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62 KiB
62 KiB
1 | move_id | generation_id | flavor_text |
---|---|---|---|
2 | 1 | 3 | Pounds the foe with forelegs or tail. |
3 | 1 | 4 | The foe is physically pounded with a long tail or a foreleg, etc. |
4 | 2 | 3 | A chopping attack with a high critical-hit ratio. |
5 | 2 | 4 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
6 | 3 | 3 | Repeatedly slaps the foe 2 to 5 times. |
7 | 3 | 4 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
8 | 4 | 3 | Repeatedly punches the foe 2 to 5 times. |
9 | 4 | 4 | The foe is hit with a flurry of punches that strike two to five times in a row. |
10 | 5 | 3 | A strong punch thrown with incredible power. |
11 | 5 | 4 | The foe is slugged by a punch thrown with muscle-packed power. |
12 | 6 | 3 | Throws coins at the foe. Money is recovered after. |
13 | 6 | 4 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
14 | 7 | 3 | A fiery punch that may burn the foe. |
15 | 7 | 4 | The foe is punched with a fiery fist. It may leave the target with a burn. |
16 | 8 | 3 | An icy punch that may freeze the foe. |
17 | 8 | 4 | The foe is punched with an icy fist. It may leave the target frozen. |
18 | 9 | 3 | An electrified punch that may paralyze the foe. |
19 | 9 | 4 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
20 | 10 | 3 | Scratches the foe with sharp claws. |
21 | 10 | 4 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
22 | 11 | 3 | Grips the foe with large and powerful pincers. |
23 | 11 | 4 | Huge, impressive pincers grip and squeeze the foe. |
24 | 12 | 3 | A powerful pincer attack that may cause fainting. |
25 | 12 | 4 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
26 | 13 | 3 | A 2-turn move that strikes the foe on the 2nd turn. |
27 | 13 | 4 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
28 | 14 | 3 | A fighting dance that sharply raises ATTACK. |
29 | 14 | 4 | A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. |
30 | 15 | 3 | Cuts the foe with sharp scythes, claws, etc. |
31 | 15 | 4 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
32 | 16 | 3 | Strikes the foe with a gust of wind whipped up by wings. |
33 | 16 | 4 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
34 | 17 | 3 | Strikes the foe with wings spread wide. |
35 | 17 | 4 | The foe is struck with large, imposing wings spread wide to inflict damage. |
36 | 18 | 3 | Blows away the foe with wind and ends the battle. |
37 | 18 | 4 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
38 | 19 | 3 | Flies up on the first turn, then strikes the next turn. |
39 | 19 | 4 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
40 | 20 | 3 | Binds and squeezes the foe for 2 to 5 turns. |
41 | 20 | 4 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
42 | 21 | 3 | Slams the foe with a long tail, vine, etc. |
43 | 21 | 4 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
44 | 22 | 3 | Strikes the foe with slender, whiplike vines. |
45 | 22 | 4 | The foe is struck with slender, whiplike vines to inflict damage. |
46 | 23 | 3 | Stomps the enemy with a big foot. May cause flinching. |
47 | 23 | 4 | The foe is stomped with a big foot. It may also make the target flinch. |
48 | 24 | 3 | A double-kicking attack that strikes the foe twice. |
49 | 24 | 4 | The foe is quickly kicked twice in succession using both feet. |
50 | 25 | 3 | An extremely powerful kick with intense force. |
51 | 25 | 4 | The foe is attacked by a kick launched with muscle-packed power. |
52 | 26 | 3 | A strong jumping kick. May miss and hurt the kicker. |
53 | 26 | 4 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
54 | 27 | 3 | A fast kick delivered from a rapid spin. |
55 | 27 | 4 | The user cuts a quick spin and lashes out with a sharp kick. |
56 | 28 | 3 | Reduces the foe's accuracy by hurling sand in its face. |
57 | 28 | 4 | Sand is hurled in the foe's face, reducing its accuracy. |
58 | 29 | 3 | A ramming attack that may cause flinching. |
59 | 29 | 4 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
60 | 30 | 3 | Jabs the foe with sharp horns. |
61 | 30 | 4 | The foe is jabbed with a sharply pointed horn to inflict damage. |
62 | 31 | 3 | Jabs the foe 2 to 5 times with sharp horns, etc. |
63 | 31 | 4 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
64 | 32 | 3 | A one-hit KO attack that uses a horn like a drill. |
65 | 32 | 4 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
66 | 33 | 3 | Charges the foe with a fullbody tackle. |
67 | 33 | 4 | A physical attack in which the user charges and slams into the foe with its whole body. |
68 | 34 | 3 | A full-body slam that may cause paralysis. |
69 | 34 | 4 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
70 | 35 | 3 | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
71 | 35 | 4 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
72 | 36 | 3 | A reckless charge attack that also hurts the user. |
73 | 36 | 4 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
74 | 37 | 3 | A rampage of 2 to 3 turns that confuses the user. |
75 | 37 | 4 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
76 | 38 | 3 | A life-risking tackle that also hurts the user. |
77 | 38 | 4 | A reckless, life-risking tackle. It also damages the user by a fairly large amount, however. |
78 | 39 | 3 | Wags the tail to lower the foe's DEFENSE. |
79 | 39 | 4 | The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered. |
80 | 40 | 3 | A toxic attack with barbs, etc., that may poison. |
81 | 40 | 4 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
82 | 41 | 3 | Stingers on the forelegs jab the foe twice. |
83 | 41 | 4 | The foe is stabbed twice by a pair of stingers. It may also poison the target. |
84 | 42 | 3 | Sharp pins are fired to strike 2 to 5 times. |
85 | 42 | 4 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
86 | 43 | 3 | Frightens the foe with a leer to lower DEFENSE. |
87 | 43 | 4 | The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced. |
88 | 44 | 3 | Bites with vicious fangs. May cause flinching. |
89 | 44 | 4 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
90 | 45 | 3 | Growls cutely to reduce the foe's ATTACK. |
91 | 45 | 4 | The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered. |
92 | 46 | 3 | Makes the foe flee to end the battle. |
93 | 46 | 4 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
94 | 47 | 3 | A soothing song lulls the foe into a deep slumber. |
95 | 47 | 4 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
96 | 48 | 3 | Emits bizarre sound waves that may confuse the foe. |
97 | 48 | 4 | The user generates odd sound waves from its body. It may confuse the target. |
98 | 49 | 3 | Launches shock waves that always inflict 20 HP damage. |
99 | 49 | 4 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
100 | 50 | 3 | Psychically disables one of the foe's moves. |
101 | 50 | 4 | For several turns, this move prevents the foe from using the move it last used. |
102 | 51 | 3 | Sprays a hide-melting acid. May lower DEFENSE. |
103 | 51 | 4 | The foe is attacked with a spray of harsh acid. It may also lower the target's Sp. Def stat. |
