Commit graph

619 commits

Author SHA1 Message Date
Lynn "Zhorken" Vaughan
fcc6ab95fc Make Gen VI ability IDs match internal IDs, almost.
We have way of figuring out IDs for Aerilate or Parental Bond, because
those abilities are only on Megas.  I assumed they'd fit in the two-ID
gap and took a wild guess at order.  (I put Parental Bond first
because Kangaskhan comes first.)
2013-11-05 01:54:28 -05:00
Lynn "Zhorken" Vaughan
e967edb4b1 Make Gen VI move IDs match internal IDs. 2013-11-05 01:33:51 -05:00
Lynn "Zhorken" Vaughan
ba368bec2c Add Aromatic Mist.
I'm not going to bother sorting it in; all the IDs are about to change
anyway when we get the few remaining internal IDs on the spreadsheet.
2013-11-02 19:58:30 -04:00
Andrew Ekstedt
a6bb5bec83 Set forms_switchable for Mega Evolutions. 2013-11-01 18:34:10 -07:00
Andrew Ekstedt
bfab0b6a10 Set forms_switchable for new Pokémon. 2013-11-01 18:33:44 -07:00
Andrew Ekstedt
a4fa214abe Fix B2/W2 version group identifier. 2013-11-01 17:01:00 -07:00
Andrew Ekstedt
e151162a8b Add identifiers for version groups. 2013-11-01 14:34:51 -07:00
Lynn "Zhorken" Vaughan
ce4e45d08f Add new moves; no effects yet. 2013-10-31 07:06:05 -04:00
Lynn "Zhorken" Vaughan
309bb23086 Add gender for new stuff.
I defaulted to 1:1.  As far as I know, while we may not know the exact
ratios for most new Pokémon, we do know that everything I just marked
1:1 comes in male and female.

Also, we need to split this into per-form for Meowstic's "forms".

Also also, wait, is gender_rate seriously not a foreign key?  I spent a
good minute trying to figure out where the gender ratio enum table was.
2013-10-31 04:27:39 -04:00
Lynn "Zhorken" Vaughan
8fed30ca87 Add abilities for new species and Megas. 2013-10-31 03:57:18 -04:00
Lynn "Zhorken" Vaughan
457315b907 Add Gen VI abilities, including English names and short effects. 2013-10-31 03:57:18 -04:00
Andrew Ekstedt
81c67e8080 Fix some backwards Pokémon types. 2013-10-29 14:37:15 -07:00
Andrew Ekstedt
ec5dd5177f Fairy Arceus is not a default form. 2013-10-29 02:54:36 -07:00
Andrew Ekstedt
b412bfaa8e Add is_mega column to pokemon_forms. 2013-10-28 12:21:58 -07:00
Andrew Ekstedt
ab6beabc55 Merge branch 'veekun8' 2013-10-28 10:59:23 -07:00
Lynn "Zhorken" Vaughan
d32258b889 Set evolves_from_species_id for Gen VI Pokémon. 2013-10-28 04:08:33 -04:00
Lynn "Zhorken" Vaughan
729fbb0124 Reorder Furfrou's forms.
This is the order they're listed at the Furfrou salon in-game.
2013-10-28 03:30:37 -04:00
Lynn "Zhorken" Vaughan
8bda94c9d4 Refill all the order columns. 2013-10-28 03:21:27 -04:00
Lynn "Zhorken" Vaughan
cc99a0e287 Add evolution chains for new Pokémon. 2013-10-28 03:14:56 -04:00
Lynn "Zhorken" Vaughan
f6a3ed71e3 Add types for new forms. 2013-10-28 03:14:47 -04:00
Lynn "Zhorken" Vaughan
3a117f8dfd Add identifiers for pokemon and pokemon_forms. 2013-10-28 03:14:36 -04:00
Lynn "Zhorken" Vaughan
b5dceff4d1 Add new Pokémon forms and names. 2013-10-28 03:10:31 -04:00
Lynn "Zhorken" Vaughan
c36e09089f Move alternate forms to ids 10001+ again. 2013-10-27 22:43:48 -04:00
Andrew Ekstedt
8a05436945 Add default forms for XY pokemon. 2013-10-19 10:27:30 -07:00
Andrew Ekstedt
d085bd348a Add XY region, generation, version, and dex names. 2013-10-18 19:31:15 -07:00
Andrew Ekstedt
38ce28e48f Drop Generation.canonical_pokedex.
Generation VI doesn't have a canonical pokedex (it has three). We don't
use this anywhere and as far as i can tell we never have. We can revive
it in another form if and when we find we need it.

