Fixed or clarified some eight move/ability effects.

This commit is contained in:
Eevee 2010-03-08 21:42:56 -08:00
parent cdb80c711a
commit a599ba1491
2 changed files with 9 additions and 9 deletions

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@ -22,7 +22,7 @@ id,name,flavor_text,effect
21,Suction Cups,Negates moves that force switching out.,This Pokemon cannot be switched with Roar or Whirlwind.
22,Intimidate,Lowers the foe's Attack stat.,This Pokemon lowers the enemy's Attack one level when it enters battle.
23,Shadow Tag,Prevents the foe from escaping.,Enemy Pokemon cannot run or be switched out.
24,Rough Skin,Inflicts damage to the foe on contact.,Enemy Pokemon receive 1/16 of the damage they did as recoil every time they touch this Pokemon.
24,Rough Skin,Inflicts damage to the foe on contact.,Enemy Pokemon receive 1/8 of the damage they inflict as recoil every time they touch this Pokemon.
25,Wonder Guard,Only supereffective moves will hit.,This Pokemon can only be damaged by moves of types it is weak to.
26,Levitate,Gives full immunity to all Ground-type moves.,This Pokemon does not take damage from Ground moves.
27,Effect Spore,"Contact may paralyze, poison, or cause sleep.","Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon."
@ -42,7 +42,7 @@ id,name,flavor_text,effect
41,Water Veil,Prevents the Pokémon from getting a burn.,This Pokemon cannot become Burned.
42,Magnet Pull,Prevents Steel-type Pokémon from escaping.,Steel enemies cannot run or be switched out.
43,Soundproof,Gives full immunity to all sound-based moves.,"This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar."
44,Rain Dish,The Pokémon gradually recovers HP in rain.,This Pokemon regains small amounts of HP every turn during Rain Dance.
44,Rain Dish,The Pokémon gradually recovers HP in rain.,This Pokemon regains 1/16 its max HP every turn during Rain Dance.
45,Sand Stream,The Pokémon summons a sandstorm in battle.,Sandstorm is in effect while this Pokemon is in battle.
46,Pressure,The Pokémon raises the foe's PP usage.,Opposing Pokemon must use 2 PP per move.
47,Thick Fat,Raises resistance to Fire-and Ice-type moves.,Fire and Ice moves only do half damage against this Pokemon.

1 id name flavor_text effect
22 21 Suction Cups Negates moves that force switching out. This Pokemon cannot be switched with Roar or Whirlwind.
23 22 Intimidate Lowers the foe's Attack stat. This Pokemon lowers the enemy's Attack one level when it enters battle.
24 23 Shadow Tag Prevents the foe from escaping. Enemy Pokemon cannot run or be switched out.
25 24 Rough Skin Inflicts damage to the foe on contact. Enemy Pokemon receive 1/16 of the damage they did as recoil every time they touch this Pokemon. Enemy Pokemon receive 1/8 of the damage they inflict as recoil every time they touch this Pokemon.
26 25 Wonder Guard Only supereffective moves will hit. This Pokemon can only be damaged by moves of types it is weak to.
27 26 Levitate Gives full immunity to all Ground-type moves. This Pokemon does not take damage from Ground moves.
28 27 Effect Spore Contact may paralyze, poison, or cause sleep. Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon.
42 41 Water Veil Prevents the Pokémon from getting a burn. This Pokemon cannot become Burned.
43 42 Magnet Pull Prevents Steel-type Pokémon from escaping. Steel enemies cannot run or be switched out.
44 43 Soundproof Gives full immunity to all sound-based moves. This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar.
45 44 Rain Dish The Pokémon gradually recovers HP in rain. This Pokemon regains small amounts of HP every turn during Rain Dance. This Pokemon regains 1/16 its max HP every turn during Rain Dance.
46 45 Sand Stream The Pokémon summons a sandstorm in battle. Sandstorm is in effect while this Pokemon is in battle.
