Commit graph

1019 commits

Author SHA1 Message Date
Lynn "Zhorken" Vaughan
1f6191ca51 Add new forms with dummy types and stats. 2012-06-06 21:24:21 -04:00
Lynn "Zhorken" Vaughan
573294c4e5 Add B/W 2 and related infrastructure. 2012-06-06 13:34:45 -04:00
Andrew Ekstedt
50630ab376 Merge branch 'pal-park' 2012-06-02 00:52:58 -07:00
Andrew Ekstedt
48c3eff597 Turn PalPark.area Enum into a table. 2012-06-02 00:17:53 -07:00
Andrew Ekstedt
07d5335ddf Remove a stray csv file.
PokemonFormGroup was removed in the species split.
2012-06-01 18:54:09 -07:00
Andrew Ekstedt
d33ea7b6da Add a script to reset PostgreSQL sequences. 2012-06-01 18:49:45 -07:00
Andrew Ekstedt
6e2f7af7b2 Add Pal Park data. 2012-06-01 18:14:23 -07:00
Eevee
3511bf3076 Ahem, ACTUALLY drop types when loading. 2012-03-31 21:30:05 -07:00
Eevee
987116f662 Fix duplicate type errors when loading into postgresql. 2012-03-30 23:33:48 -07:00
Eevee
5338d44272 Merge pull request #69 from encukou/i18n
Allow ordering and filtering on translatable texts, e.g. `Move.name`
2012-03-25 01:22:39 -07:00
Eevee
891ad311d2 Merge pull request #68 from encukou/prosaic
Improve mechanic links in move effect prose
2012-03-25 01:21:21 -07:00
Lynn "Zhorken" Vaughan
12b87852c6 Add game indices for the main six stats. 2012-03-20 03:33:18 -04:00
Lynn "Zhorken" Vaughan
eee9806184 Update version_group_pokemon_move_methods with regards to Volt Tackle. 2012-03-20 03:33:18 -04:00
Andrew Ekstedt
14d9b6ead7 Fix test_media.py.
- Add --media-root option (was half-supported already, but not accepted
  on the command line).

- Don't test for Colosseum and XD graphics, since we have none.

