Language codes are ISO 639-1; country codes are ISO 3166-1 alpha-2.
The country codes are important to keep for flags and stuff, I guess,
but reporting the language code as a short form for the language is
more correct.
Gonna see if I can do that, I guess. I added the language codes mostly
just because I was adding languages.
The only differences from Platinum are that Shuckle holds a Berry
Juice, Sky Shaymin holds a Lum Berry, and the *rizers are only held by
the final forms, only 5% of the time.
Every flavor page should work with no missing sprites. Save perhaps for
Unown, because I honestly don't have them.
Every sprite exists as ###-form.png. There is also still a ###.png,
containing a reasonable default form, so people who don't give a crap
about this mess can just use the numbered sprites. Beta forms should
now all be ###-beta.png.
Form groups now have a notion of "in-battle", which is used to hide
overworld sprites when appropriate.
Form sprites have a first-class sense of being a default or not, too.
Deoxys is... well, let's not talk about Deoxys. Deoxys is fixed.
Taken from http://www.pokepedia.fr/ (Liste des Pokémon dans l'ordre du
Pokédex National). They apparently took them from the French Mystery
Dungeon games (Poképédia:Conventions de Style).
This also corrects some typos.
This had been done before, but some of the changes were lost when I
re-ripped Diamond and Pearl.
Also, Turnback Cave has been collapsed into seven sections rather than
four. The previous change in particular ignored that the encounter
rates for the first three areas were lower than elsewhere. I'm
conjecturing wildly, but I believe those first three are the actual
pillar rooms, and the following four identical groups are the groups of
rooms between the pillars.
Conditions are now condition values; condition groups are conditions.
Types are now terrain. Slots are first-class things.
Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
This also fixes an absolute TON of errors with evolved Pokémon learning
a move both at level 1 and the pre-evolution's level, as well as
miscellaneous other problems.
Only the version group a forme actually exists in now has any moves for
that forme.
In addition, Deoxys formes were not showing any gen 3 moves at all
previously, because they were marked as only existing in gen 4. This
has been fixed.
Also fixed roomaji conversion to not die spectacularly when given
hiragana. For some reason I let it know about hiragana soukuon and
youon, but nothing else, so it gets totally confused.
This gives the correct ordering to level-up moves that have the same
level.
It also fixes move errors with Wartortle, Blastoise, Persian, Golduck,
Rapidash, Kabutops, Croconaw, Feraligatr, Noctowl, Sharpedo, Piplup's
family, Shinx's family, and Yanmega. Yikes.
Good news: This no longer relies on InnoDB's default row order.
Bad news: InnoDB in MySQL 5.0 has a bug where it will sort rows
physically according to a secondary index, if there's a composite
primary key and a single-column index and the phase of the moon is
right. So a couple tables have been, once again, reordered -- but
correctly this time.
Good news: This bug will no longer fuck me up!
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.
pokedex's connect() now takes kwargs passed to sessionmaker().
A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id). At the moment such a row is
loaded, the foreign key is thus bogus. I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished. Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
Types, abilities, egg groups, and stats for Shaymin, Giratina, and Rotom forms.
Updated height and weight for Shaymin and Giratina forms.
Added Giratina's form descriptions and updated Shaymin's to mention link
battles and freezing.