move}. While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects. This ability functions identically to [Air Lock]{ability}. Absorbs [Water]{type} moves, healing for 1/4 max [HP]{mechanic}. Negates all effects of [weather]{mechanic}, but does not prevent the weather itself.
15 12 14 Oblivious Compoundeyes 3 This Pokémon cannot be [infatuated]{mechanic:infatuation} and is immune to [Captivate]{move}. If a Pokémon is infatuated and acquires this ability, its infatuation is cleared. This Pokémon's moves have 1.3× their [accuracy]{mechanic}. This ability has no effect on the one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}). Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have 1.5× the chance of holding an item. Prevents [infatuation]{mechanic} and protects against [Captivate]{move}. Increases moves' [accuracy]{mechanic} to 1.3×.
16 13 15 Cloud Nine Insomnia 3 While this Pokémon is in battle, [weather]{mechanic} can still be in play, but will not have any of its effects. This ability functions identically to [Air Lock]{ability}. This Pokémon cannot be [asleep]{mechanic:sleep}. This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to [Vital Spirit]{ability} in battle. Negates all effects of [weather]{mechanic}, but does not prevent the weather itself. Prevents [sleep]{mechanic}.
17 14 16 Compoundeyes Color Change 3 This Pokémon's moves have 1.3× their [accuracy]{mechanic}. This ability has no effect on the one-hit KO moves ([Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move}). Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have 1.5× the chance of holding an item. Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a [Substitute]{move} will not trigger this ability, nor will moves that deal damage indirectly, such as [Spikes]{move}. This ability takes effect on only the last hit of a multiple-hit attack. In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves. Increases moves' [accuracy]{mechanic} to 1.3×. Changes type to match when hit by a damaging move.
18 15 17 Insomnia Immunity 3 This Pokémon cannot be [asleep]{mechanic:sleep}. This causes [Rest]{move} to fail altogether. If a Pokémon is asleep and acquires this ability, it will immediately wake up; this includes when regaining a lost ability upon leaving battle. This ability functions identically to [Vital Spirit]{ability} in battle. This Pokémon cannot be [poisoned]{mechanic:poison}. This includes bad poison. If a Pokémon is poisoned and acquires this ability, its poison is healed; this includes when regaining a lost ability upon leaving battle. Prevents [sleep]{mechanic}. Prevents [poison]{mechanic}.
19 16 18 Color Change Flash Fire 3 Whenever this Pokémon takes damage from a move, the Pokémon's type changes to match the move. If the Pokémon has two types, both are overridden. The Pokémon must directly take damage; for example, moves blocked by a [Substitute]{move} will not trigger this ability, nor will moves that deal damage indirectly, such as [Spikes]{move}. In Pokémon Colosseum and XD: Gale of Darkness, this ability does not take effect on Shadow-type moves. This Pokémon is immune to [Fire]{type}-type moves. Once this Pokémon has been hit by a Fire move, its own Fire moves will inflict 1.5× as much damage until it leaves battle. This ability has no effect while the Pokémon is [frozen]{mechanic:freezing}. The Fire damage bonus is retained even if the Pokémon is frozen and thawed or the ability is lost or disabled. Fire moves will ignore this Pokémon's [Substitute]{move}. This ability takes effect on non-damaging moves, i.e. [Will-O-Wisp]{move}. Prior to Generation IV, Will-O-Wisp does not trigger this ability if this Pokémon is immune to [burns]{mechanic:burn}. Changes type to match when hit by a damaging move. Protects against [Fire]{type} moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
28 25 27 Wonder Guard Effect Spore 3 This Pokémon is immune to damaging moves that are not [super effective]{mechanic} against it. Moves that inflict fixed damage, such as [Night Shade]{move} or [Seismic Toss]{move}, are considered super effective if their types are. Damage not directly dealt by moves, such as damage from [weather]{mechanic}, a [status ailment]{mechanic}, or [Spikes]{move}, is not prevented. This ability cannot be copied with [Role Play]{move} or traded away with [Skill Swap]{move}, but it can be copied with [Trace]{ability}, disabled with [Gastro Acid]{move}, or changed with [Worry Seed]{move}. This Pokémon can still use Role Play itself to lose this ability, but not Skill Swap. If this Pokémon has a [Substitute]{move}, this ability will block moves as usual and any moves not blocked will react to the Substitute as usual. Prior to Generation V, [Fire Fang]{move} and [typeless damage]{mechanic} ignore this ability. Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}, [poisoned]{mechanic:poison}, or put to [sleep]{mechanic}, chosen at random. Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected. Protects against damaging moves that are not [super effective]{mechanic}. Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact.
29 26 28 Levitate Synchronize 3 This Pokémon is immune to [Ground]{type}-type moves, [Spikes]{move}, [Toxic Spikes]{move}, and [Arena Trap]{ability}. This ability is disabled during [Gravity]{move} or [Ingrain]{move}, or while holding an [Iron Ball]{item}. This ability is not disabled during [Roost]{move}. Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment. If this Pokémon is badly poisoned, this ability passes back bad poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld. Protects against [Ground]{type} moves. Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them.
