Commit graph

819 commits

Author SHA1 Message Date
Eevee
8fd61ad55d Update item effects with English names. Added new stone evos. 2011-04-10 16:41:59 -07:00
Eevee
e8df2c70e5 Remaining B/W item effects, save for some gimmicks and key items. #377 2011-04-10 16:41:58 -07:00
Eevee
ed825f9e23 B/W item effects up through the jewels. #377 2011-04-10 16:41:58 -07:00
Eevee
8d1487781f B/W item effects and mail item effects. #377 2011-04-10 16:41:58 -07:00
Eevee
8dbac07f56 Great Item Effect Rewrite, part 2: up through berries. #247 2011-04-10 16:41:57 -07:00
Eevee
310c618c83 Addressed Zhorken's myriad comments on the item rewrite so far. #247 2011-04-10 16:41:57 -07:00
Eevee
e91246126f Great Item Effect Rewrite, part 1; up through the flutes. #247 2011-04-10 16:41:57 -07:00
Eevee
28d81cc25f Rearranged evolution table; added new B/W evolutions. #378
There are now (well, have been for a while) multiple ways to evolve
a Pokémon from its unique parent, so the current schema wasn't working.
The parent Pokémon has moved back to the main pokemon table, and
pokemon_evolution has grown an artificial primary key.

New evolution methods for Milotic, Leafeon, Glaceon, Magnezone, and
Probopass have been added.
2011-04-10 16:33:18 -07:00
Eevee
f666327fa0 Remove old move effect categories. #389 2011-04-09 22:58:40 -07:00
Eevee
8de33be206 Added identifiers for move meta categories. 2011-04-09 22:22:58 -07:00
a_magical_me
81f384e562 Add FR/LG encounters. #136 2011-04-04 17:48:12 -07:00
a_magical_me
841694f83f Add R/S/E encounters. #136
- They actually have LocationAreaEncounterRates this time!

- Make EncounterSlots.rarity nullable, since my script requires it.
2011-04-04 17:48:10 -07:00
a_magical_me
c9a3ceb88f Rename terrain => method. #375
They aren't actually terrains, and i need that name for another table.
2011-04-04 17:48:05 -07:00
a_magical_me
7b7c0addde Add B/W locations. #375
English and Japanese. Woo!

The text dump contained a bunch of duplicate location names (possibly
for the Entralink?).  I've merged them in the locations table, but
location_game_indices still has the duplicates—that is, a location can
now have multiple game_index values in one generation (necessitating a
small schema change).
2011-04-04 17:09:11 -07:00
a_magical_me
ff1c4b530d Alter some identifiers. #207
As per http://bugs.veekun.com/projects/pokedex/wiki/Identifiers?version=3.

- The following tables were handled in commit "2090e34 Move English
  texts to language-specific tables": berry_firmness, item_categories,
  move_battle_styles, move_damage_classes, move_effect_categories,
  pokeathlon_stats, pokemon_colors, pokemon_habitats, regions, types,
  versions.

- These tables are skipped, pending further discussion:
  generations, growth_rates, move_targets, stats.

- Deviations from the wiki:
    - egg_groups: 'no-eggs' is not changed to 'noeggs'
    - encounter_terrains: the 'old-rod' alternative is used.
    - types: 'unknown' is not changed to '???'
    - pokemon_move_methods:
        - 'level-up' is not changed to 'level'
        - 'colosseum-purification' and 'xd-purification' are left alone,
          because colosseum and xd have not yet been added as versions.
        - 'xd-shadow' is left alone for consistency with 'xd-purificaiton'.
2011-04-03 03:17:06 -07:00
Eevee
61a0e8ae54 Created flavor summary tables. 2011-04-01 17:07:28 -07:00
Petr Viktorin
497bbd8d96 Add the Czech language 2011-04-01 16:50:15 -07:00
Eevee
bd9fa0d6a6 Shapes for gen 5 Pokémon. 2011-04-01 15:59:14 -07:00
Eevee
8b81053a90 Add Stat.is_battle_only. 2011-03-29 21:26:57 -07:00
Eevee
c91da22989 Merge remote-tracking branch 'origin/ability-changes' 2011-03-28 22:13:33 -07:00
Eevee
b8dfb06ccc Add the 1% held items in B/W. 2011-03-28 21:59:23 -07:00
Eevee
f6a36a2654 We finally know what the last B/W move flag is. 2011-03-28 21:39:42 -07:00
Eevee
1f29c2ce17 Recent changes to Bide and Feint. #570 2011-03-28 21:26:44 -07:00
Lynn "Zhorken" Vaughan
d64090bd4f Some more ability fixes/changes. #561 2011-03-28 23:40:30 -04:00
Eevee
e63892bcde Fix short effects for Grudge, Glaciate. #570 2011-03-28 19:55:53 -07:00
Eevee
956189d4a7 Fix ancient bug with Pursuit description. #569 2011-03-28 19:36:05 -07:00
Eevee
5b7b15c7ce Mud/Water Sport last until the user leaves battle. #568
Not until the end of battle.
2011-03-28 19:30:10 -07:00
Eevee
125d4e2d2f Metal Burst returns 1.5× damage, not 2×. #567 2011-03-28 19:25:29 -07:00
Eevee
4daa6ab0c3 Merge branch 'schema-sanity' 2011-03-28 19:14:24 -07:00
Eevee
f24702b7a9 language_id -> local_language_id 2011-03-28 19:12:30 -07:00
Eevee
d986355bf3 Rename internal_id to game_index. 2011-03-24 19:37:12 -07:00
Eevee
3a6fe6d539 Rename *_texts tables to *_names. 2011-03-24 18:46:46 -07:00
Eevee
9c65ab3516 Add missing effect chance to Twister. #565 2011-03-14 22:32:06 -07:00
Petr Viktorin
e5f7cd2aed Rename StatHint.text to .message (clashed with the all-texts attribute) 2011-03-13 15:43:01 -07:00
Petr Viktorin
bbfaa73f80 Fix up the migration
The script got some things wrong; fix those up manually.
Also remove the migration script, as it won't work any more.
2011-03-13 15:41:23 -07:00
Petr Viktorin
a551feb785 Move English texts to language-specific tables
(See parent commit for rebasing instructions)
2011-03-13 15:41:22 -07:00
Petr Viktorin
1a43df032a Add data to language table
Add English as a language