104 | 52 | 3 | A weak fire attack that may inflict a burn. |
105 | 52 | 4 | The foe is attacked with small flames. The target may also be left with a burn. |
106 | 53 | 3 | A powerful fire attack that may inflict a burn. |
107 | 53 | 4 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
108 | 54 | 3 | Creates a mist that stops reduction of abilities. |
109 | 54 | 4 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
110 | 55 | 3 | Squirts water to attack the foe. |
111 | 55 | 4 | The foe is blasted with a forceful shot of water. |
112 | 56 | 3 | Blasts water at high power to strike the foe. |
113 | 56 | 4 | The foe is blasted by a huge volume of water launched under great pressure. |
114 | 57 | 3 | Creates a huge wave, then crashes it down on the foe. |
115 | 57 | 4 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
116 | 58 | 3 | Blasts the foe with an icy beam that may freeze it. |
117 | 58 | 4 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
118 | 59 | 3 | Hits the foe with an icy storm that may freeze it. |
119 | 59 | 4 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
120 | 60 | 3 | Fires a peculiar ray that may confuse the foe. |
121 | 60 | 4 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
122 | 61 | 3 | Forcefully sprays bubbles that may lower SPEED. |
123 | 61 | 4 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target's Speed stat. |
124 | 62 | 3 | Fires a rainbow-colored beam that may lower ATTACK. |
125 | 62 | 4 | The foe is hit with a rainbow-colored beam. It may also lower the target's Attack stat. |
126 | 63 | 3 | Powerful, but leaves the user immobile the next turn. |
127 | 63 | 4 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
128 | 64 | 3 | Attacks the foe with a jabbing beak, etc. |
129 | 64 | 4 | The foe is jabbed with a sharply pointed beak or horn. |
130 | 65 | 3 | A corkscrewing attack with the beak acting as a drill. |
131 | 65 | 4 | A corkscrewing attack with the sharp beak acting as a drill. |
132 | 66 | 3 | A reckless body slam that also hurts the user. |
133 | 66 | 4 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
134 | 67 | 3 | A kick that inflicts more damage on heavier foes. |
135 | 67 | 4 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
136 | 68 | 3 | Retaliates any physical hit with double the power. |
137 | 68 | 4 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
138 | 69 | 3 | Inflicts damage identical to the user's level. |
139 | 69 | 4 | The foe is thrown using the power of gravity. It inflicts damage equal to the user's level. |
140 | 70 | 3 | Builds enormous power, then slams the foe. |
141 | 70 | 4 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
142 | 71 | 3 | An attack that absorbs half the damage inflicted. |
143 | 71 | 4 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
144 | 72 | 3 | An attack that absorbs half the damage inflicted. |
145 | 72 | 4 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
146 | 73 | 3 | Plants a seed on the foe to steal HP on every turn. |
147 | 73 | 4 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
148 | 74 | 3 | Forces the body to grow and heightens SP. ATK. |
149 | 74 | 4 | The user's body is forced to grow all at once. It raises the Sp. Atk stat. |
150 | 75 | 3 | Cuts the enemy with leaves. High critical-hit ratio. |
151 | 75 | 4 | A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
152 | 76 | 3 | Absorbs light in one turn, then attacks next turn. |
153 | 76 | 4 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
154 | 77 | 3 | Scatters a toxic powder that may poison the foe. |
155 | 77 | 4 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
156 | 78 | 3 | Scatters a powder that may paralyze the foe. |
157 | 78 | 4 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
158 | 79 | 3 | Scatters a powder that may cause the foe to sleep. |
159 | 79 | 4 | The user scatters a big cloud of sleep-inducing dust around the foe. |
160 | 80 | 3 | A rampage of 2 to 3 turns that confuses the user. |
161 | 80 | 4 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
162 | 81 | 3 | Binds the foe with string to reduce its SPEED. |
163 | 81 | 4 | The foe is bound with silk blown from the user's mouth. It reduces the target's Speed stat. |
164 | 82 | 3 | Launches shock waves that always inflict 40 HP damage. |
165 | 82 | 4 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
166 | 83 | 3 | Traps the foe in a ring of fire for 2 to 5 turns. |
167 | 83 | 4 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
168 | 84 | 3 | An electrical attack that may paralyze the foe. |
169 | 84 | 4 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
170 | 85 | 3 | A strong electrical attack that may paralyze the foe. |
171 | 85 | 4 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
172 | 86 | 3 | A weak jolt of electricity that paralyzes the foe. |
173 | 86 | 4 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
174 | 87 | 3 | A lightning attack that may cause paralysis. |
175 | 87 | 4 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
176 | 88 | 3 | Throws small rocks to strike the foe. |
177 | 88 | 4 | The user picks up and throws a small rock at the foe to attack. |
178 | 89 | 3 | A powerful quake, but has no effect on flying foes. |
179 | 89 | 4 | The user sets off an earthquake that hits all the Pokémon in the battle. |
180 | 90 | 3 | A one-hit KO move that drops the foe in a fissure. |
181 | 90 | 4 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
182 | 91 | 3 | Digs underground the first turn and strikes next turn. |
183 | 91 | 4 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
184 | 92 | 3 | Poisons the foe with an intensifying toxin. |
185 | 92 | 4 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
186 | 93 | 3 | A psychic attack that may cause confusion. |
187 | 93 | 4 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
188 | 94 | 3 | A powerful psychic attack that may lower SP. DEF. |
189 | 94 | 4 | The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat. |
190 | 95 | 3 | A hypnotizing move that may induce sleep. |
191 | 95 | 4 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
192 | 96 | 3 | Meditates in a peaceful fashion to raise ATTACK. |
193 | 96 | 4 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
194 | 97 | 3 | Relaxes the body to sharply boost SPEED. |
195 | 97 | 4 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
196 | 98 | 3 | An extremely fast attack that always strikes first. |
197 | 98 | 4 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
198 | 99 | 3 | Raises the user's ATTACK every time it is hit. |
199 | 99 | 4 | While this move is in use, it gains attack power each time the user is hit in battle. |
200 | 100 | 3 | A psychic move for fleeing from battle instantly. |
201 | 100 | 4 | Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
202 | 101 | 3 | Inflicts damage identical to the user's level. |
203 | 101 | 4 | The user makes the foe see a mirage. It inflicts damage matching the user's level. |
