Commit graph

899 commits

Author SHA1 Message Date
Andrew Ekstedt
5e2d073297 Merge pull request #195 from AlexanderZon/patch-2
Update pokemon_move_method_prose.csv Spanish
2016-11-20 10:56:47 -08:00
Andrew Ekstedt
704566cdaa Merge pull request #194 from AlexanderZon/patch-1
Update move_damage_class_prose.csv Spanish
2016-11-20 10:56:15 -08:00
Andrew Ekstedt
dfd13b8f95 Merge pull request #193 from phmatray/master
Add identifiers to item_fling_effects.csv
2016-11-20 10:55:41 -08:00
Develrox
362a9f4e79 corrected a typo 2016-11-20 10:53:25 -08:00
Guillaume Gérard
251f9194fd Update item_pocket_names with french 2016-11-18 23:52:04 +01:00
Alexis Montenegro
05ff52c009 Update pokemon_move_method_prose.csv Spanish
Spanish Translations
2016-11-10 17:28:27 -04:00
Alexis Montenegro
059a225096 Update move_damage_class_prose.csv Spanish
Spanish Translations
2016-11-10 17:26:03 -04:00
Philippe Matray
7612277ee4 Add identifiers to item_fling_effects.csv 2016-10-23 18:56:43 +02:00
Andrew Ekstedt
a967b787b7 Add move changelogs for Gen V→VI
Made by running a script to compare an old version of moves.csv[1] with
the current version.

[1]: cb5276773b

Hidden power changed from variable power to 100.
We can't represent NULLs in the changelog,
so set the power to 1 instead.

A few effect chances changed from NULL to 100.
We can't represent this either, but i don't think it matters.

    leer: effect_chance changed from NULL to 100
    hidden-power: power changed from 1 to 60
    chatter: effect_chance changed from NULL to 100
    v-create: effect_chance changed from NULL to 100

Here's the complete list of changes:

    swords-dance: pp changed from 30 to 20
    whirlwind: accuracy changed from 100 to NULL
    vine-whip: power changed from 35 to 45
    vine-whip: pp changed from 15 to 25
    pin-missile: power changed from 14 to 25
    pin-missile: accuracy changed from 85 to 95
    roar: accuracy changed from 100 to NULL
    flamethrower: power changed from 95 to 90
    hydro-pump: power changed from 120 to 110
    surf: power changed from 95 to 90
    ice-beam: power changed from 95 to 90
    blizzard: power changed from 120 to 110
    submission: pp changed from 25 to 20
    growth: pp changed from 40 to 20
    thunderbolt: power changed from 95 to 90
    thunder: power changed from 120 to 110
    minimize: pp changed from 20 to 10
    barrier: pp changed from 30 to 20
    lick: power changed from 20 to 30
    smog: power changed from 20 to 30
    fire-blast: power changed from 120 to 110
    skull-bash: power changed from 100 to 130
    skull-bash: pp changed from 15 to 10
    glare: accuracy changed from 90 to 100
    poison-gas: accuracy changed from 80 to 90
    bubble: power changed from 20 to 40
    psywave: accuracy changed from 80 to 100
    acid-armor: pp changed from 40 to 20
    crabhammer: power changed from 90 to 100
    struggle: target_id changed from 10 to 8
    thief: power changed from 40 to 60
    thief: pp changed from 10 to 25
    snore: power changed from 40 to 50
    cotton-spore: target_id changed from 10 to 11
    sweet-kiss: type_id changed from 1 to 18
    perish-song: target_id changed from 12 to 14
    charm: type_id changed from 1 to 18
    fury-cutter: power changed from 20 to 40
    heal-bell: target_id changed from 4 to 13
    moonlight: type_id changed from 1 to 18
    hidden-power: power changed from 1 to 60
    future-sight: power changed from 100 to 120
    heat-wave: power changed from 100 to 95
    will-o-wisp: accuracy changed from 75 to 85
    smellingsalt: power changed from 60 to 70
    follow-me: priority changed from 3 to 2
    nature-power: target_id changed from 1 to 10
    knock-off: power changed from 20 to 65
    poison-fang: effect_chance changed from 30 to 50
    meteor-mash: power changed from 100 to 90
    meteor-mash: accuracy changed from 85 to 90
    aromatherapy: target_id changed from 4 to 13
    air-cutter: power changed from 55 to 60
    overheat: power changed from 140 to 130
    rock-tomb: power changed from 50 to 60
    rock-tomb: pp changed from 10 to 15
    rock-tomb: accuracy changed from 80 to 95
    extrasensory: pp changed from 30 to 20
    muddy-water: power changed from 95 to 90
    covet: pp changed from 40 to 25
    wake-up-slap: power changed from 60 to 70
    tailwind: pp changed from 30 to 15
    assurance: power changed from 50 to 60
    psycho-shift: accuracy changed from 90 to 100
    aura-sphere: power changed from 90 to 80
    air-slash: pp changed from 20 to 15
    dragon-pulse: power changed from 90 to 85
    power-gem: power changed from 70 to 80
    energy-ball: power changed from 80 to 90
    draco-meteor: power changed from 140 to 130
    leaf-storm: power changed from 140 to 130
    gunk-shot: accuracy changed from 70 to 80
    chatter: power changed from 60 to 65
    magma-storm: power changed from 120 to 100
    wonder-room: priority changed from -7 to 0
    rage-powder: priority changed from 3 to 2
    magic-room: priority changed from -7 to 0
    storm-throw: power changed from 40 to 60
    synchronoise: power changed from 70 to 120
    synchronoise: pp changed from 15 to 10
    low-sweep: power changed from 60 to 65
    hex: power changed from 50 to 65
    incinerate: power changed from 30 to 60
    water-pledge: power changed from 50 to 80
    fire-pledge: power changed from 50 to 80
    grass-pledge: power changed from 50 to 80
    struggle-bug: power changed from 30 to 50
    frost-breath: power changed from 40 to 60
    sacred-sword: pp changed from 20 to 15
    hurricane: power changed from 120 to 110
    techno-blast: power changed from 85 to 120