Add columns:
  identifier: same as iso639 except 'roomaji' for Roomaji
  order: English first, then Japanese and Roomaji, others undefined
  official: True for all the languages so far
2011-03-13 15:10:11 -07:00
Lynn "Zhorken" Vaughan
59f1e835f4 Some ability changes/fixes. #561 2011-03-12 21:58:36 -05:00
Brigit Lemanski
c68de245a8 Fixing short desc for Acid Spray. 2011-03-12 18:49:12 -08:00
Lynn "Zhorken" Vaughan
65d80fc2e8 Add Spanish B/W names. 2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
c397438e7c Add Italian names for B/W stuff. 2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
b3c6876f86 Add German names for B/W stuff. 2011-03-10 12:02:55 -05:00
Lynn "Zhorken" Vaughan
d05e5bf427 Remove the erroneous Dusclops-only Thief tutor. 2011-03-10 12:02:53 -05:00
Eevee
373c01dfda "Characteristic" text, here called stat hints. 2011-03-08 22:28:34 -08:00
Eevee
74454f8d76 Add B/W move metadata. #389 2011-03-08 22:28:33 -08:00
Lynn "Zhorken" Vaughan
334a578133 Add French names from B/W for everything. #252
Also give la Passe Éon an accent to match the Latis being les Pokémon
Éon.  (No other items not in B/W seem to need accents added.)
2011-03-03 13:19:04 -05:00
Lynn "Zhorken" Vaughan
61c0662264 Add B/W ability flavour text. 2011-03-02 19:37:06 -05:00
Lynn "Zhorken" Vaughan
52ed7e9398 Add B/W Pokémon flavour text! 2011-03-02 18:58:36 -05:00
Lynn "Zhorken" Vaughan
c721ffbcaf Add B/W move flavour text. 2011-03-02 18:43:25 -05:00
Lynn "Zhorken" Vaughan
28403631d9 Add B/W item flavour text. 2011-03-02 18:39:22 -05:00
Lynn "Zhorken" Vaughan
a2511817b3 B/W item names. #451
The god stone is listed as ???, so I'm keeping it as it is for now.
2011-03-02 18:08:24 -05:00
Lynn "Zhorken" Vaughan
0aeeb1ec58 Fix Markdown references to Gen V stuff. 2011-03-02 18:00:31 -05:00
Lynn "Zhorken" Vaughan
71b78a631c English names for everything! #451 2011-03-02 17:18:55 -05:00
Lynn "Zhorken" Vaughan
edc222bbb6 Shorten some over-long move effect changelog entries.
I couldn't really shorten Dig and Fly's bug descriptions to 255
characters, so I also gave the column more space.
2011-02-10 22:00:18 -05:00
Lynn "Zhorken" Vaughan
4a71461720 Fix references to Dragon Tail and Round. 2011-02-10 21:45:03 -05:00
Lynn "Zhorken" Vaughan
92084b28b3 Support null PP for Struggle and Shadow moves. #190 2011-02-10 21:02:02 -05:00
Lynn "Zhorken" Vaughan
d6a96f5ee9 Support null pre-D/P damage class for ??? and Shadow.
Rather than marking them "non-damaging".
2011-02-10 21:02:01 -05:00
Lynn "Zhorken" Vaughan
f7a222ed1d Add names revealed 2011-02-10. #451
Actually from pokemonblackwhite.com this time!  Woo!
2011-02-10 21:02:00 -05:00
Brigit Lemanski
405c90941c Cleaning up move_changelog and move_effect_changelog, #78 #530
Probably will need a second passthrough to make it more sensible.
Also probably missed some effect changes.
Still, it's a step or two.
2011-02-09 18:38:02 -05:00
a_magical_me
2079cccb72 Load/dump dance. 2011-02-06 02:02:54 -08:00
Lynn "Zhorken" Vaughan
6c11455b28 Tympole and Timburr; also Basculin's forms are Stripe*d*. #451
Tympole and Timburr:
http://www.officialnintendomagazine.co.uk/article.php?id=23389
2011-02-02 02:46:15 -05:00
Lynn "Zhorken" Vaughan
70e04dda47 Add more newly-revealed names. #451 2011-02-01 11:15:38 -05:00
Lynn "Zhorken" Vaughan
2f4bc6a771 Castform's forms are all "the Weather Pokémon". 2011-01-28 14:52:58 -05:00
Lynn "Zhorken" Vaughan
662097888c Add new names revealed by IGN on 2011-01-27. #451
http://ds.ign.com/articles/114/1143911p2.html
2011-01-28 13:48:58 -05:00
Eevee
570719499d Remove useless encounter_slot_conditions table. #297 2011-01-27 20:44:57 -08:00
Eevee
8a74d34f47 Merge fishing and surfing swarms into regular swarms. #297 2011-01-27 20:44:57 -08:00
Eevee
7c69492aeb Removed a ton of nonsensical HG/SS swarm encounters. #297 2011-01-27 20:44:56 -08:00
Eevee
4414bab714 Lots of encounters were using slots that claimed to be for other games. #297 #281 2011-01-27 20:44:56 -08:00
Lynn "Zhorken" Vaughan
3651810467 Add names for Victini and the Liberty Pass. #451
http://bulbanews.bulbagarden.net/wiki/Liberty_Pass_event_announced_for_North_America_and_PAL_regions
I have no idea where they actually got this press release, but whatever.
2011-01-25 00:14:11 -05:00
Lynn "Zhorken" Vaughan
50d39ec2b6 Merge the fem_sprite columns into has_gender_differences. #363
Chimecho does not have gender differences; its Platinum and HG/SS second-
frame female backsprites have one hand posed a little differently, but
no actual design differences.

Torchic does count even though the only difference is a single-pixel dark
speck on the male's rear; the speck was carried over into B/W even though
the backsprites were entirely redone, so I'm guessing it either was
deliberate or has ascended into canon via "let's throw it in anyway."
2011-01-24 21:11:25 -05:00
Brigit Lemanski
29be17fb2a BW names from Nintendo Magazine UK 2011-01-19 11:49:28 -05:00
Lynn "Zhorken" Vaughan
e65ced2bd7 Fix some references to Sky Drop in move effects. 2011-01-14 02:49:49 -05:00
Lynn "Zhorken" Vaughan
01cf6d3e07 Add the monkey names from Gamestop preorder boxes. #451 2011-01-13 22:02:41 -05:00
Lynn "Zhorken" Vaughan
034d724407 Add new names revealed 2011-01-13. #451 2011-01-13 21:41:51 -05:00
Lynn "Zhorken" Vaughan
00332084c4 Add foreign move/ability names revealed 2010-12-27.
The French section of pokemonblackwhite.com updated and fixed the Tail
Slap issue! \o/

