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22 commits

Author SHA1 Message Date
Andrew Ekstedt
a967b787b7 Add move changelogs for Gen V→VI
Made by running a script to compare an old version of moves.csv[1] with
the current version.

[1]: cb5276773b

Hidden power changed from variable power to 100.
We can't represent NULLs in the changelog,
so set the power to 1 instead.

A few effect chances changed from NULL to 100.
We can't represent this either, but i don't think it matters.

    leer: effect_chance changed from NULL to 100
    hidden-power: power changed from 1 to 60
    chatter: effect_chance changed from NULL to 100
    v-create: effect_chance changed from NULL to 100

Here's the complete list of changes:

    swords-dance: pp changed from 30 to 20
    whirlwind: accuracy changed from 100 to NULL
    vine-whip: power changed from 35 to 45
    vine-whip: pp changed from 15 to 25
    pin-missile: power changed from 14 to 25
    pin-missile: accuracy changed from 85 to 95
    roar: accuracy changed from 100 to NULL
    flamethrower: power changed from 95 to 90
    hydro-pump: power changed from 120 to 110
    surf: power changed from 95 to 90
    ice-beam: power changed from 95 to 90
    blizzard: power changed from 120 to 110
    submission: pp changed from 25 to 20
    growth: pp changed from 40 to 20
    thunderbolt: power changed from 95 to 90
    thunder: power changed from 120 to 110
    minimize: pp changed from 20 to 10
    barrier: pp changed from 30 to 20
    lick: power changed from 20 to 30
    smog: power changed from 20 to 30
    fire-blast: power changed from 120 to 110
    skull-bash: power changed from 100 to 130
    skull-bash: pp changed from 15 to 10
    glare: accuracy changed from 90 to 100
    poison-gas: accuracy changed from 80 to 90
    bubble: power changed from 20 to 40
    psywave: accuracy changed from 80 to 100
    acid-armor: pp changed from 40 to 20
    crabhammer: power changed from 90 to 100
    struggle: target_id changed from 10 to 8
    thief: power changed from 40 to 60
    thief: pp changed from 10 to 25
    snore: power changed from 40 to 50
    cotton-spore: target_id changed from 10 to 11
    sweet-kiss: type_id changed from 1 to 18
    perish-song: target_id changed from 12 to 14
    charm: type_id changed from 1 to 18
    fury-cutter: power changed from 20 to 40
    heal-bell: target_id changed from 4 to 13
    moonlight: type_id changed from 1 to 18
    hidden-power: power changed from 1 to 60
    future-sight: power changed from 100 to 120
    heat-wave: power changed from 100 to 95
    will-o-wisp: accuracy changed from 75 to 85
    smellingsalt: power changed from 60 to 70
    follow-me: priority changed from 3 to 2
    nature-power: target_id changed from 1 to 10
    knock-off: power changed from 20 to 65
    poison-fang: effect_chance changed from 30 to 50
    meteor-mash: power changed from 100 to 90
    meteor-mash: accuracy changed from 85 to 90
    aromatherapy: target_id changed from 4 to 13
    air-cutter: power changed from 55 to 60
    overheat: power changed from 140 to 130
    rock-tomb: power changed from 50 to 60
    rock-tomb: pp changed from 10 to 15
    rock-tomb: accuracy changed from 80 to 95
    extrasensory: pp changed from 30 to 20
    muddy-water: power changed from 95 to 90
    covet: pp changed from 40 to 25
    wake-up-slap: power changed from 60 to 70
    tailwind: pp changed from 30 to 15
    assurance: power changed from 50 to 60
    psycho-shift: accuracy changed from 90 to 100
    aura-sphere: power changed from 90 to 80
    air-slash: pp changed from 20 to 15
    dragon-pulse: power changed from 90 to 85
    power-gem: power changed from 70 to 80
    energy-ball: power changed from 80 to 90
    draco-meteor: power changed from 140 to 130
    leaf-storm: power changed from 140 to 130
    gunk-shot: accuracy changed from 70 to 80
    chatter: power changed from 60 to 65
    magma-storm: power changed from 120 to 100
    wonder-room: priority changed from -7 to 0
    rage-powder: priority changed from 3 to 2
    magic-room: priority changed from -7 to 0
    storm-throw: power changed from 40 to 60
    synchronoise: power changed from 70 to 120
    synchronoise: pp changed from 15 to 10
    low-sweep: power changed from 60 to 65
    hex: power changed from 50 to 65
    incinerate: power changed from 30 to 60
    water-pledge: power changed from 50 to 80
    fire-pledge: power changed from 50 to 80
    grass-pledge: power changed from 50 to 80
    struggle-bug: power changed from 30 to 50
    frost-breath: power changed from 40 to 60
    sacred-sword: pp changed from 20 to 15
    hurricane: power changed from 120 to 110
    techno-blast: power changed from 85 to 120