Fixes #127
Fixes #136
2016-09-25 13:18:58 -07:00
Andrew Ekstedt
ad73c9d43b Add priority and target columns to the move changelog
In preparation for adding Gen V→VI changelog entries.

No data changes.
2016-09-25 13:18:58 -07:00
Andrew Ekstedt
5d6ac22974 Load/dump dance 2016-09-25 10:59:05 -07:00
Ruben
d2dfc911c3 Add Cosplay Pikachu special moves
Merge pull request #162 from rubendal/master

The Cosplay Pikachu form change mechanic is similar to Rotom:
when it changes form it learns a special move, possibly forgetting
its old special move if it had already changed form.

Renamed the "Rotom Form" pokemon move method to "Form Change"
and updated the description accordingly.
2016-09-25 10:34:41 -07:00
Jerry
10ab743bc2 Fix Cosplay Pikachu heights (#179)
Not sure why they weren't fixed when the height of megas were fixed
2016-09-24 15:38:46 -07:00
Lorenzo Rapetti
625be26239 Fix ORAS HM items (PR #170)
The HMs in OR/AS were pointing at the completely wrong moves.

Fixes #161
2016-09-24 14:36:31 -07:00
jota
d48f1d3617 Fix forms_switchable flag for Primal Pokemon in ORAS (#187)
It was fixed for Megas in #177 but not for Primal Pokemon.
2016-09-24 14:32:14 -07:00
Philippe Matray
65d1a59724 Fix typo in Sandy Wormadam's French name
Merge pull request #189 from phmatray/patch-1

The pokemon_name field in pokemon_form_names is sadly not rippable and has to be created by hand, being an unofficial amalgam of the species name and form name. Looks like Zhorken made a typo when adding the French form names originally.
2016-09-24 14:29:17 -07:00
Andrew Ekstedt
359204effd Fix FR/LG duplicate location areas
Merge pull request #180 from seii/veekun-issue-103

Background: When I originally ripped FR/LG encounters, i gave them
their own set of location areas instead of reusing the ones from R/B/Y.
My reasoning was that location areas aren't really consistent across games,
and we have to name them by hand anyway, so it would be better to take care
of merging them in the presentation layer than the database layer.

The other devs disagreed with me, and all other rips have reused location areas.

This set of commits removes the separate location areas for FR/LG, merging them
with the existing location areas. Mostly straightforward, except:

- My original rip collapsed the three upper floors of the Pokémon Mansion into
  a single unnamed area, since they had the same encounters. But R/B/Y had
  slightly different encounters on each floor, so we have to re-duplicate these
  floors.

