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Documented crazy encounter schema. #7
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@ -28,6 +28,28 @@ class EggGroup(TableBase):
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name = Column(Unicode(16), nullable=False)
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class Encounter(TableBase):
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"""Rows in this table represent encounters with wild Pokémon.
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Within a given area in a given game, encounters are differentiated by the
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slot they are in and a world condition.
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Groups of slots belong to encounter types; these are what the player is
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doing to get an encounter, such as surfing or walking through tall grass.
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Within an encounter type, slots are defined primarily by rarity. Each slot
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can also be affected by a world condition; for example, the 20% slot for
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walking in tall grass is affected by whether a swarm is in effect in the
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areas. "There is a swarm" and "there is not a swarm" are conditions, and
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together they make a condition group. However, since "not a swarm" is a
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base state rather than any sort of new state, it is omitted and instead
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referred to by a NULL.
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A slot (20% walking in grass) and single world condition (NULL, i.e. no
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swarm) are thus enough to define a specific encounter.
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Well, okay, almost: each slot actually appears twice.
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"""
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__tablename__ = 'encounters'
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id = Column(Integer, primary_key=True, nullable=False)
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version_id = Column(Integer, ForeignKey('versions.id'), nullable=False, autoincrement=False)
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@ -39,22 +61,44 @@ class Encounter(TableBase):
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max_level = Column(Integer, nullable=False, autoincrement=False)
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class EncounterCondition(TableBase):
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"""Rows in this table represent something different about the world that
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can affect what Pokémon are encountered.
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"""
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__tablename__ = 'encounter_conditions'
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id = Column(Integer, primary_key=True, nullable=False)
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encounter_condition_group_id = Column(Integer, ForeignKey('encounter_condition_groups.id'), primary_key=False, nullable=False, autoincrement=False)
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name = Column(Unicode(64), nullable=False)
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class EncounterConditionGroup(TableBase):
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"""Rows in this table represent a group of mutually exclusive conditions,
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such as morning/day/night. "Conditions" that are part of the default state
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of the world, such as "not during a swarm" or "not using the PokéRadar",
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are not included in this table and are referred to by NULLs in other
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tables.
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"""
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__tablename__ = 'encounter_condition_groups'
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id = Column(Integer, primary_key=True, nullable=False)
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name = Column(Unicode(64), nullable=False)
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class EncounterType(TableBase):
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"""Rows in this table represent ways the player can enter a wild encounter;
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i.e. surfing, fishing, or walking through tall grass.
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"""
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__tablename__ = 'encounter_types'
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id = Column(Integer, primary_key=True, nullable=False)
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name = Column(Unicode(64), nullable=False)
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class EncounterTypeSlot(TableBase):
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"""Rows in this table represent an abstract "slot" within an encounter
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type, associated with both a condition group and a rarity.
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Note that there are two encounters per slot, so the rarities will only add
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up to 50.
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"""
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__tablename__ = 'encounter_type_slots'
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id = Column(Integer, primary_key=True, nullable=False)
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encounter_type_id = Column(Integer, ForeignKey('encounter_types.id'), primary_key=False, nullable=False, autoincrement=False)
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