"Coeur de Coq" and "Eclair Fou" are spelled like that to match the game
names—no "œ"; no accents on capital letters.  They'd be preferable, but
I'd rather keep our names consistent until I can get them for
*everything*.
2011-01-13 17:27:15 -05:00
Lynn "Zhorken" Vaughan
0e3083c930 Change "toxic poison" to "bad poison" in Synchronize's changelog. 2011-01-05 12:12:46 -05:00
Lynn "Zhorken" Vaughan
5cb777542f Replace "Forme" with "form" in the Rotom Form move method. 2010-12-29 20:59:14 -05:00
Lynn "Zhorken" Vaughan
110c08dd09 Use Darmanitan's English name in its forms' description. 2010-12-29 20:59:14 -05:00
Brigit Lemanski
728addf8a8 Chinese names for some pokémon 2010-12-27 19:43:44 -05:00
Lynn "Zhorken" Vaughan
f5b0a52628 Fix a reference to Darmanitan in daruma mode's effect. 2010-12-27 13:36:44 -05:00
Lynn "Zhorken" Vaughan
df93f47fdb Add new French and German Pokémon names.
Nothing but Pokémon yet because a) I don't feel like it right now;
b) the French section on pokemonblackwhite.com calls Tail Slap two
different things.
2010-12-27 13:27:50 -05:00
Lynn "Zhorken" Vaughan
46f81ed96f Add a bunch of newly-revealed English names. #451 2010-12-27 13:14:48 -05:00
Lynn "Zhorken" Vaughan
a09808deca Some more ability changes. #78 #376 2010-12-24 21:03:23 -05:00
Lynn "Zhorken" Vaughan
c984eaede1 Support kaburumo and chobomaki's trade-for-each other evolution. #378 2010-12-24 21:03:22 -05:00
Eevee
0e076a3022 Fix cross thunder short effect. 2010-12-23 21:21:57 -08:00
Eevee
d9acae3408 Crashfix: Bunch of move effect syntax fixes. 2010-12-23 19:51:50 -08:00
a_magical_me
073aade41d Fix Rotom's forms' order. 2010-12-20 19:03:29 -08:00
a_magical_me
6f89723dd5 Give Pokemon an order column.
Basically national order, but with families grouped together.
2010-12-14 19:07:47 -08:00
Lynn "Zhorken" Vaughan
47d04b0c06 Add a bunch more move changes from Gen I-III. 2010-12-13 19:57:16 -05:00
Lynn "Zhorken" Vaughan
de41731d1f Merge branch 'master' of git.veekun.com:pokedex 2010-12-13 18:40:40 -05:00
Eevee
d280cfac94 Added a short_effect column to the items table. 2010-12-13 15:38:46 -08:00
Lynn "Zhorken" Vaughan
253e4e5f49 Rename the Magic Coat flag to Reflectable (for magic mirror). 2010-12-12 20:38:01 -05:00
Lynn "Zhorken" Vaughan
56066f34b9 A ton more ability fixes, improvements, and changelog entries. #78 #376 2010-12-12 20:37:54 -05:00
Lynn "Zhorken" Vaughan
fb5e56e960 Remove ???'s type efficacy.
I sort of liked having it there as a bit of a joke, but it looks sort of
weird to have a not-really-there type included all over, especially now
that it really is... not there.
2010-12-12 08:21:07 -05:00
Brigit Lemanski
cd7cd1cd8c Foreign names for Shadow moves 2010-12-12 01:29:11 -05:00
Eevee
c3274b67dd Fixed a few markdown syntax errors. 2010-12-11 22:12:51 -08:00
Brigit Lemanski
7886c8188e Renumbered ???, added Shadow type and moves
TODO: Shadow Rush version changes, move foreign names
2010-12-11 19:35:23 -05:00
Brigit Lemanski
efe0948c72 Replaces flags with BW's built-in flags. 2010-12-08 00:29:47 -05:00
Brigit Lemanski
6c02987fb6 Fixing typos like a winner. 2010-12-07 20:38:16 -05:00
Brigit Lemanski
42142f90a0 Implement move effect changelog; misc move fixes. 2010-12-07 20:23:14 -05:00
Brigit Lemanski
9b9223e3a3 Fixing typo in Rest description. 2010-12-07 18:49:16 -05:00
Brigit Lemanski
421a47ec32 Changelog for RGBY -> GS, HGSS -> BW 2010-12-07 17:05:17 -05:00
Lynn "Zhorken" Vaughan
a09815a3bc Remove the erroneous Dragonite-only Iron Tail tutor. 2010-12-07 14:41:50 -05:00
Lynn "Zhorken" Vaughan
2aa7848b62 Rename the "none" damage class to "non-damaging".
Also decapitalize the classes' names, because they make sense that way
and they're not among the things the games always capitalize.
2010-12-07 12:43:58 -05:00
Zhorken
87f8278c0c Add foreign names for Zoroark et al. 2010-12-07 06:24:56 -05:00
Brigit Lemanski
06d8186a12 Added some move changes from RGBY to GSC, fixed explosion for gen v 2010-12-07 03:02:31 -05:00
Eevee
d3594eac1a Get rid of the final Gen V ability (?)s. #376 2010-12-06 22:00:53 -08:00
Eevee
7b441fa844 New names: Zorua/Zoroark, Illusion, Hone Claws/Foul Play. #451 2010-12-06 21:43:04 -08:00
Zhorken
cb1a47242a Capitalize types' names. #259 2010-12-06 18:04:46 -05:00
Zhorken
4e5415ac56 Implement an ability changelog; add a few changes. #78 2010-12-06 17:55:09 -05:00
Zhorken
11adedaea8 Various B/W ability fixes based on Smogon's research. 2010-12-06 17:55:09 -05:00
Brigit Lemanski
b3b46a70f3 Corrected effect of shell break, added a few idiosyncrasies for rest 2010-12-06 16:22:28 -05:00
Eevee
889ce9e3ea Mention buggy interaction between freefall and Gravity. #376 2010-12-05 18:43:26 -08:00
Eevee
ddaf957eea Final gen V move effects, part 6 of 6!!! #376 2010-12-05 18:30:15 -08:00
Eevee
ca95e063b7 Final gen V move effects, part 5 of 6. #376 2010-12-05 18:08:04 -08:00
Eevee
6a43a15a93 Final gen V move effects, part 4 of 6. #376 2010-12-05 17:52:05 -08:00
Eevee
bcb106e40b Final gen V move effects, part 3 of 6. #376 2010-12-05 00:21:07 -08:00
Eevee
401a45dbf2 Final gen V move effects, part 2 of 6. #376 2010-12-05 00:21:06 -08:00
Zhorken
523552e2d6 Version group Pokédexes don't need their own table. 2010-12-04 22:54:35 -05:00
Eevee
40d94a3ed0 Move effect text: never capitalize accuracy/evasion. #353 2010-12-03 22:24:14 -08:00
Eevee
f518625941 Move effect text: "stage" instead of "level" for stat changes; "critical hit" phrasing. #353 2010-12-03 22:22:57 -08:00
Eevee
54ff28812c Final gen V move effects, part 1 of 6. #376 2010-12-03 21:31:30 -08:00
Eevee
aa00ee83de Implement a move data changelog. Update old moves to their Gen V stats. #78 2010-11-30 22:48:29 -08:00
Zhorken
7074b96fae Foreign names for the handful of Gen V stuff. 2010-11-30 12:55:52 -05:00
Zhorken
1ea4005d33 Use Unova's English name. #451 2010-11-30 04:52:43 -05:00
Zhorken
24631474fa Add Pokémon's Pokéathlon stats to the database. #285 2010-11-30 04:51:54 -05:00
Zhorken
d5776a08e6 Add some needed quotation marks to pokemon_form_groups. 2010-11-29 21:29:39 -05:00
Zhorken
b7f5fc31ca B/W: Info for new form groups. #453 2010-11-29 21:19:22 -05:00
Zhorken
49b7502099 Overhaul the Pokémon form schema. #286 #179 #379 2010-11-29 20:38:04 -05:00
Eevee
4948d98b81 Munna Black flavor text. #449 2010-11-27 01:15:25 -08:00
Eevee
ade7d9aa19 Add Dream World abilities. #380 2010-11-25 00:10:12 -08:00
Eevee
247b830e42 Fix names for Whirl Islands floors. #403 2010-11-23 19:24:19 -08:00
Eevee
d8c4367744 Gen V English names for the starters and Reshiram/Zekrom. #450 2010-11-23 15:54:44 -08:00
Eevee
e617daec2f Various move/ability updates from surskitty! #376 2010-11-19 23:29:31 -08:00
Eevee
91f9428f31 Fix GLARING ERROR in gear change effect. #376 2010-11-19 23:28:09 -08:00
Zhorken
076a5961c5 Fix a few syntax errors and such in abilities.
Only one of these is actually a syntax error, but whatever.
2010-10-27 19:58:24 -04:00
Eevee
36cbe55ab2 Fix typo in Up-Grade effect. 2010-10-16 22:50:22 -07:00
Eevee
d56cc97b8c Moved priority out of the move_effects table. 2010-10-16 22:50:22 -07:00
Zhorken
3f03e31be3 Fix a syntax error in Immunity's short effect. 2010-10-03 21:25:01 -04:00
Zhorken
5bd16a37be baaku auto makes more sense as "bark out". 2010-10-02 20:24:49 -04:00
Zhorken
7eb7e9e54c Add a few missing HG/SS tutor moves. #276 #288
I noticed that the Togepi line was also missing Magic Coat when I went to
double-check Togetic's Twister.  I checked Togepi and Togekiss and added
that, too.
2010-09-29 16:49:40 -04:00
Eevee
f1450bc792 Gen V ability (and a move) effect fixing, round 1. 2010-09-28 22:26:37 -07:00
Eevee
f780178e95 "slime wave" should be "sludge wave". 2010-09-28 22:26:37 -07:00
Eevee
6dac2eca92 ancient song is sorta a tutor move for meroetta. 2010-09-28 22:26:36 -07:00
Zhorken
7a708b90bf Whoops. Also rename these forms' sprites to match.
Also fix shikijika, mebukijika, and genosekuto's alt-form icons, even
though they aren't used anywhere, and fix their cropped sprites.

