Eevee
b8481d551a
Added GrowthRate.max_experience.
2010-05-03 01:00:38 -07:00
Eevee
f8145b87e4
Restored Item.appears_underground and added location support to rst.
2010-05-03 01:00:38 -07:00
Eevee
d98632aa50
Broke existing item flags out into their own table.
2010-05-03 01:00:38 -07:00
Eevee
853a6eb921
Added item HG/SS flavor text and internal ids. #168 ?
2010-05-03 01:00:37 -07:00
Eevee
2040ed2b37
Added some HG/SS item data. #168
2010-05-03 01:00:37 -07:00
Eevee
9ca0f486f6
Lookup now respects "ability" as a lookup type.
2010-04-30 00:22:03 -07:00
Eevee
97f96a5695
Let lookup accept hex/octal/binary numbers.
2010-04-28 11:37:12 -07:00
Zhorken
2ff35a58e0
Merge branch 'master' of git@veekun.com:pokedex
2010-04-28 03:59:04 -04:00
Zhorken
d5b3fda216
Reripped Gen I–III Pokémon flavour text. #46
...
Page breaks are represented by form feeds and soft hyphens are
represented by soft hyphens, even though the Unicode standard's idea of
a soft hyphen is different from what we mean here.
My ripping scripts are at http://github.com/Zhorken/pokemon-flavour
2010-04-28 03:58:43 -04:00
Zhorken
97382e375d
Reripped Gen I–III Pokémon flavour text.
...
Page breaks are represented by form feeds and soft hyphens are
represented by soft hyphens, even though the Unicode standard's idea of
a soft hyphen is different from what we mean here.
My ripping scripts are at http://github.com/Zhorken/pokemon-flavour
2010-04-28 02:56:31 -04:00
a_magical_me
941bce52d7
Add experience tables.
2010-04-27 14:53:47 -07:00
Eevee
58dccb1803
Jammed in a bunch of nature stuff.
2010-04-26 23:26:37 -07:00
Eevee
affb8a02fb
Turned Move.contest_type into a foreign key.
2010-04-26 21:48:44 -07:00
Eevee
56a47575a3
Shuffled item categories.
2010-04-26 21:48:32 -07:00
Eevee
b5fd88bba4
Item tidying; fixed missing és, added ItemPocket.identifier.
2010-04-26 21:13:28 -07:00
Eevee
fa3d205e51
At last, imported item and berry data. #10
2010-04-25 23:23:52 -07:00
Eevee
25c81541ae
Use fnmatch for filenameish glob parsing.
2010-04-24 15:37:55 -07:00
Eevee
6106737465
Tiny fix for CLI help.
2010-04-24 14:52:23 -07:00
Eevee
c9f32a8145
Loading big tables now shows a progress indicator. #180
2010-04-24 14:06:56 -07:00
Eevee
2204b95585
Overhauled CLI. #180
...
- Everything now accepts -i, -e, -q, and -v.
- Plumbing commands now announce what database/index they're using and
where they got them from.
- New command status, which does nothing but still does the announcing.
- New command reindex, which recreates only the whoosh index.
2010-04-24 14:06:56 -07:00
Eevee
6de60fd30f
Oops; Rash had its stats backwards.
2010-04-24 14:06:56 -07:00
Eevee
76065800ae
Fixed some location names. #167
2010-04-24 14:06:56 -07:00
Zhorken
984b1372a9
Merge branch 'master' of git@veekun.com:pokedex
2010-04-24 03:01:42 -04:00
Zhorken
a8c0b582e2
Fixed references to "U-Turn" to "U-turn".
...
There were no references to Conversion 2 or Roar of Time.
2010-04-23 00:45:57 -04:00
a_magical_me
b80d2d2963
Fix location_area_encounter_rates
...
- encounter_type_id -> encounter_terrain_id
- Added a version_id column. Previous rates were from Diamond and
HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Zhorken
4bf3a962df
Added missing R/B internal IDs.
2010-04-21 00:45:09 -04:00
Zhorken
15eeef833a
Fixed "Roar Of Time" to "Roar of Time", too.
...
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3
Fixed Conversion 2 and U-turn's names.
...
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.
Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee
b9a32beb35
Refactored valid-type handling in lookup.
...
- User-specified types are now merged with code-enforced ones, rather
than being blindly clobbered.
