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1290 commits

Author SHA1 Message Date
SnorlaxMonster
437736ca01 Correct a floor numbering error in Mt. Coronet
The small room on Mt. Coronet 4F was labelled as 5F,
causing all subsequent floors to be numbered off-by-one.
2021-03-09 02:08:28 +11:00
Andrew Ekstedt
a91a7d95b3 Allow small ッ before a vowel
This is a nonstandard use of ッ and it doesn't really have a defined
romanization, but we need to support it for Cramorant (ウッウ, U'u).
2021-03-07 11:26:50 -08:00
Andrew Ekstedt
dc9a2d8f13 Fix Spanish characteristic text
"Quick tempered" and "A little quick tempered" erroneously had the same
Spanish translation, "Tiene mal genio". The latter should actually be
"A veces se enfada".

Verified against a text dump.

Fixes #309
2020-07-09 12:39:16 -07:00
Andrew Ekstedt
9397da82c2 Update Partner Cap Pikachu's combined form name 2020-06-27 16:33:42 -07:00
Andrew Ekstedt
8f1dc80d12 Rip OR/AS held items
Note: both of Cherrim's forms hold a Miracle Seed, but we only have one
pokemon row for them.

Updates #141
2020-06-27 16:31:33 -07:00
Andrew Ekstedt
9e15919f14 Fix typo in Totem Kommo-o's form name
Why do we even have totem pokemon in the dex?

Fixes #222
2020-06-27 13:05:14 -07:00
KidsDontPlay
7de90c054d Add is_legendary and is_mythical (#304)
Legendary and Mythical are official terms which, while generally not
present in the game data, are more or less consistently applied in
promotional material. They're also useful categorizations to fans,
so it seems reasonable to include them here.

The legendary Pokémon are:
  Articuno, Zapdos, Moltres, Mewtwo,
  Raikou, Entei, Suicune, Lugia, Ho-Oh,
  Regirock, Regice, Registeel,
  Latias, Latios, Kyogre, Groudon, Rayquaza,
  Uxie, Mesprit, Azelf, Dialga, Palkia, Giratina,
  Heatran, Regigigas, Cresselia,
  Cobalion, Terrakion, Virizion,
  Tornadus, Thundurus, Landorus,
  Reshiram, Zekrom, Kyurem,
  Xerneas, Yveltal, Zygarde,
  Tapu Koko, Tapu Lele, Tapu Bulu, Tapu Fini,
  Cosmog, Cosmoem, Solgaleo, Lunala, Necrozma.

The mythical Pokémon are: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy,
  Darkrai, Shaymin, Arceus, Victini, Keldeo, Meloetta, Genesect,
  Diancie, Hoopa, Volcanion, Magearna, Marshadow, Zeraora.
2020-06-27 12:56:28 -07:00
Andrew Ekstedt
bbda228262 Fix み,nbsp mixup in OR/AS dex entries
A bug in the text dumper caused み to be replaced with a narrow
non-breaking space and the actual nbsp character in the unicode private
use area to go untranslated.

Only affected OR/AS.

Fix with a simple text replace on the affected entries.

    import csv
    in_ = open("../pokedex/data/csv/pokemon_species_flavor_text.csv", "r")
    out = open("fixed.csv", "w")
    r = csv.reader(in_, lineterminator='\n')
    w = csv.writer(out, lineterminator='\n')
    for row in r:
        text = row[3]
        if row[1] in {'25', '26'}:
            text = text.replace("\u202f", "\u307f") # nbsp => mi
            text = text.replace("\ue07f", "\u202f") # e07f => nbsp
        w.writerow((row[0], row[1], row[2], text))
    out.close()

Fixes #308
2020-06-23 17:09:11 -07:00
Andrew Ekstedt
0015bcb15c Add Ultra Moon dex entries
Note: there are dex entries for forms too, but this only adds the text
for the default form because the db schema assumes dex entries are
per-species.
2020-06-23 16:17:32 -07:00
Andrew Ekstedt
5fe8fdcc95 Add Sun dex entries
Note: there are dex entries for forms too, but this only adds the text
for the default form because the db schema assumes dex entries are
per-species.
2020-06-23 16:10:40 -07:00
Andrew Ekstedt
b05ff3a5b1 Add wild held items for Sun and Ultra Moon
The initial import of data from S/M and US/UM only included held items for Moon
and Ultra Sun. (Presumably those were the only games eevee had access to?)
I now have all four games and I've verified that the data file which
contains held items is completely identical between Sun and Moon, and between
Ultra Sun and Ultra Moon.