30 27 29 Effect Spore Clear Body 3 Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [paralyzed]{mechanic:paralysis}, [poisoned]{mechanic:poison}, or put to [sleep]{mechanic}, chosen at random. Nothing is done to compensate if the move's user is immune to one of these ailments; there is simply a lower chance that the move's user will be affected. This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon. This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Attack]{mechanic} and [Defense]{mechanic} drops from [Superpower]{move}; nor opponent-triggered stat boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}. This ability functions identically to [White Smoke]{ability} in battle. Has a 30% chance of inflcting either [paralysis]{mechanic}, [poison]{mechanic}, or [sleep]{mechanic} on attacking Pokémon on contact. Protects against opponent-inflicted stat drops.
31 28 30 Synchronize Natural Cure 3 Whenever this Pokémon is [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, the Pokémon who gave this Pokémon that ailment is also given the ailment. If this Pokémon is badly poisoned, this ability only passes back regular poison. This ability cannot pass back a status ailment that the Pokémon did not directly receive from another Pokémon, such as the poison from [Toxic Spikes]{move} or the burn from a [Flame Orb]{item}. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, wild Pokémon have a 50% chance of having the lead Pokémon's nature, and a 50% chance of being given a random nature as usual; this results in a 52% chance of having the lead Pokémon's nature. This does not work on Pokémon received outside of battle or roaming legendaries. In Emerald, this also does not work on Pokémon encountered by interacting with them on the overworld. This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability. Copies [burns]{mechanic:burn}, [paralysis]{mechanic}, and [poison]{mechanic} received onto the Pokémon that inflicted them. Cures any [major status ailment]{mechanic} upon leaving battle.
32 29 31 Clear Body Lightningrod 3 This Pokémon cannot have its stats [lowered]{mechanic:stat modifier} by other Pokémon. This ability does not prevent any stat losses other than [stat modifiers]{mechanic}, such as the [Speed]{mechanic} cut from [paralysis]{mechanic}; nor self-inflicted stat drops, such as the [Attack]{mechanic} and [Defense]{mechanic} drops from [Superpower]{move}; nor opponent-triggered stat boosts, such as the Attack boost from [Swagger]{move}. This Pokémon can still be passed negative stat modifiers through [Guard Swap]{move}, [Heart Swap]{move}, or [Power Swap]{move}. This ability functions identically to [White Smoke]{ability} in battle. All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}. This Pokémon is immune to Electric moves, and its [Special Attack]{mechanic} rises one [stage]{mechanic:stat modifier} upon being hit by one. [Ground]{type}-type Pokémon's Electric immunity takes precedence over this ability, preventing the Special Attack boost. [Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, cannot be redirected. [Follow Me]{move} takes precedence over this ability. Protects against opponent-inflicted stat drops. Draws in and absorbs all other Pokémon's [Electric]{type} moves, raising [Special Attack]{mechanic} by one stage, ignoring target and [accuracy]{mechanic}.
33 30 32 Natural Cure Serene Grace 3 This Pokémon is cured of any [major status ailment]{mechanic} upon leaving battle. If this ability is acquired during battle, the Pokémon is cured upon leaving battle before losing the temporary ability. This Pokémon's moves have twice their usual effect chance. An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected. Cures any [major status ailment]{mechanic} upon leaving battle. Doubles the chance of moves' extra effects occurring.
34 31 33 Lightningrod Swift Swim 3 All other Pokémon's single-target [Electric]{type}-type moves will hit this Pokémon, including its ally's, ignoring target and [accuracy]{mechanic}. [Hidden Power]{move} and multiple-target moves, i.e. [Discharge]{move}, are completely unaffected. [Follow Me]{move} takes precedence over this ability. In Pokémon Black and White, this ability additionally grants an immunity to [Electric]{type}-type moves and raises [Special Attack]{stat} by one level. This effect is ignored if the Pokémon is immune to [Electric]{type} moves from the [Ground]{type}. This Pokémon's [Speed]{mechanic} is doubled during [rain]{mechanic}. This bonus does not count as a [stat modifier]{mechanic}. Draws in all other Pokémon's [Electric]{type} moves, ignoring target and [accuracy]{mechanic}. Doubles [Speed]{mechanic} during [rain]{mechanic}.
35 32 34 Serene Grace Chlorophyll 3 This Pokémon's moves twice their usual effect chance. An effect chance is a move's chance to inflict a [status ailment]{mechanic}, cause a [stat change]{mechanic:stat modifier}, or make the target [flinch]{mechanic:flinching} in addition to the move's main effect. For example, [Flamethrower]{move}'s chance of [burning]{mechanic:burn} the target is doubled, but [Protect]{move}'s chance of success and [Air Cutter]{move}'s increased [critical hit]{mechanic} rate are unaffected. This Pokémon's [Speed]{mechanic} is doubled during [strong sunlight]{mechanic}. This bonus does not count as a [stat modifier]{mechanic}. Doubles the chance of moves' extra effects occurring. Doubles [Speed]{mechanic} during [strong sunlight]{mechanic}.
