7a793cf2c6
Adapt to whatever host serves the client
2020-06-10 00:41:11 -04:00
a499cb2064
Serve client files from server via RustEmbed, so they can be embedded for deployment.
2020-06-10 00:36:43 -04:00
4391ad521d
Create space for multiple routes
2020-06-09 23:48:53 -04:00
ea2770105a
Update input & state in response to client messages!
2020-06-08 22:58:42 -04:00
334ecc6eaf
update player_id in sent-out SetState messages
2020-06-08 22:08:36 -04:00
9fcbc42a41
Send input state out to clients every tick
2020-06-08 20:09:31 -04:00
a16bd95c6a
Store input state for each player
2020-06-08 20:06:02 -04:00
0c9e2e2a0e
Accurately inform each connected player of their player id
2020-06-08 19:56:48 -04:00
a7dc49996f
Give the message structs friendlier field names on the Rust side, because Serde lets us do that
2020-06-08 19:50:56 -04:00
c199e14435
Make the heartbeat task call the server's tick() method regularly.
...
The plumbing to get the tick task a reference to a server handle is a bit ugly;
some of the server methods should probably move to the handle impl instead.
2020-06-08 09:33:15 -04:00
3f07748abd
Sync TICK_LENGTH constant between client & server
2020-06-07 01:56:06 -04:00
d2fe79b55c
Spawn a heartbeat task while players are connected to the server, aborting it once they're off.
2020-06-05 22:14:28 -04:00
9239c19cbe
Abort the "send to client" task when the websocket is closed
2020-06-03 00:50:12 -04:00
dacb031443
Remove some generics & make some typedefs.
2020-05-30 20:08:02 -04:00
eee34eb3ff
tidy up
2020-05-30 19:16:50 -04:00
43babbbfab
Maintain state records for connected players
2020-05-30 16:10:55 -04:00
750cfe1630
Create a PlayerId typedef, don't overload -1 for unassigned.
2020-05-26 23:32:28 -04:00
764e4d85cf
Build out skeleton of server message processing flow
2020-05-25 23:38:18 -04:00
48ab9547ed
Bizarre hack that seems to fix the type_length_limit error, but I'm not sure why
2020-05-25 23:24:55 -04:00
319f082d53
move client logic into one async fn
2020-05-25 22:17:44 -04:00
f83aab0c9e
Split "parsing" and "processing" phases of input stream
2020-05-25 20:06:50 -04:00
2f64708e4e
tidy up main.rs
2020-05-25 18:35:01 -04:00
eb7ea021b0
hide some generics that don't need to be generic
2020-05-24 23:14:25 -04:00
03e4512839
Move greeting into its own function, tidy up error path.
2020-05-24 20:53:30 -04:00
cf513ace26
Move HELO to actually come from the server
2020-05-23 14:24:49 -04:00
3ac90e59b0
Move websocket handler into dedicated function
2020-05-22 22:50:28 -04:00
f04822fcf0
only one client per page
2020-05-18 22:12:27 -04:00
0fab0e8c56
Create Serde structs for messages
2020-05-18 22:12:11 -04:00
e5c68b0c37
Fix prediction from null state to permit local prediction before server starts sending input.
2020-05-18 19:44:19 -04:00
e9c73ae998
Implement connection to websocket server
2020-05-17 23:47:50 -04:00
6491588223
Add proper "helo" message to protocol so client can be sure server is ready to receive input.
2020-05-17 23:39:28 -04:00
9df57e4aa9
Tidy typings for client server-connection dependency injection
2020-05-17 23:17:39 -04:00
9798687693
debug-log received websocket messages
2020-05-17 00:43:56 -04:00
ca5bf65e9d
Change message type enum to serde-friendly strings; remove unused Ping message
2020-05-12 23:00:06 -04:00
a22ca95d3d
Clarify error when unable to parse listen address
2020-05-11 08:59:23 -04:00
d031061c41
Create stub server in Rust using Warp to handle websockets.
2020-05-10 20:06:20 -04:00
5c9552fe49
lowercase folders for Rust convention compatibility
2020-05-10 18:47:03 -04:00
c620e4c982
Reset state on client connection instead of as a special manipulation of the local server.
2020-05-09 22:08:22 -04:00
7c06ab473d
Break up client & server message handling logic into their own functions for better readability.
2020-05-09 22:07:42 -04:00
6427361d7b
Fix typing for server in index.ts
2020-05-09 19:25:50 -04:00
44872c3d0e
avoid accidental js spamming the project
2020-05-09 19:25:39 -04:00
c9f3a96662
tidy+update packages
2020-05-09 17:55:46 -04:00
a8b5dea37a
Share one server instance between two client instances!
2020-05-02 21:22:57 -04:00
c8589828c7
Replace the stub loopback server with a local, but multi-client server.
2020-05-02 21:21:56 -04:00
633611056e
create "catchTalkback" callbag operator
2020-05-02 21:21:56 -04:00
70946d450a
vendor some callbag utilities for better typings
2020-05-02 21:21:56 -04:00
0726ed15f7
Add more callbag dependencies
2020-05-02 21:21:56 -04:00
258c179887
split generics for local/full input types for now
...
LoopbackServer still makes the assumption that GlobalInput = LocalInput[]
2020-05-01 22:51:21 -04:00
743905cad4
Add notion of multiple connected players to lockstep protocol
2020-05-01 22:21:37 -04:00
39018635cd
fill out more planned message types
2020-05-01 22:21:37 -04:00