Implement connection to websocket server

This commit is contained in:
Tangent Wantwight 2020-05-17 23:47:50 -04:00
parent 6491588223
commit e9c73ae998
6 changed files with 79 additions and 4 deletions

8
package-lock.json generated
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@ -2685,6 +2685,14 @@
"callbag-share": "^1.1.1"
}
},
"callbag-create": {
"version": "2.1.0",
"resolved": "https://registry.npmjs.org/callbag-create/-/callbag-create-2.1.0.tgz",
"integrity": "sha512-ypHk+Pdqq0Cmgb7+kszctTHWuqLEX1dTNL0BMWld68ARtEtbGMnikzTY5A4oWc1tgZGixtjCx5cpc3l5aUyUAg==",
"requires": {
"callbag": "1.2.0"
}
},
"callbag-map": {
"version": "1.1.0",
"resolved": "https://registry.npmjs.org/callbag-map/-/callbag-map-1.1.0.tgz",

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@ -22,6 +22,7 @@
"dependencies": {
"callbag": "^1.2.0",
"callbag-animation-frames": "^2.1.0",
"callbag-create": "^2.1.0",
"callbag-map": "^1.1.0",
"callbag-pipe": "^1.2.0",
"callbag-share": "^1.2.0",

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@ -1,5 +1,8 @@
Open:
- Insecured websocket server implementation
- desynced on join
- reset on join
- sync to op on join
- Cloneable RNG that goes in state (use MurmurHash3 finalizer in counter mode?)
- remove all random() calls

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@ -1,4 +1,15 @@
export type Jsonified<T> = {
[K in keyof T]: JsonEncoded<T[K]>;
};
export type JsonEncoded<T> =
T extends Function ? never
: T extends Date ? string
: T extends (infer U)[] ? JsonEncoded<U>[]
: T extends Record<string, any> ? Jsonified<T>
: T
;
export type Store<T extends Component<T>> = Record<number, T>;
export interface Clone<T> {
clone(): T;

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@ -3,7 +3,8 @@ import { KeyName } from "./applet/Keyboard";
import { BindTests } from "./ecs/test";
import { Data } from "./game/GameComponents";
import { Main } from "./game/Main";
import { LoopbackServer } from "./net/LoopbackServer";
import { Connection } from "./net/Connection";
import {} from "./net/LoopbackServer";
/* // Hot Module Reloading stub, if that's viable
* declare const module: any;
@ -16,8 +17,9 @@ import { LoopbackServer } from "./net/LoopbackServer";
* }
*/
const server = new LoopbackServer<KeyName[], Data>();
Select(".GameCanvas").forEachCanvas((c, cx, keys) => new Main(c, cx, keys, server.socket));
Select(".GameCanvas").forEachCanvas((c, cx, keys) => {
const connection = new Connection<KeyName[], Data>("ws://localhost:9090/");
new Main(c, cx, keys, connection.socket);
});
BindTests();

50
src/net/Connection.ts Normal file
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@ -0,0 +1,50 @@
import { Callbag, Source } from "callbag";
import create from "callbag-create";
import pipe from "callbag-pipe";
import share from "callbag-share";
import { Jsonified } from "../ecs/Data";
import { catchTalkback, defer, interval, makeSubject, map, merge } from "../utilities/Callbag";
import { ClientMessage, MessageTypes, ServerMessage } from "./LockstepClient";
type Server<LocalInput, State> = Callbag<ClientMessage<LocalInput, State>, ServerMessage<LocalInput[], State>>;
/** Connection to a websocket server that handles multiple clients, for schemes where GlobalInput = LocalInput[] */
export class Connection<LocalInput, State> {
public constructor(
private url: string
) { }
public readonly socket = defer(() => {
const ws = new WebSocket(this.url);
const source: Source<ServerMessage<LocalInput[], State>> = create((data, { }, close) => {
ws.onopen = () => {
// fake a HELO message & set state message until the server actually sends them
data({ t: MessageTypes.META, helo: "Websocket Server" });
data({ t: MessageTypes.SET_STATE, u: 0, s: {} });
};
ws.onmessage = msg => {
const decoded: Jsonified<ServerMessage<LocalInput[], State>> = JSON.parse(msg.data);
data(decoded as ServerMessage<LocalInput[], State>);
};
ws.onclose = () => {
close();
};
return () => {
// cleanup
ws.close();
};
});
return pipe(
source,
catchTalkback((message: ClientMessage<LocalInput, State>) => {
const encoded = JSON.stringify(message);
ws.send(encoded);
})
);
});
}