Commit graph

52 commits

Author SHA1 Message Date
Eevee
6e611d7a54 Fixed the hell out of all remaining form problems.
Every flavor page should work with no missing sprites.  Save perhaps for
Unown, because I honestly don't have them.

Every sprite exists as ###-form.png.  There is also still a ###.png,
containing a reasonable default form, so people who don't give a crap
about this mess can just use the numbered sprites.  Beta forms should
now all be ###-beta.png.

Form groups now have a notion of "in-battle", which is used to hide
overworld sprites when appropriate.

Form sprites have a first-class sense of being a default or not, too.

Deoxys is...  well, let's not talk about Deoxys.  Deoxys is fixed.
2010-03-10 00:19:05 -08:00
Eevee
8280652dd2 Factored habitats into a separate table. 2010-03-03 00:53:00 -08:00
Eevee
5b100b1651 Factored Pokémon colors out into their own table. 2010-03-02 21:11:17 -08:00
Zhorken
a2b0218035 Moved Gen-I internal Pokémon IDs to their own Pokédex. 2010-02-17 02:19:48 -05:00
Zhorken
3b88a83fff Added Pokédexes to replace dex numbers' generations.
This deals with Gen IV having two Sinnoh dexes and a Johto dex.
2010-02-17 02:16:59 -05:00
Eevee
81eaf4a9ef Made regions first-class objects. 2010-01-28 01:21:35 -08:00
Eevee
e163c13038 Re-re-ripped HG/SS encounters.
Turns out "fishing swarm 2" is time of day; it represents some water
Pokémon that only appear at night.
2010-01-28 01:21:34 -08:00
Eevee
49be86a9d3 Redumped encounters for all five gen4 games. 2010-01-28 01:21:34 -08:00
Zhorken
4384d56c2c Added types' generations and pre-gen-IV damage classes. 2009-12-19 23:09:27 -08:00
Eevee
e6635b4897 Refactored encounters schema so HG/SS can work.
Conditions are now condition values; condition groups are conditions.
Types are now terrain.  Slots are first-class things.

Encounters' condition values and slots' conditions have been broken off
into their own tables, as HG/SS has several slots affected by multiple
conditions.
2009-12-09 14:35:29 -08:00
Eevee
2e49f953c3 Added PokemonMove.machine relation. 2009-11-28 02:20:02 -08:00
Eevee
0a706d44a3 Added ISO-3166 country codes to languages table and lookup. 2009-11-23 21:50:45 -08:00
Eevee
11c0bb01fd Added move categories. #41 2009-11-08 17:00:45 -08:00
Eevee
c2f2e077ce Added HG/SS machines. 2009-09-18 21:45:37 -07:00
Eevee
7aa391c96f Added contest combos. 2009-09-15 20:04:22 -07:00
Eevee
6eb581d76e Marked sprite forms with what version group introduced them. 2009-09-15 00:46:11 -07:00
Eevee
9ec97e2bc3 Added move flavor text. 2009-09-14 22:18:01 -07:00
Eevee
33d0e1e280 Added super contest effects. 2009-09-14 22:07:08 -07:00
Eevee
beb9be4084 Added preliminary HG/SS encounter data. 2009-09-14 21:18:47 -07:00
Eevee
97d2b09d75 Balls. Last commit was only data. Here's move flag code. 2009-09-14 08:29:05 -07:00
Eevee
990469bcd5 Added foreign move names. Japanese only so far.
Also fixed roomaji conversion to not die spectacularly when given
hiragana.  For some reason I let it know about hiragana soukuon and
youon, but nothing else, so it gets totally confused.
2009-09-13 21:06:15 -07:00
Eevee
774b69f5bd Made short_effect also an rST column, so effect chance works.
Added support for types in move effects.
2009-09-10 10:20:48 -07:00
Eevee
fc18219158 Added __singlename__ property to tables that have corresponding dex pages. 2009-09-10 10:17:59 -07:00
Eevee
585cb31c0a Added semi-magical reST parsing for move effects. 2009-08-31 21:37:29 -07:00
Eevee
c545fbf764 Moved damage classes to a separate table. #76 2009-08-26 22:30:07 -07:00
Eevee
0946db6b8b Fixed some weirdness using version_group as a one-to-many. 2009-08-18 23:50:36 -07:00
Eevee
545cbc8928 Added generation_id to moves. 2009-08-12 17:24:35 -07:00
Eevee
a253df0280 Added machines table. 2009-08-09 23:07:23 -07:00
Eevee
ce23a82e50 Added Move.effect and VersionGroup.generation relations. 2009-08-03 22:59:39 -04:00
Eevee
7566351ce1 Added growth rate formulas in LaTeX format. 2009-07-28 22:45:55 -07:00
Eevee
6a8569b722 pokemon_moves table no longer tries to have an autoinc column. 2009-07-28 11:22:57 -07:00
Eevee
7347da558a Added Move.type relation. 2009-07-27 19:09:11 -07:00
Eevee
bf5ce11242 Added Pokémon movesets. #14
Has an 'order' column stubbed out for ordering moves learned at the same time.
2009-07-26 23:03:10 -07:00
Eevee
7c7e0484c2 Very simple items table and wild held item data. #10 2009-07-17 23:33:36 -07:00
Eevee
634ef3ed1e Fixed a slew of foriegn key import problems. #29
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.

