Made by running a script to compare an old version of moves.csv[1] with
the current version.
[1]: cb5276773b
Hidden power changed from variable power to 100.
We can't represent NULLs in the changelog,
so set the power to 1 instead.
A few effect chances changed from NULL to 100.
We can't represent this either, but i don't think it matters.
leer: effect_chance changed from NULL to 100
hidden-power: power changed from 1 to 60
chatter: effect_chance changed from NULL to 100
v-create: effect_chance changed from NULL to 100
Here's the complete list of changes:
swords-dance: pp changed from 30 to 20
whirlwind: accuracy changed from 100 to NULL
vine-whip: power changed from 35 to 45
vine-whip: pp changed from 15 to 25
pin-missile: power changed from 14 to 25
pin-missile: accuracy changed from 85 to 95
roar: accuracy changed from 100 to NULL
flamethrower: power changed from 95 to 90
hydro-pump: power changed from 120 to 110
surf: power changed from 95 to 90
ice-beam: power changed from 95 to 90
blizzard: power changed from 120 to 110
submission: pp changed from 25 to 20
growth: pp changed from 40 to 20
thunderbolt: power changed from 95 to 90
thunder: power changed from 120 to 110
minimize: pp changed from 20 to 10
barrier: pp changed from 30 to 20
lick: power changed from 20 to 30
smog: power changed from 20 to 30
fire-blast: power changed from 120 to 110
skull-bash: power changed from 100 to 130
skull-bash: pp changed from 15 to 10
glare: accuracy changed from 90 to 100
poison-gas: accuracy changed from 80 to 90
bubble: power changed from 20 to 40
psywave: accuracy changed from 80 to 100
acid-armor: pp changed from 40 to 20
crabhammer: power changed from 90 to 100
struggle: target_id changed from 10 to 8
thief: power changed from 40 to 60
thief: pp changed from 10 to 25
snore: power changed from 40 to 50
cotton-spore: target_id changed from 10 to 11
sweet-kiss: type_id changed from 1 to 18
perish-song: target_id changed from 12 to 14
charm: type_id changed from 1 to 18
fury-cutter: power changed from 20 to 40
heal-bell: target_id changed from 4 to 13
moonlight: type_id changed from 1 to 18
hidden-power: power changed from 1 to 60
future-sight: power changed from 100 to 120
heat-wave: power changed from 100 to 95
will-o-wisp: accuracy changed from 75 to 85
smellingsalt: power changed from 60 to 70
follow-me: priority changed from 3 to 2
nature-power: target_id changed from 1 to 10
knock-off: power changed from 20 to 65
poison-fang: effect_chance changed from 30 to 50
meteor-mash: power changed from 100 to 90
meteor-mash: accuracy changed from 85 to 90
aromatherapy: target_id changed from 4 to 13
air-cutter: power changed from 55 to 60
overheat: power changed from 140 to 130
rock-tomb: power changed from 50 to 60
rock-tomb: pp changed from 10 to 15
rock-tomb: accuracy changed from 80 to 95
extrasensory: pp changed from 30 to 20
muddy-water: power changed from 95 to 90
covet: pp changed from 40 to 25
wake-up-slap: power changed from 60 to 70
tailwind: pp changed from 30 to 15
assurance: power changed from 50 to 60
psycho-shift: accuracy changed from 90 to 100
aura-sphere: power changed from 90 to 80
air-slash: pp changed from 20 to 15
dragon-pulse: power changed from 90 to 85
power-gem: power changed from 70 to 80
energy-ball: power changed from 80 to 90
draco-meteor: power changed from 140 to 130
leaf-storm: power changed from 140 to 130
gunk-shot: accuracy changed from 70 to 80
chatter: power changed from 60 to 65
magma-storm: power changed from 120 to 100
wonder-room: priority changed from -7 to 0
rage-powder: priority changed from 3 to 2
magic-room: priority changed from -7 to 0
storm-throw: power changed from 40 to 60
synchronoise: power changed from 70 to 120
synchronoise: pp changed from 15 to 10
low-sweep: power changed from 60 to 65
hex: power changed from 50 to 65
incinerate: power changed from 30 to 60
water-pledge: power changed from 50 to 80
fire-pledge: power changed from 50 to 80
grass-pledge: power changed from 50 to 80
struggle-bug: power changed from 30 to 50
frost-breath: power changed from 40 to 60
sacred-sword: pp changed from 20 to 15
hurricane: power changed from 120 to 110
techno-blast: power changed from 85 to 120
Fixes#127Fixes#136
I actually reripped all the D/P data, too, and compared them myself just
to be sure, but those four were all there was. (The other move from the
last commit was Poison Gas—we had its old accuracy right, remember.)