47 46 Pressure The Pokémon raises the foe's PP usage. Opposing Pokemon must use 2 PP per move.
48 47 Thick Fat Raises resistance to Fire-and Ice-type moves. Fire and Ice moves only do half damage against this Pokemon.

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@ -45,7 +45,7 @@ Has a 3/8 chance each to hit 2 or 3 times, and a 1/8 chance each to hit 4 or 5 t
33,0,Heals the user by half its max HP.,Heals the user for half its max :mechanic:`HP`.
34,0,"Badly poisons the target, inflicting more damage every turn.",:mechanic:`Badly poisons` the target.
35,0,Scatters money on the ground worth five times the user's level.,"Inflicts :mechanic:`regular damage`. After the battle ends, the winner receives five times the user's level in extra money for each time this move was used."
36,0,Reduces damage from special attacks by 50% for five turns..,"Erects a barrier around the user's side of the field that reduces damage from :mechanic:`special` attacks by half for five turns. In double battles, the reduction is 2/3. :mechanic:`Critical hit`\ s are not affected by the barrier.
36,0,Reduces damage from special attacks by 50% for five turns..,"Erects a barrier around the user's side of the field that reduces damage from :mechanic:`special` attacks by half for five turns. In double battles, the reduction is 1/3. :mechanic:`Critical hit`\ s are not affected by the barrier.
If the user is holding :item:`Light Clay`, the barrier lasts for eight turns.
@ -98,7 +98,7 @@ This move cannot be copied by :move:`Mirror Move`, nor forced by :move:`Encore`.
60,0,Lowers the target's Defense by two levels.,:mechanic:`Lowers` the target's :mechanic:`Defense` by two levels.
61,0,Lowers the target's Speed by two levels.,:mechanic:`Lowers` the target's :mechanic:`Speed` by two levels.
63,0,Lowers the target's Special Defense by two levels.,:mechanic:`Lowers` the target's :mechanic:`Special Defense` by two levels.
66,0,Reduces damage from physical attacks by half.,"Erects a barrier around the user's side of the field that reduces damage from :mechanic:`physical` attacks by half for five turns. In double battles, the reduction is 2/3. :mechanic:`Critical hit`\ s are not affected by the barrier.
66,0,Reduces damage from physical attacks by half.,"Erects a barrier around the user's side of the field that reduces damage from :mechanic:`physical` attacks by half for five turns. In double battles, the reduction is 1/3. :mechanic:`Critical hit`\ s are not affected by the barrier.
If the user is holding :item:`Light Clay`, the barrier lasts for eight turns.
@ -111,7 +111,7 @@ If the user is holding :item:`Light Clay`, the barrier lasts for eight turns.
72,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Attack by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Attack` by one level.
73,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Special Defense by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`Special Defense` by one level.
74,0,Has a :data:`move.effect_chance`\ % chance to lower the target's Accuracy by one level.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`lower` the target's :mechanic:`accuracy` by one level.
76,0,User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
76,0,User charges for one turn before attacking. Has a :data:`move.effect_chance`\ % chance to make the target flinch.,"Inflicts :mechanic:`regular damage`. User charges for one turn before attacking. :mechanic:`Critical hit chance` is one level higher than normal. Has a :data:`move.effect_chance`\ % chance to make the target :mechanic:`flinch`.
This move cannot be selected by :move:`Sleep Talk`."
77,0,Has a :data:`move.effect_chance`\ % chance to confuse the target.,Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`confuse` the target.
@ -703,7 +703,7 @@ Sunset :type:`Ground`
Waterfall :type:`Grass`
============== ==============
"
215,0,Heals the user by half its max HP.,"Heals the user for half its max :mechanic:`HP`. If the user is :type:`Flying`, its :type:`Flying` type is ignored until the end of this turn."
215,0,Heals the user by half its max HP.,"Heals the user for half its max :mechanic:`HP`. Cancels the effect of :move:`Levitate` on the user. If the user is :type:`Flying`, its :type:`Flying` type is ignored until the end of this turn."
