Commit graph

329 commits

Author SHA1 Message Date
Zhorken
9a32114e95 Reripped Gen I-III TM/HM and Crystal tutor compatibility.
The Gen III data didn't have any errors, and I assume our Gen IV data is
much more recent and trustworthy and isn't worth checking.  Crystal
tutor compatibility is stored right after HMs, so it was easy; I don't
know about any other tutors.
2010-06-02 18:23:18 -04:00
Eevee
47631116fb Form groups, rst => markdown 2010-06-02 00:26:57 -07:00
Eevee
17037f53d3 Use absolute_import in markdown.py, to fix import problem. 2010-06-02 00:17:27 -07:00
Eevee
1fbba5476c Scrap docutils for markdown. #275 2010-06-02 00:17:27 -07:00
Eevee
409b16e8ee Link stats to damage classes. 2010-06-02 00:17:27 -07:00
Eevee
b1691804c1 Blindly throw some more indexes on pokemon_moves. 2010-06-02 00:17:26 -07:00
Zhorken
5a8992036e Fix remakes' titles, e.g. "Fire Red" to "FireRed". #196
Like I said, it is a bit funny-lookin', but it's correct.
2010-06-01 13:20:25 -04:00
Zhorken
6c0fc3dfa5 Change some hyphens to shy hyphens in flavour text.
Gen III and IV only seem to shy-hyphenate compound words; I determined
whether or not to use a shy hyphen by looking at other instances of the
word.  If it's consistently not hyphenated or just hyphenated on a line
break, I figure they mean for it to be a compound word, e.g.
"kindhearted" rather than "kind-hearted".

"Supereffective" is weird, but they seem to consistently spell it as all
one word when it's an attributive adjective, only ever hyphenating it on
a line break and only spacing it as a predicative adjective.  So I
counted it as a compound word in the flavour text for Filter and Solid
Rock.
2010-05-31 17:59:43 -04:00
Zhorken
d30469fa56 Fix the rendering of some suspended hyphens.
"Fire-\nand Ice-type" should be displayed "Fire- and Ice-type", but the
flavour text rendering can't tell that it's not "Fire-and".  Added zero-
width spaces to invisibly separate these hyphens from the newlines,
preventing them from being interpreted as hyphenated words split over
two lines.
2010-05-31 16:47:36 -04:00
Zhorken
28b7e713b3 Add Gen III and DPPt item flavour text. 2010-05-27 01:42:33 -04:00
Zhorken
4a451fc524 Add Gen III items and internal IDs to the database.
Items with the same name are considered the same.  So, for example,
Storage Key is all one item, even though there are multiple storage keys
named "Storage Key" across the generations.  As far as I know, this only
ever affects miscellaneous keys.

The Itemfinder is considered the same item as the Dowsing MCHN.  They
have the same Japanese name and do the same thing; as far as I'm
concerned, the name change is just another data change.

I wrote effects for the newly-added items very quickly.  They aren't
very good.  I'm leaving it up to whoever takes care of issue #247 to
write good ones.
2010-05-26 23:59:21 -04:00
Zhorken
ffd4e3e6b0 Correct the happiness evolution threshold.
Tested by messing about with Pokésav.  200 doesn't work; 219 doesn't
work; 220 works.
2010-05-26 15:52:23 -04:00
Zhorken
106e156d22 Update the form group description column. #210
I meant to include this in the last commit.  Whoops.

Rotom's description is *really long*, so I needed to bump the length up
to fit it.  Also changed it to an RstTextColumn.
2010-05-26 14:46:01 -04:00
Zhorken
65e666fec0 Rewrote Pokémon form group descriptions.
They now use our modified reST to link a few things like "Gracidea",
mention HG/SS where applicable, and are much more correct in general.

I might have missed some odd thing, and there are still a couple of
stylistic issues.  Rotom's description is really long, for example, and
I'm not sure what to do about that; all of it seems fairly important.
2010-05-26 14:30:33 -04:00
Zhorken
386e215ae3 Add foreign ability names to the database.
This adds Japanese, French, German, Spanish, and Italian names, as
ripped from SoulSilver (Japanese) or Platinum (everything else).