So we can just copy the held items from the other two games.

pokedex=> insert into pokemon_items (select pokemon_id, 27, item_id, rarity from pokemon_items where version_id=28);
INSERT 0 356
Time: 220.560 ms
pokedex=> insert into pokemon_items (select pokemon_id, 30, item_id, rarity from pokemon_items where version_id=29);
INSERT 0 362
Time: 102.063 ms
2020-06-22 20:52:01 -07:00
rluzuriaga
f535b61341 Handle CLI load into existing tables gracefully (PR #300)
- Add exception handling for SQLite, PostgreSQL, and MySQL.
Sqlalchemy gives different exceptions for each database engine so I have
seperated each exception for each engine.
The error message passed by each engine is also different so that is
checked as well.
- Once the function gets one of those exceptions the following message
is outputed and the program ends: `ERROR:  Table 'TABLENAME' already
exists in the database. Did you mean to use 'pokedex load -D'`
- If the error is not that a table already exists, then the output will
just be the full error from sqlalchemy. That way if someone runs into
that error it can be reported as an issue and whoever can help would see
the full error.
---
Resolves part of issue #16
2020-06-17 16:12:32 -07:00
Andrew Ekstedt
c2cde0078d Fix typo in Fancy Vivillon's French name
Prismillion Fantaisie => Prismillon Fantaisie (without the extra 'i')

Fixes #307
2020-06-17 15:16:21 -07:00
Andrew Ekstedt
98696cdd69 Fix pokedex search command
Filtering on pokemon name was broken. Not sure why, since the search CLI
was added way after the i18n stuff was added. The error is related to
AssociationProxy, which figures because nothing about association
proxies ever seems to work right. I don't know enough about SQLAlchemy
internals to know if what it was trying to do was supposed to
work, or how to fix it if so. So, fix it by using the same boring
join-based filtering that spline-pokedex uses.

Running `pokedex search --name=gloom` caused the following error with
PostgreSQL and SQLAlchemy 1.3.5:

    sqlalchemy.exc.ProgrammingError: (psycopg2.ProgrammingError) can't adapt type 'ColumnAssociationProxyInstance'

...and this error with SQLite.

    sqlalchemy.exc.InterfaceError: (sqlite3.InterfaceError) Error binding parameter 4 - probably unsupported type.
    [parameters: (9, 9, 9, 9, ColumnAssociationProxyInstance(AssociationProxy('names_local', 'name')), 'gloom')]

Additionaly, the following error would happen with PostgreSQL and SQLAlchemy 0.9.7,
but that's probably unrelated:

    sqlalchemy.exc.ProgrammingError: (ProgrammingError) subquery in FROM must have an alias
    LINE 4: FROM pokemon_species, (SELECT pokemon_species_names.name AS ...
                                   ^

Fixes #296
2020-04-17 16:42:47 -07:00
Andrew Ekstedt
a166502b45 Load/dump dance
Fixes the order of encounter_condition_value_map.csv after PR #289.
2020-03-04 16:19:29 -08:00
Andrew Ekstedt
a0b47add63
Update Spanish translations (#271) 2020-03-04 15:24:28 -08:00
Andrew Ekstedt
722a4664dd
Generation 2 (GSC) encounters (#289)
Source: https://www.pokebip.com/page/jeuxvideo/dossier_shasse/encounter_slot

This covers the following encounter methods: Walking, Fishing (3 rods), Surf and Rock Smash
2020-03-04 14:52:07 -08:00
Andrew Ekstedt
9c1d1828c9 Re-rip Gen III contest effects
Gen III contest effects were part of the initial data import from brown
veekun and so have probably never gotten a proper rip.

This commit re-rips contest effect stats, types, combos, and the mapping
between contest effects and moves.

None of the stats changed (jam & appeal); a few moves got assigned
different contest effects (specifically: smokescreen, flash, spite, and
shadow ball); and several combos changed.

