Box sprites are now ripped paletted, complete with an sBIT chunk. Box
sprites are also saved with the right form names. A lot of
name-mangling and error-checking code was pulled out of the binary
parsing stuff and shared between both types of sprites.
Apparently the latest markdown no longer works against py2.6; Travis
fails on trying to import importlib. I added a dependency on the PyPI
backport to see if that helps for now.
This will apparently allow us to build on Travis's new container-based build
system, which is supposed to lead to faster builds. The catch is that we
don't get root access, but we don't need it anyway.
http://docs.travis-ci.com/user/migrating-from-legacy/
This is all the Pokémon data except moves and held items, which need to be
ripped separately for all Pokémon.
Note that Cosplay Pikachu and friends are technically in the Undiscovered egg
group, but egg groups are a property of PokemonSpecies so i can't represent
that here.
English names only for now. Still need to add names for old default forms,
e.g., Hoopa Confined.
Still need to regenerate the order columns.
Looks like pokemon_form_generations and pokemon_game_indices haven't been kept
up to date, so i guess i'll have to update those too.
Updates #141.
Went though the table docs and noted which tables have ids that correspond
to game ids, and explained why we sometimes have ids in the 10000s.
Since docs attached to id columns aren't displayed in the web documentation,
these edits all go in the class docstring, and i took the liberty of deleting
the id column docs from every table i touched.
Also: added some words about how to get to the species from pokemon and
pokemon_form.
Also: note that item flags are not official (they are a holdover from
brownkun) and item pockets are sort of kind of official (they originated from
D/P i believe, but i'm not sure how we've been assigning them for newer items).
Pertains to #99.