Add proper "helo" message to protocol so client can be sure server is ready to receive input.
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2 changed files with 25 additions and 7 deletions
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@ -30,6 +30,10 @@ export const enum MessageTypes {
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export type Packet<TypeId, Payload> = { t: TypeId } & Payload;
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export type Meta = {
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helo?: string;
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};
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export type ClientMessage<LocalInput, State> =
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| Packet<MessageTypes.SET_STATE, { s: Partial<State> }>
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| Packet<MessageTypes.INPUT, { i: LocalInput }>
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@ -37,6 +41,7 @@ export type ClientMessage<LocalInput, State> =
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;
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export type ServerMessage<GlobalInput, State> =
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| Packet<MessageTypes.META, Meta>
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| Packet<MessageTypes.SET_STATE, { u: number, s: Partial<State> }>
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| Packet<MessageTypes.INPUT, { i: GlobalInput }>
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| Packet<MessageTypes.GET_STATE, { c: number }>
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@ -85,11 +90,6 @@ export abstract class LockstepClient<LocalInput, GlobalInput, State> {
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}
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});
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// talkback should exist at this point, send reset message
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if(this.serverTalkback) {
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this.serverTalkback(1, {t: MessageTypes.SET_STATE, s: {}});
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}
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// disposal
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return () => {
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this.serverTalkback?.(2);
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@ -110,6 +110,14 @@ export abstract class LockstepClient<LocalInput, GlobalInput, State> {
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private processMessage(message: ServerMessage<GlobalInput, State>) {
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switch (message.t) {
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case MessageTypes.META:
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if(message.helo) {
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console.log(`Connected to ${message.helo}`);
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// Connection established, reset state for now
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this.serverTalkback?.(1, {t: MessageTypes.SET_STATE, s: {}});
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}
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break;
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case MessageTypes.SET_STATE:
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const resetState = this.initState(message.s);
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this.state = new LockstepState(resetState, this.engine);
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@ -3,9 +3,19 @@ import pipe from "callbag-pipe";
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import share from "callbag-share";
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import { INPUT_FREQUENCY } from "../ecs/Lockstep";
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import { catchTalkback, defer, interval, makeSubject, map, merge } from "../utilities/Callbag";
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import {
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catchTalkback,
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defer,
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interval,
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lazy,
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makeSubject,
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map,
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merge,
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} from "../utilities/Callbag";
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import { ClientMessage, MessageTypes, ServerMessage } from "./LockstepClient";
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const heloSource: Callbag<never, ServerMessage<never, never>> = lazy(() => ({ t: MessageTypes.META, helo: "In-Process Loopback Server" }));
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/** Stub loopback server that handles multiple clients, for schemes where GlobalInput = LocalInput[] */
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export class LoopbackServer<LocalInput, State> {
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@ -26,7 +36,7 @@ export class LoopbackServer<LocalInput, State> {
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public readonly socket = defer(() => {
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const playerNumber = this.nextClientId++;
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return pipe(
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this.serverFeed,
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merge(this.serverFeed, heloSource),
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catchTalkback((message: ClientMessage<LocalInput, State>) => this.processMessage(playerNumber, message)),
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map(message => this.postprocessResponse(playerNumber, message))
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);
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