For example, Hail was listed as comboing into the following moves
(this is also what Bulbapedia says):

    Ice Beam, Blizzard, Aurora Beam, Haze, Powder Snow, Icy Wind,
    Ice Ball, Weather Ball, Sheer Cold, Icicle Spear

However, the actual list is much shorter:

    Blizzard, Powder Snow, Weather Ball

I verified on my Ruby cart that Hail->Ice Beam and Hail->Icy Wind are
not real combos, and that Hail->Blizzard is.

n.b. There are a bunch of unused contest effects in the game: out of 48
effects, 15 are not used by any move. The pokedex doesn't currently
include these. I elected not to add them, partly because i didn't want
to have to rip flavor text for them, but mostly because if i were going
to go that route i would probably reassign contest_effects.id to match
their internal ids, which would have made for uglier diffs.

Fixes #280
2020-03-01 23:25:49 -08:00
KidsDontPlay
cc2ad50752
Fix typo in German name for Physical damage class (#283) 2020-03-01 22:53:02 -08:00
Andrew Ekstedt
0232456433 Load/dump dance
Fixes some out-of-order rows in pokemon_dex_numbers.csv that were
introduced by PR #269 (f8e7637e9).
2020-02-29 20:02:08 -08:00
Andrew Ekstedt
7d5fbaec87 Fix some more issues in German ability effect text
- link to nonexistant `[]{move:shield}` in Color Change (changed to protect)
- invalid syntax `[move:sandstorm]` in Primordial Sea
- invalid syntax `[move:sandstorm]` in Desolate Land
- invalid syntax `[move:sandstorm]` in Delta Stream

Found by test_markdown_values, which is not run by default because it is
slow. It can be run manually with

    py.test pokedex/tests/test_strings.py --all
2020-01-23 12:47:01 -08:00
Andrew Ekstedt
e78f7cbe84 Fix markdown syntax in Flower Veil's German effect text 2020-01-23 12:05:36 -08:00
Alessandro Pezzè
049fa1437b Fix markdown syntax in Cheek Pouch's German effect text (#290) 2020-01-22 19:12:40 -08:00
Andrew Ekstedt
8dfbd58688 Regenerate order columns
Updates #282
2019-11-15 22:13:33 -08:00
Andrew Ekstedt
852a4ad06a Fix form_order for arceus-unknown and pikachu-*-cap
Pikachu's Cap forms and Cosplay forms had overlapping orders because i
forgot about Cosplay Pikachu when i set the form_order for the cap
forms.

??? Arceus had form_order=3 so it would go after all the other forms,
which had form_order=2. These were assigned distinct form_orders 2
through 17 at some point during a recent dump, but ??? Arceus was
missed.

Fixes #282
2019-11-15 22:01:12 -08:00
Zroxos
3c550f1425 Add evolution method to Crabrawler (#276)
Added missing `location_id` for Crabrawler. It now references the "Mount Lanakila" row in the `locations` table.

Updates #248
2019-07-21 22:42:19 -07:00
h82258652
087237c9ef Fix US/UM chinese pokemon names (#275)
The Chinese names for some of the pokemon added in US/UM (805-807) seem to have gotten corrupted somehow.
2019-07-21 22:41:02 -07:00
naooooooo99999
310d104533 Fixed the spelling of japanese Generation I. (#267) 2019-07-16 23:26:54 -07:00
ymin1103
ce783fba03 Add Korean translations and missing version names (#266)
This commit adds Korean translations for egg groups, generations, languages, regions, stats, and version names. Also the ??? and shadow types. 

It also fills in some missing foreign version names for S/M and US/UM (from Bulbapedia).
2019-07-16 23:18:02 -07:00
kampfmoehre
10f024a80c Add german ability translations (#181)
Adds german translations for ability description prose and ability
changelog prose. I tried to stay in the same style for all translations.
2019-07-16 22:39:18 -07:00
Andrew Ekstedt
ad429ab128 Fix Roserade's Central Kalos dex number and add tests
Roserade and Roselia were mistakenly sharing dex number 72. Presumably
an error from the original X/Y spreadsheet. I guess we never reripped
these after 3DS rom dumping became possible.

Regardless of how it happened, add a test and some database constraints
to ensure that it doesn't happen again.

- Add a test for gaps in pokedex numbers

- Add uniqueness constraints to pokemon_dex_numbers.  A species can
  only appear once per pokedex, and a number cannot be used more than
  once per pokedex.
2019-07-16 18:12:58 -07:00
Tim Goudriaan
f8e7637e9e Add S/M and US/UM pokedex numbers (#269)
Adds pokedex numbers for the Alola dex and all four island dexes, both original and updated.

Data courtesy of Bulbapedia.