- I'm not sure how we ended up with four Victory Roads in Kanto, but we did.
  One of them (kanto-victory-road-1) is the G/S/C victory road, which has a
  completely different layout so it makes sense having its own set of location
  areas. As for the other three, one was used by R/B/Y (kanto-victory-road-2),
  one by FireRed (kanto-victory-road-3), and one by LeafGreen
  (kanto-victory-road-4). We can merge these.

Also, a few locations had inconsistent names:

- Routes 19, 20 & 21 => Sea Routes 19, 20 & 21
- Route 2 unnamed area => Route 2 south, towards Viridan City
- Safari Zone center => Safari Zone middle

Thanks to seii for doing all the hard work.

Fixes #103
Fixes #156
2016-09-24 12:50:55 -07:00
Andrew Ekstedt
ddf987a110 Load/dump dance 2016-09-24 12:44:13 -07:00
Andrew Ekstedt
d70cd810cd Fix Pokémon Mansion encounters.
There was a mix up with B1F and 1F in FireRed and LeafGreen.
Both floors got labeled as 1F during the location area cleanup,
and the B1F encounters were copied to 2F and 3F instead of the 1F
encounters.
2016-09-24 12:31:04 -07:00
Christopher Sidebottom
77af7e9466 Re-add quotes around shape prose including commas
This broke my database import:

```
psycopg2.DataError: extra data after last expected column
CONTEXT:  COPY pokemon_shape_prose, line 21: "6,9,Upright,Sciurine,Pokémon with a bipedal, tailed form"
```
2016-08-20 22:16:24 +01:00
Philippe Matray
8c30801b85 Fix the primary index of Mega Beedrill 2016-08-18 08:42:49 +02:00
Philippe Matray
6082bd953e Fix indexes for french translations 2016-08-18 08:37:20 +02:00
Philippe Matray
2e8476a41f Fix "No newline at end of file" 2016-08-18 08:30:54 +02:00
Philippe Matray
58c06878c3 Add french translations for ROSA's mega-evolution 2016-08-18 08:27:23 +02:00
Philippe Matray
b2fbc36b23 Remove double quote in two descriptions 2016-08-17 14:16:05 +02:00
Philippe Matray
d6d916e281 Add a description of the shape picks from Bulbapédia
Add the french translation for this table
http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_body_style
2016-08-17 13:18:51 +02:00
Seii
c5b1b5e033 Fix an Encounter mismatch (hopefully the last one) 2016-07-20 14:11:32 -05:00
Seii
f99364fff0 Fix incorrect FR/LG Safari Zone entries 2016-07-20 12:05:25 -05:00
Seii
6978771321 Fix ID duplication in Encounters table 2016-07-19 14:02:09 -05:00
Seii
1e09243b39 Fix location_names 2016-07-19 13:28:12 -05:00
Seii
48bf32299c Merge all separate FR/LG locations back into existing locations 2016-07-19 12:01:04 -05:00
Seii
9ff5609890 Merge victory-road-3 into victory-road-2 2016-07-19 10:04:00 -05:00
Seii
52f5b94a67 Fix Pokemon Mansion encounters in FR/LG 2016-07-19 09:29:48 -05:00
Seii
a9cc46585b Remove redundant FR/LG prose 2016-07-18 15:44:38 -05:00
Seii
be251eb308 Merge FR/LG safari zone entries into existing entries 2016-07-18 15:41:54 -05:00
Seii
5e87d46edd Remove separate Kanto Safari Zone location areas for FR/LG 2016-07-18 15:35:50 -05:00
Seii
f33531aff0 Merge separate FR/LG encounters on Victory Road, merge FR/LG "sea routes"
into existing R/B/Y equivalent routes
2016-07-18 15:30:33 -05:00
Seii
377ad27e3b Merge unique FR/LG references into existing R/B/Y locations 2016-07-18 14:07:24 -05:00
Seii
d1a953399b Remove obsolete Location Area from Location Area Prose 2016-07-18 13:42:14 -05:00
Seii
c21817a3f5 Remove obsolete Locations from Location Areas 2016-07-18 13:37:31 -05:00
Seii
2ebaa0b656 Remove obsolete Locations from Location Names 2016-07-18 13:21:42 -05:00
Seii
d56e04ce0d Remove duplicate locations 2016-07-18 12:52:42 -05:00
Eevee
22bfacb590 Merge pull request #177 from seii/veekun-issue-172
Fix forms_switchable flag for new Mega evolutions in ORAS
2016-07-06 13:48:30 -07:00
Seii