36 33 35 Swift Swim Illuminate 3 This Pokémon's [Speed]{mechanic} is doubled during [rain]{mechanic}. This bonus does not count as a [stat modifier]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle. Doubles [Speed]{mechanic} during [rain]{mechanic}. Increases the wild encounter rate.
37 34 36 Chlorophyll Trace 3 This Pokémon's [Speed]{mechanic} is doubled during [strong sunlight]{mechanic}. This bonus does not count as a [stat modifier]{mechanic}. When this Pokémon enters battle, it copies a random opponent's ability. This ability cannot copy [Multitype]{ability}. Doubles [Speed]{mechanic} during [strong sunlight]{mechanic}. Copies an opponent's ability upon entering battle.
38 35 37 Illuminate Huge Power 3 Overworld: If the lead Pokémon has this ability, the wild encounter rate is doubled. This ability has no effect in battle. This Pokémon's [Attack]{mechanic} is doubled while in battle. This bonus does not count as a [stat modifier]{mechanic}. This ability functions identically to [Pure Power]{ability}. Increases the wild encounter rate. Doubles [Attack]{mechanic} in battle.
39 36 38 Trace Poison Point 3 When this Pokémon enters battle, it copies a random opponent's ability. This ability cannot copy [Multitype]{ability}. Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [poisoned]{mechanic:poison}. Copies an opponent's ability upon entering battle. Has a 30% chance of [poisoning]{mechanic:poison} attacking Pokémon on contact.
56 53 55 Pickup Hustle 3 After each battle, this Pokémon has a 10% chance of picking up an item if it is not already holding one. The items that may be found vary by game, and, since Pokémon Emerald, by the Pokémon's level. This ability is checked after the battle ends, at which point any temporary ability changes have worn off. During battle in Pokémon Black and White, this Pokémon will pick up all items [flung]{move:Fling} and most items consumed by the opponent if it is not already holding an item. Items not able to be picked up include: [Balloon]{item} and [Escape Button]{item} This Pokémon's physical moves do 1.5× as much [regular damage]{mechanic}, but have 0.8× their usual [accuracy]{mechanic}. Special moves are unaffected. Moves that do set damage, such as [Seismic Toss]{move}, have their accuracy affected, but not their damage. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased. The Pokémon has a 10% chance of picking up an item after battle. Strengthens physical moves to inflict 1.5× damage, but decreases their [accuracy]{mechanic} to 0.8×.
57 54 56 Truant Cute Charm 3 Every second turn on which this Pokémon should attempt to use a move, it will instead do nothing ("loaf around"). Loafing around interrupts moves that take multiple turns the same way [paralysis]{mechanic}, [flinching]{mechanic}, etc do. Most such moves, for example [Bide]{move} or [Rollout]{move}, are simply cut off upon loafing around. Attacks with a recharge turn, such as [Hyper Beam]{move}, do not have to recharge; attacks with a preparation turn, such as [Fly]{move}, do not end up being used. Moves that are forced over multiple turns and keep going through failure, such as [Outrage]{move}, [Uproar]{move}, or any move forced by [Encore]{move}, keep going as usual. If this Pokémon is [confused]{mechanic:confusion}, its confusion is not checked when loafing around; the Pokémon cannot hurt itself, and its confusion does not end or come closer to ending. If this Pokémon attempts to move but fails, e.g. because of [paralysis]{mechanic} or [Gravity]{move}, it still counts as having moved and will loaf around the next turn. If it does not attempt to move, e.g. because it is [asleep]{mechanic:sleep} or [frozen]{mechanic:freezing}, whatever it would have done will be postponed until its next attempt; that is, it will either loaf around or move as usual, depending on what it last did. This ability cannot be changed with [Worry Seed]{move}, but it can be disabled with [Gastro Acid]{move}, changed with [Role Play]{move}, or traded away with [Skill Swap]{move}. Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [infatuated]{mechanic:infatuation}. Overworld: If the lead Pokémon has this ability, any wild Pokémon whose species can be either gender has an increased chance of being the opposite gender. Skips every second turn. Has a 30% chance of [infatuating]{mechanic:infatuation} attacking Pokémon on contact.
58 55 57 Hustle Plus 3 This Pokémon's physical moves do 1.5× as much [regular damage]{mechanic}, but have 0.8× their usual [accuracy]{mechanic}. Special moves are unaffected. Moves that do set damage, such as [Seismic Toss]{move}, have their accuracy affected, but not their damage. Overworld: In Pokémon Emerald and all subsequent games, if the lead Pokémon has this ability, higher-levelled Pokémon have their encounter rate increased. This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Minus]{ability}. This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect. Strengthens physical moves to inflict 1.5× damage, but decreases their [accuracy]{mechanic} to 0.8×. Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Minus]{ability}.
