Lynn "Zhorken" Vaughan
573294c4e5
Add B/W 2 and related infrastructure.
2012-06-06 13:34:45 -04:00
Andrew Ekstedt
50630ab376
Merge branch 'pal-park'
2012-06-02 00:52:58 -07:00
Andrew Ekstedt
48c3eff597
Turn PalPark.area Enum into a table.
2012-06-02 00:17:53 -07:00
Andrew Ekstedt
07d5335ddf
Remove a stray csv file.
...
PokemonFormGroup was removed in the species split.
2012-06-01 18:54:09 -07:00
Andrew Ekstedt
d33ea7b6da
Add a script to reset PostgreSQL sequences.
2012-06-01 18:49:45 -07:00
Andrew Ekstedt
6e2f7af7b2
Add Pal Park data.
2012-06-01 18:14:23 -07:00
Eevee
3511bf3076
Ahem, ACTUALLY drop types when loading.
2012-03-31 21:30:05 -07:00
Eevee
987116f662
Fix duplicate type errors when loading into postgresql.
2012-03-30 23:33:48 -07:00
Eevee
5338d44272
Merge pull request #69 from encukou/i18n
...
Allow ordering and filtering on translatable texts, e.g. `Move.name`
2012-03-25 01:22:39 -07:00
Eevee
891ad311d2
Merge pull request #68 from encukou/prosaic
...
Improve mechanic links in move effect prose
2012-03-25 01:21:21 -07:00
Lynn "Zhorken" Vaughan
12b87852c6
Add game indices for the main six stats.
2012-03-20 03:33:18 -04:00
Lynn "Zhorken" Vaughan
eee9806184
Update version_group_pokemon_move_methods with regards to Volt Tackle.
2012-03-20 03:33:18 -04:00
Andrew Ekstedt
14d9b6ead7
Fix test_media.py.
...
- Add --media-root option (was half-supported already, but not accepted
on the command line).
- Don't test for Colosseum and XD graphics, since we have none.
- Acknowledge *-beta sprites.
2012-03-16 12:37:47 -07:00
Lynn "Zhorken" Vaughan
61ed3c4ccb
Add a VersionGroup.machines relationship.
2012-02-29 00:33:03 -05:00
Lynn "Zhorken" Vaughan
cdf052555b
Eagerload Pokemon.forms.
...
This fixes all those spline-pokedex tests that broke when I fixed
Pokémon name display.
2012-02-28 21:28:58 -05:00
Eevee
75287587a2
Merge pull request #66 from encukou/internal-ids
...
Add internal IDs to forms
2012-02-28 17:14:43 -08:00
Eevee
0e766d309c
Merge pull request #65 from encukou/xd-tutor
...
Add the VersionGroupPokemonMoveMethod table
2012-02-23 19:42:31 -08:00
Lynn "Zhorken" Vaughan
60a128c12f
Pichu doesn't get Volt Tackle in R/S or FR/LG.
2012-02-16 11:37:04 -05:00
Lynn "Zhorken" Vaughan
2073fa5089
Support null regional Pokédex for Colosseum/XD. #70
2012-02-16 11:37:04 -05:00
Petr Viktorin
391fd1c1ac
Support association proxies
2012-02-12 23:43:14 +01:00
Petr Viktorin
ef3fb2f536
Move relationships to _add_relationships calls: Pokemon
2012-02-12 23:43:14 +01:00
Petr Viktorin
949ff883ea
Autodoc for backrefs
2012-02-12 22:45:10 +01:00
Petr Viktorin
34481e9a11
Add Sphinx documentation
2012-02-12 22:45:01 +01:00
Petr Viktorin
0cb1f8a1b8
Make the table schema a bit more introspectable
...
This solves two problems: first, the relationships are now defined in
the class they apply to, rather than in a separate section of the module,
and second, their metadata -- both creation arguments and extra info such
as `description` (or, later, possibly, info for API properties) -- is
stored.
2012-02-12 16:19:09 +01:00
Petr Viktorin
96499fae30
Allow ordering and filtering on translated texts, e.g. Move.name
2012-02-12 09:50:04 +01:00
Petr Viktorin
50b08d94d9
Make a few __get__ methods work properly on their class
...
