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<Zhorken> I'd like to motion (again) that 0 and 1 power both be stored as null <Zhorken> and — or * be displayed based on damage class <Zhorken> which is what determines 0 vs 1 anyway, with the arbitrary who-fucking-cares exception of Me First <eevee> the ayes have it <Zhorken> awesome <eevee> that's a good idea i don't remember its being motioned the first time <Zhorken> I definitely remember arguing it when B/W released |
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setup.py |
This software is copyrighted and licensed under the MIT license. See the file entitled LICENSE for full copyright and license text. This software comes bundled with data, sprites, and sounds extracted from the Pokémon series of video games. Some terminology from the Pokémon franchise is also necessarily used within the software itself. This is all the intellectual property of Nintendo, Creatures, inc., and GAME FREAK, inc. and is protected by various copyrights and trademarks. The author believes that the use of this intellectual property for a fan reference is covered by fair use and that the software is significantly impaired without said property included. Any use of this copyrighted property is at your own legal risk. A complete revision history of this software is available from https://github.com/veekun/pokedex. Contributors: Alex Munroe (Eevee): git@veekun.com