59 58 Minus 3 This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Plus]{ability}. This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect. Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Plus]{ability}.
60 59 Forecast 3 During [rain]{mechanic}, [strong sunlight]{mechanic}, or [hail]{mechanic}, this Pokémon's type changes to [Water]{type}, [Fire]{type}, or [Ice]{type}, respectively, and its form changes to match. This ability has no effect for any Pokémon other than [Castform]{pokemon}. If the [weather]{mechanic} ends or becomes anything that does not trigger this ability, or a Pokémon with [Air Lock]{ability} or [Cloud Nine]{ability} enters battle, this Pokémon's type and form revert to their default. If this ability is lost or disabled, this Pokémon cannot change its current type and form until it regains its ability. Changes [Castform]{pokemon}'s type and form to match the [weather]{mechanic}.
61 56 60 Cute Charm Sticky Hold 3 Whenever a move makes contact with this Pokémon, the move's user has a 30% chance of being [infatuated]{mechanic:infatuation}. Overworld: If the lead Pokémon has this ability, any wild Pokémon whose species can be either gender has an increased chance of being the opposite gender. This Pokémon's hold item cannot be removed by other Pokémon. Damaging moves that would remove this Pokémon's item can still inflict damage against this Pokémon, e.g. [Knock Off]{move} or [Pluck]{move}. This Pokémon can still use moves that involve the loss of its own item, e.g. [Fling]{move} or [Trick]{move}. Overworld: If the lead Pokémon has this ability, the encounter rate while fishing is increased. Has a 30% chance of [infatuating]{mechanic:infatuation} attacking Pokémon on contact. Prevents a held item from being removed by other Pokémon.
62 57 61 Plus Shed Skin 3 This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Minus]{ability}. This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect. After each turn, this Pokémon has a 30% of being cured of any [major status ailment]{mechanic}. Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Minus]{ability}. Has a 30% chance of curing any [major status ailment]{mechanic} after each turn.
63 58 62 Minus Guts 3 This Pokémon has 1.5× its [Special Attack]{mechanic} when its ally in a double battle has [Plus]{ability}. This bonus does not count as a [stat modifier]{mechanic}. If either ability is disabled by [Gastro Acid]{move}, both lose their effect. Whenever this Pokémon is [asleep]{mechanic:sleep}, [burned]{mechanic:burn}, [paralyzed]{mechanic:paralysis}, or [poisoned]{mechanic:poison}, it has 1.5× its [Attack]{mechanic}. This Pokémon is not affected by the usual Attack cut from a burn. This bonus does not count as a [stat modifier]{mechanic}. Prior to Generation IV, this ability did not take affect during sleep. Increases [Special Attack]{mechanic} to 1.5× when the Pokémon's ally has [Plus]{ability}. Increases [Attack]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
90 85 89 Heatproof Iron Fist 4 This Pokémon takes half as much damage from [Fire]{type}-type moves and [burns]{mechanic:burn}. The following punch-based moves have 1.2× their base power for this Pokémon: * [Bullet Punch]{move} * [Comet Punch]{move} * [Dizzy Punch]{move} * [Drain Punch]{move} * [DynamicPunch]{move} * [Fire Punch]{move} * [Focus Punch]{move} * [Hammer Arm]{move} * [Ice Punch]{move} * [Mach Punch]{move} * [Mega Punch]{move} * [Meteor Mash]{move} * [Shadow Punch]{move} * [Sky Uppercut]{move} * [ThunderPunch]{move} [Sucker Punch]{move} is unaffected; its original, Japanese name only means "surprise attack". Halves damage from [Fire]{type} moves and [burns]{mechanic:burn}. Strengthens punch-based moves to 1.2× their power.
91 86 90 Simple Poison Heal 4 Each stage of this Pokémon's [stat modifiers]{mechanic} acts as two stages. These doubled stages are still limited to a minimum of -6 and a maximum of 6. This Pokémon can still accumulate less than -3 or more than 3 stages of stat modifiers, even though the extra ones have no effect after doubling. If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison. Poison will still damage this Pokémon as usual out of battle. Doubles the Pokémon's [stat modifiers]{mechanic}. These doubled modifiers are still capped at -6 or 6 stages. Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage.
92 87 91 Dry Skin Adaptability 4 This Pokémon takes 1/8 of its maximum HP in damage after each turn during [strong sunlight]{mechanic}, but it heals for 1/8 of its HP each turn during [rain]{mechanic}. This Pokémon takes 1.25× as much damage from [Fire]{type}-type moves, but whenever a [Water]{type} move hits it, it heals for 1/4 its maximum HP instead. This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual [same-type attack bonus]{mechanic} of 1.5×. Causes 1/8 max [HP]{mechanic} in damage each turn during [strong sunlight]{mechanic}, but heals for 1/8 max HP during [rain]{mechanic}. Increases damage from [Fire]{type} moves to 1.25×, but absorbs [Water]{type} moves, healing for 1/4 max HP. Increases the [same-type attack bonus]{mechanic} from 1.5× to 2×.