Automatic doc generation requires this.
2012-02-11 22:54:46 +01:00
Petr Viktorin
81f2c83ad5
Allow ordering and filtering on translated texts, e.g. Move.name
2012-02-11 21:05:52 +01:00
Lynn "Zhorken" Vaughan
d3fa2891c8
Mention a couple of oddities with Struggle's recoil. #13
2012-02-11 12:17:36 -05:00
Lynn "Zhorken" Vaughan
7b2246d854
Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40
2012-02-11 12:02:47 -05:00
Petr Viktorin
1d76ba7587
Move effect prose: Link mechanic:drain
2012-02-11 16:54:40 +01:00
Petr Viktorin
1c6023cd04
Move effect prose: Link fixes
2012-02-11 16:54:40 +01:00
Petr Viktorin
53abbacb2a
Move effect prose: Link the “fail” mechanic
2012-02-11 16:54:40 +01:00
Petr Viktorin
5b7e13892a
Add pokemon_form_generations, with internal game indices
...
Fixes #63
2012-02-11 13:08:54 +01:00
Petr Viktorin
216e4c8462
Typo fix
2012-02-11 09:12:17 +01:00
Lynn "Zhorken" Vaughan
677cd8f19e
Mark Zen Darmanitan as battle-only.
2012-02-10 16:33:05 -05:00
Eevee
897c6f1de1
Merge pull request #64 from veekun/zhorken
...
Fixes some move data issues and form bugs.
2012-02-05 21:29:22 -08:00
Petr Viktorin
48f3957aab
Add the VersionGroupPokemonMoveMethod table
2012-02-06 00:43:47 +01:00
Eevee
6e3238b0d0
Merge pull request #62 from encukou/xd-tutor
...
Colosseum/XD fixes
2012-02-04 16:50:52 -08:00
Petr Viktorin
e15b1a257a
Put XD between Colosseum and FRLG. It is related to Colosseum more.
...
Also it should collapse better in the spline-pokedex tables.
2012-01-30 21:22:42 +01:00
Petr Viktorin
d4b7a29182
XD fix: Add order for the level-up moves
2012-01-30 20:25:13 +01:00
Petr Viktorin
73cf9c036c
Use VersionGroup.order in a bunch of relationships
2012-01-30 18:17:00 +01:00
Petr Viktorin
1134415e13
Introduce an order
column for version groups
...
Some code in spline-pokedex orders by `id`, which has worse consequences
than it may seem (e.g. instead of defaulting to most recent games, the
comparifier defaults to XD). This is the first step to fixing that.
2012-01-30 14:09:05 +01:00
Lynn "Zhorken" Vaughan
a6f9b47ae4
Copy the red Basculin's egg moves to the blue one. #575
2012-01-24 00:25:06 -05:00
Lynn "Zhorken" Vaughan
eb7c26b621
Add Keldeo's Secret Sword tutor.
2012-01-24 00:24:02 -05:00
Lynn "Zhorken" Vaughan
111394315e
Fix the indiscriminate display of Pokémon with their form names.
2012-01-24 00:24:02 -05:00
Lynn "Zhorken" Vaughan
871f9aa58b
Add French Pokémon form names.
2012-01-24 00:23:53 -05:00
Lynn "Zhorken" Vaughan
1309659ec3
Update the move changelog after that rerip.
...
I actually reripped all the D/P data, too, and compared them myself just
to be sure, but those four were all there was. (The other move from the
last commit was Poison Gas—we had its old accuracy right, remember.)
2012-01-19 03:00:36 -05:00
Lynn "Zhorken" Vaughan
cb5276773b
Rerip B/W power, accuracy, and PP for all moves.
2012-01-19 01:52:17 -05:00
Petr Viktorin
3607b9b3e1
Let MoveEffectProperty be None if the move_effect is None
...
MoveChangelog.move_effect is None if there is no effect change.
Its .effect should just be None as well.
2011-11-14 21:17:12 +02:00
Petr Viktorin
fd402d74e6
Move effect link fixes
2011-11-14 21:15:52 +02:00