8fb46983b8 Correct 'is_battle_only' flag for Primal Kyogre and Groudon 2016-07-05 21:57:01 -05:00
Seii
b40727821e Fix forms_switchable flag for new Mega evolutions in ORAS 2016-07-05 15:59:18 -05:00
Alexander Lazenby-Catherwood
b5e4038f2d Fix terrifyingly wrong heights.
I have no clue how these went under the radar for so long. .-.'
2016-03-06 22:31:30 +08:00
Andrew Ekstedt
abf8e6372a Add a missing French translation for move meta.
Courtesy of megadrifter-pt.
2015-11-16 17:40:40 -08:00
Konrad Borowski
cae59b2447 Update Brick Break for its BW effect. 2015-11-11 23:13:05 -08:00
megadrifter-pt
c5b0aa8bc7 Add some more French text 2015-11-11 23:06:25 -08:00
megadrifter-pt
20c4a0b792 RSE/BW2 French locations 2015-11-11 23:06:10 -08:00
megadrifter-pt
01f3261e34 HGSS French locations 2015-11-11 23:05:33 -08:00
megadrifter-pt
85317a28d2 Add some more French text 2015-11-11 23:05:02 -08:00
megadrifter-pt
2b6542c2ce Add French prose for both Hoenn Dexes 2015-11-11 22:11:02 -08:00
Andrew Ekstedt
0fb92f33d4 Merge pull request #155 from ncorgan/locations/kanto_fix
Fix region_id for Kanto locations listed as being in Johto
2015-11-04 22:16:56 -08:00
Eevee (Lexy Munroe)
b581c5205a Remove some bogus ORAS egg moves 2015-11-04 20:03:17 -08:00
Nicholas Corgan
c19c818694 locations: Pewter City, Lavender Town, Indigo Plateau, and Saffron City are in Kanto, not Johto 2015-10-29 15:01:27 -07:00
Eevee (Alex Munroe)
d0e8f503b8 Eerie Impulse lowers Special Attack, not Attack 2015-10-05 05:27:22 -07:00
Eevee (Alex Munroe)
74c779efe6 Add a missing period to Flower Shield's short effect 2015-10-05 05:09:37 -07:00
Eevee (Alex Munroe)
8fc636a3e6 Shadow Blast is physical
According to Bulbapedia and an email I got, anyway.
2015-10-05 05:04:17 -07:00
Richard Gottschalk
e798d18c4e fixed id for german encounter method prose 2015-09-24 22:08:23 +02:00
Richard Gottschalk
adfbf7514b added german translation for "Walking on rough terrain" 2015-09-24 22:05:24 +02:00
Richard Gottschalk
6ef2e0182e added german translations for encounter method proses 2015-09-24 19:52:56 +02:00
Richard Gottschalk
c5201b12d8 fixed german translation of "Alpha Sapphire" version name 2015-09-24 03:30:15 +02:00
Richard Gottschalk
a626e9aa27 added german translation for shadow type 2015-09-24 03:29:32 +02:00
Richard Gottschalk
54e8cf949a added italian region names 2015-09-23 18:20:07 +02:00
Richard Gottschalk
b0f6cc0bd3 added japanese region names 2015-09-23 18:19:33 +02:00
Richard Gottschalk
a8b4b34c70 added french version names for OR/AS 2015-09-23 18:18:52 +02:00
Richard Gottschalk
e57eedbf18 added italian version names 2015-09-23 18:18:19 +02:00
Konrad Borowski
d467a45354 Add ORAS move methods
This allows comparing Pokemon using ORAS version as reference.
2015-08-23 18:29:17 +02:00
Eevee (Alex Munroe)
a9503c2436 Merge branch 'oras' 2015-08-20 14:36:13 -07:00
Eevee (Alex Munroe)
fdd6995721 ORAS move and ability flavor text. 2015-08-13 00:05:01 -07:00
Eevee (Alex Munroe)
2292b62792 ORAS Pokémon flavor text. 2015-08-13 00:00:59 -07:00
Eevee (Alex Munroe)
b111104869 ORAS move names/stats and the Rayquaza tutor. 2015-08-08 18:22:31 -07:00
Eevee (Alex Munroe)
ccb252932c Oops, remove ORAS tutored moves that aren't actually teachable. 2015-08-08 02:27:00 -07:00
Eevee (Alex Munroe)
1411a7422d ORAS machines. 2015-08-08 00:10:26 -07:00
Eevee (Alex Munroe)
330e294371 ORAS learnsets. 2015-08-07 23:58:38 -07:00
Andrew Ekstedt
a05a298e3f Regenerate pokemon.order and pokemon_forms.order. 2015-06-19 01:05:50 -07:00
Andrew Ekstedt
811eada23b Set form_order for new forms. 2015-06-19 00:59:47 -07:00
Andrew Ekstedt
776210ce0d Add new Pokémon forms from OR/AS.
This is all the Pokémon data except moves and held items, which need to be
ripped separately for all Pokémon.