This also fixes a couple of backrefs.
2010-05-26 14:30:32 -04:00
a_magical_me
febfb239fb Python 2.5 compatibility 2010-05-25 14:41:15 -07:00
Eevee
b91c813966 Pokemon.evolution_* => Pokemon.*_pokemon 2010-05-25 00:12:53 -07:00
Eevee
672caf7aa9 Fix a many-to-many join bug with evolutions. 2010-05-25 00:12:53 -07:00
Eevee
cd24ebe9ca Removed evolution_methods table. #42 2010-05-25 00:12:53 -07:00
Eevee
78b6a68cd5 Overhauled evolution. #42 2010-05-25 00:12:53 -07:00
Zhorken
f19ad81b76 (Re)ripped move flavour text for Gen II-IV. #171
Gen II move flavour sometimes has shy hyphens; these, like in the
Pokémon flavour text, are represented by U+00AD SHY HYPHEN even though
the Unicode standard specifies that it be used to mark where a shy
hyphen *could* go rather than where one was placed.  (Supposedly, at
least; I haven't read it for myself.)
2010-05-20 01:08:56 -04:00
Zhorken
6f63bec90c Link move flavour text to version groups. #169 2010-05-20 01:08:26 -04:00
Zhorken
a5b7a730a8 Fix the PBR terrain tables.
I am an idiot and pushed too soon. >:(

Also, the "In Pokémon Battle Revolution:" label is too close to the
table above it, but that's a CSS issue.
2010-05-19 19:15:10 -04:00
Zhorken
e321cbbe70 Split off and labelled the PBR terrains for Secret Power and Nature Power. 2010-05-19 19:01:53 -04:00
Zhorken
aa6d8c985e Fixed some stylistic issues with ability effects. 2010-05-19 19:01:02 -04:00
Zhorken
798b9fc3c3 Specify which Gen IV evolutions are in the HG/SS Johto dex.
Most of them aren't; they just added the move-based evolutions because
they can't really keep those away from you until the National dex.
2010-05-18 23:53:15 -04:00
a_magical_me
ffc30bff8f Factor out logic for finding the default db/index. #180
Note: `if not x:` has changed to `if x is not None:`, changing the
semantics slightly.  Shouldn't be a big issue.
2010-05-13 21:45:51 -07:00
Eevee
5e52bef91a Make plumbing respect the same env vars as the CLI. #180 2010-05-12 23:23:05 -07:00
Eevee
1c230f5990 Make pokedex status a bit more useful. #180 2010-05-12 23:18:02 -07:00
Eevee
79df4768bf Split PokedexLookup(recreate=True) into its own method. #216 2010-05-12 22:38:36 -07:00
Eevee
cb2bfa3032 Added some missing item icons and fixed TMs/Data Cards. #248 2010-05-11 20:20:33 -07:00
Eevee
df61f8dd1f s/Pokemon/Pokémon/g #45 2010-05-10 19:04:58 -07:00
Eevee
ad28e9f9db Unique Pokédex names. 2010-05-09 21:47:07 -07:00
Eevee
2333670d09 Pokemon.types should order by slot. #220 2010-05-09 21:47:07 -07:00
Eevee
cbf5223446 Fix ordering of Pokémon abilities. #257 2010-05-09 21:47:07 -07:00
Zhorken
dbabe2b5d5 Corrected a couple of French Pokémon names.
I compared with a rip from a Mystery Dungeon game.  These are the only
two that didn't match, ignoring accents on capital letters.  I need to
find an official list of names that includes accents on capital
letters....
2010-05-04 03:32:05 -04:00
Zhorken
93108a6a84 Added ability flavour text. #62
We had D/P flavour text in the abilities table already, but I didn't
entirely trust it, so I reripped it along with the rest when I moved
flavour text into its own table.  And we didn't actually use the D/P
text anywhere, so I'm just going to pretend that it is entirely new.
2010-05-04 03:31:54 -04:00
Zhorken
641df3649d Added ability effects. Rewrote short effects. #39 2010-05-04 03:31:40 -04:00
Zhorken
e03d767b99 Removed "No Ability" from abilities.
B|
2010-05-04 02:39:51 -04:00
Zhorken
3007297ede Added abilities' generations to the database. 2010-05-04 02:39:51 -04:00
Eevee
b8481d551a Added GrowthRate.max_experience. 2010-05-03 01:00:38 -07:00
Eevee
f8145b87e4 Restored Item.appears_underground and added location support to rst. 2010-05-03 01:00:38 -07:00
Eevee
d98632aa50 Broke existing item flags out into their own table. 2010-05-03 01:00:38 -07:00
Eevee
853a6eb921 Added item HG/SS flavor text and internal ids. #168? 2010-05-03 01:00:37 -07:00
Eevee
2040ed2b37 Added some HG/SS item data. #168 2010-05-03 01:00:37 -07:00
Eevee
9ca0f486f6 Lookup now respects "ability" as a lookup type. 2010-04-30 00:22:03 -07:00
Eevee
97f96a5695 Let lookup accept hex/octal/binary numbers. 2010-04-28 11:37:12 -07:00
Zhorken
d5b3fda216 Reripped Gen I–III Pokémon flavour text. #46
Page breaks are represented by form feeds and soft hyphens are
represented by soft hyphens, even though the Unicode standard's idea of
a soft hyphen is different from what we mean here.