204 | 102 | 3 | Copies a move used by the foe during one battle. |
205 | 102 | 4 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
206 | 103 | 3 | Emits a screech to sharply reduce the foe's DEFENSE. |
207 | 103 | 4 | An earsplitting screech is emitted to sharply reduce the foe's Defense stat. |
208 | 104 | 3 | Creates illusory copies to raise evasiveness. |
209 | 104 | 4 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
210 | 105 | 3 | Recovers up to half the user's maximum HP. |
211 | 105 | 4 | A self-healing move. The user restores its own HP by up to half of its max HP. |
212 | 106 | 3 | Stiffens the body's muscles to raise DEFENSE. |
213 | 106 | 4 | The user stiffens all the muscles in its body to raise its Defense stat. |
214 | 107 | 3 | Minimizes the user's size to raise evasiveness. |
215 | 107 | 4 | The user compresses its body to make itself look smaller. The user's evasion stat is boosted. |
216 | 108 | 3 | Lowers the foe's accuracy using smoke, ink, etc. |
217 | 108 | 4 | The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy. |
218 | 109 | 3 | A sinister ray that confuses the foe. |
219 | 109 | 4 | The foe is exposed to a sinister ray that triggers confusion. |
220 | 110 | 3 | Withdraws the body into its hard shell to raise DEFENSE. |
221 | 110 | 4 | The user withdraws its body into its hard shell, raising its Defense stat. |
222 | 111 | 3 | Curls up to conceal weak spots and raise DEFENSE. |
223 | 111 | 4 | The user curls up to conceal weak spots and raise its Defense stat. |
224 | 112 | 3 | Creates a barrier that sharply raises DEFENSE. |
225 | 112 | 4 | The user throws up a sturdy wall that sharply raises its Defense stat. |
226 | 113 | 3 | Creates a wall of light that lowers SP. ATK damage. |
227 | 113 | 4 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
228 | 114 | 3 | Creates a black haze that eliminates all stat changes. |
229 | 114 | 4 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
230 | 115 | 3 | Creates a wall of light that weakens physical attacks. |
231 | 115 | 4 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
232 | 116 | 3 | Focuses power to raise the critical-hit ratio. |
233 | 116 | 4 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
234 | 117 | 3 | Endures attack for 2 turns to retaliate double. |
235 | 117 | 4 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
236 | 118 | 3 | Waggles a finger to use any Pokemon move at random. |
237 | 118 | 4 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
238 | 119 | 3 | Counters the foe's attack with the same move. |
239 | 119 | 4 | The user counters the foe by mimicking the move last used by the foe. |
240 | 120 | 3 | Inflicts severe damage but makes the user faint. |
241 | 120 | 4 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
242 | 121 | 3 | An egg is forcibly hurled at the foe. |
243 | 121 | 4 | A large egg is hurled with maximum force at the foe to inflict damage. |
244 | 122 | 3 | Licks with a long tongue to injure. May also paralyze. |
245 | 122 | 4 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
246 | 123 | 3 | An exhaust-gas attack that may also poison. |
247 | 123 | 4 | The foe is attacked with a discharge of filthy gases. It may also poison the target. |
248 | 124 | 3 | Sludge is hurled to inflict damage. May also poison. |
249 | 124 | 4 | Unsanitary sludge is hurled at the foe. It may also poison the target. |
250 | 125 | 3 | Clubs the foe with a bone. May cause flinching. |
251 | 125 | 4 | The user clubs the foe with a bone. It may also make the target flinch. |
252 | 126 | 3 | A fiery blast that scorches all. May cause a burn. |
253 | 126 | 4 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
254 | 127 | 3 | Charges the foe with speed to climb waterfalls. |
255 | 127 | 4 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
256 | 128 | 3 | Traps and squeezes the foe for 2 to 5 turns. |
257 | 128 | 4 | The foe is clamped and squeezed by the user's very thick and sturdy shell for two to five turns. |
258 | 129 | 3 | Sprays star-shaped rays that never miss. |
259 | 129 | 4 | Star-shaped rays are shot at the foe. This attack never misses. |
260 | 130 | 3 | Tucks in the head, then attacks on the next turn. |
261 | 130 | 4 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
262 | 131 | 3 | Launches sharp spikes that strike 2 to 5 times. |
263 | 131 | 4 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
264 | 132 | 3 | Constricts to inflict pain. May lower SPEED. |
265 | 132 | 4 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed. |
266 | 133 | 3 | Forgets about something and sharply raises SP. DEF. |
267 | 133 | 4 | The user temporarily empties its mind to forget its concerns. It sharply raises the user's Sp. Def stat. |
268 | 134 | 3 | Distracts the foe. May lower accuracy. |
269 | 134 | 4 | The user distracts the foe by bending a spoon. It may lower the target's accuracy. |
270 | 135 | 3 | Recovers up to half the user's maximum HP. |
271 | 135 | 4 | The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
272 | 136 | 3 | A jumping knee kick. If it misses, the user is hurt. |
273 | 136 | 4 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
274 | 137 | 3 | Intimidates and frightens the foe into paralysis. |
275 | 137 | 4 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
276 | 138 | 3 | Takes one half the damage inflicted on a sleeping foe. |
277 | 138 | 4 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP. |
278 | 139 | 3 | Envelops the foe in a toxic gas that may poison. |
279 | 139 | 4 | A cloud of poison gas is sprayed in the foe's face. It may poison the target. |
280 | 140 | 3 | Hurls round objects at the foe 2 to 5 times. |
281 | 140 | 4 | Round objects are hurled at the foe to strike two to five times in a row. |
282 | 141 | 3 | An attack that steals half the damage inflicted. |
283 | 141 | 4 | A blood-draining attack. The user's HP is restored by half the damage taken by the target. |
284 | 142 | 3 | Demands a kiss with a scary face that induces sleep. |
285 | 142 | 4 | With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
286 | 143 | 3 | Searches out weak spots, then strikes the next turn. |
287 | 143 | 4 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
288 | 144 | 3 | Alters the user's cells to become a copy of the foe. |
289 | 144 | 4 | The user transforms into a copy of the foe right down to having the same move set. |
290 | 145 | 3 | An attack using bubbles. May lower the foe's SPEED. |
291 | 145 | 4 | A spray of countless bubbles is jetted at the foe. It may also lower the target's Speed stat. |
292 | 146 | 3 | A rhythmic punch that may confuse the foe. |
293 | 146 | 4 | The foe is hit with a rhythmically launched punch that may also leave it confused. |
294 | 147 | 3 | Scatters a cloud of spores that always induce sleep. |
295 | 147 | 4 | The user scatters bursts of spores that induce sleep. |
296 | 148 | 3 | Looses a powerful blast of light that cuts accuracy. |
297 | 148 | 4 | The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves. |
298 | 149 | 3 | Attacks with a psychic wave of varying intensity. |
299 | 149 | 4 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
300 | 150 | 3 | It's just a splash... Has no effect whatsoever. |
301 | 150 | 4 | The user just flops and splashes around to no effect at all... |
302 | 151 | 3 | Liquifies the user's body to sharply raise DEFENSE. |
303 | 151 | 4 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
304 | 152 | 3 | Hammers with a pincer. Has a high critical-hit ratio. |
305 | 152 | 4 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
306 | 153 | 3 | Inflicts severe damage but makes the user faint. |
307 | 153 | 4 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
308 | 154 | 3 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
309 | 154 | 4 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
310 | 155 | 3 | Throws a bone boomerang that strikes twice. |
311 | 155 | 4 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
312 | 156 | 3 | The user sleeps for 2 turns, restoring HP and status. |
313 | 156 | 4 | The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. |
314 | 157 | 3 | Large boulders are hurled. May cause flinching. |
315 | 157 | 4 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
316 | 158 | 3 | Attacks with sharp fangs. May cause flinching. |
317 | 158 | 4 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
318 | 159 | 3 | Reduces the polygon count and raises ATTACK. |
319 | 159 | 4 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
320 | 160 | 3 | Changes the user's type into an own move's type. |
321 | 160 | 4 | The user changes its type to become the same type as one of its moves. |
322 | 161 | 3 | Fires three types of beams at the same time. |
323 | 161 | 4 | The user strikes with a simultaneous three-beam attack. May also paralyze, burn, or freeze the target. |
324 | 162 | 3 | Attacks with sharp fangs and cuts half the foe's HP. |
325 | 162 | 4 | The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half. |
326 | 163 | 3 | Slashes with claws, etc. Has a high critical-hit ratio. |
327 | 163 | 4 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
328 | 164 | 3 | Creates a decoy using 14 of the user's maximum HP. |
329 | 164 | 4 | The user makes a copy of itself using some of its HP. The copy serves as the user's decoy. |
330 | 165 | 3 | Used only if all PP are gone. Also hurts the user a little. |
331 | 165 | 4 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
332 | 166 | 3 | Copies the foe's last move permanently. |
333 | 166 | 4 | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
334 | 167 | 3 | Kicks the foe 3 times in a row with rising intensity. |
335 | 167 | 4 | A consecutive three-kick attack that becomes more powerful with each successive hit. |
336 | 168 | 3 | While attacking, it may steal the foe's held item. |
337 | 168 | 4 | The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. |
338 | 169 | 3 | Ensnares the foe to stop it from fleeing or switching. |
339 | 169 | 4 | The user ensnares the foe with a thin, gooey silk so it can't flee from battle. |
340 | 170 | 3 | Senses the foe's action to ensure the next move's hit. |
341 | 170 | 4 | The user senses the foe's movements with its mind to ensure its next attack does not miss. |
342 | 171 | 3 | Inflicts 14 damage on a sleeping foe every turn. |
343 | 171 | 4 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
344 | 172 | 3 | A fiery charge attack that may inflict a burn. |
345 | 172 | 4 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
346 | 173 | 3 | A loud attack that can be used only while asleep. |
347 | 173 | 4 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
348 | 174 | 3 | A move that functions differently for GHOSTS. |
349 | 174 | 4 | A move that works differently for the Ghost type than for all the other types. |
350 | 175 | 3 | Inflicts more damage when the user's HP is down. |
351 | 175 | 4 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
352 | 176 | 3 | Makes the user resistant to the last attack's type. |
353 | 176 | 4 | The user changes its type to make itself resistant to the type of the attack it last took. |
354 | 177 | 3 | Launches a vacuumed blast. High critical-hit ratio. |
355 | 177 | 4 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
356 | 178 | 3 | Spores cling to the foe, sharply reducing SPEED. |
357 | 178 | 4 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
358 | 179 | 3 | Inflicts more damage when the user's HP is down. |
359 | 179 | 4 | An all-out attack that becomes more powerful the less HP the user has. |
360 | 180 | 3 | Spitefully cuts the PP of the foe's last move. |
361 | 180 | 4 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
362 | 181 | 3 | Blasts the foe with a snowy gust. May cause freezing. |
363 | 181 | 4 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
364 | 182 | 3 | Evades attack, but may fail if used in succession. |
365 | 182 | 4 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
366 | 183 | 3 | A punch is thrown at wicked speed to strike first. |
367 | 183 | 4 | The user throws a punch at blinding speed. It is certain to strike first. |
368 | 184 | 3 | Frightens with a scary face to sharply reduce SPEED. |
369 | 184 | 4 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
370 | 185 | 3 | Draws the foe close, then strikes without fail. |
371 | 185 | 4 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
372 | 186 | 3 | Demands a kiss with a cute look. May cause confusion. |
373 | 186 | 4 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
374 | 187 | 3 | Maximizes ATTACK while sacrificing HP. |
375 | 187 | 4 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
376 | 188 | 3 | Sludge is hurled to inflict damage. May also poison. |
377 | 188 | 4 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
378 | 189 | 3 | Hurls mud in the foe's face to reduce its accuracy. |
379 | 189 | 4 | The user hurls mud in the foe's face to inflict damage and lower its accuracy. |
380 | 190 | 3 | Fires a lump of ink to damage and cut accuracy. |
381 | 190 | 4 | The user attacks by spraying ink in the foe's face or eyes. It may also lower the target's accuracy. |
382 | 191 | 3 | Sets spikes that hurt a foe switching out. |
383 | 191 | 4 | The user lays a trap of spikes at the foe's feet. The trap hurts foes that switch into battle. |
384 | 192 | 3 | Powerful and sure to cause paralysis, but inaccurate. |
385 | 192 | 4 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
386 | 193 | 3 | Negates the foe's efforts to heighten evasiveness. |
387 | 193 | 4 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
388 | 194 | 3 | If the user faints, the foe is also made to faint. |
389 | 194 | 4 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
390 | 195 | 3 | Any Pokemon hearing this song faints in 3 turns. |
391 | 195 | 4 | Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
392 | 196 | 3 | A chilling attack that lowers the foe's SPEED. |
393 | 196 | 4 | The user attacks with a gust of chilled air. It also lowers the target's Speed stat. |
394 | 197 | 3 | Evades attack, but may fail if used in succession. |