Note that Cosplay Pikachu and friends are technically in the Undiscovered egg
group, but egg groups are a property of PokemonSpecies so i can't represent
that here.

English names only for now. Still need to add names for old default forms,
e.g., Hoopa Confined.

Still need to regenerate the order columns.

Looks like pokemon_form_generations and pokemon_game_indices haven't been kept
up to date, so i guess i'll have to update those too.

Updates #141.
2015-06-19 00:43:34 -07:00
megadrifter-pt
56e212f09e Add some French translations 2015-06-17 12:06:00 -07:00
Andrew Ekstedt
c3e0c17409 Add new abilities from OR/AS.
Updates #141.
2015-06-13 13:49:07 -07:00
Andrew Ekstedt
b8fc3d83f5 Add OR/AS pokedex numbers.
I probably butchered the German translations, but whatever.
If anyone cares, someone will fix it.

Updates #141.
2015-05-31 13:34:40 -07:00
Andrew Ekstedt
c4f1741a79 Add versions for OR/AS.
Updates #141.
2015-05-31 13:34:29 -07:00
Andrew Ekstedt
33fab44d0d Add X/Y wild encounters.
The following locations have multiple areas, which have been assigned
placeholder names (Unknown Area ###).

- Frost Cavern
- Glittering Cave
- Reflection Cave
- Terminus Cave
- Victory Road

No horde encounters because i'm not sure how we want to represent them.

No swarm encounters because they aren't in the normal encounter data.

Fixes #146.
2015-05-30 15:00:54 -07:00
Andrew Ekstedt
87ee90c41b Add encounter methods and slots for X/Y.
Updates #146.
2015-05-30 14:41:32 -07:00
Andrew Ekstedt
28b717ce13 Rip X/Y locations and names.
Zhorken added some of these by hand when X/Y first came out, but we never went
back and ripped them once we had the ROM.

Updates #146.
2015-05-30 10:44:44 -07:00
Andrew Ekstedt
68b83c0ec1 Add Japanese version names. 2015-05-25 01:35:24 -07:00
Bradley Jarvis
1c6106e446 Update Mirror Move Effect ignored moves description to reflect data 2015-04-11 09:23:25 +09:30
Josephvb10
339181032f Added spanish stat names 2014-12-29 16:01:48 +01:00
Andrew Ekstedt
3db5826869 Item effects: Convert lingering reST to markdown.
Birth Island, Navel Rock, and Faraway Island are unlinked because
apparently we don't have those locations.

Fixes #134.
2014-08-26 19:37:51 -07:00
Lynn "Zhorken" Vaughan
58e0783580 Add form difference prose for Kalos Pokémon.
To do:

- Add form prose for Mega Evolutions
- Update old Pokémon's form prose
- Nail down the style a little:
    * Do I want to capitalize the form moniker?  e.g. "Vivillon's
      Pattern depends..." or "Trading [...] does not affect the Pattern
      it will have..."
    * What about when I'm actually writing a form name?  e.g. "The Fancy
      and Poké Ball Patterns..."  (This is what I do at the moment.)
    * Change all remaining instances of "Forms only affect appearance"
      to "Forms only differ in appearance".  It sounds better and fits
      with the other opening sentences better.
2014-08-05 23:01:37 -04:00
Lynn "Zhorken" Vaughan
7ddecd527d Call characteristics "characteristics". #132 2014-07-28 19:01:33 -04:00
Lynn "Zhorken" Vaughan
c4d55a8bc8 Update characteristics to match X/Y. #131
We still need to deal with the actual change, but having the newer text
for now seems more useful.