... Also fix basurao's entries in the pokemon_form_sprites table.
Apparently pokemon_form_sprites isn't for form sprites, but for what
Eevee calls """sprite forms""".  So the form names are form names, and
not just for image filenames.  So the space versus hyphen matters for
flavour page links.
2010-09-27 04:12:41 -04:00
Zhorken
5922a0d3e9 B/W: Real form names for basurao, hihidaruma, and meroetta. 2010-09-27 02:58:53 -04:00
Zhorken
0d803e7470 B/W: Add national and Isshu dex numbers for new Pokémon. 2010-09-25 14:54:51 -04:00
Zhorken
efe87f28c8 B/W: Add Pokémon's wild held items. 2010-09-25 06:17:39 -04:00
Zhorken
b647cb66ae Link TMs 93-95 to the right items so the TM/HM pocket doesn't crash. 2010-09-25 06:04:43 -04:00
Zhorken
cec8828ffe Add Pokémon internal IDs for Gen V.
The 649 base forms' IDs match their Pokédex numbers, but I needed the
alternate forms' IDs for Black and White wild held items.
2010-09-25 05:42:42 -04:00
Zhorken
cf12819bc8 B/W: Add new items to the database.
There's now a hole in the items table: there's no item 667.  There are
two records for the Live Caster in B/W, and I couldn't figure out why,
or see any difference between them, and they were causing problems, so
I deleted the second one.
2010-09-25 04:55:21 -04:00
Zhorken
8385353002 Toss some unneeded quotation marks from abilities.csv.
When I re-dumped, they disappeared.  I figured that might happen; I
intended to do that before pushing and then I didn't.  Whoops.
2010-09-25 04:53:56 -04:00
Zhorken
2ab807a647 Add a couple more odd katakana combos to roomaji.py.
This covers wooguru and chiraamy; also change their temporary names in
pokemon.csv to reflect this.
2010-09-24 02:41:43 -04:00
Zhorken
00de661080 Improve the description for Shaymin's forms a little. 2010-09-23 19:16:08 -04:00
Zhorken
b7edaf7c34 Improve a bunch of (Gen III/IV) ability effects. #39 #353
Cleanup relevant to #353:
- merged a bunch of {mechanic} synonyms
- tweaked Normalize to correctly reflect Thunder Wave
- heighten/reduce -> increase/decrease
2010-09-23 19:16:08 -04:00
a_magical_me
f6c1766a4f Fix B&W sprites for 585, 586, 649.
They were all missing a named image for the default form.

585 and 586 were inconsistent about fall/autumn.

649 had a couple sprites mislabled.
2010-09-22 23:38:36 -07:00
Eevee
5dcb4eb720 Fixed some evolution screwery; mostly B&W fallout. #364 2010-09-20 23:07:02 -07:00
Eevee
dd83c70dc4 Names, most effects, and Japanese flavor text for new moves. 2010-09-20 22:23:37 -07:00
Eevee
68d8942f20 Names, most effects, and Japanese flavor text for new abilities. 2010-09-20 22:23:25 -07:00
Eevee
22ea98d25c Unfuck habitat and shape for new Castform forms. 2010-09-19 19:54:07 -07:00
Eevee
eb52388520 B&W: Sprites for Arceus forms and white 649. 2010-09-19 19:31:14 -07:00
Eevee
45db7d346d B&W: Tutor compatibility. 2010-09-19 19:11:14 -07:00
Eevee
aa32bdf422 Removed some junk gen5 egg moves. 2010-09-19 18:46:19 -07:00
Eevee
1037fb0fee B&W: Machine compatibility. 2010-09-19 18:44:07 -07:00
Eevee
84eb1953a3 Added blue Hihidaruma to evolution table. 2010-09-19 03:09:42 -07:00
Eevee
bd44231e23 B&W: Egg moves. 2010-09-19 02:57:46 -07:00
Eevee
a06f2ebf6b B&W: Level-up moves. 2010-09-19 02:41:46 -07:00
Eevee
7d29f6f9ec B&W: Some non-physical forms for new Pokémon. 2010-09-19 02:10:33 -07:00
Eevee
9417552ec0 B&W: Japanese names for all those new Pokémon and moves. 2010-09-19 01:11:32 -07:00
Eevee
cb3e7bcf96 B&W: New moves. Also changed always-hit moves to NULL; helps #124. 2010-09-19 01:11:03 -07:00
Eevee
c42ce7c1be B&W: Added all new Pokémon! Forms now start at 10001. 2010-09-18 22:53:53 -07:00
Eevee
f3ae167f8b B&W: New abilities. 2010-09-18 18:32:47 -07:00
Eevee
dcce426656 Fifth move flag is Mirror-Move-able, NOT rolls-accuracy. #350 2010-09-12 21:14:03 -07:00
Eevee
a2d3b9ab34 Black and White setup! 2010-09-08 20:36:26 -07:00
Eevee
497c3aa0f0 Make baby-trigger items (i.e., incense) a foreign key. #337 2010-09-01 23:24:21 -07:00
Eevee
6cba215352 Whoops; had two item categories both called "training". #254 2010-08-29 00:34:21 -07:00
Eevee
47f3381576 Griseous Orb should be in the species-specific category. #328 2010-08-29 00:32:03 -07:00
Eevee
05a24b48d0 Fix a couple of location names: Spring Path vs Sendoff Spring, Solaceon Town, and Bell Tower. #296 2010-08-24 23:49:48 -07:00
Zhorken
6ad7ba5098 Add Mr. Pokémon and Primo as "locations".
Primo is the dude in the Violet City Pokémon Center who used to host the
Teachy TV programs and now sits around asking passersby what they think
of him or whatever.  If you tell him the right phrases for your trainer
ID, he'll give you an egg.  See: http://www.filb.de/games/tools/aikotoba
2010-08-23 01:32:14 -04:00
Zhorken
3e7d750790 Add foreign type names to the database. 2010-08-06 22:48:30 -04:00
Zhorken
0f0748a8e0 Elaborate on Honey Gather's effect. #39
Thanks to magical for discovering this.
2010-08-06 17:14:19 -04:00
Zhorken
d3c9317f0e Fix/improve a handful of abilities' descriptions. 2010-07-26 21:51:48 -04:00
Eevee
1718da9854 Added gen 4 location internal ids and some pseudo-locations. 2010-07-25 22:26:05 -07:00
Eevee
c65c72842f Add identifiers for move flags. 2010-07-25 22:26:05 -07:00
Eevee
ed4adf16f9 Fix short effect for Flower Gift. 2010-07-25 22:26:05 -07:00
Zhorken
276098b655 Store each Pokémon's initial hatch counter instead of a step count.
The step counts we had weren't even good estimates.  To hatch an egg
uninterrupted takes (counter + 1) * 255 steps in gen IV; what we had
was counter * 256.

Phione and Manaphy have different counters, as do Croagunk and Toxicroak
for some reason, so they're associated with individual Pokémon now,
rather than entire evolution chains.  Double-checked with Pearl,
Platinum, and SoulSilver; there were no differences between the three,
aside from the alternate forms introduced in Platinum.
2010-07-13 23:07:25 -04:00
Zhorken
9596906621 Fix a few Japanese Pokémon names.
Taken from a SoulSilver text dump.  No other errors.

Not so obvious: Bayleef had a hiragana "be" instead of a katakana "be".
Must have missed it when we noticed herugaa et al had hiragana "he"
instead of katakana.
2010-07-04 14:23:25 -04:00
a_magical_me
f58615227b Re-rip G/S/C egg moves.
Level up, TM, and tutor moves have already been ripped, so this should
be the last.

There are no changes (from what we had before) to Crystal, and only a
few additions to Gold/Silver.

Also, just to be safe, i checked that the egg moves in Silver are the
same as in Gold.

