The bulk of the data is in the same format as ORAS, so most of the
changes were just tracking down where files moved to.
The code was a mess, and is still a mess. Oh, well.
- Made pretty good progress on dumping ORAS encounters; remaining work
largely boils down to figuring out names for individual zones.
- Hacked the CLIM decoder to also work with SUMO's slightly modified box
sprite format, FLIM.
- Added a Nintendo-flavored ETC1 decoder; this is the format used for
Pokédex sprites in SUMO.
- Cleaned up sprite dumping a wee bit.
The previous approach was moving towards having each attribute on a
locus do multiple different things, depending on context, and I think
that was headed towards being a mess.
This idea is to have actual locus objects be dumb containers, and have
various wrappers that call methods on the attributes to do interesting
work.
Box sprites are now ripped paletted, complete with an sBIT chunk. Box
sprites are also saved with the right form names. A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
Apparently the latest markdown no longer works against py2.6; Travis
fails on trying to import importlib. I added a dependency on the PyPI
backport to see if that helps for now.
This will apparently allow us to build on Travis's new container-based build
system, which is supposed to lead to faster builds. The catch is that we
don't get root access, but we don't need it anyway.
http://docs.travis-ci.com/user/migrating-from-legacy/
This is all the Pokémon data except moves and held items, which need to be
ripped separately for all Pokémon.
Note that Cosplay Pikachu and friends are technically in the Undiscovered egg
group, but egg groups are a property of PokemonSpecies so i can't represent
that here.
English names only for now. Still need to add names for old default forms,
e.g., Hoopa Confined.
Still need to regenerate the order columns.
Looks like pokemon_form_generations and pokemon_game_indices haven't been kept
up to date, so i guess i'll have to update those too.
Updates #141.