395 | 197 | 4 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
396 | 198 | 3 | Strikes the foe with a bone in hand 2 to 5 times. |
397 | 198 | 4 | The user strikes at the foe with a hard bone two to five times in a row. |
398 | 199 | 3 | Locks on to the foe to ensure the next move hits. |
399 | 199 | 4 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
400 | 200 | 3 | A rampage of 2 to 3 turns that confuses the user. |
401 | 200 | 4 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
402 | 201 | 3 | Causes a sandstorm that rages for several turns. |
403 | 201 | 4 | A five-turn sand-storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
404 | 202 | 3 | An attack that steals half the damage inflicted. |
405 | 202 | 4 | A nutrient-draining attack. The user's HP is restored by half the damage taken by the target. |
406 | 203 | 3 | Endures any attack for 1 turn, leaving at least 1HP. |
407 | 203 | 4 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
408 | 204 | 3 | Charms the foe and sharply reduces its ATTACK. |
409 | 204 | 4 | The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered. |
410 | 205 | 3 | An attack lasting 5 turns with rising intensity. |
411 | 205 | 4 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
412 | 206 | 3 | An attack that leaves the foe with at least 1 HP. |
413 | 206 | 4 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
414 | 207 | 3 | Confuses the foe, but also sharply raises ATTACK. |
415 | 207 | 4 | The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. |
416 | 208 | 3 | Recovers up to half the user's maximum HP. |
417 | 208 | 4 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP. |
418 | 209 | 3 | An electrified tackle that may paralyze the foe. |
419 | 209 | 4 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
420 | 210 | 3 | An attack that intensifies on each successive hit. |
421 | 210 | 4 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
422 | 211 | 3 | Strikes the foe with hard wings spread wide. |
423 | 211 | 4 | The foe is hit with wings of steel. It may also raise the user's Defense stat. |
424 | 212 | 3 | Fixes the foe with a mean look that prevents escape. |
425 | 212 | 4 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
426 | 213 | 3 | Makes the opposite gender less likely to attack. |
427 | 213 | 4 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
428 | 214 | 3 | Uses an own move randomly while asleep. |
429 | 214 | 4 | While it is asleep, the user randomly uses one of the moves it knows. |
430 | 215 | 3 | Chimes soothingly to heal all status abnormalities. |
431 | 215 | 4 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
432 | 216 | 3 | An attack that increases in power with friendship. |
433 | 216 | 4 | A full-power attack that grows more powerful the more the user likes its Trainer. |
434 | 217 | 3 | A gift in the form of a bomb. May restore HP. |
435 | 217 | 4 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
436 | 218 | 3 | An attack that is stronger if the TRAINER is disliked. |
437 | 218 | 4 | A full-power attack that grows more powerful the less the user likes its Trainer. |
438 | 219 | 3 | A mystical force prevents all status problems. |
439 | 219 | 4 | The user creates a protective field that prevents status problems for five turns. |
440 | 220 | 3 | Adds the user and foe's HP, then shares them equally. |
441 | 220 | 4 | The user adds its HP to the foe's HP, then equally shares the combined HP with the foe. |
442 | 221 | 3 | A mystical fire attack that may inflict a burn. |
443 | 221 | 4 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
444 | 222 | 3 | A ground-shaking attack of random intensity. |
445 | 222 | 4 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
446 | 223 | 3 | Powerful and sure to cause confusion, but inaccurate. |
447 | 223 | 4 | The foe is punched with the user's full, concentrated power. It confuses the foe if it hits. |
448 | 224 | 3 | A brutal ramming attack using out-thrust horns. |
449 | 224 | 4 | Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
450 | 225 | 3 | Strikes the foe with an incredible blast of breath. |
451 | 225 | 4 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
452 | 226 | 3 | Switches out the user while keeping effects in play. |
453 | 226 | 4 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
454 | 227 | 3 | Makes the foe repeat its last move over 2 to 6 turns. |
455 | 227 | 4 | The user compels the foe to keep using only the move it last used for two to six turns. |
456 | 228 | 3 | Inflicts bad damage if used on a foe switching out. |
457 | 228 | 4 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
458 | 229 | 3 | Spins the body at high speed to strike the foe. |
459 | 229 | 4 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
460 | 230 | 3 | Allures the foe to reduce evasiveness. |
461 | 230 | 4 | A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc. |
462 | 231 | 3 | Attacks with a rock-hard tail. May lower DEFENSE. |
463 | 231 | 4 | The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. |
464 | 232 | 3 | A claw attack that may raise the user's ATTACK. |
465 | 232 | 4 | The foe is raked with steel claws. It may also raise the user's Attack stat. |
466 | 233 | 3 | Makes the user's move last, but it never misses. |
467 | 233 | 4 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
468 | 234 | 3 | Restores HP. The amount varies with the weather. |
469 | 234 | 4 | The user restores its own HP. The amount of HP regained varies with the weather. |
470 | 235 | 3 | Restores HP. The amount varies with the weather. |
471 | 235 | 4 | The user restores its own HP. The amount of HP regained varies with the weather. |
472 | 236 | 3 | Restores HP. The amount varies with the weather. |
473 | 236 | 4 | The user restores its own HP. The amount of HP regained varies with the weather. |
474 | 237 | 3 | The effectiveness varies with the user. |
475 | 237 | 4 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
476 | 238 | 3 | A double-chopping attack. High critical-hit ratio. |
477 | 238 | 4 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
478 | 239 | 3 | Whips up a vicious twister to tear at the foe. |
479 | 239 | 4 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
480 | 240 | 3 | Boosts the power of WATERtype moves for 5 turns. |
481 | 240 | 4 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
482 | 241 | 3 | Boosts the power of FIREtype moves for 5 turns. |
483 | 241 | 4 | The user intensifies the sun for five turns, powering up Fire-type moves. |
484 | 242 | 3 | Crunches with sharp fangs. May lower SP. DEF. |
485 | 242 | 4 | The user crunches up the foe with sharp fangs. It may also lower the target's Defense stat. |
486 | 243 | 3 | Counters the foe's special attack at double the power. |
487 | 243 | 4 | A retaliation move that counters any special attack, inflicting double the damage taken. |
488 | 244 | 3 | Copies the foe's effect"s" and gives to the user. |
489 | 244 | 4 | The user hypnotizes itself into copying any stat change made by the foe. |