My ripping scripts are at http://github.com/Zhorken/pokemon-flavour
2010-04-28 03:58:43 -04:00
a_magical_me
941bce52d7 Add experience tables. 2010-04-27 14:53:47 -07:00
Eevee
58dccb1803 Jammed in a bunch of nature stuff. 2010-04-26 23:26:37 -07:00
Eevee
affb8a02fb Turned Move.contest_type into a foreign key. 2010-04-26 21:48:44 -07:00
Eevee
56a47575a3 Shuffled item categories. 2010-04-26 21:48:32 -07:00
Eevee
b5fd88bba4 Item tidying; fixed missing és, added ItemPocket.identifier. 2010-04-26 21:13:28 -07:00
Eevee
fa3d205e51 At last, imported item and berry data. #10 2010-04-25 23:23:52 -07:00
Eevee
25c81541ae Use fnmatch for filenameish glob parsing. 2010-04-24 15:37:55 -07:00
Eevee
6106737465 Tiny fix for CLI help. 2010-04-24 14:52:23 -07:00
Eevee
c9f32a8145 Loading big tables now shows a progress indicator. #180 2010-04-24 14:06:56 -07:00
Eevee
2204b95585 Overhauled CLI. #180
- Everything now accepts -i, -e, -q, and -v.

- Plumbing commands now announce what database/index they're using and
  where they got them from.

- New command status, which does nothing but still does the announcing.

- New command reindex, which recreates only the whoosh index.
2010-04-24 14:06:56 -07:00
Eevee
6de60fd30f Oops; Rash had its stats backwards. 2010-04-24 14:06:56 -07:00
Eevee
76065800ae Fixed some location names. #167 2010-04-24 14:06:56 -07:00
Zhorken
984b1372a9 Merge branch 'master' of git@veekun.com:pokedex 2010-04-24 03:01:42 -04:00
Zhorken
a8c0b582e2 Fixed references to "U-Turn" to "U-turn".
There were no references to Conversion 2 or Roar of Time.
2010-04-23 00:45:57 -04:00
a_magical_me
b80d2d2963 Fix location_area_encounter_rates
- encounter_type_id -> encounter_terrain_id

- Added a version_id column. Previous rates were from Diamond and
  HeartGold; these have been copied to Pearl & Platinum and SoulSilver,
  respectively, which i assume is accurate. RBY rates need to be added.
2010-04-21 10:57:23 -07:00
Zhorken
4bf3a962df Added missing R/B internal IDs. 2010-04-21 00:45:09 -04:00
Zhorken
15eeef833a Fixed "Roar Of Time" to "Roar of Time", too.
Shouldn't be so push-happy, I suppose.
2010-04-20 15:20:01 -04:00
Zhorken
3c0b60ecb3 Fixed Conversion 2 and U-turn's names.
Based on a Platinum text dump; I'm pretty sure Conversion2 was all one
word at some point.

Interestingly, the use messages for U-turn all read "___________ used
U-Turn!", but it's "U-turn" as the actual move name.
2010-04-20 15:06:04 -04:00
Eevee
b9a32beb35 Refactored valid-type handling in lookup.
- User-specified types are now merged with code-enforced ones, rather
  than being blindly clobbered.

- Prefix lookup now supports type prefixes.
2010-04-19 00:33:18 -07:00
Eevee
954d997b0e Fixed description for one-Pokémon targeting, and effect for Me First. #135 2010-04-18 23:38:35 -07:00
Eevee
7e73884d0c Fixed some missing colons in "🧑‍🔧". #185 2010-04-18 23:11:52 -07:00
Eevee
55dd46fae7 Support natures in lookup. 2010-04-18 22:43:33 -07:00
Eevee
78bff787f6 Fixed the hell out of the capture rate formula. #150
- Wobbles are based on WHICH number is greater than some pivot, not how
  many.  This was making everything totally wrong, especially 0 wobbles.

- HG/SS balls all modify capture rate, rather than ball bonus.

- Everything really is integer math; even the sqrts.  Bonuses are
  relative to 10, not 1.  HP is now treated as integer math, too.

- Implemented a minor game bug with very hard to catch Pokémon.
2010-04-17 02:16:42 -07:00
Eevee
6da2b325fa Added pokedex.savefile, which can encrypt/decrypt Pokémon save structs. 2010-04-16 23:09:34 -07:00
Eevee
67b36748e2 Made Encore effect a bit more accurate. 2010-04-16 23:09:33 -07:00
Eevee
733cfd4381 Sunflora can be tutored Earth Power in HG/SS. #149 2010-04-16 23:09:33 -07:00
Eevee
74d1a3c462 Once and for all, fixed Pt tutor moves. #126 2010-04-16 23:09:33 -07:00
Eevee
1d9e24a875 roomaji.py now handles "wu xe" and "shi xi" correctly. #132 2010-04-16 23:09:33 -07:00
Eevee
4ae8bb5f21 Added Pokemon.stat() accessor. 2010-04-16 23:09:32 -07:00
Eevee
e73eca020c Added canonical_pokedex, Pokedex.region, and some Pokédex descriptions. 2010-04-16 23:09:32 -07:00
a_magical_me
b3eb81225a Fix HGSS fishing encounter slot rarities.
<http://www.smogon.com/forums/showpost.php?p=2564048&postcount=215>
mingot has found the correct slot rarities for HGSS fishing encounters.
They are 40/30/15/10/5 for all rods. Surfing is the same as in DPPt.
2010-04-12 23:11:48 -07:00
a_magical_me
eeac034240 Fix RBY grass/water encounter slot rarities.
<http://tasvideos.org/PokemonTricks.html>
This page explains how the RNG in RBY works, and gives exact rarities.
They are out of 256 rather than 100, so some rounding is necessary to
fit them into the database.

====  =======  ======  ==========  =======
Slot   Range   Chance  Percentage  Rounded
====  =======  ======  ==========  =======
0       0-50   51/256  19.921875%    20%
1      51-101  51/256  19.921875%    20%
2     102-140  39/256  15.234375%    15%
3     141-165  25/256   9.765625%    10%
4     166-190  25/256   9.765625%    10%
5     191-215  25/256   9.765625%    10%
6     216-228  13/256   5.078125%     5%
7     229-241  13/256   5.078125%     5%
8     242-252  11/256   4.296875%     4%
9     253-255   3/256   1.171875%     1%
====  =======  ======  ==========  =======
2010-04-12 23:10:13 -07:00
a_magical_me
ef798afdcb Add slot index to encounter_slots 2010-04-12 23:06:15 -07:00
Zhorken
584057e6ed Fixed some misspelled German Pokémon names. #140 2010-04-12 23:34:12 -04:00
Eevee
82e797c6d0 Fixed lookup tests to, um, run. 2010-03-28 22:18:27 -07:00
Eevee
d995942b4f Remove absolute HP from the capture chance formula. 2010-03-28 22:18:27 -07:00
Eevee
c309f52d6a Roar and Whirlwind cancel Wish. 2010-03-28 22:18:26 -07:00
Eevee
852ab87ba3 Nope, shake formula dun use integers. 2010-03-28 22:18:26 -07:00
Eevee
b54501ef94 Why am I importing sqlalchemy.databases.mysql...? 2010-03-28 22:18:26 -07:00
Eevee
41c2ebdeaf Add locations to lookup. Wow, easy. 2010-03-28 22:18:26 -07:00
Eevee
043f8154ae Remove special lookup logic for forms. 2010-03-28 22:18:26 -07:00
Eevee
10ebe04999 Removed forme_name from lookup; added indexed_name to results. 2010-03-28 22:18:25 -07:00
Eevee
add2111205 Lookup index now contains default form names. 2010-03-28 22:18:25 -07:00
Eevee
907a24f863 Add 487-altered.png. Fixed form name. 2010-03-28 22:18:25 -07:00
Eevee
b367e70b49 Added natures table. 2010-03-28 22:18:24 -07:00
Eevee
df59b538d7 Ho-oh => Ho-Oh 2010-03-28 22:18:24 -07:00
Zhorken
085ba4ca56 Tweaked a couple of Pokédex descriptions. 2010-03-24 00:03:56 -04:00
Zhorken
d9000a788a Name the G/S/C Johto dex that instead of "New". 2010-03-24 00:02:32 -04:00
Eevee
d6fd697018 Totally overhauled lookup to use a class.
Now state is held within an object, rather than passed back to the
caller who must then pass it in again.  That was retarded and I don't
know why I ever did it.

Code is much cleaner now.

With apologies to anyone running annotate.
2010-03-21 23:27:47 -07:00
Eevee
f9c17584f3 Make lookup ignore accent marks. 2010-03-21 22:10:43 -07:00
Eevee
597ee5198b Added capture chance formula. 2010-03-21 03:16:24 -07:00
Eevee
a89a616203 Allow passing engine arguments to connect(). 2010-03-17 00:44:33 -07:00