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78bff787f6
- Wobbles are based on WHICH number is greater than some pivot, not how many. This was making everything totally wrong, especially 0 wobbles. - HG/SS balls all modify capture rate, rather than ball bonus. - Everything really is integer math; even the sqrts. Bonuses are relative to 10, not 1. HP is now treated as integer math, too. - Implemented a minor game bug with very hard to catch Pokémon. |
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.. | ||
data/csv | ||
db | ||
tests | ||
__init__.py | ||
formulae.py | ||
lookup.py | ||
roomaji.py | ||
savefile.py |