Nope, shake formula dun use integers.

This commit is contained in:
Eevee 2010-03-26 22:18:19 -07:00
parent b54501ef94
commit 852ab87ba3

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@ -74,9 +74,6 @@ def capture_chance(current_hp, max_hp, capture_rate,
# shake_index is the number of times the ball will shake. If all four are
# <= shake_index, the Pokémon is caught.
# The RNG tends to work with integers, so integer math likely kicks in now.
shake_index = int(shake_index)
# If shake_index >= 65535, all four randoms must be <= it, and the Pokémon
# will be caught. Skip hard math
if shake_index >= 65535: