Petr Viktorin
b27187e99a
Rewrite _HeapDict.pop() a bit
2011-04-27 14:50:07 +03:00
Petr Viktorin
e4c0d0b16b
Share session across tests
2011-04-27 14:30:11 +03:00
Petr Viktorin
d746716575
Cache common stuff. Remove goal from a_star.
2011-04-27 14:21:24 +03:00
Petr Viktorin
cb78144e8d
print 'Illegal move combination.'
2011-04-27 13:33:08 +03:00
Petr Viktorin
0f28e1ebda
Make the trade table more sparse
2011-04-27 13:16:39 +03:00
Petr Viktorin
15b92851ed
Add a profiling harness
2011-04-27 04:58:15 +03:00
Petr Viktorin
681d56387d
Eliminate some unneeded node creation
2011-04-27 04:47:36 +03:00
Petr Viktorin
0de03e864f
Optimize some set operations
2011-04-27 04:34:29 +03:00
Petr Viktorin
b2e54ca1ea
Merge A* in. General improvements.
2011-04-27 04:13:54 +03:00
Petr Viktorin
88b9a216c7
Misc.
2011-04-27 03:17:07 +03:00
Petr Viktorin
add72ef5da
Add a docstring
2011-04-27 02:35:11 +03:00
Petr Viktorin
6f535fdba4
Improve breeding a bit. And, add Unicode
2011-04-27 02:24:57 +03:00
Petr Viktorin
7fe9e62be3
Add Sketch. And some tests.
2011-04-27 02:04:28 +03:00
Petr Viktorin
266f863334
Yet another breed compatibility check
2011-04-27 01:04:14 +03:00
Petr Viktorin
4f8108d61b
Fix up breeding
2011-04-27 00:51:40 +03:00
Petr Viktorin
8dee48d966
Misc.
2011-04-26 21:04:29 +03:00
Petr Viktorin
02dd22eaf4
Make Volt Tackle work again
2011-04-26 20:22:05 +03:00
Petr Viktorin
a626886ec2
Working on breeding
2011-04-26 20:09:04 +03:00
Petr Viktorin
054421d93d
Prettify output
2011-04-26 18:05:16 +03:00
Petr Viktorin
237830d523
Trading, evolution, and grow expansion
2011-04-26 17:02:08 +03:00
Petr Viktorin
858e177e7d
Basic move expansion
2011-04-26 16:11:11 +03:00
Petr Viktorin
27570525ff
Load babies
2011-04-26 13:56:29 +03:00
Petr Viktorin
a6647d95a4
Deduplicate version groups
2011-04-26 13:32:25 +03:00
Petr Viktorin
0d75f50b7b
Breed graph construction, part II
2011-04-26 12:53:48 +03:00
Petr Viktorin
2f8611458d
Breed graph construction, part I
2011-04-26 03:14:32 +03:00
Petr Viktorin
02deb8c06a
Loading pokemon
...
Just stuffing them all in memory works fine.
2011-04-26 02:50:09 +03:00
Petr Viktorin
bca84867c8
Start work on a moveset checker
2011-04-26 01:58:38 +03:00
Petr Viktorin
b4f29e83d8
Adapt spline's query timer proxy to be also useful for CLI scripts
2011-04-26 01:51:47 +03:00
Lynn "Zhorken" Vaughan
aee71712f9
Add form names for Keldeo; do "forme" → "Form" for Kyurem.
...
Note that "Form" isn't actaully official for Kyurem; it's just "Kyurem",
"Black Kyurem", and "White Kyurem", but we do the same with Rotom and
some other cases like this.
2012-10-06 21:29:59 -04:00
Andrew Ekstedt
32d88bf97f
Add B/W 2 encounters
...
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
names. The others are hopefully accurate.
- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt
84f34dee42
Add B/W 2 locations
...
Most of the English names are official; the remaining few were
translated by Guested.
B/W 2 adds another Victory Road—this is a new location, distinct from
the previous one. The name remains the same, but our identifier is
unova-victory-road-2.
2012-09-28 23:58:03 -07:00
Andrew Ekstedt
7d9381699a
Add B/W encounters
...
- Victory Road still has unknown area names
- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
Andrew Ekstedt
ca5b7a9cbf
Add B/W encounter methods and conditions
...
Spots: it might seem like they should be conditions, but in practice
they behave more like methods. Specifically, conditions typically make
only minor changes to an encounter list. Spots change everything.
So spots are added as methods, with each type of spot as a separate
method. Not exactly ideal, but this causes the least fuss.
Seasons work fine as conditions.
Well, as well as time-of-day.
2012-09-28 23:00:53 -07:00
Andrew Ekstedt
c5fee20ef1
Make Encounter.condition_values a relationship().
2012-09-27 12:59:16 -07:00
Lynn "Zhorken" Vaughan
442ba27943
Delete unused conquest move effects and renumber effect 0 to 1.
2012-09-25 21:35:59 -04:00
Lynn "Zhorken" Vaughan
564f8ba482
Add new tables to main-tables.rst.
2012-09-25 21:19:22 -04:00
Lynn "Zhorken" Vaughan
c3f2919ef3
Minor cleanup in tables.py to make tests pass.
2012-09-25 21:18:53 -04:00
Lynn "Zhorken" Vaughan
cb3740a7e5
Merge branch 'conquest'
...
Conflicts:
pokedex/data/csv/pokemon_dex_numbers.csv
2012-09-25 21:00:02 -04:00
Lynn "Zhorken" Vaughan
765be26405
Add episodes and warrior transformation info.
2012-08-17 01:50:09 -04:00
Lynn "Zhorken" Vaughan
108c4243da
More move effect tweaking...
2012-08-17 01:49:31 -04:00
Lynn "Zhorken" Vaughan
ac3aee12ee
Add innerjoin=True and add/remove lazy='joined' on a bunch of relationships.
2012-08-07 00:14:22 -04:00
Lynn "Zhorken" Vaughan
f11058dd2f
Toss the capacity column now that it's a stat.
2012-08-07 00:13:00 -04:00
Lynn "Zhorken" Vaughan
95422bc985
Only markdownify $target if move.range exists.
2012-08-06 14:10:36 -04:00
Lynn "Zhorken" Vaughan
c00bc4cad2
Remove Mega Drain's "effect chance".
...
Effect chance shares seven bits with draining moves' drain percentage
(always 50) and Dragon Rage's set damage (40) in Conquest's guts.
2012-08-05 20:54:29 -04:00
Lynn "Zhorken" Vaughan
b3ade1ecf1
De-convolute my attempt at broadening MoveEffectProperty.
2012-08-05 20:39:03 -04:00
Lynn "Zhorken" Vaughan
d689bd3de3
Give Splash its own effect.
2012-08-05 00:52:50 -04:00
Lynn "Zhorken" Vaughan
0596032d00
Flesh out move effects some more.
2012-08-04 23:50:39 -04:00
Lynn "Zhorken" Vaughan
789a1bdc0e
Add target counts for Conquest move ranges.
2012-08-04 19:55:55 -04:00
Lynn "Zhorken" Vaughan
14232f0e74
Add prose for most things move-related.
2012-08-03 20:37:28 -04:00
Lynn "Zhorken" Vaughan
707b34fb8f
Add Conquest move info.
2012-08-03 13:03:56 -04:00