veekun_pokedex/pokedex
Eevee 78bff787f6 Fixed the hell out of the capture rate formula. #150
- Wobbles are based on WHICH number is greater than some pivot, not how
  many.  This was making everything totally wrong, especially 0 wobbles.

- HG/SS balls all modify capture rate, rather than ball bonus.

- Everything really is integer math; even the sqrts.  Bonuses are
  relative to 10, not 1.  HP is now treated as integer math, too.

- Implemented a minor game bug with very hard to catch Pokémon.
2010-04-17 02:16:42 -07:00
..
data/csv Made Encore effect a bit more accurate. 2010-04-16 23:09:33 -07:00
db Added Pokemon.stat() accessor. 2010-04-16 23:09:32 -07:00
tests roomaji.py now handles "wu xe" and "shi xi" correctly. #132 2010-04-16 23:09:33 -07:00
__init__.py Totally overhauled lookup to use a class. 2010-03-21 23:27:47 -07:00
formulae.py Fixed the hell out of the capture rate formula. #150 2010-04-17 02:16:42 -07:00
lookup.py Fixed lookup tests to, um, run. 2010-03-28 22:18:27 -07:00
roomaji.py roomaji.py now handles "wu xe" and "shi xi" correctly. #132 2010-04-16 23:09:33 -07:00
savefile.py Added pokedex.savefile, which can encrypt/decrypt Pokémon save structs. 2010-04-16 23:09:34 -07:00