93 88 92 Download Skill Link 4 When this Pokémon enters battle, its [Attack]{mechanic} or [Special Attack]{mechanic}, whichever corresponds to its opponents' weaker total defensive stat, rises one [stage]{mechanic:stat modifier}. In the event of a tie, Special Attack is raised. This ability also takes effect when acquired during a battle. This Pokémon always hits five times with two-to-five-hit moves, such as [Icicle Spear]{move}. Other multiple-hit moves, such as [Triple Kick]{move}, are unaffected. Raises the attack stat corresponding to the opponents' weaker defense one [stage]{mechanic:stat modifier} upon entering battle. Extends two-to-five-hit moves to a full five hits every time.
94 89 93 Iron Fist Hydration 4 The following punch-based moves have 1.2× their base power for this Pokémon: * [Bullet Punch]{move} * [Comet Punch]{move} * [Dizzy Punch]{move} * [Drain Punch]{move} * [DynamicPunch]{move} * [Fire Punch]{move} * [Focus Punch]{move} * [Hammer Arm]{move} * [Ice Punch]{move} * [Mach Punch]{move} * [Mega Punch]{move} * [Meteor Mash]{move} * [Shadow Punch]{move} * [Sky Uppercut]{move} * [ThunderPunch]{move} [Sucker Punch]{move} is unaffected; its original, Japanese name only means "surprise attack". This Pokémon is cured of any [major status ailment]{mechanic} after each turn during [rain]{mechanic}. Strengthens punch-based moves to 1.2× their power. Cures any [major status ailment]{mechanic} after each turn during [rain]{mechanic}.
95 90 94 Poison Heal Solar Power 4 If this Pokémon is [poisoned]{mechanic:poison}, it will heal for 1/8 of its maximum [HP]{mechanic} after each turn rather than taking damage. This includes bad poison. Poison will still damage this Pokémon as usual out of battle. During [strong sunlight]{mechanic}, this Pokémon has 1.5× its [Special Attack]{mechanic} but takes 1/8 of its maximum [HP]{mechanic} in damage after each turn. Heals for 1/8 max [HP]{mechanic} after each turn when [poisoned]{mechanic:poison} in place of damage. Increases [Special Attack]{mechanic} to 1.5× but costs 1/8 max [HP]{mechanic} after each turn during [strong sunlight]{mechanic}.
96 91 95 Adaptability Quick Feet 4 This Pokémon inflicts twice as much damage with moves whose types match its own, rather than the usual [same-type attack bonus]{mechanic} of 1.5×. Whenever this Pokémon has a [major status ailment]{mechanic}, it has 1.5× its [Speed]{mechanic}. This Pokémon is not affected by the usual Speed cut from [paralysis]{mechanic}. Overworld: If the lead Pokémon has this ability, the wild encounter rate is decreased. Increases the [same-type attack bonus]{mechanic} from 1.5× to 2×. Increases [Speed]{mechanic} to 1.5× with a [major status ailment]{mechanic}.
108 103 107 Klutz Anticipation 4 In battle, this Pokémon cannot use its held item, and the item will not have any passive effect on the battle, positive or negative. The [Speed]{mechanic} cut from the [Iron Ball]{item} and the effort items (the [Macho Brace]{item}, [Power Weight]{item}, [Power Bracer]{item}, [Power Belt]{item}, [Power Lens]{item}, [Power Band]{item}, and [Power Anklet]{item}) is unaffected. Items that do not directly affect the battle, such as the [Exp. Share]{item}, the [Amulet Coin]{item}, or the [Soothe Bell]{item}, work as usual. All held items work as usual out of battle. Moves that use the held item, such as [Fling]{move}, [Natural Gift]{move}, and [Switcheroo]{move}, work as usual. When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic} against it, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit knockout move, all participating trainers are notified. The move itself is not revealed; only that there is such a move. Moves that inflict [typeless damage]{mechanic}, such as [Future Sight]{move}, and moves of variable type, such as [Hidden Power]{move}, count as their listed types. Negates all battle effects of the Pokémon's held item. Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic} move, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit KO move.