216,0,Disables moves and immunities that involve flying or levitating for five turns.,"For the next five turns, all immunities to :type:`Ground` moves are disabled. For the duration of this effect, the :mechanic:`evasion` of every Pokémon on the field is :mechanic:`lower`\ ed by two levels.
Specifically, :type:`Flying` Pokémon and those with :ability:`Levitate` or that have used :move:`Magnet Rise` are no longer immune to :type:`Ground` attacks, :move:`Arena Trap`, :move:`Spikes`, or :move:`Toxic Spikes`.
@ -780,8 +780,8 @@ This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist
This move cannot copy itself.
This move cannot be copied by :move:`Mirror Move`, nor selected by :move:`Assist`, :move:`Metronome`, or :move:`Sleep Talk`."
244,0,User swaps Attack and Special Attack with the target.,User swaps its :mechanic:`Attack` and :mechanic:`Special Attack` modifiers with the target.
245,0,User swaps Defense and Special Defense with the target.,User swaps its :mechanic:`Defense` and :mechanic:`Special Defense` modifiers with the target.
244,0,User swaps Attack and Special Attack changes with the target.,User swaps its :mechanic:`Attack` and :mechanic:`Special Attack` :mechanic:`stat modifiers` with the target.
245,0,User swaps Defense and Special Defense changes with the target.,User swaps its :mechanic:`Defense` and :mechanic:`Special Defense` User swaps its :mechanic:`Attack` and :mechanic:`Special Attack` :mechanic:`stat modifiers` with the target. with the target.
246,0,"Power increases against targets with more raised stats, up to a maximum of 200.","Inflicts :mechanic:`regular damage`. Power starts at 60 and is increased by 20 for every level any of the target's stats has been :mechanic:`raise`\ d, capping at 200. :mechanic:`Accuracy` and :mechanic:`evasion` modifiers do not increase this move's power."
247,0,Can only be used after all of the user's other moves have been used.,"Inflicts :mechanic:`regular damage`. This move can only be used if each of the user's other moves has been used at least once since the user entered the :mechanic:`field`. If this is the user's only move, this move will fail."
248,0,Changes the target's ability to Insomnia.,"Changes the target's ability to :ability:`Insomnia`.
@ -833,7 +833,7 @@ This move cannot be selected by :move:`Sleep Talk`."
258,0,Inflicts regular damage and can hit Dive users.,"Inflicts :mechanic:`regular damage`.
If the target is in the first turn of :move:`Dive`, this move will hit with double power."
259,0,Lowers the target's evasion by one level. Removes effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
259,0,Lowers the target's evasion by one level. Removes field effects from the enemy field.,":mechanic:`Lower`\ s the target's :mechanic:`evasion` by one level. Clears away fog. Removes the effects of :move:`Mist`, :move:`Light Screen`, :move:`Reflect`, :move:`Safeguard`, :move:`Spikes`, :move:`Stealth Rock`, and :move:`Toxic Spikes` from the target's side of the :mechanic:`field`.
If the target is protected by :move:`Mist`, it will prevent the :mechanic:`evasion` change, then be removed by this move."
260,-7,"For five turns, slower Pokémon will act before faster Pokemon.","For five turns (including this one), slower Pokemon will act before faster Pokemon. Move priority is not affected. Using this move when its effect is already active will end the effect.

1 id priority short_effect effect
45 49 0 User receives 1/4 the damage it inflicts in recoil. Inflicts :mechanic:`regular damage`. User takes 1/4 the damage it inflicts in recoil.
46 50 0 Confuses the target. :mechanic:`Confuse`\ s the target.
47 51 0 Raises the user's Attack by two levels. :mechanic:`Raises` the user's :mechanic:`Attack` by two levels.
48 52 0 Raises the user's Defense by two levels. :mechanic:`Raises` the user's :mechanic:`Defense` by two levels.