I ripped these from the text, just to be sure.
2014-07-26 22:57:49 -04:00
Lynn "Zhorken" Vaughan
dc2565648e Add form names (without pokemon_name) for missing languages.
Notes:

- Unown, Arceus, and Genesect are just given names like "One form" in
  X/Y.  I consulted Pokédex 3D Pro for Unown and Arceus, and named
  Genesect's forms after their drives (since they don't have official
  names).

- Names for Spiky-eared Pichu are missing, since it's missing from X/Y
  and Pokédex 3D Pro.

- Korean names for Arceus are missing; we have type names, but I don't
  know how to say "____ type", or whether it would be better to just
  use the type name like the French and German localizers for Pokédex
  3D Pro did.

- Eternal Floette is just "Éternelle" in the French text file, rather
  than "Fleur Éternelle", but I think that's silly so I ignored it.

  It does raise the question of whether I should really have typed
  "Floette Éternel" though — the official convention seems to be
  "Pokémon species names are masculine, even for all-female species",
  but... they seem not to be going with that here, possibly because
  this is a specific Floette?  Or, more likely, because they just
  didn't think about it that hard.
2014-07-14 23:21:47 -04:00
Petr Viktorin
df945eb601 Fix drain/recoil name in MoveMeta
The column was named recoil, but positive values meant
drain.
Rename the column, and introduce a hybrid property for
recoil.
2014-07-09 10:47:36 -07:00
Andrew Ekstedt
16c1d2c278 Fix natures.game_index 2014-07-03 17:25:26 -07:00
Andrew Ekstedt
341f6bbc83 Add internal IDs for types 2014-07-03 16:55:33 -07:00
Lynn "Zhorken" Vaughan
b2c809e2ae Rerip nature names from X.
In previous gens, Spanish nature names only ever appeared in the
feminine form, so that's what we had.  Now it looks like the isolated
nature names default to masculine — they're still feminine on the status
screen, but in the box you get "Naturaleza:   [adjective]" and I guess
the adjective is considered to be on its own rather than modifying
naturaleza.

Italian doesn't follow suit so I guess it gets to be the one special
snowflake language where we don't have the default dictionary form for
natures.
2014-06-22 13:07:04 -04:00
Lynn "Zhorken" Vaughan
a71e4a2c13 Add game indices for natures.
I'm assuming (and I'm 99% sure I'm right) that the internal order for
natures has never changed.
2014-06-21 22:27:56 -04:00
Lynn "Zhorken" Vaughan
8cba4ac996 Add flavour text for Hoopa and Volcanion.
I knew I was forgetting something.
2014-06-13 15:41:35 -04:00
Lynn "Zhorken" Vaughan
f525152993 Set order columns to accomodate new Pokémon. 2014-06-13 14:10:26 -04:00
Lynn "Zhorken" Vaughan
ae74f19e0b Add unreleased Pokémon. 2014-06-13 14:09:38 -04:00
Lynn "Zhorken" Vaughan
dcb1aa2d60 Add unreleased moves.
I also changed Celebrate's effect to "unknown", which I meant to commit
separately but it got caught up in this one.  It has a unique effect ID,
and we don't know for sure that it does nothing.  Also, Splash's effect
(which it was sharing) says that the move is disabled by Gravity, which
isn't true of Celebrate.
2014-06-12 23:23:04 -04:00
Lynn "Zhorken" Vaughan
7286ba0254 Delete all the blank rows in pokemon_form_names.
All the tests still pass and everything.  We literally did not need them
after that innerjoin=True got commented out.
2014-06-11 22:22:32 -04:00
Lynn "Zhorken" Vaughan
ba87b16017 Update Natural Furfrou's identifiers. 2014-06-10 23:46:48 -04:00
Lynn "Zhorken" Vaughan
4ae6632b2b Give Furfrou's default form a name.
This is what it is in the text file full of form names (#5).
2014-06-10 23:41:43 -04:00
Lynn "Zhorken" Vaughan
02608b6e38 Load/dump dance. 2014-06-01 19:46:12 -04:00
Lynn "Zhorken" Vaughan
684f230d66 CSV fixups for those German translations. 2014-06-01 11:04:53 -04:00
RichardGottschalk
1dbad42c26 Some german translations
Translated manually
2014-06-01 10:49:19 -04:00
Andrew Ekstedt
4e56c036c1 Delete erroneous "Vermillion City" location.
Typo from when FRLG encounters were first imported.
The correct spelling is, of course, "vermilion".
2014-05-27 20:22:28 -07:00
Lynn "Zhorken" Vaughan
dbe8495fa8 Rip type names. 2014-05-20 00:52:40 -04:00
Lynn "Zhorken" Vaughan
37fb1ad237 Fix private use characters in French flavour text.
Whoops.
2014-05-19 23:51:57 -04:00
Lynn "Zhorken" Vaughan
162479d144 Rip remaining X/Y move/ability/item flavour text.
Same as before, two commits for nicer diffs.