109 104 108 Mold Breaker Forewarn 4 This Pokémon's moves completely ignore abilities that could hinder or prevent their effect on the target. This Pokémon's moves ignore abilities that would prevent them, such as [Levitate]{ability}, [Soundproof]{ability}, and [Water Absorb]{ability}; abilities that would prevent their effects, such as [Clear Body]{ability}, [Shell Armor]{ability}, and [Sticky Hold]{ability}; abilities that grant any protective benefit, such as [Simple]{ability}, [Snow Cloak]{ability}, and [Thick Fat]{ability}; and abilities that would prevent them from hitting the intended target, i.e. [Lightningrod]{ability} and [Storm Drain]{ability}. If an ability could either hinder or help this Pokémon's moves, e.g. [Dry Skin]{ability} or [Unaware]{ability}, the ability is ignored either way. An ability ignored by this ability is only nullified for the duration of the move. For example, this Pokémon's moves can [paralyze]{mechanic:paralysis} a Pokémon with [Limber]{ability}, but Limber will activate and heal the paralysis immediately thereafter, and this Pokémon's [Spikes]{move} are not helped by this ability after they have been placed. This ablity does not in any way ignore type changes granted by abilities such as [Color Change]{ability} or [Forecast]{ability}; nor effects that were caused by abilities but are no longer tied to an ability, such as the rain from [Drizzle]{ability}; nor abilities that hinder moves' effects on the user but not the target, such as [Liquid Ooze]{ability}. This ability cannot ignore [Multitype]{ability}. When this Pokémon enters battle, all participating trainers are notified that it has this ability. When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move} 120 | Counter moves: [Counter]{move}, [Metal Burst]{move}, and [Mirror Coat]{move} 80 | Variable power or set damage: [Crush Grip]{move}, [Dragon Rage]{move}, [Endeavor]{move}, [Flail]{move}, [Frustration]{move}, [Grass Knot]{move}, [Gyro Ball]{move}, [Hidden Power]{move}, [Low Kick]{move}, [Natural Gift]{move}, [Night Shade]{move}, [Psywave]{move}, [Return]{move}, [Reversal]{move}, [Seismic Toss]{move}, [SonicBoom]{move}, [Trump Card]{move}, and [Wring Out]{move} 0 | Any such move not listed Makes moves ignore targets' abilities if they could hinder or prevent them. Reveals the opponents' strongest move upon entering battle.
110 105 109 Super Luck Unaware 4 This Pokémon's moves have [critical hit]{mechanic} rates one stage higher than normal. This Pokémon ignores other Pokémon's [stat modifiers]{mechanic} when attacking and defending. This includes [accuracy]{mechanic} and [evasion]{mechanic} modifiers. [Speed]{mechanic} modifiers cannot be ignored, as the order Pokémon move in is determined separately. [Punishment]{move}'s power is calculated as usual. When this Pokémon hurts itself in [confusion]{mechanic}, its stat modifiers affect damage as usual. Raises moves' [critical hit]{mechanic} rates one stage. Ignores other Pokémon's stat modifiers when attacking or defending.
111 106 110 Aftermath Tinted Lens 4 When this Pokémon is knocked out by a move that makes contact, the move's user takes 1/4 its maximum [HP]{mechanic} in damage. This Pokémon deals twice as much damage with moves that are [not very effective]{mechanic} against the target. Damages the attacker for 1/4 its max [HP]{mechanic} when knocked out by a contact move. Doubles damage inflicted with [not-very-effective]{mechanic} moves.
112 107 111 Anticipation Filter 4 When this Pokémon enters battle, if one of its opponents has a move that is [super effective]{mechanic} against it, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit knockout move, all participating trainers are notified. The move itself is not revealed; only that there is such a move. Moves that inflict [typeless damage]{mechanic}, such as [Future Sight]{move}, and moves of variable type, such as [Hidden Power]{move}, count as their listed types. This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it. This ability functions identically to [Solid Rock]{ability}. Notifies all trainers upon entering battle if an opponent has a [super-effective]{mechanic} move, [Selfdestruct]{move}, [Explosion]{move}, or a one-hit KO move. Decreases damage taken from [super-effective]{mechanic} moves by 1/4.
113 108 112 Forewarn Slow Start 4 When this Pokémon enters battle, it reveals the move with the highest base power known by any opposing Pokémon to all participating trainers. In the event of a tie, one is chosen at random. Moves without a listed base power are assigned one as follows: Power | Moves ----: | ----- 160 | One-hit KO moves: [Fissure]{move}, [Guillotine]{move}, [Horn Drill]{move}, and [Sheer Cold]{move} 120 | Counter moves: [Counter]{move}, [Metal Burst]{move}, and [Mirror Coat]{move} 80 | Variable power or set damage: [Crush Grip]{move}, [Dragon Rage]{move}, [Endeavor]{move}, [Flail]{move}, [Frustration]{move}, [Grass Knot]{move}, [Gyro Ball]{move}, [Hidden Power]{move}, [Low Kick]{move}, [Natural Gift]{move}, [Night Shade]{move}, [Psywave]{move}, [Return]{move}, [Reversal]{move}, [Seismic Toss]{move}, [SonicBoom]{move}, [Trump Card]{move}, and [Wring Out]{move} 0 | Any such move not listed This Pokémon's [Attack]{mechanic} and [Speed]{mechanic} are halved for five turns upon entering battle. This ability also takes effect when acquired during battle. If this Pokémon loses its ability before the five turns are up, its Attack and Speed return to normal; if it then regains this ability without leaving battle, its Attack and Speed are halved again, but the counter keeps counting from where it was. Reveals the opponents' strongest move upon entering battle. Halves [Attack]{mechanic} and [Speed]{mechanic} for five turns upon entering battle.