Thanks once again to UPC--it's easier to find something when you know
what you're looking for.
2010-06-17 13:46:23 -07:00
Zhorken
cefe73ab87 Er, those were ITEM names. Fix the Pokéblock Case's names. 2010-06-14 23:34:23 -04:00
Zhorken
8ef8c3a915 Add foreign names to the database.
Most names as ripped from HeartGold or SoulSilver.  Gen-III-only names
ripped from Emerald and de-allcapsed; for French, I also judged where
accents belong on newly-lowercase letters.  A couple of them might have
mistakes.
2010-06-14 23:13:42 -04:00
Zhorken
12aaf06359 Added foreign nature names to the database.
Same as abilities.  Japanese as ripped from SoulSilver; French, German,
Italian, and Spanish as ripped from Platinum.
2010-06-07 20:17:50 -04:00
Zhorken
577a6b44a4 Give Pokémon internal IDs their own table and add all gens' IDs.
- Gen I has them all mixed around.
- Gen II has no surprises, but I figured it's good to be thorough.
- Gen III has the first 251 in order, then a big break, then the
  third-gen Pokémon mixed around, though families are usually together.
- Gen IV has the 493 in order and then alternate forms after Arceus,
  which will be useful to have once Gen V comes and we have to bump
  the alt forms in the pokemon table forward.
2010-06-07 16:15:23 -04:00
Eevee
552419db74 Crash fix: Fixed some typos in abilities and move effects. 2010-06-05 00:52:03 -07:00
Zhorken
9a32114e95 Reripped Gen I-III TM/HM and Crystal tutor compatibility.
The Gen III data didn't have any errors, and I assume our Gen IV data is
much more recent and trustworthy and isn't worth checking.  Crystal
tutor compatibility is stored right after HMs, so it was easy; I don't
know about any other tutors.
2010-06-02 18:23:18 -04:00
Eevee
47631116fb Form groups, rst => markdown 2010-06-02 00:26:57 -07:00
Eevee
1fbba5476c Scrap docutils for markdown. #275 2010-06-02 00:17:27 -07:00
Eevee
409b16e8ee Link stats to damage classes. 2010-06-02 00:17:27 -07:00
Zhorken
5a8992036e Fix remakes' titles, e.g. "Fire Red" to "FireRed". #196
Like I said, it is a bit funny-lookin', but it's correct.
2010-06-01 13:20:25 -04:00
Zhorken
6c0fc3dfa5 Change some hyphens to shy hyphens in flavour text.
Gen III and IV only seem to shy-hyphenate compound words; I determined
whether or not to use a shy hyphen by looking at other instances of the
word.  If it's consistently not hyphenated or just hyphenated on a line
break, I figure they mean for it to be a compound word, e.g.
"kindhearted" rather than "kind-hearted".

"Supereffective" is weird, but they seem to consistently spell it as all
one word when it's an attributive adjective, only ever hyphenating it on
a line break and only spacing it as a predicative adjective.  So I
counted it as a compound word in the flavour text for Filter and Solid
Rock.
2010-05-31 17:59:43 -04:00
Zhorken
d30469fa56 Fix the rendering of some suspended hyphens.
"Fire-\nand Ice-type" should be displayed "Fire- and Ice-type", but the
flavour text rendering can't tell that it's not "Fire-and".  Added zero-
width spaces to invisibly separate these hyphens from the newlines,
preventing them from being interpreted as hyphenated words split over
two lines.
2010-05-31 16:47:36 -04:00
Zhorken
28b7e713b3 Add Gen III and DPPt item flavour text. 2010-05-27 01:42:33 -04:00
Zhorken
4a451fc524 Add Gen III items and internal IDs to the database.
Items with the same name are considered the same.  So, for example,
Storage Key is all one item, even though there are multiple storage keys
named "Storage Key" across the generations.  As far as I know, this only
ever affects miscellaneous keys.

The Itemfinder is considered the same item as the Dowsing MCHN.  They
have the same Japanese name and do the same thing; as far as I'm
concerned, the name change is just another data change.

I wrote effects for the newly-added items very quickly.  They aren't
very good.  I'm leaving it up to whoever takes care of issue #247 to
write good ones.
2010-05-26 23:59:21 -04:00
Zhorken
ffd4e3e6b0 Correct the happiness evolution threshold.
Tested by messing about with Pokésav.  200 doesn't work; 219 doesn't
work; 220 works.
2010-05-26 15:52:23 -04:00
Zhorken
65e666fec0 Rewrote Pokémon form group descriptions.
They now use our modified reST to link a few things like "Gracidea",
mention HG/SS where applicable, and are much more correct in general.

I might have missed some odd thing, and there are still a couple of
stylistic issues.  Rotom's description is really long, for example, and
I'm not sure what to do about that; all of it seems fairly important.
2010-05-26 14:30:33 -04:00
Zhorken
386e215ae3 Add foreign ability names to the database.
This adds Japanese, French, German, Spanish, and Italian names, as
ripped from SoulSilver (Japanese) or Platinum (everything else).

This also fixes a couple of backrefs.
2010-05-26 14:30:32 -04:00
Eevee
cd24ebe9ca Removed evolution_methods table. #42 2010-05-25 00:12:53 -07:00
Eevee
78b6a68cd5 Overhauled evolution. #42 2010-05-25 00:12:53 -07:00
Zhorken
f19ad81b76 (Re)ripped move flavour text for Gen II-IV. #171
Gen II move flavour sometimes has shy hyphens; these, like in the
Pokémon flavour text, are represented by U+00AD SHY HYPHEN even though
the Unicode standard specifies that it be used to mark where a shy
hyphen *could* go rather than where one was placed.  (Supposedly, at
least; I haven't read it for myself.)
2010-05-20 01:08:56 -04:00
Zhorken
a5b7a730a8 Fix the PBR terrain tables.
I am an idiot and pushed too soon. >:(

Also, the "In Pokémon Battle Revolution:" label is too close to the
table above it, but that's a CSS issue.
2010-05-19 19:15:10 -04:00
Zhorken
e321cbbe70 Split off and labelled the PBR terrains for Secret Power and Nature Power. 2010-05-19 19:01:53 -04:00
Zhorken
aa6d8c985e Fixed some stylistic issues with ability effects. 2010-05-19 19:01:02 -04:00
Zhorken
798b9fc3c3 Specify which Gen IV evolutions are in the HG/SS Johto dex.
Most of them aren't; they just added the move-based evolutions because
they can't really keep those away from you until the National dex.
2010-05-18 23:53:15 -04:00
Eevee
cb2bfa3032 Added some missing item icons and fixed TMs/Data Cards. #248 2010-05-11 20:20:33 -07:00
Eevee
df61f8dd1f s/Pokemon/Pokémon/g #45 2010-05-10 19:04:58 -07:00
Eevee
ad28e9f9db Unique Pokédex names. 2010-05-09 21:47:07 -07:00
Eevee
cbf5223446 Fix ordering of Pokémon abilities. #257 2010-05-09 21:47:07 -07:00
Zhorken
dbabe2b5d5 Corrected a couple of French Pokémon names.
I compared with a rip from a Mystery Dungeon game.  These are the only
two that didn't match, ignoring accents on capital letters.  I need to
find an official list of names that includes accents on capital
letters....
2010-05-04 03:32:05 -04:00
Zhorken
93108a6a84 Added ability flavour text. #62
We had D/P flavour text in the abilities table already, but I didn't
entirely trust it, so I reripped it along with the rest when I moved
flavour text into its own table.  And we didn't actually use the D/P
text anywhere, so I'm just going to pretend that it is entirely new.
2010-05-04 03:31:54 -04:00
Zhorken
641df3649d Added ability effects. Rewrote short effects. #39 2010-05-04 03:31:40 -04:00
Zhorken
e03d767b99 Removed "No Ability" from abilities.
B|
2010-05-04 02:39:51 -04:00
Zhorken
3007297ede Added abilities' generations to the database. 2010-05-04 02:39:51 -04:00
Eevee
f8145b87e4 Restored Item.appears_underground and added location support to rst. 2010-05-03 01:00:38 -07:00
Eevee
d98632aa50 Broke existing item flags out into their own table. 2010-05-03 01:00:38 -07:00
Eevee
853a6eb921 Added item HG/SS flavor text and internal ids. #168? 2010-05-03 01:00:37 -07:00
Eevee
2040ed2b37 Added some HG/SS item data. #168 2010-05-03 01:00:37 -07:00
Zhorken
d5b3fda216 Reripped Gen I–III Pokémon flavour text. #46
Page breaks are represented by form feeds and soft hyphens are
represented by soft hyphens, even though the Unicode standard's idea of
a soft hyphen is different from what we mean here.