49 53 0 Raises the user's Speed by two levels. :mechanic:`Raises` the user's :mechanic:`Speed` by two levels.
50 54 0 Raises the user's Special Attack by two levels. :mechanic:`Raises` the user's :mechanic:`Special Attack` by two levels.
51 55 0 Raises the user's Special Defense by two levels. :mechanic:`Raises` the user's :mechanic:`Special Defense` by two levels.
98 109 0 Raises the user's evasion. :mechanic:`Raises` the user's :mechanic:`evasion` by one level. :move:`Stomp` has double power against Pokémon that have used this move since entering the :mechanic:`field`.
99 110 0 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. If the user is a :type:`Ghost`: user pays half its max :mechanic:`HP` to place a curse on the target, damaging it for 1/4 its max :mechanic:`HP` every turn. Otherwise: :mechanic:`Lowers` the user's :mechanic:`Speed` by one level, and :mechanic:`raises` its :mechanic:`Attack` and :mechanic:`Defense` by one level each. The curse effect is passed on by :move:`Baton Pass`. This move cannot be copied by :move:`Mirror Move`.
100 112 3 Prevents any moves from hitting the user this turn. Protects the user from opponents' moves until the end of this turn. If the user is last to move this turn, this move will fail. If the user successfully used :move:`Detect`, :move:`Endure`, or :move:`Protect` on the last turn, this move has a 50% chance to :mechanic:`fail`. :move:`Lock-On`, :move:`Mind Reader`, and :ability:`No Guard` provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (:move:`Fissure`, :move:`Guillotine`, :move:`Horn Drill`, and :move:`Sheer Cold`); those are always blocked by this move. :move:`Thunder` during :move:`Rain Dance` and :move:`Blizzard` during :move:`Hail` have a 30% chance to break through this move. The following effects are not prevented by this move: * :move:`Acupressure` from an ally * :move:`Curse`'s curse effect * Delayed damage from :move:`Doom Desire` and :move:`Future Sight`; however, these moves will be prevented if they are used this turn * :move:`Feint`, which will also end this move's protection after it hits * :move:`Imprison` * :move:`Perish Song` * :move:`Shadow Force` * Moves that merely copy the user, such as :move:`Transform` or :move:`Psych Up` This move cannot be selected by :move:`Assist` or :move:`Metronome`.
101 113 0 Scatters Spikes, hurting opposing Pokémon that switch in. Scatters spikes around the opposing :mechanic:`field`, which damage opposing Pokémon that enter the :mechanic:`field` for 1/8 of their max :mechanic:`HP`. Pokémon immune to :type:`Ground` moves are immune to this damage, except during :move:`Gravity`. Up to three layers of spikes may be laid down, adding 1/16 to the damage done: two layers of spikes damage for 3/16 max :mechanic:`HP`, and three layers damage for 1/4 max :mechanic:`HP`. :ability:`Wonder Guard` does not block damage from this effect. :move:`Rapid Spin` removes this effect from its user's side of the :mechanic:`field`. :move:`Defog` removes this effect from its target's side of the :mechanic:`field`.
102 114 0 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. Resets the target's :mechanic:`evasion` to normal and prevents any further boosting until the target leaves the :mechanic:`field`. A :type:`Ghost` under this effect takes normal damage from :type:`Normal` and :type:`Fighting` moves. This move itself ignores :mechanic:`accuracy` and :mechanic:`evasion` modifiers.
103 115 0 User and target both faint after three turns. Every Pokémon is given a counter that starts at 3 and decreases by 1 at the end of every turn, including this one. When a Pokémon's counter reaches zero, that Pokémon :mechanic:`faint`\ s. A Pokémon that leaves the :mechanic:`field` will lose its counter; its replacement does not inherit the effect, and other Pokémon's counters remain. This effect is passed on by :move:`Baton Pass`. This move cannot be copied by :move:`Mirror Move`.
