Update Brick Break for its BW effect.

This commit is contained in:
Konrad Borowski 2015-08-23 17:53:34 +02:00 committed by Andrew Ekstedt
parent c5b0aa8bc7
commit cae59b2447
3 changed files with 3 additions and 1 deletions

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@ -26,3 +26,4 @@ id,effect_id,changed_in_version_group_id
25,27,8
26,224,11
27,255,8
28,187,11

1 id effect_id changed_in_version_group_id
26 25 27 8
27 26 224 11
28 27 255 8
29 28 187 11

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@ -26,3 +26,4 @@ move_effect_changelog_id,local_language_id,effect
25,9,Lasts either two or three turns.
26,9,"If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail."
27,9,The user receieves 1/2 of the damage dealt in recoil.
28,9,The barriers are destroyed even if this move has [no effect]{mechanic:no-effect}.

1 move_effect_changelog_id local_language_id effect
26 25 9 Lasts either two or three turns.
27 26 9 If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail.
28 27 9 The user receieves 1/2 of the damage dealt in recoil.
29 28 9 The barriers are destroyed even if this move has [no effect]{mechanic:no-effect}.

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@ -593,7 +593,7 @@ Items taken or given away by []{move:covet}, []{move:knock-off}, []{move:switche
186,9,Inflicts double damage if the user takes damage before attacking this turn.,"Inflicts [regular damage]{mechanic:regular-damage}. If the target damaged the user this turn and was the last to do so, this move has double power.
[]{move:pain-split} does not count as damaging the user."
187,9,Destroys Reflect and Light Screen.,"Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}. The barriers are destroyed even if this move has [no effect]{mechanic:no-effect}."
187,9,Destroys Reflect and Light Screen.,"Destroys any []{move:light-screen} or []{move:reflect} on the target's side of the [field]{mechanic:field}, then inflicts [regular damage]{mechanic:regular-damage}."
188,9,Target sleeps at the end of the next turn.,"Puts the target to [sleep]{mechanic:sleep} at the end of the next turn. Ignores [accuracy]{mechanic:accuracy} and [evasion]{mechanic:evasion} modifiers. If the target leaves the [field]{mechanic:field}, this effect is canceled. If the target has a status effect when this move is used, this move will [fail]{mechanic:fail}.
If the target is protected by []{move:safeguard} when this move is used, this move will [fail]{mechanic:fail}.

1 move_effect_id local_language_id short_effect effect
593
594
595
596
597
598
599