Fixes #217.
2019-07-16 17:52:01 -07:00
Kip Yin
11f972f817 Catch StopIteration explicitly in group_by_object generator (#264)
Python 3.7 changed the behaviour of generators so that a StopIteration exception which bubbles up inside a generator is transformed into a RuntimeException. This means that when calling next() inside a generator, we have to explicitly catch the StopIteration and exit the function instead of relying on it to implicitly stop the generator. Otherwise the program will crash. Sigh.

For more information, see PEP 479.

https://www.python.org/dev/peps/pep-0479/
https://stackoverflow.com/questions/51700960/runtimeerror-generator-raised-stopiteration-every-time-i-try-to-run-app/51701040#51701040
2019-07-15 13:23:37 -07:00
Andrew Ekstedt
db824220d0
Merge pull request #238 from jrubinator/record-gift-pokemon
Record gift pokemon
2019-07-12 19:40:29 -07:00
Andrew Ekstedt
b6dfbbcd58 gift-pokemon: rerun script
This removes a few location areas that are no longer needed now that
we've dropped fossil pokemon.
2019-07-12 19:14:59 -07:00
Andrew Ekstedt
8161bd84e4 gift-pokemon: fix Cosplay Pikachu and Sinnoh starter gift locations
Cosplay Pikachu was listed as being encountered in contest-hall, but
that's a Sinnoh location. In OR/AS, the contest halls are not a
first-class location but rather just treated as part of the town or city
they are in. Cosplay Pikachu is given to the player after they
participate in their first contest, so its location can be any of the
four cities with a contest hall.

The Sinnoh starter that the player obtains in OR/AS is on Hoenn Route
101, not Sinnoh Route 201 (probably a copy/paste error).

Add a test to make sure that encounter regions always match the
region(s) that their game takes place in.
2019-07-12 18:48:07 -07:00
Andrew Ekstedt
2fefb9176b Fix documentation for Language.iso639 and iso3166
ISO 639 is the language code and ISO 3166 is the country code, not the
other way around.
2019-07-01 21:33:06 -07:00
Luccas Robert
ef6c588fc6 Add pt-BR to the languages table (#273, #274) 2019-07-01 21:30:33 -07:00
Andrew Ekstedt
53e0fc0085 gift-encounters: fix Yellow gift pokemon
They were being interpreted as being in Y instead.
2018-11-03 17:19:19 -07:00
Seth Taron
18925edcd3 Add Japanese generation names, and fix Gen VII
Add Japanese translations of the generation names, thanks to @SethETaron. I think this marks our first unofficial Japanese translation. 🎉

Also, fix some issues with Gen VII:

* generation names were missing for every language
* the identifier was incorrect — it was sun-moon instead of generation-vii

Fixes #250, #251, and #252.
2018-10-27 21:29:23 -07:00
Andrew Ekstedt
14bcc8f2bf Rerun gift encounters script 2018-10-27 15:19:59 -07:00
Andrew Ekstedt
ada0e9c545 Set rarity for gift encounter slots 2018-10-27 15:19:59 -07:00
Jonathan Rubin
4155bc4459 gift pokemon CSV updates - 3rd time is the charm
use `pokedex dump` to apply CSV changes
2018-10-06 14:38:06 -04:00
Andrew Ekstedt
1d3dd33cbb Sigh, fix Python 3 syntax
Python 3 doesn't allow the ur'' prefix for raw unicode strings.
We want a unicode string here so that we get a unicode regexp,
so drop the r and do the escaping explicitly (the regexp in question
is pretty simple, fortunately).
2018-09-29 11:56:40 -07:00
Andrew Ekstedt
9a8918135f Region-prefix some locations identifiers, and add a test
Unova Routes 19-23 were added in B/W 2 and i forgot to prefix them when
we added the locations. Kalos Victory Road used to have a prefix but it
got dropped when i re-ripped X/Y locations. Kalos Pokemon League gets a
prefix too, since both Sinnoh and Alola also have Pokemon Leagues.

Add a test to ensure that we don't forget again in the future.
2018-09-29 11:35:13 -07:00
Andrew Ekstedt
59fd27c574 Require location identifiers to be unique.
Also require location area identifiers to be unique to their location.

I almost added a duplicate pokemon-league location when adding S/M
locations. This should help.
2018-09-29 10:53:18 -07:00
Andrew Ekstedt
e6b64b8c5a Relax test for nullability of translation columns
The previous commit added a nullable subtitle field to location_names.
This caused a test in test_schema.py to fail because the name field
wasn't also nullable.

