In previous gens, Spanish nature names only ever appeared in the
feminine form, so that's what we had. Now it looks like the isolated
nature names default to masculine — they're still feminine on the status
screen, but in the box you get "Naturaleza: [adjective]" and I guess
the adjective is considered to be on its own rather than modifying
naturaleza.
Italian doesn't follow suit so I guess it gets to be the one special
snowflake language where we don't have the default dictionary form for
natures.
I also changed Celebrate's effect to "unknown", which I meant to commit
separately but it got caught up in this one. It has a unique effect ID,
and we don't know for sure that it does nothing. Also, Splash's effect
(which it was sharing) says that the move is disabled by Gravity, which
isn't true of Celebrate.
Same as before, two commits for nicer diffs.
Also I don't think I ever mentioned, but the only missing items are
unused and spoiler items, so I never added them.
Also ALSO I remembered the U+200B ZERO WIDTH SPACE in the flavour
text for Thick Fat and the Adamant/Lustrous Orbs.
This is kind of arbitrary, but here's my reasoning:
- Japanese goes first, because it's the original language.
- ja-kanji and roomaji follow because obviously we don't want to split
Japanese up.
- Korean and Chinese go next to keep Asian languages together.
- Then English, because it's the main language other than Japanese.
- Then French and German, because they translate their Pokémon names???
idk it feels intuitive to me. Plus I guess their IDs are next.
- Then Spanish and Italian, because they're the only official languages
left.
- Czech goes last because it's unofficial.
Notes:
- I left all the flags surskitty added alone (powder, bite, pulse,
ballistics, and mental) because they don't seem to be in with the
other move flags. The only new flags are the Sky Battle one that I
added, and a mystery one, which I didn't add —
http://pastebin.com/K27Vk95J
- move_meta_* is a mess and I don't like it but X/Y seem to have all the
same move meta as B/W did so I updated it for the time being
- I didn't update effect_id because I'd have to sort out all the new
effects that I added manually and that sounds like a bigger endeavour
<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored
as null
<Zhorken> and — or * be displayed based on damage class
<Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary
who-fucking-cares exception of Me First
<eevee> the ayes have it
<Zhorken> awesome
<eevee> that's a good idea i don't remember its being motioned the
first time
<Zhorken> I definitely remember arguing it when B/W released
I reripped all the other languages, but Korean was the only one with any
mistakes or missing names.
I'll add all the other text later if nobody else does.
This way it matches /all the other prose tables/. Relatedly, all the
abilities I recently expanded on had short_effect and effect swapped,
so I fixed that too.