Conflicts:
	pokedex/data/csv/generations.csv
	pokedex/db/tables.py
2013-10-18 18:58:07 -07:00
Andrew Ekstedt
90b57d2c67 Remove some trailing spaces. 2013-10-18 16:06:47 -07:00
Eevee (Alex Munroe)
56aca8e9c3 XY Pokémon, names, types. 2013-10-11 12:31:27 -07:00
Eevee (Alex Munroe)
55b4eebe9d XY rows. 2013-10-10 23:28:13 -07:00
Sanky
ef0b9f0f52 Add missing Hoenn locations (from R/S) 2013-08-07 14:32:09 +02:00
Lynn "Zhorken" Vaughan
e0beddc573 Add an is_main_series column to abilities. 2013-07-04 03:50:34 -04:00
Lynn
f34f6bb72a SmellingSalt uses the target's paralysis, not the user's. 2013-04-06 18:14:00 -04:00
Lynn
8ece3648fc Add short effects for B/W 2 items. 2013-03-20 23:47:32 -04:00
Lynn "Zhorken" Vaughan
08c5c3d47b Note that Soundproof does not block Yawn. #71 2013-03-19 00:58:32 -04:00
Lynn "Zhorken" Vaughan
421cd8ce35 Fix Black Kyurem's index...
Whoops.

I'm quite sure putting White Kyurem before Black Kyurem is the correct
thing, though.  The games' guts are pretty consistent about that.
2013-03-18 01:59:45 -04:00
Lynn "Zhorken" Vaughan
3e95ea32ec Add indices for Kyurems/genies in pokemon_form_generations. #90 2013-03-18 00:48:22 -04:00
Lynn "Zhorken" Vaughan
fb6076dba3 Add TMs (and fake HMs, ugh) for Colosseum & XD. #72 2013-03-17 02:04:33 -04:00
Andrew Ekstedt
a33d0fe3f3 Add Keldeo's resolute form to pokemon_form_generations 2013-02-09 22:02:18 -08:00
Eevee
d2277f23a0 Fix a couple typos in berry short effects. 2013-02-07 00:41:19 -08:00
valepert
e71bfba357 Merge pull request #1 from valepert/patch-2
Update pokedex/data/csv/stat_names.csv
2012-12-25 12:10:22 -08:00
valepert
615117bed3 Update pokedex/data/csv/stat_names.csv
italian names
2012-12-25 21:09:42 +01:00
valepert
6dc7027f8f Update pokedex/data/csv/pokemon_color_names.csv
italian colors
2012-12-25 21:06:04 +01:00
Lynn "Zhorken" Vaughan
31de765d60 Explain move shenanigans better in Pokémon form prose. 2012-12-06 23:55:18 -05:00
Lynn "Zhorken" Vaughan
dcf9ef23e7 Copy Castform's B/W 2 egg moves over, too.
This commit originally included Basculin, too, but then magical dealt
with that before I pushed.  Anyway, the query I used should have caught
any other similar cases, too:

insert into pokemon_moves select p.id, 14, pm.move_id, 2, 0, null from
    pokemon_moves pm
join pokemon p on pm.pokemon_id=p.species_id and p.is_default=false
where pm.version_group_id=14 and pm.pokemon_move_method_id=2;

The join condition is cheating a little, but it does happen to work; it
joins a pokemon_move to all non-default forms of the same Pokémon.  If
being default and having id=species_id didn't go hand-in-hand, I'm
pretty sure it'd require two joins to pokemon.
2012-12-06 23:41:34 -05:00
Andrew Ekstedt
4ad4fba921 Copy over Basculin's egg moves in B/W 2. 2012-12-06 18:38:33 -08:00
Lynn "Zhorken" Vaughan
2bf44191da Rerip all the Gen IV tutors. :D #27 #82
LOOK AT THAT DIFF :D
2012-12-01 05:17:31 -05:00
Lynn "Zhorken" Vaughan
05d06f96e3 Use Pokédex 3D's egg group names. 2012-11-18 16:01:24 -05:00
Eevee
9a1f38a76d Japanese damage class names. Hokey at best, but. 2012-11-17 04:12:54 -08:00
Eevee
b1626f290b Japanese language names. 2012-11-17 04:12:54 -08:00
Eevee
4d25cc1d9a Fix order of stat names; add Japanese color names. 2012-11-17 04:12:54 -08:00
Eevee
97975e8214 Add Japanese stat names. 2012-11-17 04:12:54 -08:00
Lynn "Zhorken" Vaughan
2ea50b575a Update the short item effects, thanks to JulesLetters. 2012-11-16 14:00:31 -05:00
Lynn "Zhorken" Vaughan
3d20afaa15 Restore the "e" on Deoxys's Formes.
I'm not sure where it went, or why Normal Forme stayed intact.
2012-11-12 18:34:51 -05:00
Lynn "Zhorken" Vaughan
e74d5e28bd Give Colosseum Normal Deoxys instead of Speed, too.
I'm not so sure about XD anymore, but I'm surer about this one.
2012-11-12 18:15:42 -05:00
Lynn "Zhorken" Vaughan
12beb420d9 Give XD level-up moves for Normal Deoxys, not Speed.
I'm 90% sure this is correct.
2012-11-12 17:31:08 -05:00
Lynn "Zhorken" Vaughan
833fedafe1 Fix the XD tutors based on the Emerald tutors.
I'm assuming Normal Deoxys learns tutors based on Speed Deoxys's list,
given that Attack and Defense Deoxys have all the same tutors, and Speed
Deoxys has all those same tutors too while only gaining tutors unique to
Emerald.  So in other words, it looks like Deoxys's Forme doesn't matter
for tutor compatibility in Gen III.
2012-11-12 17:19:41 -05:00
Lynn "Zhorken" Vaughan
e478bb8c3f Rerip Gen III tutors. #27 #81
I AM SUCH A BADASS
2012-11-12 17:09:59 -05:00
Lynn "Zhorken" Vaughan
f1455f922e Use official full form names from Pokédex 3D Pro.
Notes:

- The removal of "Type" in ??? Arceus's French name follows all its
  other types, even though ??? Arceus obviously doesn't appear in
  Pokédex 3D Pro.  (The English names do retain "Type".)
- Meloetta and Genesect are locked until passwords are revealed for
  them.  Meloetta is pretty unambiguously "Forme", but Genesect's forms
  being named after their drives is still our (my) invention.
- Spiky-eared Pichu is also absent from Pokédex 3D, but I remember
  having good reason for not including "Form" or anything.  I just don't
  don't remember what it was.  Probably just that nothing's official,
  afaik, and it's not really a "form" like the others, in that it's a
  specific individual and a very small variation.  "-eared" with a
  lowercase "e" is definitely what the games say, though.
- I can put other foreign form names in later, although I won't know how
  to do pokemon_name for other languages.
2012-11-12 15:00:28 -05:00
Lynn "Zhorken" Vaughan
c976197785 Er, give Keldeo Secret Sword and Meloetta Relic Song, not vice versa.
Also worth noting: I gave the alternate forms their respective moves
even though they technically learn them specifically in their default
forms.  It seems weird to say that only one form gets the move,
especially when learning Secret Sword immediately causes Keldeo to /not/
be its default form.  Also, Pirouette Meloetta already has TMs and other
tutors even though it's battle-only.
2012-11-04 21:30:06 -05:00
Lynn "Zhorken" Vaughan
a3b68f9cf2 Add various special moves for B/W 2. #83
Add the following:
- Rotom form moves
- Volt Tackle Pichu
- Secret Sword and Relic Song tutors
2012-11-04 21:02:43 -05:00
Lynn "Zhorken" Vaughan
9fffb2a401 Change the is_dream header to is_hidden in pokemon_abilities.csv.
Whoops.  grep says this is the only remaining instance of is_dream,
though.
2012-11-04 19:37:10 -05:00
Lynn "Zhorken" Vaughan
76a4666cc9 Update the Pokémon form descriptions. 2012-11-04 19:03:06 -05:00
Lynn "Zhorken" Vaughan
1d3e5af093 Switch pokemon_game_indices to version_id; add B/W 2 indices.
version_id rather than version_group_id for the sake of FR/LG Deoxys.
It seems a little silly but magical's on board with this decision too.
2012-11-03 03:51:29 -04:00
Andrew Ekstedt
c5418ea344 Fix "Fiery Path" location name 2012-10-26 23:55:21 -07:00
Andrew Ekstedt
48e0b9a605 Fix Pattern Bush identifier 2012-10-26 23:51:51 -07:00
Eevee
ddfd6dcb46 Merge pull request #84 from matchu/master
Fix typo on location "Pattern Bush"
2012-10-26 21:52:26 -07:00
Eevee
ea59278f01 Merge pull request #80 from coyotte508/master
Adds specific level moves to kyurem formes
2012-10-26 21:51:42 -07:00
Lynn "Zhorken" Vaughan
c77c32d99b Add B/W 2 item flavour text.
I remembered to add the zero width spaces on the Adamant and Lustrous
Orbs' text, too! :D
2012-10-19 21:49:22 -04:00
Lynn "Zhorken" Vaughan
17d1c0e9c3 Add B/W 2 items. 2012-10-19 21:22:59 -04:00
Lynn "Zhorken" Vaughan
33f227d4cd The S.S. Ticket and Magma Stone are no longer unused. 2012-10-19 21:09:28 -04:00
Lynn "Zhorken" Vaughan
1cd419b19a Disperse the "B/W unknown" item category. 2012-10-19 21:01:46 -04:00
Lynn "Zhorken" Vaughan
a1fb616cfc Add B/W 2 flavour text. 2012-10-18 17:23:26 -04:00
Lynn "Zhorken" Vaughan
63c2693054 Fix the language ID on English B/W move/ability/item flavour text. 2012-10-17 21:43:34 -04:00
Lynn "Zhorken" Vaughan
aee71712f9 Add form names for Keldeo; do "forme" → "Form" for Kyurem.
Note that "Form" isn't actaully official for Kyurem; it's just "Kyurem",
"Black Kyurem", and "White Kyurem", but we do the same with Rotom and
some other cases like this.
2012-10-06 21:29:59 -04:00
Andrew Ekstedt
32d88bf97f Add B/W 2 encounters
- Victory Road, Giant Chasm, and Reversal Mountain have unknown area
  names. The others are hopefully accurate.