My ripping scripts are at http://github.com/Zhorken/pokemon-flavour
2010-04-28 03:58:43 -04:00
a_magical_me
941bce52d7 Add experience tables. 2010-04-27 14:53:47 -07:00
Eevee
58dccb1803 Jammed in a bunch of nature stuff. 2010-04-26 23:26:37 -07:00
Eevee
affb8a02fb Turned Move.contest_type into a foreign key. 2010-04-26 21:48:44 -07:00
Eevee
56a47575a3 Shuffled item categories. 2010-04-26 21:48:32 -07:00
Eevee
b5fd88bba4 Item tidying; fixed missing és, added ItemPocket.identifier. 2010-04-26 21:13:28 -07:00
Eevee
fa3d205e51 At last, imported item and berry data. #10 2010-04-25 23:23:52 -07:00
Eevee
6de60fd30f Oops; Rash had its stats backwards. 2010-04-24 14:06:56 -07:00
Eevee
76065800ae Fixed some location names. #167 2010-04-24 14:06:56 -07:00
Zhorken
984b1372a9 Merge branch 'master' of git@veekun.com:pokedex 2010-04-24 03:01:42 -04:00
Zhorken
a8c0b582e2 Fixed references to "U-Turn" to "U-turn".
There were no references to Conversion 2 or Roar of Time.
2010-04-23 00:45:57 -04:00
a_magical_me
b80d2d2963 Fix location_area_encounter_rates
- encounter_type_id -> encounter_terrain_id

- Added a version_id column. Previous rates were from Diamond and
  HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
  respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Zhorken
4bf3a962df Added missing R/B internal IDs. 2010-04-21 00:45:09 -04:00
Zhorken
15eeef833a Fixed "Roar Of Time" to "Roar of Time", too.
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3 Fixed Conversion 2 and U-turn's names.
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.

Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee
954d997b0e Fixed description for one-Pokémon targeting, and effect for Me First. #135 2010-04-18 23:38:35 -07:00
Eevee
7e73884d0c Fixed some missing colons in "🧑‍🔧". #185 2010-04-18 23:11:52 -07:00
Eevee
67b36748e2 Made Encore effect a bit more accurate. 2010-04-16 23:09:33 -07:00
Eevee
733cfd4381 Sunflora can be tutored Earth Power in HG/SS. #149 2010-04-16 23:09:33 -07:00
Eevee
74d1a3c462 Once and for all, fixed Pt tutor moves. #126 2010-04-16 23:09:33 -07:00
Eevee
e73eca020c Added canonical_pokedex, Pokedex.region, and some Pokédex descriptions. 2010-04-16 23:09:32 -07:00
a_magical_me
b3eb81225a Fix HGSS fishing encounter slot rarities.
<http://www.smogon.com/forums/showpost.php?p=2564048&postcount=215>
mingot has found the correct slot rarities for HGSS fishing encounters.
They are 40/30/15/10/5 for all rods. Surfing is the same as in DPPt.
2010-04-12 23:11:48 -07:00
a_magical_me
eeac034240 Fix RBY grass/water encounter slot rarities.
<http://tasvideos.org/PokemonTricks.html>
This page explains how the RNG in RBY works, and gives exact rarities.
They are out of 256 rather than 100, so some rounding is necessary to
fit them into the database.

====  =======  ======  ==========  =======
Slot   Range   Chance  Percentage  Rounded
====  =======  ======  ==========  =======
0       0-50   51/256  19.921875%    20%
1      51-101  51/256  19.921875%    20%
2     102-140  39/256  15.234375%    15%
3     141-165  25/256   9.765625%    10%
4     166-190  25/256   9.765625%    10%
5     191-215  25/256   9.765625%    10%
6     216-228  13/256   5.078125%     5%
7     229-241  13/256   5.078125%     5%
8     242-252  11/256   4.296875%     4%
9     253-255   3/256   1.171875%     1%
====  =======  ======  ==========  =======
2010-04-12 23:10:13 -07:00
a_magical_me
ef798afdcb Add slot index to encounter_slots 2010-04-12 23:06:15 -07:00
Zhorken
584057e6ed Fixed some misspelled German Pokémon names. #140 2010-04-12 23:34:12 -04:00
Eevee
c309f52d6a Roar and Whirlwind cancel Wish. 2010-03-28 22:18:26 -07:00
Eevee
907a24f863 Add 487-altered.png. Fixed form name. 2010-03-28 22:18:25 -07:00
Eevee
b367e70b49 Added natures table. 2010-03-28 22:18:24 -07:00
Eevee
df59b538d7 Ho-oh => Ho-Oh 2010-03-28 22:18:24 -07:00
Zhorken
085ba4ca56 Tweaked a couple of Pokédex descriptions. 2010-03-24 00:03:56 -04:00
Zhorken
d9000a788a Name the G/S/C Johto dex that instead of "New". 2010-03-24 00:02:32 -04:00
Zhorken
419f65c90c Added language codes alongside the country codes.
Language codes are ISO 639-1; country codes are ISO 3166-1 alpha-2.

The country codes are important to keep for flags and stuff, I guess,
but reporting the language code as a short form for the language is
more correct.

Gonna see if I can do that, I guess.  I added the language codes mostly
just because I was adding languages.
2010-03-15 23:24:29 -04:00
Zhorken
1fcb06d64a Added German, Spanish, and Italian move names. 2010-03-15 23:23:02 -04:00
Zhorken
63ae75c2bd Sky Shaymin holds a Lum Berry in Platinum. 2010-03-15 15:21:00 -04:00
Zhorken
ec1f4ea0ec Replaced newlines and fancy quotation marks in DPPt flavor text. 2010-03-15 03:37:34 -04:00
Eevee
23f2a99be6 Fix Rough Skin, Roost, and formatting of Detect. 2010-03-15 00:10:09 -07:00
Eevee
3fc6883486 GRAVITY. DISABLES. SPLASH. 2010-03-15 00:10:09 -07:00
Eevee
2f90be3834 Fixed malformed reST in Recycle's move effect. 2010-03-15 00:10:08 -07:00
Zhorken
c50697bd6b Added wild held items for HeartGold and SoulSilver.
The only differences from Platinum are that Shuckle holds a Berry
Juice, Sky Shaymin holds a Lum Berry, and the *rizers are only held by
the final forms, only 5% of the time.
2010-03-15 01:54:31 -04:00
Eevee
f84aa3ab51 HG/SS Pokémon flavor text. 2010-03-12 08:46:26 -08:00
Eevee
07b8956da3 Fixed Hustle description. 2010-03-10 00:24:20 -08:00
Eevee
6e611d7a54 Fixed the hell out of all remaining form problems.
Every flavor page should work with no missing sprites.  Save perhaps for
Unown, because I honestly don't have them.

Every sprite exists as ###-form.png.  There is also still a ###.png,
containing a reasonable default form, so people who don't give a crap
about this mess can just use the numbered sprites.  Beta forms should
now all be ###-beta.png.

Form groups now have a notion of "in-battle", which is used to hide
overworld sprites when appropriate.

Form sprites have a first-class sense of being a default or not, too.