104 116 0 Changes the weather to a sandstorm for five turns. Changes the weather to a sandstorm for five turns. Pokémon that are not :type:`Ground`, :type:`Rock`, or :type:`Steel` take 1/8 their max :mechanic:`HP` at the end of every turn. :type:`Rock` Pokémon's original :mechanic:`Special Defense` is raised by 50% for the duration of this effect. :move:`SolarBeam`'s power is halved. :move:`Moonlight`, :move:`Morning Sun`, and :move:`Synthesis` only heal 1/4 the user's max :mechanic:`HP`.
111 123 0 Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. Randomly uses one of the following effects. ================================================== ====== Effect Chance ================================================== ====== Inflicts :mechanic:`regular damage` with 40 power 40% Inflicts :mechanic:`regular damage` with 80 power 30% Inflicts :mechanic:`regular damage` with 120 power 10% Heals the target for 1/4 its max :mechanic:`HP` 20% ================================================== ====== On average, this move inflicts :mechanic:`regular damage` with 52 power and heals the target for 1/20 its max :mechanic:`HP`.
112 124 0 Power increases as happiness decreases, up to a maximum of 102. Inflicts :mechanic:`regular damage`. Power increases inversely with :mechanic:`happiness`, given by ``(255 - happiness) * 2 / 5``, to a maximum of 102. Power bottoms out at 1.
113 125 0 Protects the user's field from major status ailments and confusion for five turns. Protects Pokémon on the user's side of the :mechanic:`field` from :mechanic:`major status` effects and :mechanic:`confusion` for five turns. Does not cancel existing ailments. This effect remains even if the user leaves the :mechanic:`field`. If :move:`Yawn` is used while this move is in effect, it will immediately fail. :move:`Defog` used by an opponent will end this effect. This effect does not prevent the :mechanic:`confusion` caused by :move:`Outrage`, :move:`Petal Dance`, or :move:`Thrash`.
114 126 0 Has a :data:`move.effect_chance`\ % chance to burn the target. Lets frozen Pokémon thaw themselves. Inflicts :mechanic:`regular damage`. Has a :data:`move.effect_chance`\ % chance to :mechanic:`burn` the target. :mechanic:`Frozen` Pokémon may use this move, in which case they will thaw.
115 127 0 Power varies randomly from 10 to 150. Inflicts :mechanic:`regular damage`. Power is selected at random between 10 and 150, with an average of 64: ========= ===== ====== Magnitude Power Chance ========= ===== ====== 4 10 5% 5 30 10% 6 50 20% 7 70 20% 8 90 20% 9 110 10% 10 150 5% ========= ===== ====== This move has double power against Pokémon currently underground due to :move:`Dig`.
116 128 0 Allows the trainer to switch out the user and pass effects along to its replacement. User :mechanic:`switches out`, and the trainer selects a replacement Pokémon from the party. :mechanic:`Stat` changes, :mechanic:`confusion`, and persistent move effects are passed along to the replacement Pokémon. The following move effects are passed: * :move:`Aqua Ring` * both the user's and target's effect of :move:`Block`, :move:`Mean Look`, and :move:`Spider Web` * the curse effect of :move:`Curse` * :move:`Embargo` * :move:`Focus Energy` or an activated :item`Lansat Berry` * :move:`Gastro Acid` * :move:`Ingrain` * being sapped by :move:`Leech Seed` * being targeted by :move:`Lock-On` or :move:`Mind Reader` * :move:`Magnet Rise` * :move:`Perish Song`'s counter * :move:`Power Trick` * :move:`Substitute`; the doll's HP is unchanged The replacement Pokémon does not trigger effects that respond to Pokémon switching in.
117 129 0 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. Inflicts :mechanic:`regular damage`. If the target attempts to :mechanic:`switch out` this turn before the user moves, and the user is not prevented from doing so, the user will hit the target with doubled power as it leaves. Otherwise, this move does not act specially. This effect can still hit a Pokémon that :mechanic:`switches out` when it has a :move:`Substitute` up or when an ally has used :move:`Follow Me`.
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