Minor fixes to a handful of move effects.

This commit is contained in:
Eevee 2009-11-08 16:58:30 -08:00
parent 2d88a8c936
commit 570f34554e

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@ -111,7 +111,7 @@ If the user is holding :item:`Light Clay`, the barrier lasts for eight turns.
72,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Attack by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Attack` by one level.
73,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Defense by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by one level.
74,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Accuracy by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`accuracy` by one level.
76,0,User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
76,0,User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
This move cannot be selected by :move:`Sleep Talk`."
77,0,Has a :data:`move.effect_chance`\ % chance to confuse the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`confuse` the target.
@ -156,7 +156,7 @@ This effect is passed on by :move:`Baton Pass`."
86,0,Does nothing.,Does nothing.
87,0,Disables the target's last used move for 1-8 turns.,"Disables the target's last used move, preventing its use for 47 turns, selected at random, or until the target leaves the :mechanic:`field`. If the target hasn't used a move since entering the :mechanic:`field`, if it tried to use a move this turn and :mechanic:`failed`, if its last used move has 0 PP remaining, or if it already has a move disabled, this move will fail."
88,0,Inflicts damage equal to the user's level.,"Inflicts damage equal to the user's level. Type immunity applies, but other type effects are ignored."
89,0,Inflicts damage between 1/2 and 1.5 times the user's level.,"Inflicts damage between 50% and 150% of the user's level, selected at random in increments of 10%."
89,0,Inflicts damage between 50% and 150% of the user's level.,"Inflicts :mechanic:`typeless` damage between 50% and 150% of the user's level, selected at random in increments of 10%."
90,-5,Inflicts twice the damage the user received from the last physical hit it took.,"Targets the last opposing Pokémon to hit the user with a :mechanic:`physical` move this turn. Inflicts twice the damage that move did to the user. If there is no eligible target, this move will :mechanic:`fail`. Type immunity applies, but other type effects are ignored.
This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`."
@ -272,7 +272,7 @@ This move cannot be selected by :move:`Assist` or :move:`Metronome`."
If the user has used :move:`Defense Curl` since entering the field, this move has double power."
119,0,Raises the target's Attack by two levels and confuses the target.,":mechanic:`Raises` the target's :mechanic:`Attack` by two levels, then :mechanic:`confuses` it. If the target's :mechanic:`Attack` cannot be :mechanic:`raised` by two levels, the :mechanic:`confusion` is not applied."
120,0,"Power doubles every turn this move is used in succession after the first, maxing out after five turns.","Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the :mechanic:`field`, power resets."
120,0,"Power doubles every turn this move is used in succession after the first, maxing out after five turns.","Inflicts :mechanic:`regular damage`. Power doubles after every time this move is used, whether consecutively or not, maxing out at 16x. If this move misses or the user leaves the :mechanic:`field`, power resets."
121,0,"Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.","Causes the target to fall in love with the user, giving it a 50% chance to do nothing each turn. If the user and target are the same gender, or either is genderless, this move will fail. If either Pokémon leaves the :mechanic:`field`, this effect ends."
122,0,"Power increases with happiness, up to a maximum of 102.","Inflicts :mechanic:`regular damage`. Power increases with :mechanic:`happiness`, given by ``happiness * 2 / 5``, to a maximum of 102. Power bottoms out at 1."
123,0,Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.,"Randomly uses one of the following effects.
@ -869,7 +869,7 @@ This move cannot be copied by :move:`Mimic`, :move:`Mirror Move`, or :move:`Sket
269,0,"If the user is holding a plate, the damage inflicted will match it.","Inflicts :mechanic:`regular damage`. If the user is holding a plate, this move's type is the type corresponding to the plate."
270,0,User receives 1/2 the damage inflicted in recoil.,Inflicts :mechanic:`regular damage`. User takes 1/2 the damage it inflicts in recoil.
271,0,"User faints, and its replacement is fully healed.","User :mechanic:`faint`\ s. Its replacement's :mechanic:`HP` and :mechanic:`PP` are fully restored, and any :mechanic:`major status effect` is removed."
272,0,Lowers the target's Special Defense by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by two levels.
272,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Defense by two levels.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by two levels.
273,0,"User vanishes, dodging all attacks, and hits next turn. Works against Protect and Detect.","Inflicts :move:`regular damage`. User vanishes for one turn, becoming immune to attack, and hits on the second turn.
This move breaks through :move:`Detect` and :move:`Protect.

