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Eevee 78bff787f6 Fixed the hell out of the capture rate formula. #150
- Wobbles are based on WHICH number is greater than some pivot, not how
  many.  This was making everything totally wrong, especially 0 wobbles.

- HG/SS balls all modify capture rate, rather than ball bonus.

- Everything really is integer math; even the sqrts.  Bonuses are
  relative to 10, not 1.  HP is now treated as integer math, too.

- Implemented a minor game bug with very hard to catch Pokémon.
2010-04-17 02:16:42 -07:00
pokedex Fixed the hell out of the capture rate formula. #150 2010-04-17 02:16:42 -07:00
.gitignore Added whoosh and sqlite files to .gitignore. 2009-08-23 20:46:21 -07:00
LICENSE Added a README and licensed under MIT. 2009-07-23 00:04:47 -07:00
README Added a README and licensed under MIT. 2009-07-23 00:04:47 -07:00
setup.py Require docutils. 2009-11-01 20:42:13 -08:00

This software is copyrighted and licensed under the MIT license.  See the file
entitled LICENSE for full copyright and license text.

This software comes bundled with data, sprites, and sounds extracted from the
Pokémon series of video games.  Some terminology from the Pokémon franchise is
also necessarily used within the software itself.  This is all the intellectual
property of Nintendo, Creatures, inc., and GAME FREAK, inc. and is protected by
various copyrights and trademarks.  The author believes that the use of this
intellectual property for a fan reference is covered by fair use and that the
software is significantly impaired without said property included.  Any use of
this copyrighted property is at your own legal risk.

A complete revision history of this software is available from
http://git.veekun.com/.

Contributors:
Alex Munroe (Eevee): git@veekun.com