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78bff787f6
- Wobbles are based on WHICH number is greater than some pivot, not how many. This was making everything totally wrong, especially 0 wobbles. - HG/SS balls all modify capture rate, rather than ball bonus. - Everything really is integer math; even the sqrts. Bonuses are relative to 10, not 1. HP is now treated as integer math, too. - Implemented a minor game bug with very hard to catch Pokémon. |
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pokedex | ||
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setup.py |
This software is copyrighted and licensed under the MIT license. See the file entitled LICENSE for full copyright and license text. This software comes bundled with data, sprites, and sounds extracted from the Pokémon series of video games. Some terminology from the Pokémon franchise is also necessarily used within the software itself. This is all the intellectual property of Nintendo, Creatures, inc., and GAME FREAK, inc. and is protected by various copyrights and trademarks. The author believes that the use of this intellectual property for a fan reference is covered by fair use and that the software is significantly impaired without said property included. Any use of this copyrighted property is at your own legal risk. A complete revision history of this software is available from http://git.veekun.com/. Contributors: Alex Munroe (Eevee): git@veekun.com