A comment above the test says, "If there's more than one text column in a
translation table they have to be nullable, to support missing
translations", but i don't think that logic holds in this case.

The idea is that we might have a translation for the subtitle, but not
the name, or vice versa, so both need to be nullable in case one or the
other is missing. But in this particular case that doesn't make sense:
if you don't have a name, you don't have a location; it may or may not
have a subtitle, but a location will always have a name.

Therefore, add an exception to the test.
2018-09-29 10:12:10 -07:00
Jonathan Rubin
10db4d9d23 gift-pokemon: Rerun with changes
Using the following steps:
* Unroll the previous commit with bulk CSV changes (b7500e92f0)
* remove and re-initialize the database
* follow the steps in that commit
* Only select location_area_prose in English
    (there's a bunch of czech translations tracked separately in pokedex/data/csv/translations/cs.csv)
2018-09-22 21:45:34 -04:00
Jonathan Rubin
305d4f5d0e gift-pokemon: Quoting on location_area_prose
This change implies no functionality, but it was easiest to just
make it - sqlite insists on quoting spaces, though it's not needed.

Not rolling it back, since theoretically someone could run into the
same thing again in the future.
2018-09-22 21:38:39 -04:00
Jonathan Rubin
203b903999 gift-pokemon: Add encounter_method_prose 2018-09-22 13:27:39 -04:00
Jonathan Rubin
618aa0064b gift-pokemon: separate gift-egg method
This allows us to indicate eggs by the method,
rather than by the level
(which will now merely reflect the hatch level in that generation)
2018-09-19 13:58:25 -04:00
Jonathan Rubin
b7500e92f0 gift-pokemon: CSV file updates
From sqlite:
.headers on
.mode csv
.output $filename
select * from $table
Then remove all the dumb carriage returns in vim
2018-09-19 13:58:25 -04:00
Jonathan Rubin
8694c8464a gift-pokemon: Document empty encounter_slots
I'm going to record gift-pokemon as having no encounter slot, which I
believe is correct by-and-large (since you always get the same mon).

There are a few randomized gift pokemon which do have some type
of encounter slot (eg. Crystal's Odd Egg). Those aren't tracked (yet).
2018-09-19 13:58:25 -04:00
Jonathan Rubin
731cd771d4 gift-pokemon: Add gift encounter method 2018-09-19 13:58:07 -04:00
Andrew Ekstedt
083e43bb93 Add S/M locations
This commit adds Sun & Moon location names from the text dump, for all
official languages: the usual ja, en, fr, it, de, es, ko, and now
zh-Hans (simplified Chinese) and zh-Hant (traditional Chinese).

Fixes #230
Updates #198
2018-09-15 20:01:08 -07:00
Andrew Ekstedt
6d4d129c84 Add subtitle field to Location
Starting in Gen VI, locations have been able to have an optional
subtitle. In-game, the subtitle is displayed on a second line under the
main name.

In X/Y this is used to give some locations an alternate,
flavorful name; for example, Kalos Route 2 is also known as Avance
Trail. In S/M this is mainly used to divide some large locations like
Hau'oli City into separate sections: e.g., the Beachfront, the Shopping
District, and the Marina.

This commit just adds the column; there are no data changes.

I suppose we'll need to go back and re-rip X/Y location names now.
2018-09-15 20:01:08 -07:00
Andrew Ekstedt
f2d03da177 Add OR/AS locations
This commit adds OR/AS location names from the text dump, for all
official languages (ja, en, fr, it, de, ko).

It also updates the names of any pre-existing locations from R/S/E to
use the names from OR/AS. Mostly this only affects the French
translations, which i think were added manually.

"Inside of Truck" was renamed to "???" in all languages, which is dumb,
but whatever.

"Team Magma Hideout" is in fact a different location from the
already-existing "Magma Hideout" - Magma Hideout was from Emerald and
resided in Jagged Pass, while Team Aqua Hideout and Team Magma Hideout
are located outside Lilycove City.

Kalos locations are untouched. I assume they didn't change, but didn't
verify this.