Deoxys is...  well, let's not talk about Deoxys.  Deoxys is fixed.
2010-03-10 00:19:05 -08:00
Eevee
430fbd9c0f Fixed Cherrim/Castform/Pichu form names; renamed a mass of sprites to match. 2010-03-08 22:33:58 -08:00
Eevee
a599ba1491 Fixed or clarified some eight move/ability effects. 2010-03-08 21:42:56 -08:00
Eevee
cdb80c711a Filled in some missing Pokémon colors. 2010-03-03 17:05:45 -08:00
Eevee
8280652dd2 Factored habitats into a separate table. 2010-03-03 00:53:00 -08:00
Eevee
5b100b1651 Factored Pokémon colors out into their own table. 2010-03-02 21:11:17 -08:00
Zhorken
123def9c68 Added accents to French Pokémon names.
Taken from http://www.pokepedia.fr/ (Liste des Pokémon dans l'ordre du
Pokédex National).  They apparently took them from the French Mystery
Dungeon games (Poképédia:Conventions de Style).

This also corrects some typos.
2010-02-22 00:37:54 -05:00
Zhorken
cc6177ae55 Replaced ‘’“” with '" in Platinum Pokédex entries. 2010-02-22 00:13:16 -05:00
Zhorken
a2b0218035 Moved Gen-I internal Pokémon IDs to their own Pokédex. 2010-02-17 02:19:48 -05:00
Zhorken
3b88a83fff Added Pokédexes to replace dex numbers' generations.
This deals with Gen IV having two Sinnoh dexes and a Johto dex.
2010-02-17 02:16:59 -05:00
Zhorken
15bd2a89e2 Label Togepi and Riolu as babies.
They're bottom-stage, no-eggs Pokémon that evolve into things that can
breed.
2010-02-16 14:54:54 -05:00
a_magical_me
97593561f4 Add Gen III wild held items. 2010-02-08 19:01:21 -08:00
Eevee
7798bb7970 Fixed Bug Bite's effect. 2010-02-07 18:37:15 -08:00
Eevee
f4c314123d Unknown Dungeon => Cerulean Cave 2010-02-04 01:13:10 -08:00
Eevee
373ec780bc Filled in missing Vermilion port encounters. 2010-02-04 01:12:22 -08:00
Eevee
d169a24d97 Added Yellow fishing encounters. 2010-02-04 01:03:10 -08:00
Eevee
c324f0c629 Whoops; removed some R/B fishing from places with no water. 2010-02-03 20:52:14 -08:00
Eevee
5647d26765 Added Red/Blue fishing encounters. 2010-02-03 20:28:57 -08:00
Eevee
d41c96c23b Added Red/Blue/Yellow grass and surfing encounters. 2010-02-03 19:19:43 -08:00
Eevee
28bf303613 Filled in missing Kanto locations/areas. 2010-02-03 19:19:25 -08:00
Eevee
74a4e4ccee "PokéRadar" conditions values were missing their accents. 2010-02-02 23:56:35 -08:00
Eevee
429e660e8e Updated Good/Super Rod rarities to be.. correct. 2010-02-02 00:07:26 -08:00
Eevee
81eaf4a9ef Made regions first-class objects. 2010-01-28 01:21:35 -08:00
Eevee
e3c6cf7d10 Updated some location/area names; collapsed Turnback Cave.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.

Also, Turnback Cave has been collapsed into seven sections rather than
four.  The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere.  I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
2010-01-28 01:21:35 -08:00
Eevee
e163c13038 Re-re-ripped HG/SS encounters.
Turns out "fishing swarm 2" is time of day; it represents some water
Pokémon that only appear at night.
2010-01-28 01:21:34 -08:00
Eevee
49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Zhorken
4384d56c2c Added types' generations and pre-gen-IV damage classes. 2009-12-19 23:09:27 -08:00
Zhorken
37fa52ed47 Added ???'s type efficacies to the database. 2009-12-19 23:09:23 -08:00
Zhorken
341b141cf1 Fixed "Official Romaaji" -> "Official Roomaji". 2009-12-19 23:09:20 -08:00
Eevee
e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00
Eevee
0a706d44a3 Added ISO-3166 country codes to languages table and lookup. 2009-11-23 21:50:45 -08:00
Eevee
edcd424508 Added short_effects for no-effect moves. 2009-11-23 21:50:18 -08:00
Zhorken
28f6c545c9 Added French move names. 2009-11-13 17:16:26 -08:00
Eevee
40d57b2dcc Renamed ????? to ???, as the D/P text dump indicates is correct. 2009-11-11 22:11:44 -08:00
Eevee
4a9e088d75 Rearranged move effect categories by primary key. 2009-11-10 20:06:30 -08:00
Eevee
cb65780a51 Added HG/SS tutor moves. #109 2009-11-10 20:04:12 -08:00
Eevee
11c0bb01fd Added move categories. #41 2009-11-08 17:00:45 -08:00
Eevee
570f34554e Minor fixes to a handful of move effects. 2009-11-08 16:58:30 -08:00
Eevee
2d39b7c530 "Unknown 71" is actually Route 47. 2009-10-20 00:50:07 -07:00
Eevee
a12a5217c5 Removed some extraneous Pidgeotto R/B moves that snuck in somehow. 2009-10-11 15:22:38 -07:00
Eevee
9b66a5d150 Re-re-ripped gen 4 moves to fix an error with the rip script. 2009-10-11 01:26:47 -07:00
Eevee
9dba6867fa Reloaded Red/Blue moves. Same story, again. #31 2009-10-03 19:32:46 -07:00
Eevee
7055061add Rhyhorn and Rhydon had their gen1 internal ids backwards. #31
This meant their reloaded Yellow moves were switched around.
2009-10-03 19:08:11 -07:00
Eevee
04839a3fc3 Reloaded Yellow moves. Same story. #31 2009-10-03 18:02:43 -07:00
Eevee
38e9c8f87e Reloaded Gold/Silver moves to fix level-up move order. #31
Similar sorts of fixes as with Crystal.  Good lord.
2009-10-02 22:24:29 -07:00
Eevee
651747d6b2 Reloaded Crystal moves to fix level-up move order. #31
This also fixes an absolute TON of errors with evolved Pokémon learning
a move both at level 1 and the pre-evolution's level, as well as
miscellaneous other problems.
2009-10-02 22:22:52 -07:00
Eevee
95f7a61b35 Fixed Deoxys's gen 3 form moves. #31
Only the version group a forme actually exists in now has any moves for
that forme.

In addition, Deoxys formes were not showing any gen 3 moves at all
previously, because they were marked as only existing in gen 4.  This
has been fixed.
2009-10-01 00:28:51 -07:00
Eevee
6505e57fca Reloaded FR/LG moves to fix level-up move order. #31 2009-09-30 00:46:08 -07:00
Eevee
754de42a96 Reloaded Ruby/Sapphire moves to fix level-up move order. #31 2009-09-30 00:18:10 -07:00
Eevee
08a2816404 Reloaded Emerald moves to fix level-up move order. #31 2009-09-29 21:38:00 -07:00
Eevee
c1fb9a2a5f Added Pichu form description so its page actually works. 2009-09-24 22:18:03 -07:00
Eevee
95d8461cfb Gave names to a bunch of HG/SS areas. 2009-09-20 23:24:49 -07:00
Eevee
51afceab9c Added Rotom form moves for HG/SS. 2009-09-20 19:19:55 -07:00
Eevee
c2f2e077ce Added HG/SS machines. 2009-09-18 21:45:37 -07:00
Eevee
7aa391c96f Added contest combos. 2009-09-15 20:04:22 -07:00
Eevee
6eb581d76e Marked sprite forms with what version group introduced them. 2009-09-15 00:46:11 -07:00
Eevee
9ec97e2bc3 Added move flavor text. 2009-09-14 22:18:01 -07:00
Eevee
33d0e1e280 Added super contest effects. 2009-09-14 22:07:08 -07:00
Eevee
beb9be4084 Added preliminary HG/SS encounter data. 2009-09-14 21:18:47 -07:00
Eevee
97d2b09d75 Balls. Last commit was only data. Here's move flag code. 2009-09-14 08:29:05 -07:00
Eevee
ee73eeabda Added move flags. Fixed Magic Coat description. 2009-09-13 23:12:17 -07:00
Eevee
990469bcd5 Added foreign move names. Japanese only so far.
Also fixed roomaji conversion to not die spectacularly when given
hiragana.  For some reason I let it know about hiragana soukuon and
youon, but nothing else, so it gets totally confused.
2009-09-13 21:06:15 -07:00
Eevee
b409a0cadf Re-ripped Diamond/Pearl level-up moves.
No errors in my old data, but some orders are different from Pt.
2009-09-12 23:15:57 -07:00
Eevee
aa8a33e45c Re-ripped Platinum moves directly.
This gives the correct ordering to level-up moves that have the same
level.

