Notes:
- The removal of "Type" in ??? Arceus's French name follows all its
other types, even though ??? Arceus obviously doesn't appear in
Pokédex 3D Pro. (The English names do retain "Type".)
- Meloetta and Genesect are locked until passwords are revealed for
them. Meloetta is pretty unambiguously "Forme", but Genesect's forms
being named after their drives is still our (my) invention.
- Spiky-eared Pichu is also absent from Pokédex 3D, but I remember
having good reason for not including "Form" or anything. I just don't
don't remember what it was. Probably just that nothing's official,
afaik, and it's not really a "form" like the others, in that it's a
specific individual and a very small variation. "-eared" with a
lowercase "e" is definitely what the games say, though.
- I can put other foreign form names in later, although I won't know how
to do pokemon_name for other languages.
Also worth noting: I gave the alternate forms their respective moves
even though they technically learn them specifically in their default
forms. It seems weird to say that only one form gets the move,
especially when learning Secret Sword immediately causes Keldeo to /not/
be its default form. Also, Pirouette Meloetta already has TMs and other
tutors even though it's battle-only.
Note that "Form" isn't actaully official for Kyurem; it's just "Kyurem",
"Black Kyurem", and "White Kyurem", but we do the same with Rotom and
some other cases like this.
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
names. The others are hopefully accurate.
- Swarms are, again, not present. Neither are Hidden Grove encounters.
Most of the English names are official; the remaining few were
translated by Guested.
B/W 2 adds another Victory Road—this is a new location, distinct from
the previous one. The name remains the same, but our identifier is
unova-victory-road-2.
Spots: it might seem like they should be conditions, but in practice
they behave more like methods. Specifically, conditions typically make
only minor changes to an encounter list. Spots change everything.
So spots are added as methods, with each type of spot as a separate
method. Not exactly ideal, but this causes the least fuss.
Seasons work fine as conditions.
Well, as well as time-of-day.
I spent longer than I should have deliberating, but in the end, it came
down to the fact that searching for "Player" won't fuzzy-match the long
versions.