Build out skeleton of server message processing flow

This commit is contained in:
Tangent Wantwight 2020-05-25 23:38:18 -04:00
parent 48ab9547ed
commit 764e4d85cf
2 changed files with 37 additions and 8 deletions

View File

@ -4,7 +4,10 @@ extern crate log;
use anyhow::{Context, Result};
use future::ready;
use futures::prelude::*;
use net::{server::greet, ClientMessage, ServerMessage};
use net::{
server::{Handle, Server, run_client},
ClientMessage, ServerMessage,
};
use serde_json::{from_str, to_string};
use std::net::ToSocketAddrs;
use stream::FuturesUnordered;
@ -28,11 +31,15 @@ async fn main() -> Result<()> {
env_logger::init();
let args = Args::from_args();
// create singleton server (use weak-table in the future for multiple rooms)
let game_server = Server::create();
// dispatch websockets
let socket_handler = ws().map(|upgrade: Ws| {
upgrade.on_upgrade(|ws| {
let socket_handler = ws().map(move |upgrade: Ws| {
let handle = game_server.clone();
upgrade.on_upgrade(move |ws| {
async {
if let Err(error) = handle_socket(ws).await {
if let Err(error) = handle_socket(handle, ws).await {
warn!("Websocket connection lost: {:#}", error);
}
}
@ -45,7 +52,7 @@ async fn main() -> Result<()> {
.context("Couldn't parse the listen address")?;
let servers = FuturesUnordered::new();
for addr in addrs {
let (_, server) = serve(socket_handler).try_bind_ephemeral(addr)?;
let (_, server) = serve(socket_handler.clone()).try_bind_ephemeral(addr)?;
servers.push(server);
}
@ -54,7 +61,7 @@ async fn main() -> Result<()> {
Ok(())
}
async fn handle_socket(websocket: WebSocket) -> Result<()> {
async fn handle_socket(game_server: Handle, websocket: WebSocket) -> Result<()> {
let (sink, source) = websocket.split();
let mut sink = sink.with(|msg: ServerMessage| {
@ -77,5 +84,5 @@ async fn handle_socket(websocket: WebSocket) -> Result<()> {
})
});
run_client(&mut source, &mut sink).await
run_client(game_server, &mut source, &mut sink).await
}

View File

@ -25,9 +25,31 @@ where
.context("Greeting client")
}
pub struct Server {
}
#[derive(Clone)]
pub struct Handle {
server: Arc<Mutex<Server>>,
}
impl Server {
pub fn create() -> Handle {
Handle {
server: Arc::new(Mutex::new(Server {
})),
}
}
pub fn process_message(&mut self, player: usize, msg: ClientMessage) {
debug!("Client#{} message: {:?}", player, &msg);
}
}
where
{
pub async fn run_client(
handle: Handle,
source: &mut (impl Stream<Item = Result<ClientMessage, Error>> + Send + Unpin),
mut sink: &mut (impl Sink<ServerMessage, Error = Error> + Send + Unpin),
) -> Result<()> {
@ -39,7 +61,7 @@ pub async fn run_client(
let input_task = async {
loop {
match source.next().await {
Some(Ok(msg)) => debug!("Client message: {:?}", &msg),
Some(Ok(msg)) => handle.server.lock().await.process_message(0, msg),
Some(Err(error)) => return Err(error),
None => break Ok(()),
}