114 109 113 Unaware Scrappy 4 This Pokémon ignores other Pokémon's [stat modifiers]{mechanic} when attacking and defending. This includes [accuracy]{mechanic} and [evasion]{mechanic} modifiers. [Speed]{mechanic} modifiers cannot be ignored, as the order Pokémon move in is determined separately. [Punishment]{move}'s power is calculated as usual. When this Pokémon hurts itself in [confusion]{mechanic}, its stat modifiers affect damage as usual. This Pokémon ignores [Ghost]{type}-type Pokémon's immunity to [Normal]{type}- and [Fighting]{type}-type moves. Ghost Pokémon's other types affect damage as usual. Ignores other Pokémon's stat modifiers when attacking or defending. Lets the Pokémon's [Normal]{type} and [Fighting]{type} moves hit [Ghost]{type} Pokémon.
119 114 118 Storm Drain Honey Gather 4 All other Pokémon's single-target [Water]{type}-type moves will hit this Pokémon, including its ally's, ignoring selected target and [accuracy]{mechanic}. [Hidden Power]{move} and multiple-target moves, e.g. [Surf]{move}, are completely unaffected. [Follow Me]{move} takes precedence over this ability. In Pokémon Black and White, this ability additionally grants an immunity to [Water]{type}-type moves and raises [Special Attack]{stat} by one level. This Pokémon has a chance of picking up [Honey]{item} after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off. Draws in all other Pokémon's [Water]{type} moves, ignoring target and [accuracy]{mechanic}. The Pokémon may pick up [Honey]{item} after battle.
120 115 119 Ice Body Frisk 4 This Pokémon heals for 1/16 of its maximum [HP]{mechanic} after each turn during [hail]{mechanic}, and it does not take hail damage regardless of type. When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random. Heals for 1/16 max [HP]{mechanic} after each turn during hail. Reveals an opponent's held item upon entering battle.
121 116 120 Solid Rock Reckless 4 This Pokémon takes 0.75× as much damage from moves that are [super effective]{mechanic} against it. This ability functions identically to [Filter]{ability}. This Pokémon's recoil moves and crash moves have 1.2× their base power. [Struggle]{move} is unaffected. The "crash moves" are the moves that damage the user upon missing: [Jump Kick]{move} and [Hi Jump Kick]{move}. Decreases damage taken from [super-effective]{mechanic} moves by 1/4. Strengthens recoil moves to 1.2× their power.
122 117 121 Snow Warning Multitype 4 The [weather]{mechanic} changes to [hail]{mechanic} when this Pokémon enters battle and does not end unless cancelled by another weather condition. The weather abilities follow [Speed]{mechanic}. If multiple Pokémon with this ability, [Drizzle]{ability}, [Sand Stream]{ability}, or [Snow Warning]{ability} are sent out at the same time, each will take effect and be cancelled by the next, and only the slowest Pokémon's ability (or the fastest during [Trick Room]{move}) will have its weather stay. If this Pokémon is holding an elemental Plate, its type and form change to match the Plate. This Pokémon's held item, whether or not it is a Plate, cannot be taken by [Covet]{move} or [Thief]{move}, nor removed by [Knock Off]{move}, nor traded by [Switcheroo]{move} or [Trick]{move}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with [Sticky Hold]{ability}, this Pokémon cannot use [Fling]{move}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one. This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This ability cannot be traded with [Skill Swap]{move}, nor copied with [Role Play]{move} or [Trace]{ability}, nor disabled with [Gastro Acid]{move}, nor changed with [Worry Seed]{move}. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. [Mold Breaker]{ability} cannot ignore this ability. If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form. Summons [hail]{mechanic} that lasts indefinitely upon entering battle. Changes [Arceus]{pokemon}'s type and form to match its held Plate.
123 118 122 Honey Gather Flower Gift 4 This Pokémon has a chance of picking up [Honey]{item} after each battle. This chance starts at 5% and rises another 5% after every tenth level: 5% from level 1–10, 10% from 11–20, and so on, up to 50% from 91–100. This ability is checked after the battle ends, at which point any temporary ability changes have worn off. This Pokémon and its ally have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic}. This ability does not stack if two allied Pokémon have it. Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim. The Pokémon may pick up [Honey]{item} after battle. Heightens the Pokémon and its ally's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}.
124 119 123 Frisk Bad Dreams 4 When this Pokémon enters battle, it reveals an opposing Pokémon's held item to all participating trainers. In a double battle, if one opponent has an item, this Pokémon will Frisk that Pokémon; if both have an item, it will Frisk one at random. Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}. This ability stacks if two allied Pokémon have it. Reveals an opponent's held item upon entering battle. Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn.