490 | 245 | 3 | An extremely fast and powerful attack. |
491 | 245 | 4 | The user charges the foe at blinding speed. This attack always goes before any other move. |
492 | 246 | 3 | An attack that may raise all stats. |
493 | 246 | 4 | The user attacks with a prehistoric power. It may also raise all the user's stats at once. |
494 | 247 | 3 | Hurls a black blob that may lower the foe's SP. DEF. |
495 | 247 | 4 | The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat. |
496 | 248 | 3 | Heightens inner power to strike 2 turns later. |
497 | 248 | 4 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
498 | 249 | 3 | A rock-crushing attack that may lower DEFENSE. |
499 | 249 | 4 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
500 | 250 | 3 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
501 | 250 | 4 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
502 | 251 | 3 | Summons party Pokemon to join in the attack. |
503 | 251 | 4 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
504 | 252 | 3 | A 1st-turn, 1st-strike move that causes flinching. |
505 | 252 | 4 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
506 | 253 | 3 | Causes an uproar for 2 to 5 turns and prevents sleep. |
507 | 253 | 4 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
508 | 254 | 3 | Charges up power for up to 3 turns. |
509 | 254 | 4 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
510 | 255 | 3 | Releases stockpiled power "the more the better". |
511 | 255 | 4 | The power stored using the move Stockpile is released at once in an attack. |
512 | 256 | 3 | Absorbs stockpiled power and restores HP. |
513 | 256 | 4 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
514 | 257 | 3 | Exhales a hot breath on the foe. May inflict a burn. |
515 | 257 | 4 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
516 | 258 | 3 | Summons a hailstorm that strikes every turn. |
517 | 258 | 4 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
518 | 259 | 3 | Torments the foe and stops successive use of a move. |
519 | 259 | 4 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
520 | 260 | 3 | Confuses the foe, but raises its SP. ATK. |
521 | 260 | 4 | Flattery is used to confuse the foe. However, it also raises the target's Sp. Atk stat. |
522 | 261 | 3 | Inflicts a burn on the foe with intense fire. |
523 | 261 | 4 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
524 | 262 | 3 | The user faints and lowers the foe's abilities. |
525 | 262 | 4 | The user faints upon using this move. In return, it sharply lowers the target's Attack and Sp. Atk. |
526 | 263 | 3 | Boosts ATTACK when burned, paralyzed, or poisoned. |
527 | 263 | 4 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
528 | 264 | 3 | A powerful loyalty attack. The user flinches if hit. |
529 | 264 | 4 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
530 | 265 | 3 | Powerful against paralyzed foes, but also heals them. |
531 | 265 | 4 | This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however. |
532 | 266 | 3 | Draws attention to make foes attack only the user. |
533 | 266 | 4 | The user draws attention to itself, making all foes take aim only at the user. |
534 | 267 | 3 | The type of attack varies depending on the location. |
535 | 267 | 4 | An attack that makes use of nature's power. Its effects vary depending on the user's environment. |
536 | 268 | 3 | Charges power to boost the electric move used next. |
537 | 268 | 4 | The user boosts the power of the Electric move it uses next. It also raises the user's Sp. Def stat. |
538 | 269 | 3 | Taunts the foe into only using attack moves. |
539 | 269 | 4 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
540 | 270 | 3 | Boosts the power of the recipient's moves. |
541 | 270 | 4 | A move that boosts the power of the ally's attack in a Double Battle. |
542 | 271 | 3 | Tricks the foe into trading held items. |
543 | 271 | 4 | The user catches the foe off guard and swaps the foe's held item with its own. |
544 | 272 | 3 | Mimics the target and copies its special ability. |
545 | 272 | 4 | The user mimics the foe completely, copying the foe's natural ability. |
546 | 273 | 3 | A wish that restores HP. It takes time to work. |
547 | 273 | 4 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
548 | 274 | 3 | Attacks randomly with one of the partner's moves. |
549 | 274 | 4 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
550 | 275 | 3 | Lays roots that restore HP. The user can't switch out. |
551 | 275 | 4 | The user lays roots that restore HP on every turn. Because it is rooted, it can't switch out. |
552 | 276 | 3 | Boosts strength sharply, but lowers abilities. |
553 | 276 | 4 | The user attacks the foe with great power. However, it also lowers the user's Attack and Defense. |
554 | 277 | 3 | Reflects special effects back to the attacker. |
555 | 277 | 4 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
556 | 278 | 3 | Recycles a used item for one more use. |
557 | 278 | 4 | The user recycles a single-use item that has been used in battle so it can be used again. |
558 | 279 | 3 | An attack that gains power if injured by the foe. |
559 | 279 | 4 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
560 | 280 | 3 | Destroys barriers such as REFLECT and causes damage. |
561 | 280 | 4 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
562 | 281 | 3 | Lulls the foe into yawning, then sleeping next turn. |
563 | 281 | 4 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
564 | 282 | 3 | Knocks down the foe's held item to prevent its use. |
565 | 282 | 4 | The user slaps down the foe's held item, preventing the item from being used during the battle. |
566 | 283 | 3 | Gains power if the user's HP is lower than the foe's HP. |
567 | 283 | 4 | An attack move that cuts down the foe's HP to equal the user's HP. |
568 | 284 | 3 | The higher the user's HP, the more damage caused. |
569 | 284 | 4 | The user attacks in an explosive fury. The lower the user's HP, the less powerful this attack becomes. |
570 | 285 | 3 | The user swaps special abilities with the target. |
571 | 285 | 4 | The user employs its psychic power to exchange abilities with the foe. |
572 | 286 | 3 | Prevents foes from using moves known by the user. |
573 | 286 | 4 | If the foe knows any move also known by the user, the foe is prevented from using it. |
574 | 287 | 3 | Heals poisoning, paralysis, or a burn. |
575 | 287 | 4 | The user rests to cure itself of a poisoning, burn, or paralysis. |
576 | 288 | 3 | If the user faints, deletes the PP of the final move. |
577 | 288 | 4 | If the user faints, the user's grudge fully depletes the PP of the foe's move that knocked it out. |
578 | 289 | 3 | Steals the effects of the move the foe uses next. |
579 | 289 | 4 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
580 | 290 | 3 | An attack with effects that vary by location. |
581 | 290 | 4 | The user attacks with a secret power. Its added effects vary depending on the user's environment. |
582 | 291 | 3 | Dives underwater the first turn and strikes next turn. |
