Sync TICK_LENGTH constant between client & server
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5 changed files with 12 additions and 8 deletions
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@ -1,5 +1,5 @@
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export const INPUT_FREQUENCY = 33; // roughly 30fps
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export const TICK_LENGTH = 33; // roughly 30fps
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export interface LockstepProcessor<LocalInput, GlobalInput, State> {
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compareInput(a: GlobalInput, b: GlobalInput): boolean;
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@ -3,7 +3,7 @@ import { DrawSet, Layer } from "../applet/Render";
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import { ComponentSchema, Data as EcsData } from "../ecs/Components";
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import { Component, copySparse, Join, StateForSchema, Store } from "../ecs/Data";
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import { DumbMotion } from "../ecs/Location";
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import { INPUT_FREQUENCY, LockstepProcessor } from "../ecs/Lockstep";
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import { LockstepProcessor, TICK_LENGTH } from "../ecs/Lockstep";
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import { Buttons } from "./Input";
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export enum GamePhase {
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@ -208,7 +208,7 @@ export class Engine implements LockstepProcessor<KeyName[], KeyName[][], Data> {
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}
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advanceState(state: Data, input: KeyName[][]) {
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DumbMotion(state, INPUT_FREQUENCY);
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DumbMotion(state, TICK_LENGTH);
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Join(state, "playerControl", "location").forEach(([player, location]) => {
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const playerInput = input[player.playerNumber];
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if(playerInput) {
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@ -4,7 +4,7 @@ import animationFrames from "callbag-animation-frames";
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import map from "callbag-map";
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import pipe from "callbag-pipe";
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import { INPUT_FREQUENCY, LockstepProcessor, LockstepState } from "../ecs/Lockstep";
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import { LockstepProcessor, LockstepState, TICK_LENGTH } from "../ecs/Lockstep";
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export const enum MessageTypes {
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/**
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@ -78,7 +78,7 @@ export abstract class LockstepClient<LocalInput, GlobalInput, State> {
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this.serverTalkback = data as Server<LocalInput, GlobalInput, State>;
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// kickoff input sender
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setTimeout(this.sampleInput, INPUT_FREQUENCY);
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setTimeout(this.sampleInput, TICK_LENGTH);
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} else if (mode == 1) {
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// server message
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const message = data as ServerMessage<GlobalInput, State>;
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@ -104,7 +104,7 @@ export abstract class LockstepClient<LocalInput, GlobalInput, State> {
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this.state.addLocalInput(this.playerNumber, input);
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this.serverTalkback(1, { t: MessageTypes.INPUT, i: input });
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}
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setTimeout(this.sampleInput, INPUT_FREQUENCY);
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setTimeout(this.sampleInput, TICK_LENGTH);
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}
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};
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@ -2,7 +2,7 @@ import { Callbag } from "callbag";
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import pipe from "callbag-pipe";
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import share from "callbag-share";
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import { INPUT_FREQUENCY } from "../ecs/Lockstep";
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import { TICK_LENGTH } from "../ecs/Lockstep";
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import {
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catchTalkback,
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defer,
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@ -23,7 +23,7 @@ export class LoopbackServer<LocalInput, State> {
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private inputBuffer: LocalInput[] = [];
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private heartbeat = pipe(
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interval(INPUT_FREQUENCY),
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interval(TICK_LENGTH),
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map(() => ({
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t: MessageTypes.INPUT,
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i: this.inputBuffer.slice()
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@ -1,8 +1,12 @@
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use serde::{Deserialize, Serialize};
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use serde_json::Value;
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use std::time::Duration;
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pub mod server;
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/// Roughly 30 fps
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pub static TICK_LENGTH: Duration = Duration::from_millis(33);
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pub type PlayerId = usize;
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pub type PlayerInput = Value;
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pub type GameState = Value;
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