Updates #141
2018-09-15 14:56:53 -07:00
thechief389
f413bf82f0 Fix error when no arguments are specified (#240)
Also, introduce a metavar for the command subparser, since it's currently a bit verbose.
2018-08-22 23:34:27 -07:00
skylar
d17a772b4f Resolve some Python 3 encoding issues on Windows (#244)
When you open a file in Python 3, it defaults to using the system charset to encode the file, which is typically UTF-8 on linux systems (good) but Windows-1251 on Windows (bad).

We need to add explicit encoding=utf-8 arguments to open() calls when we open CSV files for reading or writing. To complicate matters, the csv module works only with byte strings in Python 2, and only with unicode strings in Python 3, so we can't just blindly use `io.open` everywhere.
2018-08-22 23:01:58 -07:00
Andrew Ekstedt
ffb0638ef5 Unbreak SaveFilePokemon slightly
The schema has changed a little in the past, uh, seven years.

Works well enough to parse and display one of my pokemon in the gts
plugin.

Updates veekun/spline-pokedex#72
2018-06-26 23:53:59 -07:00
Dan Keenan
57915f656b Fix TMs 93-100 refer to the wrong item in OR/AS
Fixes #206
2018-04-24 23:02:17 -07:00
Andrew Ekstedt
0c61702213 pass an explicit bind to table.create()
This isn't really necessary, since pokedex.db.connect sets
metadata.bind, but it's better to be explicit.
2018-03-30 15:07:10 -07:00
Andrew Ekstedt
417bd1afa2 fix pypy build
PyPy (>= 3.6) was consistently erroring out during `pokedex load`,
with the error

    OperationalError: (_sqlite3.OperationalError) cannot commit transaction - SQL statements in progress (Background on this error at: http://sqlalche.me/e/e3q8)

It turns out PyPy was not garbage collecting something, causing a
database cursor to be left open. See the giant comment block for
details.
2018-03-30 15:06:34 -07:00
Andrew Ekstedt
56cf0fd29d Squash a bunch of "non-unicode bind param" warnings 2018-03-30 12:14:55 -07:00
Andrew Ekstedt
e1bbe78b72 fix test suite under SQLAlchemy 1.2.x
* SQLAlchemy 1.0 introduced "baked queries" - a way to construct Query
 objects so that they can be cached and reused.

 * SQLAlchemy 1.2 changed lazyloaded columns to use baked queries under the
 hood.

 * Our MultilangQuery class attempts to set _default_language_id right
 before the query is executed by overriding the __iter__ method.

 * Baked queries bypass the __iter__ method and call a lower-level
 method, _execute_and_instances, directly.

 * This caused problems where _default_language_id wouldn't get set
 correctly on lazyloaded columns.

 * To fix, make MultilangQuery override the _execute_and_instances
 method instead of __iter__.

 * This is really just a stopgap: the root cause is that query params
 are not preserved across lazyloads.

Tested with SQLAlchemy 0.9.7, 1.1.18, and 1.2.5.

Updates #236.
2018-03-30 12:01:21 -07:00
Eevee (Lexy Munroe)
a6b7b426c2 Remove some extraneous form names that broke lookup 2017-11-27 09:58:23 -08:00
Eevee (Lexy Munroe)
74e22520db Update Pokémon order 2017-11-25 14:11:46 -08:00
Eevee (Lexy Munroe)
1c982d748f Fix crash when looking up Salazzle 2017-11-25 14:07:25 -08:00
Eevee (Lexy Munroe)
591be9ab8b Populate pokemon_form_generations for USUM 2017-11-25 13:28:36 -08:00
Eevee (Lexy Munroe)
82679b70ea Add Pokémon form names and a couple minor tidbits 2017-11-25 12:07:12 -08:00
Eevee (Lexy Munroe)
45f43231e3 Add Ultra Sun/Ultra Moon data, more or less 2017-11-25 11:30:23 -08:00
Eevee (Lexy Munroe)
73f388ed69 Fix tests, since Farfetch’d got a name change 2017-09-04 10:04:23 -07:00
Eevee (Lexy Munroe)
bf6b2bc646 Populate pokemon_form_generations 2017-09-04 09:04:56 -07:00
Eevee (Lexy Munroe)
a273273823 Updated order columns, identifier Battle Bond Greninja, populated is_battle_only 2017-09-04 03:54:02 -07:00
Eevee (Lexy Munroe)
c3e4f61894 Added SUMO ability effects. 2017-09-02 02:07:16 -07:00
Eevee (Lexy Munroe)
1ef14370f1 Fill in some missing bits and add item effects. 2017-08-29 19:33:20 -07:00
Eevee (Lexy Munroe)
0b81ea0c79 Add SUMO items and Pokémon 2017-08-22 16:23:49 -07:00
Eevee (Lexy Munroe)
7b9aa7de46 Fill in effects for new SUMO moves and a few old XY moves 2017-07-13 21:38:26 -07:00
Eevee (Lexy Munroe)
15c2cb486b Add SUMO moves 2017-07-11 17:27:54 -07:00
Eevee (Lexy Munroe)
3b49944b06 Add a new SUMO ailment; fix gen 6 effect ids to match the games 2017-06-26 21:05:58 -07:00
Eevee (Lexy Munroe)
2af13f4f15 Fix references to "ja" (which is now ja-Hrkt) 2017-06-18 00:15:05 -07:00
Eevee (Lexy Munroe)
329dc81a11 Add SUMO abilities 2017-06-17 23:18:03 -07:00
Eevee (Lexy Munroe)
a33678d8c7 Add Sun/Moon 2017-06-17 23:18:03 -07:00
Eevee (Lexy Munroe)
c3d1b323ac Use script suffixes in lang identifiers; add simplified Chinese 2017-06-17 23:18:03 -07:00
John T. Wodder II
c3f566b2c9 Addressed all of pyflakes3's complaints 2016-11-24 21:29:58 +00:00
Andrew Ekstedt
82335886e1 Merge pull request #196 from GreatWizard/patch-1
Update item_pocket_names with french
2016-11-20 10:57:15 -08:00
Andrew Ekstedt
5e2d073297 Merge pull request #195 from AlexanderZon/patch-2
Update pokemon_move_method_prose.csv Spanish
2016-11-20 10:56:47 -08:00
Andrew Ekstedt
704566cdaa Merge pull request #194 from AlexanderZon/patch-1
Update move_damage_class_prose.csv Spanish
2016-11-20 10:56:15 -08:00
Andrew Ekstedt
dfd13b8f95 Merge pull request #193 from phmatray/master
Add identifiers to item_fling_effects.csv
2016-11-20 10:55:41 -08:00
Develrox
362a9f4e79 corrected a typo 2016-11-20 10:53:25 -08:00
Guillaume Gérard
251f9194fd Update item_pocket_names with french 2016-11-18 23:52:04 +01:00
Alexis Montenegro
05ff52c009 Update pokemon_move_method_prose.csv Spanish
Spanish Translations
2016-11-10 17:28:27 -04:00
Alexis Montenegro
059a225096 Update move_damage_class_prose.csv Spanish
Spanish Translations
2016-11-10 17:26:03 -04:00
Philippe Matray
7612277ee4 Add identifiers to item_fling_effects.csv 2016-10-23 18:56:43 +02:00
Andrew Ekstedt
a967b787b7 Add move changelogs for Gen V→VI
Made by running a script to compare an old version of moves.csv[1] with
the current version.

[1]: cb5276773b

Hidden power changed from variable power to 100.
We can't represent NULLs in the changelog,
so set the power to 1 instead.

A few effect chances changed from NULL to 100.
We can't represent this either, but i don't think it matters.

    leer: effect_chance changed from NULL to 100
    hidden-power: power changed from 1 to 60
    chatter: effect_chance changed from NULL to 100
    v-create: effect_chance changed from NULL to 100

Here's the complete list of changes:

    swords-dance: pp changed from 30 to 20
    whirlwind: accuracy changed from 100 to NULL
    vine-whip: power changed from 35 to 45
    vine-whip: pp changed from 15 to 25
    pin-missile: power changed from 14 to 25
    pin-missile: accuracy changed from 85 to 95
    roar: accuracy changed from 100 to NULL
    flamethrower: power changed from 95 to 90
    hydro-pump: power changed from 120 to 110
    surf: power changed from 95 to 90
    ice-beam: power changed from 95 to 90
    blizzard: power changed from 120 to 110
    submission: pp changed from 25 to 20
    growth: pp changed from 40 to 20
    thunderbolt: power changed from 95 to 90
    thunder: power changed from 120 to 110
    minimize: pp changed from 20 to 10
    barrier: pp changed from 30 to 20
    lick: power changed from 20 to 30
    smog: power changed from 20 to 30
    fire-blast: power changed from 120 to 110
    skull-bash: power changed from 100 to 130
    skull-bash: pp changed from 15 to 10
    glare: accuracy changed from 90 to 100
    poison-gas: accuracy changed from 80 to 90
    bubble: power changed from 20 to 40
    psywave: accuracy changed from 80 to 100
    acid-armor: pp changed from 40 to 20
    crabhammer: power changed from 90 to 100
    struggle: target_id changed from 10 to 8
    thief: power changed from 40 to 60
    thief: pp changed from 10 to 25
    snore: power changed from 40 to 50
    cotton-spore: target_id changed from 10 to 11
    sweet-kiss: type_id changed from 1 to 18
    perish-song: target_id changed from 12 to 14
    charm: type_id changed from 1 to 18
    fury-cutter: power changed from 20 to 40
    heal-bell: target_id changed from 4 to 13
    moonlight: type_id changed from 1 to 18
    hidden-power: power changed from 1 to 60
    future-sight: power changed from 100 to 120
    heat-wave: power changed from 100 to 95
    will-o-wisp: accuracy changed from 75 to 85
    smellingsalt: power changed from 60 to 70
    follow-me: priority changed from 3 to 2
    nature-power: target_id changed from 1 to 10
    knock-off: power changed from 20 to 65
    poison-fang: effect_chance changed from 30 to 50
    meteor-mash: power changed from 100 to 90
    meteor-mash: accuracy changed from 85 to 90
    aromatherapy: target_id changed from 4 to 13
    air-cutter: power changed from 55 to 60
    overheat: power changed from 140 to 130
    rock-tomb: power changed from 50 to 60
    rock-tomb: pp changed from 10 to 15
    rock-tomb: accuracy changed from 80 to 95
    extrasensory: pp changed from 30 to 20
    muddy-water: power changed from 95 to 90
    covet: pp changed from 40 to 25
    wake-up-slap: power changed from 60 to 70
    tailwind: pp changed from 30 to 15
    assurance: power changed from 50 to 60
    psycho-shift: accuracy changed from 90 to 100
    aura-sphere: power changed from 90 to 80
    air-slash: pp changed from 20 to 15
    dragon-pulse: power changed from 90 to 85
    power-gem: power changed from 70 to 80
    energy-ball: power changed from 80 to 90
    draco-meteor: power changed from 140 to 130
    leaf-storm: power changed from 140 to 130
    gunk-shot: accuracy changed from 70 to 80
    chatter: power changed from 60 to 65
    magma-storm: power changed from 120 to 100
    wonder-room: priority changed from -7 to 0
    rage-powder: priority changed from 3 to 2
    magic-room: priority changed from -7 to 0
    storm-throw: power changed from 40 to 60
    synchronoise: power changed from 70 to 120
    synchronoise: pp changed from 15 to 10
    low-sweep: power changed from 60 to 65
    hex: power changed from 50 to 65
    incinerate: power changed from 30 to 60
    water-pledge: power changed from 50 to 80
    fire-pledge: power changed from 50 to 80
    grass-pledge: power changed from 50 to 80
    struggle-bug: power changed from 30 to 50
    frost-breath: power changed from 40 to 60
    sacred-sword: pp changed from 20 to 15
    hurricane: power changed from 120 to 110
    techno-blast: power changed from 85 to 120

Fixes #127
Fixes #136
2016-09-25 13:18:58 -07:00
Andrew Ekstedt
ad73c9d43b Add priority and target columns to the move changelog
In preparation for adding Gen V→VI changelog entries.

No data changes.
2016-09-25 13:18:58 -07:00
Andrew Ekstedt
5d6ac22974 Load/dump dance 2016-09-25 10:59:05 -07:00
Ruben
d2dfc911c3 Add Cosplay Pikachu special moves
Merge pull request #162 from rubendal/master

The Cosplay Pikachu form change mechanic is similar to Rotom:
when it changes form it learns a special move, possibly forgetting
its old special move if it had already changed form.

Renamed the "Rotom Form" pokemon move method to "Form Change"
and updated the description accordingly.
2016-09-25 10:34:41 -07:00
Jerry
10ab743bc2 Fix Cosplay Pikachu heights (#179)
Not sure why they weren't fixed when the height of megas were fixed
2016-09-24 15:38:46 -07:00
Lorenzo Rapetti
625be26239 Fix ORAS HM items (PR #170)
The HMs in OR/AS were pointing at the completely wrong moves.

Fixes #161
2016-09-24 14:36:31 -07:00