It also fixes move errors with Wartortle, Blastoise, Persian, Golduck,
Rapidash, Kabutops, Croconaw, Feraligatr, Noctowl, Sharpedo, Piplup's
family, Shinx's family, and Yanmega.  Yikes.
2009-09-12 23:02:01 -07:00
Eevee
e5a692b2ac Added HG/SS egg and level moves. (Thanks, Arty2) 2009-09-10 23:32:41 -07:00
Eevee
3305fce3cc Clarified some move target descriptions. 2009-09-10 10:21:09 -07:00
Eevee
c4b2d8fee3 Rewrote every single move effect. #55 2009-09-10 10:17:14 -07:00
Eevee
c545fbf764 Moved damage classes to a separate table. #76 2009-08-26 22:30:07 -07:00
Eevee
2853c3a42b Added alt Shaymin/Giratina/Rotom moves for Platinum. #5 2009-08-25 23:16:17 -07:00
Eevee
25577a3397 Revert "Renamed de-accented item names in the db."
Somehow that worked..  backwards, and removed the accents.

This reverts commit 204a43b3b15946a64b971966706fba713065b7ea.
2009-08-24 21:27:21 -07:00
Eevee
69ffe01a46 Filled in missing Pokédex flavor text, even when duplicated. 2009-08-24 00:22:15 -07:00
Eevee
19152deb64 Renamed de-accented item names in the db. 2009-08-23 22:07:28 -07:00
Eevee
d00357a1ae Restored accents on Poke * items. 2009-08-23 19:18:17 -07:00
Eevee
ba08a41f2f Fixed romanization of herakurosu and herugaa.
The "he" characters were erroneously hiragana instead of katakana.
2009-08-13 17:40:47 -07:00
Eevee
545cbc8928 Added generation_id to moves. 2009-08-12 17:24:35 -07:00
Eevee
a89e00acc3 Added Surfing Pikachu and Volt Tackle Pichu. #14 2009-08-09 23:08:18 -07:00
Eevee
a253df0280 Added machines table. 2009-08-09 23:07:23 -07:00
Eevee
9f9c29a398 Egg moves are passed down by the father, not the mother. 2009-08-04 16:11:53 -04:00
Eevee
7566351ce1 Added growth rate formulas in LaTeX format. 2009-07-28 22:45:55 -07:00
Eevee
bf5ce11242 Added Pokémon movesets. #14
Has an 'order' column stubbed out for ordering moves learned at the same time.
2009-07-26 23:03:10 -07:00
Eevee
64d3c7d5f1 Fixed csvexport to write in primary key order.
Good news: This no longer relies on InnoDB's default row order.

Bad news: InnoDB in MySQL 5.0 has a bug where it will sort rows
physically according to a secondary index, if there's a composite
primary key and a single-column index and the phase of the moon is
right.  So a couple tables have been, once again, reordered -- but
correctly this time.

Good news: This bug will no longer fuck me up!
2009-07-26 22:19:27 -07:00
Eevee
bbfaf43d2b Reordered pokemon_items.csv in correct primary key order. #10 2009-07-25 20:30:22 -07:00
Eevee
1b21c953fe Added icons and database rows for HG/SS. #32 2009-07-25 17:27:27 -07:00
Eevee
14a6545fa6 Fixed bad/confusing grammar in Aftermath's description. 2009-07-21 23:05:44 -07:00
Eevee
7c7e0484c2 Very simple items table and wild held item data. #10 2009-07-17 23:33:36 -07:00
Eevee
634ef3ed1e Fixed a slew of foriegn key import problems. #29
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.

pokedex's connect() now takes kwargs passed to sessionmaker().

A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id).  At the moment such a row is
loaded, the foreign key is thus bogus.  I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished.  Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
2009-07-03 23:12:13 -04:00
Eevee
185264a288 Added Platinum Sinnoh dex numbers. #24 2009-06-26 21:27:35 -07:00
Eevee
4397dfbb0c Added remaining Pokémon form data. #5
Types, abilities, egg groups, and stats for Shaymin, Giratina, and Rotom forms.
Updated height and weight for Shaymin and Giratina forms.
Added Giratina's form descriptions and updated Shaymin's to mention link
battles and freezing.
2009-06-20 22:32:37 -07:00
Eevee
61f973ab27 Added Platinum forms. #5 2009-06-15 20:48:02 -07:00
Eevee
e2353855be Added other languages' Pokémon names. 2009-06-07 01:36:17 -07:00
Eevee
b9820bec29 Consolidated Solaceon Ruins and Old Chateau areas. #7
All Solaceon Ruins rooms are identical, so there is no reason to have
them duplicated.

All the Old Chateau rooms are similarly identical, EXCEPT for the lone
room that can spawn Gengar.  I also left the Rotom room in, for when I
get around to adding event encounters.
2009-05-16 23:34:24 -07:00
Eevee
29f37d89e5 Another rearrangement of CSV rows by primary key. 2009-05-16 22:31:04 -07:00
Eevee
42bcb31bdd Improved some location and area names. #7
Great Marsh is now Great Marsh instead of Safari Zone.

Ruin Maniac Tunnel has been consolidated into one location, and the
areas are actually named informatively.

Turnback Cave has more appropriate area names.

Routes with two parts now mention the cardinal direction in the area
names.  Also, several town names have been fixed.

Lake Verity's area names now mention WHAT they are before/after.
2009-05-16 22:16:19 -07:00
Eevee
9fc09eb0ec Reordered some rows in mapping tables.
This does NOT actually change the data at all!  These tables were
apparently created with no key defined, so the rows were in arbitrary
order -- but when I created and populated the tables in MySQL on
nyarumaa, the keys were defined correctly, and InnoDB ordered them by
key.  This is about what should happen anyway and the discrepancy adds
clutter when dumping corrections, so I'm just committing the new order.
2009-05-01 06:29:19 -07:00
Eevee
9f6f210fa5 Added encounter data for Diamond, Pearl, and Platinum.
Finally!  Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.

This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code.  Comments coming
shortly so other people can actually make use of this.
2009-05-01 06:20:18 -07:00
Eevee
67af605e8d Added a couple extra female back sprite flags, new in Platinum.
Renamed the female-sprite columns as for 'gen4' rather than 'dp'.
2009-03-25 20:48:36 -04:00
Eevee
c4883a95f4 Added relations for evolution.
Alternate Formes also now have NULL evolution chain ids.
2009-03-20 19:28:41 -04:00
Eevee
774690026c Added habitat sprites. Renamed flavor to flavor_text.
pokemon_flavor_text.flavor -> pokemon_flavor_text.flavor_text
2009-03-06 19:14:42 -08:00
Eevee
e212038be0 Added Pokemon body shapes. 2009-03-04 19:29:43 -08:00
Eevee
7315189b10 Added region names to the generations table. 2009-03-03 17:58:10 -08:00
Eevee
94c70f00d3 Added a generation_id column to the pokemon table. 2009-03-02 01:06:31 -08:00
Eevee
2e3c87b1b8 Fixed Pokemon female-sprite flags.
Pokemon that have both a female front and back sprite in Gen IV didn't
import the flags at all.  Some goof on my part.
2009-02-27 18:42:12 -08:00
Eevee
77ee4eb8a0 Moved CSV sources into pokedex/.
This appears to be the only way to make data access in eggs actually
work, and is why the Platinum sprites are in pokedex/ too.
2009-02-22 23:44:40 -08:00