125 120 124 Reckless wicked trick 4 5 This Pokémon's recoil moves and crash moves have 1.2× their base power. [Struggle]{move} is unaffected. The "crash moves" are the moves that damage the user upon missing: [Jump Kick]{move} and [Hi Jump Kick]{move}. Whenever a move makes contact with this Pokémon, it steals the attacker's held item if it does not already have an item. This Pokémon cannot steal upon being knocked out. It can steal if the attacker has a [Substitute]{move}, but cannot steal when its own Substitute is hit. Strengthens recoil moves to 1.2× their power. Steals attacking Pokémon's held item on contact.
126 121 125 Multitype brute force 4 5 If this Pokémon is holding an elemental Plate, its type and form change to match the Plate. This Pokémon's held item, whether or not it is a Plate, cannot be taken by [Covet]{move} or [Thief]{move}, nor removed by [Knock Off]{move}, nor traded by [Switcheroo]{move} or [Trick]{move}. Covet, Thief, and Knock Off still inflict damage against this Pokémon. Unlike with [Sticky Hold]{ability}, this Pokémon cannot use [Fling]{move}, Switcheroo, or Trick to lose its item itself, nor gain an item through Switcheroo or Trick if it does not have one. This ability has no effect for any Pokémon other than [Arceus]{pokemon}. This ability cannot be traded with [Skill Swap]{move}, nor copied with [Role Play]{move} or [Trace]{ability}, nor disabled with [Gastro Acid]{move}, nor changed with [Worry Seed]{move}. This Pokémon cannot use Skill Swap or Role Play to lose its ability itself. [Mold Breaker]{ability} cannot ignore this ability. If a Pokémon [Transforms]{move:Transform} into an Arceus with this ability, it will Transform into Arceus's default, [Normal]{type}-type form. If the Transforming Pokémon is holding a Plate, this ability will then activate and change the Pokémon into the corresponding form. This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0. Changes [Arceus]{pokemon}'s type and form to match its held Plate. Moves have greater power, but secondary effects never occur.
127 122 126 Flower Gift antagonist 4 5 This Pokémon and its ally have 1.5× their [Attack]{mechanic} and [Special Defense]{mechanic} during [strong sunlight]{mechanic}. This ability does not stack if two allied Pokémon have it. Unlike [Forecast]{ability} and [Multitype]{ability}, this ability is not tied to its Pokémon's form change; [Cherrim]{pokemon} will switch between its forms even if it loses this ability. As such, this ability also works if obtained by a Pokémon other than Cherrim. Stat modifiers are inverted for this Pokémon. Heightens the Pokémon and its ally's [Attack]{mechanic} and [Special Defense]{mechanic} to 1.5× during [strong sunlight]{mechanic}. Inverts stat modifiers.
128 123 127 Bad Dreams tension 4 5 Opposing Pokémon take 1/8 of their maximum [HP]{mechanic} in damage after each turn while they are [asleep]{mechanic}. This ability stacks if two allied Pokémon have it. Opposing Pokémon will not automatically eat held Berries. Damages [sleeping]{mechanic:sleep} opponents for 1/8 their max [HP]{mechanic} after each turn. Opposing Pokémon can't eat their Berries.
129 124 128 wicked trick competitive spirit 5 Whenever a move makes contact with this Pokémon, it steals the attacker's held item. When any of this Pokémon's stats are [lowered]{mechanic:stat modifier}, its [Attack]{mechanic} rises by two stages. Steals attacking Pokémon's held item on contact. Raises [Attack]{mechanic} two [stages]{mechanic:stat modifier} upon having any stat lowered.
130 125 129 brute force faint-hearted 5 This Pokémon's moves with an [effect chance]{mechanic} have their power multipled by 1.3 but their effect chance is reduced to 0. This Pokémon's [Attack]{mechanic} and [Special Attack]{mechanic} are halved when it has less than half its [HP]{mechanic}. Moves have greater power, but secondary effects never occur. Halves [Attack]{mechanic} and [Special Attack]{mechanic} below 50% [HP]{mechanic}.
131 126 130 antagonist cursed body 5 Stat changes are inverted for this Pokémon. Moves that hit this Pokémon have a 30% chance of being [Disabled]{move:Disable]. Stat changes are inverted. Has a 30% chance of [Disabling]{move:Disable} any move that hits the Pokémon.
132 127 131 tension healing heart 5 Opposing Pokémon will not automatically eat held Berries. Friendly Pokémon next to this Pokémon in double and triple battles each have a 30% chance of being cured of any [major status ailment]{mechanic} after each turn. Opposing Pokémon can't eat their Berries. Has a 30% chance of curing each adjacent ally of any [major status ailment]{mechanic} after each turn.
212
213
214
215
216
217
218
219
220
221
222
305
306
307
308
309
310
311
377
378
379
380
381
382
399
400
401
402
403
404
405
406
407
408
409
410
447
448
449
450
451
452
453
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548