- Swarms are, again, not present. Neither are Hidden Grove encounters.
2012-09-29 00:03:40 -07:00
Andrew Ekstedt
84f34dee42 Add B/W 2 locations
Most of the English names are official; the remaining few were
translated by Guested.

B/W 2 adds another Victory Road—this is a new location, distinct from
the previous one. The name remains the same, but our identifier is
unova-victory-road-2.
2012-09-28 23:58:03 -07:00
Andrew Ekstedt
7d9381699a Add B/W encounters
- Victory Road still has unknown area names

- Swarms don't work like normal encounters so are not present
2012-09-28 23:50:04 -07:00
Andrew Ekstedt
ca5b7a9cbf Add B/W encounter methods and conditions
Spots: it might seem like they should be conditions, but in practice
they behave more like methods. Specifically, conditions typically make
only minor changes to an encounter list. Spots change everything.
So spots are added as methods, with each type of spot as a separate
method. Not exactly ideal, but this causes the least fuss.

Seasons work fine as conditions.

Well, as well as time-of-day.
2012-09-28 23:00:53 -07:00
Lynn "Zhorken" Vaughan
442ba27943 Delete unused conquest move effects and renumber effect 0 to 1. 2012-09-25 21:35:59 -04:00
Lynn "Zhorken" Vaughan
cb3740a7e5 Merge branch 'conquest'
Conflicts:
	pokedex/data/csv/pokemon_dex_numbers.csv
2012-09-25 21:00:02 -04:00
Lynn "Zhorken" Vaughan
765be26405 Add episodes and warrior transformation info. 2012-08-17 01:50:09 -04:00
Lynn "Zhorken" Vaughan
108c4243da More move effect tweaking... 2012-08-17 01:49:31 -04:00
Lynn "Zhorken" Vaughan
f11058dd2f Toss the capacity column now that it's a stat. 2012-08-07 00:13:00 -04:00
Lynn "Zhorken" Vaughan
c00bc4cad2 Remove Mega Drain's "effect chance".
Effect chance shares seven bits with draining moves' drain percentage
(always 50) and Dragon Rage's set damage (40) in Conquest's guts.
2012-08-05 20:54:29 -04:00
Lynn "Zhorken" Vaughan
d689bd3de3 Give Splash its own effect. 2012-08-05 00:52:50 -04:00
Lynn "Zhorken" Vaughan
0596032d00 Flesh out move effects some more. 2012-08-04 23:50:39 -04:00
Lynn "Zhorken" Vaughan
789a1bdc0e Add target counts for Conquest move ranges. 2012-08-04 19:55:55 -04:00
Lynn "Zhorken" Vaughan
14232f0e74 Add prose for most things move-related. 2012-08-03 20:37:28 -04:00
Lynn "Zhorken" Vaughan
707b34fb8f Add Conquest move info. 2012-08-03 13:03:56 -04:00
Lynn "Zhorken" Vaughan
3c76c08042 Add and tweak more relationships. 2012-07-31 23:44:02 -04:00
Lynn "Zhorken" Vaughan
47410a9e9c Add generic warrior archetypes. 2012-07-29 17:58:30 -04:00
Lynn "Zhorken" Vaughan
d3693319f1 Add Conquest gallery order. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
0d1818002e Add a bunch of relationships for Conquest stuff. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
f2441a3f80 Add warriors' stats. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
39aa729e0a Add all 48 400 max links from Pokémon Conquest.
Apparently I already committed the table class.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
4597b970b0 Use gender symbols in the player characters' names.
I spent longer than I should have deliberating, but in the end, it came
down to the fact that searching for "Player" won't fuzzy-match the long
versions.
2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
22a079390d Add Conquest Pokémon abilities and moves. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
2dbd5da8e2 Add Conquest Pokémon stats. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
7e1a71bc8c Separate Conquest stats from main-series stats. 2012-07-28 11:04:02 -04:00
Lynn "Zhorken" Vaughan
3700b78ba2 Add an ID column to warrior ranks. 2012-07-28 11:04:02 -04:00