Also I don't think I ever mentioned, but the only missing items are
unused and spoiler items, so I never added them.

Also ALSO I remembered the U+200B ZERO WIDTH SPACE in the flavour
text for Thick Fat and the Adamant/Lustrous Orbs.
2014-05-19 23:47:06 -04:00
Lynn "Zhorken" Vaughan
0dbd24cd15 Rerip existing X/Y move/ability/item flavour. 2014-05-19 23:36:10 -04:00
Lynn "Zhorken" Vaughan
8fc75067a6 Update the "status" damage class's identifier. 2014-05-19 22:40:17 -04:00
Lynn "Zhorken" Vaughan
6efd25d31d Add a better ordering to languages.
This is kind of arbitrary, but here's my reasoning:

- Japanese goes first, because it's the original language.
- ja-kanji and roomaji follow because obviously we don't want to split
  Japanese up.
- Korean and Chinese go next to keep Asian languages together.
- Then English, because it's the main language other than Japanese.
- Then French and German, because they translate their Pokémon names???
  idk it feels intuitive to me.  Plus I guess their IDs are next.
- Then Spanish and Italian, because they're the only official languages
  left.
- Czech goes last because it's unofficial.
2014-05-19 22:11:13 -04:00
Lynn "Zhorken" Vaughan
c13ba0e58a Rerip move stats.
Notes:

- I left all the flags surskitty added alone (powder, bite, pulse,
  ballistics, and mental) because they don't seem to be in with the
  other move flags.  The only new flags are the Sky Battle one that I
  added, and a mystery one, which I didn't add —
  http://pastebin.com/K27Vk95J

- move_meta_* is a mess and I don't like it but X/Y seem to have all the
  same move meta as B/W did so I updated it for the time being

- I didn't update effect_id because I'd have to sort out all the new
  effects that I added manually and that sounds like a bigger endeavour
2014-05-19 22:10:09 -04:00
Lynn "Zhorken" Vaughan
2626cf6304 Use null power instead of 0/1 power.
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored
    as null
<Zhorken> and — or * be displayed based on damage class
<Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary
    who-fucking-cares exception of Me First
<eevee> the ayes have it
<Zhorken> awesome
<eevee> that's a good idea i don't remember its being motioned the
    first time
<Zhorken> I definitely remember arguing it when B/W released
2014-05-19 21:37:48 -04:00
Lynn "Zhorken" Vaughan
82b66c1842 Add internal item IDs for X/Y. 2014-05-19 14:33:15 -04:00
Lynn "Zhorken" Vaughan
35ca74ea1d Update the identifiers of abilities and items whose names changed. #117 2014-05-19 14:33:15 -04:00
Lynn "Zhorken" Vaughan
4d83e8e183 Add missing genuses and move/ability/item names.
I'm following magical's lead and making this a separate commit because
it's nice to have separate diffs for actual changes and brand-new rows.
2014-05-19 14:32:14 -04:00
Lynn "Zhorken" Vaughan
c222dc807c Rerip existing genuses and move/ability/item names. #117 2014-05-19 14:10:09 -04:00
Andrew Ekstedt
0d171accad Replace non-breaking space with narrow non-breaking space.
More correct.
2014-05-18 18:03:34 -07:00
Andrew Ekstedt
0c9617be16 Rip missing Pokédex flavor text from Y. 2014-05-18 14:51:48 -07:00
Andrew Ekstedt
1a107105aa Rip Pokédex flavor text from Y. 2014-05-18 14:45:11 -07:00
Andrew Ekstedt
b58f4afcf0 Rip missing Pokédex flavor text from X. 2014-05-18 14:40:36 -07:00
Andrew Ekstedt
91588bd7bf Rip Pokédex flavor text from X. 2014-05-18 14:32:27 -07:00
Lynn "Zhorken" Vaughan
2a8f7fa28d Rerip Korean Pokémon names.
I reripped all the other languages, but Korean was the only one with any
mistakes or missing names.