583 | 291 | 4 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
584 | 292 | 3 | Straight-arm punches that strike the foe 2 to 5 times. |
585 | 292 | 4 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
586 | 293 | 3 | Alters the Pokemon's type depending on the location. |
587 | 293 | 4 | The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave. |
588 | 294 | 3 | Flashes a light that sharply raises SP. ATK. |
589 | 294 | 4 | The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
590 | 295 | 3 | Attacks with a burst of light. May lower SP. DEF. |
591 | 295 | 4 | The user looses a damaging burst of light. It may also reduce the target's Sp. Def stat. |
592 | 296 | 3 | Attacks with a flurry of down. May lower SP. ATK. |
593 | 296 | 4 | A mistlike flurry of down envelops and damages the foe. It may also lower the target's Sp. Atk. |
594 | 297 | 3 | Envelops the foe with down to sharply reduce ATTACK. |
595 | 297 | 4 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
596 | 298 | 3 | Confuses all Pokemon on the scene. |
597 | 298 | 4 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
598 | 299 | 3 | A kick with a high criticalhit ratio. May cause a burn. |
599 | 299 | 4 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
600 | 300 | 3 | Covers the user in mud to raise electrical resistance. |
601 | 300 | 4 | The user covers itself with mud. It weakens Electric-type moves while the user is in the battle. |
602 | 301 | 3 | A 5-turn attack that gains power on successive hits. |
603 | 301 | 4 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
604 | 302 | 3 | Attacks with thorny arms. May cause flinching. |
605 | 302 | 4 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
606 | 303 | 3 | Slacks off and restores half the maximum HP. |
607 | 303 | 4 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
608 | 304 | 3 | A loud attack that uses sound waves to injure. |
609 | 304 | 4 | The user lets loose a horribly echoing shout with the power to inflict damage. |
610 | 305 | 3 | A sharp-fanged attack. May badly poison the foe. |
611 | 305 | 4 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
612 | 306 | 3 | Tears at the foe with sharp claws. May lower DEFENSE. |
613 | 306 | 4 | The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. |
614 | 307 | 3 | Powerful, but leaves the user immobile the next turn. |
615 | 307 | 4 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
616 | 308 | 3 | Powerful, but leaves the user immobile the next turn. |
617 | 308 | 4 | The foe is hit with a watery blast. The user must rest on the next turn, however. |
618 | 309 | 3 | Fires a meteor-like punch. May raise ATTACK. |
619 | 309 | 4 | The foe is hit with a hard punch fired like a meteor. It may also raise the user's Attack. |
620 | 310 | 3 | An attack that may shock the foe into flinching. |
621 | 310 | 4 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
622 | 311 | 3 | The move's type and power change with the weather. |
623 | 311 | 4 | An attack move that varies in power and type depending on the weather. |
624 | 312 | 3 | Heals all status problems with a soothing scent. |
625 | 312 | 4 | The user releases a soothing scent that heals all status problems affecting the user's party. |
626 | 313 | 3 | Feigns crying to sharply lower the foe's SP. DEF. |
627 | 313 | 4 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
628 | 314 | 3 | Hacks with razorlike wind. High critical-hit ratio. |
629 | 314 | 4 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
630 | 315 | 3 | Allows a full-power attack, but sharply lowers SP. ATK. |
631 | 315 | 4 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
632 | 316 | 3 | Negates the foe's efforts to heighten evasiveness. |
633 | 316 | 4 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
634 | 317 | 3 | Stops the foe from moving with rocks and cuts SPEED. |
635 | 317 | 4 | Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. |
636 | 318 | 3 | A powdery attack that may raise abilities. |
637 | 318 | 4 | The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats. |
638 | 319 | 3 | Emits a horrible screech that sharply lowers SP. DEF. |
639 | 319 | 4 | A horrible sound like scraping metal is emitted to sharply reduce the foe's Sp. Def stat. |
640 | 320 | 3 | Lulls the foe into sleep with a pleasant melody. |
641 | 320 | 4 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
642 | 321 | 3 | Makes the foe laugh to lower ATTACK and DEFENSE. |
643 | 321 | 4 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
644 | 322 | 3 | Raises DEFENSE and SP. DEF with a mystic power. |
645 | 322 | 4 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
646 | 323 | 3 | Inflicts more damage if the user's HP is high. |
647 | 323 | 4 | The user spouts water to damage the foe. The lower the user's HP, the less powerful it becomes. |
648 | 324 | 3 | A strange beam attack that may confuse the foe. |
649 | 324 | 4 | The user attacks with a sinister beam of light. It may also confuse the target. |
650 | 325 | 3 | An unavoidable punch that is thrown from shadows. |
651 | 325 | 4 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
652 | 326 | 3 | Attacks with a peculiar power. May cause flinching. |
653 | 326 | 4 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
654 | 327 | 3 | An uppercut thrown as if leaping into the sky. |
655 | 327 | 4 | The user attacks the foe with an uppercut thrown skyward with force. |
656 | 328 | 3 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
657 | 328 | 4 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
658 | 329 | 3 | A chilling attack that causes fainting if it hits. |
659 | 329 | 4 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
660 | 330 | 3 | Attacks with muddy water. May lower accuracy. |
661 | 330 | 4 | The user attacks by shooting out muddy water. It may also lower the foe's accuracy. |
662 | 331 | 3 | Shoots 2 to 5 seeds in a row to strike the foe. |
663 | 331 | 4 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
664 | 332 | 3 | An extremely speedy and unavoidable attack. |
665 | 332 | 4 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
666 | 333 | 3 | Attacks the foe by firing 2 to 5 icicles in a row. |
667 | 333 | 4 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
668 | 334 | 3 | Hardens the body's surface to sharply raise DEFENSE. |
669 | 334 | 4 | The user hardens its body's surface like iron, sharply raising its Defense stat. |
670 | 335 | 3 | Blocks the foe's way to prevent escape. |
671 | 335 | 4 | The user blocks the foe's way with arms spread wide to prevent escape. |
672 | 336 | 3 | Howls to raise the spirit and boosts ATTACK. |
673 | 336 | 4 | The user howls loudly to raise its spirit, boosting its Attack stat. |
674 | 337 | 3 | Slashes the foe with sharp claws. |
675 | 337 | 4 | The user slashes the foe with huge, sharp claws. |
676 | 338 | 3 | Powerful, but leaves the user immobile the next turn. |
677 | 338 | 4 | The foe is slammed with an enormous tree. The user can't move on the next turn. |
678 | 339 | 3 | Bulks up the body to boost both ATTACK and DEFENSE. |
