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<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored as null <Zhorken> and — or * be displayed based on damage class <Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary who-fucking-cares exception of Me First <eevee> the ayes have it <Zhorken> awesome <eevee> that's a good idea i don't remember its being motioned the first time <Zhorken> I definitely remember arguing it when B/W released |
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