I'll add all the other text later if nobody else does.
2014-05-18 11:47:18 -04:00
Lynn "Zhorken" Vaughan
ee297aad45 Rip X/Y level-up and egg moves. 2014-05-12 14:00:50 -04:00
Lynn "Zhorken" Vaughan
4b2455cf62 Update new egg group names to match Pokédex 3D Pro.
Also, a lot of them had spaces on the end fsr.
2014-05-03 14:48:53 -04:00
Pyrox
066827017f Added languages for egg groups 2014-05-03 19:25:26 +02:00
Lynn "Zhorken" Vaughan
bb6d8cf552 Rip EVERYTHING available in the X/Y base stats structure. 2014-04-16 01:21:52 -04:00
Lynn "Zhorken" Vaughan
aa869dc68c Count Volt Tackle as its usual method in X/Y, rather than an egg move. 2014-04-15 16:04:55 -04:00
Lynn "Zhorken" Vaughan
934ae1003f Add Rotom's form moves for X/Y. #120 2014-04-15 16:04:48 -04:00
Lynn "Zhorken" Vaughan
7f92a05003 Match Parental Bond and Aerilate's ids to their internal ids.
Thanks to Kaphotics of Project Pokémon.
2014-04-14 19:43:34 -04:00
valepert
3819a2619f PS = HP
PS (Punti Salute) = HP (Hit Points)
2014-03-17 15:58:36 +01:00
Lynn "Zhorken" Vaughan
10863c55e1 Change Shadow moves' target to the usual "Selected Pokémon" rather than Me First's. 2014-03-16 22:09:55 -04:00
Lynn "Zhorken" Vaughan
955b48c17a Give Me First's move target a unique identifier. 2014-03-16 22:09:36 -04:00
Lynn "Zhorken" Vaughan
de05d211ae Add remaining English X/Y ability flavour. 2014-03-14 16:28:58 -04:00
Lynn "Zhorken" Vaughan
329312a546 Sync Pokémon stats with Showdown. 2014-03-13 19:04:02 -04:00
Lynn "Zhorken" Vaughan
7462c0fc1b Put short_effect before effect in ability_prose.
This way it matches /all the other prose tables/.  Relatedly, all the
abilities I recently expanded on had short_effect and effect swapped,
so I fixed that too.
2014-03-12 12:18:37 -04:00
Lynn "Zhorken" Vaughan
2632454829 Set form_name=pokemon_name for Mega Evolutions. 2014-03-12 11:17:05 -04:00
Lynn "Zhorken" Vaughan
3fe999db89 Add a dummy pokemon_form_names row for Diancie.
Apparently PokemonForm.name requires this row, so the tests weren't
passing. 9_6
2014-03-11 20:36:06 -04:00
Lynn "Zhorken" Vaughan
efa41be984 Fix a typo in a move flag description so the tests pass again. 2014-03-11 20:23:02 -04:00
Lynn "Zhorken" Vaughan
d344e8b5f0 Strip some trailing whitespace in X/Y flavour text. 2014-03-11 18:31:41 -04:00
Lynn "Zhorken" Vaughan
d74b55fbad Add zero-width space to Thick Fat's flavour text as needed. 2014-03-11 18:22:51 -04:00
Lynn "Zhorken" Vaughan
cb1523e296 Add everything remaining from the spreadsheet. 2014-03-11 18:20:41 -04:00
Lynn "Zhorken" Vaughan
df449280b7 Add a separate fucking language for kanji. 2014-03-11 16:49:08 -04:00
Lynn "Zhorken" Vaughan
5770a3ea7d Add Spanish and Italian Pokémon names.
We decided a while back to just give up and include these separately,
even though they're really just the English names.  Now I actually need
them, because genus.
2014-03-11 16:14:59 -04:00
Lynn "Zhorken" Vaughan
5625b8274d Add national dex #, dex entries, name for Diancie. 2014-03-10 16:13:47 -04:00