- Acknowledge *-beta sprites.
2012-03-16 12:37:47 -07:00
Lynn "Zhorken" Vaughan
61ed3c4ccb Add a VersionGroup.machines relationship. 2012-02-29 00:33:03 -05:00
Lynn "Zhorken" Vaughan
cdf052555b Eagerload Pokemon.forms.
This fixes all those spline-pokedex tests that broke when I fixed
Pokémon name display.
2012-02-28 21:28:58 -05:00
Eevee
75287587a2 Merge pull request #66 from encukou/internal-ids
Add internal IDs to forms
2012-02-28 17:14:43 -08:00
Eevee
0e766d309c Merge pull request #65 from encukou/xd-tutor
Add the VersionGroupPokemonMoveMethod table
2012-02-23 19:42:31 -08:00
Lynn "Zhorken" Vaughan
60a128c12f Pichu doesn't get Volt Tackle in R/S or FR/LG. 2012-02-16 11:37:04 -05:00
Lynn "Zhorken" Vaughan
2073fa5089 Support null regional Pokédex for Colosseum/XD. #70 2012-02-16 11:37:04 -05:00
Petr Viktorin
391fd1c1ac Support association proxies 2012-02-12 23:43:14 +01:00
Petr Viktorin
ef3fb2f536 Move relationships to _add_relationships calls: Pokemon 2012-02-12 23:43:14 +01:00
Petr Viktorin
949ff883ea Autodoc for backrefs 2012-02-12 22:45:10 +01:00
Petr Viktorin
34481e9a11 Add Sphinx documentation 2012-02-12 22:45:01 +01:00
Petr Viktorin
0cb1f8a1b8 Make the table schema a bit more introspectable
This solves two problems: first, the relationships are now defined in
the class they apply to, rather than in a separate section of the module,
and second, their metadata -- both creation arguments and extra info such
as `description` (or, later, possibly, info for API properties) -- is
stored.
2012-02-12 16:19:09 +01:00
Petr Viktorin
96499fae30 Allow ordering and filtering on translated texts, e.g. Move.name 2012-02-12 09:50:04 +01:00
Petr Viktorin
50b08d94d9 Make a few __get__ methods work properly on their class
Automatic doc generation requires this.
2012-02-11 22:54:46 +01:00
Petr Viktorin
81f2c83ad5 Allow ordering and filtering on translated texts, e.g. Move.name 2012-02-11 21:05:52 +01:00
Lynn "Zhorken" Vaughan
d3fa2891c8 Mention a couple of oddities with Struggle's recoil. #13 2012-02-11 12:17:36 -05:00
Lynn "Zhorken" Vaughan
7b2246d854 Little fixes for Magnitude and Crush Grip/Wring Out. #39 #40 2012-02-11 12:02:47 -05:00
Petr Viktorin
1d76ba7587 Move effect prose: Link mechanic:drain 2012-02-11 16:54:40 +01:00
Petr Viktorin
1c6023cd04 Move effect prose: Link fixes 2012-02-11 16:54:40 +01:00
Petr Viktorin
53abbacb2a Move effect prose: Link the “fail” mechanic 2012-02-11 16:54:40 +01:00
Petr Viktorin
5b7e13892a Add pokemon_form_generations, with internal game indices
Fixes #63
2012-02-11 13:08:54 +01:00
Petr Viktorin
216e4c8462 Typo fix 2012-02-11 09:12:17 +01:00
Lynn "Zhorken" Vaughan
677cd8f19e Mark Zen Darmanitan as battle-only. 2012-02-10 16:33:05 -05:00
Eevee
897c6f1de1 Merge pull request #64 from veekun/zhorken
Fixes some move data issues and form bugs.
2012-02-05 21:29:22 -08:00
Petr Viktorin
48f3957aab Add the VersionGroupPokemonMoveMethod table 2012-02-06 00:43:47 +01:00
Eevee
6e3238b0d0 Merge pull request #62 from encukou/xd-tutor
Colosseum/XD fixes
2012-02-04 16:50:52 -08:00
Petr Viktorin
e15b1a257a Put XD between Colosseum and FRLG. It is related to Colosseum more.
Also it should collapse better in the spline-pokedex tables.
2012-01-30 21:22:42 +01:00
Petr Viktorin
d4b7a29182 XD fix: Add order for the level-up moves 2012-01-30 20:25:13 +01:00
Petr Viktorin
73cf9c036c Use VersionGroup.order in a bunch of relationships 2012-01-30 18:17:00 +01:00
Petr Viktorin
1134415e13 Introduce an order column for version groups
Some code in spline-pokedex orders by `id`, which has worse consequences
than it may seem (e.g. instead of defaulting to most recent games, the
comparifier defaults to XD). This is the first step to fixing that.
2012-01-30 14:09:05 +01:00
Lynn "Zhorken" Vaughan
a6f9b47ae4 Copy the red Basculin's egg moves to the blue one. #575 2012-01-24 00:25:06 -05:00
Lynn "Zhorken" Vaughan
eb7c26b621 Add Keldeo's Secret Sword tutor. 2012-01-24 00:24:02 -05:00
Lynn "Zhorken" Vaughan
111394315e Fix the indiscriminate display of Pokémon with their form names. 2012-01-24 00:24:02 -05:00
Lynn "Zhorken" Vaughan
871f9aa58b Add French Pokémon form names. 2012-01-24 00:23:53 -05:00
Lynn "Zhorken" Vaughan
1309659ec3 Update the move changelog after that rerip.
I actually reripped all the D/P data, too, and compared them myself just
to be sure, but those four were all there was.  (The other move from the
last commit was Poison Gas—we had its old accuracy right, remember.)
2012-01-19 03:00:36 -05:00
Lynn "Zhorken" Vaughan
cb5276773b Rerip B/W power, accuracy, and PP for all moves. 2012-01-19 01:52:17 -05:00
Petr Viktorin
3607b9b3e1 Let MoveEffectProperty be None if the move_effect is None
MoveChangelog.move_effect is None if there is no effect change.
Its .effect should just be None as well.
2011-11-14 21:17:12 +02:00