1 id priority short_effect effect
111 123 0 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Randomly uses one of the following effects. ================================================== ====== Effect Chance ================================================== ====== Inflicts :mechanic:`regular damage` with 40 power 40% Inflicts :mechanic:`regular damage` with 80 power 30% Inflicts :mechanic:`regular damage` with 120 power 10% Heals the target for 1/4 its max :mechanic:`HP` 20% ================================================== ====== On average, this move inflicts :mechanic:`regular damage` with 52 power and heals the target for 1/20 its max :mechanic:`HP`.
112 124 0 Power increases as happiness decreases, up to a maximum of 102. Inflicts :mechanic:`regular damage`. Power increases inversely with :mechanic:`happiness`, given by ``(255 - happiness) * 2 / 5``, to a maximum of 102. Power bottoms out at 1.
113 125 0 Protects the user's field from major status ailments and confusion for five turns. Protects Pokémon on the user's side of the :mechanic:`field` from :mechanic:`major status` effects and :mechanic:`confusion` for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the :mechanic:`field`. If :move:`Yawn` is used while this move is in effect, it will immediately fail. :move:`Defog` used by an opponent will end this effect. This effect does not prevent the :mechanic:`confusion` caused by :move:`Outrage`, :move:`Petal Dance`, or :move:`Thrash`.
114 126 0 Has a :data:`move.effect_chance`\ % chance to burn the target. Lets frozen Pokémon thaw themselves. Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target. :mechanic:`Frozen` Pokémon may use this move, in which case they will thaw.
115 127 0 Power varies randomly from 10 to 150. Inflicts :mechanic:`regular damage`. Power is selected at random between 10 and 150, with an average of 64: ========= ===== ====== Magnitude Power Chance ========= ===== ====== 4 10 5% 5 30 10% 6 50 20% 7 70 20% 8 90 20% 9 110 10% 10 150 5% ========= ===== ====== This move has double power against Pokémon currently underground due to :move:`Dig`.
116 128 0 Allows the trainer to switch out the user and pass effects along to its replacement. User :mechanic:`switches out`, and the trainer selects a replacement Pokémon from the party. :mechanic:`Stat` changes, :mechanic:`confusion`, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * :move:`Aqua Ring` * both the user's and target's effect of :move:`Block`, :move:`Mean Look`, and :move:`Spider Web` * the curse effect of :move:`Curse` * :move:`Embargo` * :move:`Focus Energy` or an activated :item`Lansat Berry` * :move:`Gastro Acid` * :move:`Ingrain` * being sapped by :move:`Leech Seed` * being targeted by :move:`Lock-On` or :move:`Mind Reader` * :move:`Magnet Rise` * :move:`Perish Song`'s counter * :move:`Power Trick` * :move:`Substitute`; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
117 129 0 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. Inflicts :mechanic:`regular damage`. If the target attempts to :mechanic:`switch out` this turn before the user moves, and the user is not prevented from doing so, the user will hit the target with doubled power as it leaves. Otherwise, this move does not act specially. This effect can still hit a Pokémon that :mechanic:`switches out` when it has a :move:`Substitute` up or when an ally has used :move:`Follow Me`.
156 174 0 Uses a move which depends upon the terrain. Uses another move chosen according to the terrain. ============== ================== Terrain Selected move ============== ================== Building :move:`Tri Attack` Cave :move:`Rock Slide` Deep water :move:`Hydro Pump` Desert :move:`Earthquake` Grass :move:`Seed Bomb` Mountain :move:`Rock Slide` Road :move:`Earthquake` Shallow water :move:`Hydro Pump` Snow :move:`Blizzard` Tall grass :move:`Seed Bomb` ============== ================== Courtyard :move:`Tri Attack` Crystal :move:`Rock Slide` Gateway :move:`Hydro Pump` Magma :move:`Rock Slide` Main Street :move:`Tri Attack` Neon :move:`Tri Attack` Stargazer :move:`Rock Slide` Sunny Park :move:`Seed Bomb` Sunset :move:`Earthquake` Waterfall :move:`Seed Bomb` ============== ================== This move cannot be copied by :move:`Mirror Move`.
157 175 0 Raises the user's Special Defense by one level. User's Electric moves have doubled power next turn. :mechanic:`Raises` the user's :mechanic:`Special Defense` by one level. If the user uses an :type:`Electric` move next turn, its power will be doubled.
158 176 0 For the next few turns, the target can only use damaging moves. Target is forced to only use damaging moves for the next 3–5 turns, selected at random. Moves that select other moves not known in advance do not count as damaging. :move:`Assist`, :move:`Copycat`, :move:`Me First`, :move:`Metronome`, :move:`Mirror Move`, and :move:`Sleep Talk` do not directly inflict damage and thus may not be used. :move:`Bide`, :move:`Counter`, :move:`Endeavor`, :move:`Metal Burst`, and :move:`Mirror Coat` are allowed.
159 177 5 Ally's next move inflicts half more damage. Boosts the power of the target's moves by 50% until the end of this turn. This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist` or :move:`Metronome`.
160 178 0 User and target swap items. User and target permanently swap :mechanic:`held item`\ s. Works even if one of the Pokémon isn't holding anything. If either Pokémon is holding mail, this move will fail. If either Pokémon has :ability:`Multitype` or :ability:`Sticky Hold`, this move will fail. If this move results in a Pokémon obtaining :item:`Choice Band`, :item:`Choice Scarf`, or :item:`Choice Specs`, and that Pokémon was the latter of the pair to move this turn, then the move it used this turn becomes its chosen forced move. This applies even if both Pokémon had a choice item before this move was used. If the first of the two Pokémon gains a choice item, it may select whatever choice move it wishes next turn. Neither the user nor the target can recover its item with :move:`Recycle`. This move cannot be selected by :move:`Assist` or :move:`Metronome`.
161 179 0 Copies the target's ability. User's ability is replaced with the target's until the user leaves the :mechanic:`field`. Ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers. If the target has :ability:`Wonder Guard`, this move will fail. This move cannot be copied by :move:`Mirror Move`.
162 180 0 User will recover half its max HP at the end of the next turn. At the end of the next turn, user will be healed for half its max :mechanic:`HP`. If the user is :mechanic:`switched out`, its replacement will be healed instead. If the user :mechanic:`faint`\ s, this effect will not activate.
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