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23 lines
1.2 KiB
Text
23 lines
1.2 KiB
Text
id,appeal,flavor_text
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1,2,Enables the user to perform first in the next turn.
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2,2,Enables the user to perform last in the next turn.
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4,2,Earn +2 if the Judge's Voltage goes up.
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5,3,A basic performance using a move known by the Pokémon.
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6,1,Earn +3 if no other Pokémon has chosen the same Judge.
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7,2,Allows performance of the same move twice in a row.
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8,0,Increased Voltage is added to the performance score.
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9,0,Earn +15 if all the Pokémon choose the same Judge.
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10,2,Lowers the Voltage of all Judges by one each.
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11,0,Earn double the score in the next turn.
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12,0,Steals the Voltage of the Pokémon that just went.
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13,2,Prevents the Voltage from going up in the same turn.
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14,2,Makes the order of contestants random in the next turn.
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15,2,Earns double the score on the final performance.
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16,0,Raises the score if the Voltage is low.
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17,2,Earn +2 if the Pokémon performs first in the turn.
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18,2,Earn +2 if the Pokémon performs last in the turn.
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19,2,Prevents the Voltage from going down in the same turn.
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20,1,Earn +3 if two Pokémon raise the Voltage in a row.
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21,0,Earn a higher score the later the Pokémon performs.
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22,2,Earn +3 if the Pokémon that just went hit max Voltage.
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23,1,Earn +3 if the Pokémon gets the lowest score.
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