- Prefix lookup now supports type prefixes.
2010-04-19 00:33:18 -07:00
Eevee
954d997b0e
Fixed description for one-Pokémon targeting, and effect for Me First. #135
2010-04-18 23:38:35 -07:00
Eevee
7e73884d0c
Fixed some missing colons in " 🧑🔧 ". #185
2010-04-18 23:11:52 -07:00
Eevee
55dd46fae7
Support natures in lookup.
2010-04-18 22:43:33 -07:00
Eevee
78bff787f6
Fixed the hell out of the capture rate formula. #150
...
- Wobbles are based on WHICH number is greater than some pivot, not how
many. This was making everything totally wrong, especially 0 wobbles.
- HG/SS balls all modify capture rate, rather than ball bonus.
- Everything really is integer math; even the sqrts. Bonuses are
relative to 10, not 1. HP is now treated as integer math, too.
- Implemented a minor game bug with very hard to catch Pokémon.
2010-04-17 02:16:42 -07:00
Eevee
6da2b325fa
Added pokedex.savefile, which can encrypt/decrypt Pokémon save structs.
2010-04-16 23:09:34 -07:00
Eevee
67b36748e2
Made Encore effect a bit more accurate.
2010-04-16 23:09:33 -07:00
Eevee
733cfd4381
Sunflora can be tutored Earth Power in HG/SS. #149
2010-04-16 23:09:33 -07:00
Eevee
74d1a3c462
Once and for all, fixed Pt tutor moves. #126
2010-04-16 23:09:33 -07:00
Eevee
1d9e24a875
roomaji.py now handles "wu xe" and "shi xi" correctly. #132
2010-04-16 23:09:33 -07:00
Eevee
4ae8bb5f21
Added Pokemon.stat() accessor.
2010-04-16 23:09:32 -07:00
Eevee
e73eca020c
Added canonical_pokedex, Pokedex.region, and some Pokédex descriptions.
2010-04-16 23:09:32 -07:00
a_magical_me
b3eb81225a
Fix HGSS fishing encounter slot rarities.
...
<http://www.smogon.com/forums/showpost.php?p=2564048&postcount=215 >
mingot has found the correct slot rarities for HGSS fishing encounters.
They are 40/30/15/10/5 for all rods. Surfing is the same as in DPPt.
2010-04-12 23:11:48 -07:00
a_magical_me
eeac034240
Fix RBY grass/water encounter slot rarities.
...
<http://tasvideos.org/PokemonTricks.html >
This page explains how the RNG in RBY works, and gives exact rarities.
They are out of 256 rather than 100, so some rounding is necessary to
fit them into the database.
==== ======= ====== ========== =======
Slot Range Chance Percentage Rounded
==== ======= ====== ========== =======
0 0-50 51/256 19.921875% 20%
1 51-101 51/256 19.921875% 20%
2 102-140 39/256 15.234375% 15%
3 141-165 25/256 9.765625% 10%
4 166-190 25/256 9.765625% 10%
5 191-215 25/256 9.765625% 10%
6 216-228 13/256 5.078125% 5%
7 229-241 13/256 5.078125% 5%
8 242-252 11/256 4.296875% 4%
9 253-255 3/256 1.171875% 1%
==== ======= ====== ========== =======
2010-04-12 23:10:13 -07:00
a_magical_me
ef798afdcb
Add slot index to encounter_slots
2010-04-12 23:06:15 -07:00
Zhorken
584057e6ed
Fixed some misspelled German Pokémon names. #140
2010-04-12 23:34:12 -04:00
Eevee
82e797c6d0
Fixed lookup tests to, um, run.
2010-03-28 22:18:27 -07:00
Eevee
d995942b4f
Remove absolute HP from the capture chance formula.
2010-03-28 22:18:27 -07:00
Eevee
c309f52d6a
Roar and Whirlwind cancel Wish.
2010-03-28 22:18:26 -07:00
Eevee
852ab87ba3
Nope, shake formula dun use integers.
2010-03-28 22:18:26 -07:00
Eevee
b54501ef94
Why am I importing sqlalchemy.databases.mysql...?
2010-03-28 22:18:26 -07:00
Eevee
41c2ebdeaf
Add locations to lookup. Wow, easy.
2010-03-28 22:18:26 -07:00