Fixes #127
Fixes #136
2016-09-25 13:18:58 -07:00
Andrew Ekstedt
28b717ce13 Rip X/Y locations and names.
Zhorken added some of these by hand when X/Y first came out, but we never went
back and ripped them once we had the ROM.

Updates #146.
2015-05-30 10:44:44 -07:00
Lynn "Zhorken" Vaughan
2bf44191da Rerip all the Gen IV tutors. :D #27 #82
LOOK AT THAT DIFF :D
2012-12-01 05:17:31 -05:00
Lynn "Zhorken" Vaughan
119bfcbf33 Add my tutor-ripping script. 2012-11-12 17:49:27 -05:00
Lynn "Zhorken" Vaughan
13e2709668 Merge branch 'generated-order' 2012-06-21 14:07:22 -04:00
Lynn "Zhorken" Vaughan
cc3d0b60d3 Simplify the explanation of species order. 2012-06-07 02:01:44 -04:00
Lynn "Zhorken" Vaughan
b30974cd43 Clarify a comment. 2012-06-07 01:00:51 -04:00
Lynn "Zhorken" Vaughan
57c71a86f4 Uh... actually add the script. 2012-06-07 00:54:17 -04:00
Andrew Ekstedt
6e2f7af7b2 Add Pal Park data. 2012-06-01 18:14:23 -07:00
Eevee
75287587a2 Merge pull request #66 from encukou/internal-ids
Add internal IDs to forms
2012-02-28 17:14:43 -08:00
Petr Viktorin
5b7e13892a Add pokemon_form_generations, with internal game indices
Fixes #63
2012-02-11 13:08:54 +01:00
Petr Viktorin
48f3957aab Add the VersionGroupPokemonMoveMethod table 2012-02-06 00:43:47 +01:00
Petr Viktorin
d4b7a29182 XD fix: Add order for the level-up moves 2012-01-30 20:25:13 +01:00
Petr Viktorin
144ff0a58e Add Colosseum and XD as versions. Prepare to add XD tutors from ete's list. #588 2011-10-29 17:01:06 +03:00
Petr Viktorin
750a5c1ae4 Pokemon species split: Script for automatic changes. See #579 2011-05-02 01:11:56 +03:00
Petr Viktorin
8fdd91ecc1 Change the markdown-link-rewriting script to remove explicit labels 2011-04-28 23:42:56 +03:00
Petr Viktorin
7d1f5ada12 Add a README to scripts/, indicating that these are not for general use. 2011-04-28 23:31:38 +03:00
Petr Viktorin
90ee23662d Add script that changes Markdown links to use identifiers 2011-04-12 09:51:52 +03:00
Petr Viktorin
ae5225c932 Automatically disambiguate location identifiers
See the script docstring for what was done

Victory Roads and Halls of Origin should probably be hand-tuned later
2011-04-12 07:23:11 +03:00
a_magical_me
03813bd765 Add script for adding B/W locations
in the hope that it will be useful in future generations.
2011-04-04 17:47:57 -07:00
a_magical_me
2e7fdf7d10 Re-add scripts/migration-i18n.py.
Believe it or not, i actually needed to refer to this.
And it was an *absolute pain* to find.
2011-04-03 15:21:35 -07:00
a_magical_me
c56b012547 Add a script for setting pokemon.order 2010-12-20 20:58:51 -08:00