veekun_pokedex/pokedex/data/csv/move_effect_changelog_prose.csv
2012-02-11 12:17:36 -05:00

2.5 KiB

1move_effect_changelog_idlocal_language_ideffect
219Halves the target's [Defense]{mechanic:defense} for damage calculation, which is similar to doubling the attack's [power]{mechanic:power}.
329Hits Pokémon under the effects of []{move:dig} and []{move:fly}.
439Does nothing in trainer battles.
549Works while asleep through []{move:sleep-talk} if not at full health.
659If this move misses, the user takes 1 point of damage in recoil.
769If this move misses, the user takes half of the damage it would have inflicted in recoil.
879Locks the user into this move. Due to a bug, if this move misses, its [accuracy]{mechanic:accuracy} drops to 1/256 as long as the user is still locked in.
989Can call any move except for []{move:struggle} and itself.
1099Does not interact with []{move:stomp}.
11109Raises [evasion]{mechanic:evasion} by one stage.
12119Does not raise [Defense]{mechanic:defense}.
13129Does not hit Pokémon under the effects of []{move:dig}.
14139Does not hit Pokémon under the effects of []{move:fly}.
15149Does not interact with []{move:minimize}.
16159Does not hit Pokémon under the effects of []{move:fly}.
17169Determines damage using each participant's base [Attack]{mechanic:attack} and the opponent's base [Defense]{mechanic:defense} in place of calculated stats.
18179[]{move:swift} can hit the user while in the air, and no other moves can. Due to a bug, if the user fails to carry out the move's second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains in the air until it switches out or uses Fly again successfully. It can act as if it were on the ground in the meantime, but moves still miss it.
19189Does not raise [Defense]{mechanic:defense} or [Special Defense]{mechanic:special-defense}.
20199Does not raise the user's [Special Defense]{mechanic:special-defense}.
21209Heals replacement Pokémon by half of their max HP.
22219Inflicts []{type:normal}-type damage.
23229[]{move:swift} can hit the user while underground, and no other moves can. Due to a bug, if the user fails to carry out the move's second turn, e.g. due to [paralysis]{mechanic:paralysis}, it remains underground until it switches out or uses Dig again successfully. It can act as if it were aboveground in the meantime, but moves still miss it.
24239Does not interact with []{move:hail}.
25249Ignores []{ability:wonder-guard}.
26259Lasts either two or three turns.
27269If the target is not under the effect of []{move:detect} or []{move:protect}, this move will fail.
28279The user receieves 1/2 of the damage dealt in recoil.