pokedex's connect() now takes kwargs passed to sessionmaker().

A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id).  At the moment such a row is
loaded, the foreign key is thus bogus.  I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished.  Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
2009-07-03 23:12:13 -04:00
Eevee
4397dfbb0c Added remaining Pokémon form data. #5
Types, abilities, egg groups, and stats for Shaymin, Giratina, and Rotom forms.
Updated height and weight for Shaymin and Giratina forms.
Added Giratina's form descriptions and updated Shaymin's to mention link
battles and freezing.
2009-06-20 22:32:37 -07:00
Eevee
f9391b409a Added some Pokémon methods to hide form weirdness. #5 2009-06-15 20:48:27 -07:00
Eevee
61f973ab27 Added Platinum forms. #5 2009-06-15 20:48:02 -07:00
Eevee
0af6b1c8ab Oops! Added encoding line to tables.py. #6 2009-05-17 03:01:17 -07:00
Eevee
204fe28c7a Documented crazy encounter schema. #7 2009-05-17 00:18:10 -07:00
Eevee
9f6f210fa5 Added encounter data for Diamond, Pearl, and Platinum.
Finally!  Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.

This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code.  Comments coming
shortly so other people can actually make use of this.
2009-05-01 06:20:18 -07:00
Eevee
67af605e8d Added a couple extra female back sprite flags, new in Platinum.
Renamed the female-sprite columns as for 'gen4' rather than 'dp'.
2009-03-25 20:48:36 -04:00
Eevee
c4883a95f4 Added relations for evolution.
Alternate Formes also now have NULL evolution chain ids.
2009-03-20 19:28:41 -04:00
Eevee
20c9c23f51 Fixed some MySQL import problems.
Tables weren't being defined as UTF-8 if that wasn't the server default.

A lot of tables were trying to create erroneous auto_increment columns.

Foreign key checks were pretty much fucking everything up.
2009-03-07 18:54:01 -08:00
Eevee
774690026c Added habitat sprites. Renamed flavor to flavor_text.
pokemon_flavor_text.flavor -> pokemon_flavor_text.flavor_text
2009-03-06 19:14:42 -08:00
Eevee
e212038be0 Added Pokemon body shapes. 2009-03-04 19:29:43 -08:00
Eevee
8fa671403b Few more relations, for egg groups and evo chains. 2009-03-03 17:58:27 -08:00
Eevee
7315189b10 Added region names to the generations table. 2009-03-03 17:58:10 -08:00
Eevee
94c70f00d3 Added a generation_id column to the pokemon table. 2009-03-02 01:06:31 -08:00
Eevee
35ac91dc48 Added more table relations, for spline-pokedex Pokemon page. 2009-03-01 19:40:02 -08:00