679 | 339 | 4 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
680 | 340 | 3 | Bounces up, then down the next turn. May paralyze. |
681 | 340 | 4 | The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe. |
682 | 341 | 3 | Hurls mud at the foe and reduces SPEED. |
683 | 341 | 4 | The user attacks by hurling a blob of mud at the foe. It also reduces the target's Speed. |
684 | 342 | 3 | Has a high critical-hit ratio. May also poison. |
685 | 342 | 4 | An attack with a high critical-hit ratio. This tail attack may also poison the foe. |
686 | 343 | 3 | Cutely begs to obtain an item held by the foe. |
687 | 343 | 4 | The user endearingly approaches the foe, then steals the item the foe is holding. |
688 | 344 | 3 | A life-risking tackle that slightly hurts the user. |
689 | 344 | 4 | The user electrifies itself, then charges at the foe. It causes considerable damage to the user as well. |
690 | 345 | 3 | Attacks with a strange leaf that cannot be evaded. |
691 | 345 | 4 | The user scatters curious leaves that chase the foe. This attack will not miss. |
692 | 346 | 3 | The user becomes soaked to raise resistance to fire. |
693 | 346 | 4 | The user soaks itself with water. The move weakens Fire-type moves while the user is in the battle. |
694 | 347 | 3 | Raises SP. ATK and SP. DEF by focusing the mind. |
695 | 347 | 4 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
696 | 348 | 3 | Slashes with a sharp leaf. High critical-hit ratio. |
697 | 348 | 4 | The foe is slashed with a sharp leaf. It has a high critical-hit ratio. |
698 | 349 | 3 | A mystical dance that ups ATTACK and SPEED. |
699 | 349 | 4 | The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats. |
700 | 350 | 3 | Hurls boulders at the foe 2 to 5 times in a row. |
701 | 350 | 4 | The user hurls hard rocks at the foe. Two to five rocks are launched in quick succession. |
702 | 351 | 3 | A fast and unavoidable electric attack. |
703 | 351 | 4 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
704 | 352 | 3 | Attacks with ultrasonic waves. May confuse the foe. |
705 | 352 | 4 | The user attacks the foe with a pulsing blast of water. It may also confuse the foe. |
706 | 353 | 3 | Summons strong sunlight to attack 2 turns later. |
707 | 353 | 4 | Two turns after this move is used, the user blasts the foe with a concentrated bundle of light. |
708 | 354 | 3 | Allows a full-power attack, but sharply lowers SP. ATK. |
709 | 354 | 4 | The user attacks the foe at full power. The attack's recoil sharply reduces the user's Sp. Atk stat. |
710 | 355 | 4 | The user lands and rests its body. It restores the user's HP by up to half of its max HP. |
711 | 356 | 4 | Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation. |
712 | 357 | 4 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
713 | 358 | 4 | This attack inflicts high damage on a sleeping foe. It also wakes the foe up, however. |
714 | 359 | 4 | The user swings and hits with its strong and heavy fist. It lowers the user's Speed, however. |
715 | 360 | 4 | The user tackles the foe with a high-speed spin. The slower the user, the greater the damage. |
716 | 361 | 4 | The user faints. In return, the Pokémon taking its place will have its HP restored and status cured. |
717 | 362 | 4 | If the foe's HP is down to about half, this attack will hit with double the power. |
718 | 363 | 4 | The user draws power to attack by using its held Berry. The Berry determines its type and power. |
719 | 364 | 4 | An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves. |
720 | 365 | 4 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
721 | 366 | 4 | The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns. |
722 | 367 | 4 | The user applies pressure to stress points, sharply boosting one of its stats. |
723 | 368 | 4 | The user retaliates against the foe that last inflicted damage on it with much greater power. |
724 | 369 | 4 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
725 | 370 | 4 | The user fights the foe in close without guarding itself. It also cuts the user's Defense and Sp. Def. |
726 | 371 | 4 | If the user can use this attack after the foe attacks, its power is doubled. |
727 | 372 | 4 | If the foe has already taken some damage in the same turn, this attack's power is doubled. |
728 | 373 | 4 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
729 | 374 | 4 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
730 | 375 | 4 | Using its psychic power of suggestion, the user transfers its status problems to the target. |
731 | 376 | 4 | The fewer PP this move has, the more power it has for attack. |
732 | 377 | 4 | The user prevents the foe from using any HP-recovery moves for five turns. |
733 | 378 | 4 | The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power. |
734 | 379 | 4 | The user employs its psychic power to switch its Attack with its Defense stat. |
735 | 380 | 4 | The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe's ability. |
736 | 381 | 4 | The user chants an incantation toward the sky, preventing the foe from landing critical hits. |
737 | 382 | 4 | The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power. |
738 | 383 | 4 | The user mimics the move used immediately before it. The move fails if no other move has been used yet. |
739 | 384 | 4 | The user employs its psychic power to switch changes to its Attack and Sp. Atk with the foe. |
740 | 385 | 4 | The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe. |
741 | 386 | 4 | This attack's power increases the more the foe has powered up with stat changes. |
742 | 387 | 4 | This move can be used only after the user has used all the other moves it knows in the battle. |
743 | 388 | 4 | A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia. |
744 | 389 | 4 | This move enables the user to attack first. It fails if the foe is not readying an attack, however. |
745 | 390 | 4 | The user lays a trap of poison spikes at the foe's feet. They poison foes that switch into battle. |
746 | 391 | 4 | The user employs its psychic power to switch stat changes with the foe. |
747 | 392 | 4 | The user envelops itself in a veil made of water. It regains some HP on every turn. |
748 | 393 | 4 | The user levitates using electrically generated magnetism for five turns. |
749 | 394 | 4 | The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too. |
750 | 395 | 4 | The foe is attacked with a shock wave. It may also leave the target paralyzed. |
751 | 396 | 4 | The user looses a blast of aura power from deep within its body. This move is certain to hit. |
752 | 397 | 4 | The user polishes its body to reduce drag. It can sharply raise the Speed stat. |
753 | 398 | 4 | The foe is stabbed with a tentacle or arm steeped in poison. It may also poison the foe. |
754 | 399 | 4 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
755 | 400 | 4 | The user slashes the foe the instant an opportunity arises. It has a high critical-hit ratio. |
756 | 401 | 4 | The user attacks by swinging its tail as if it were a vicious wave in a raging storm. |
757 | 402 | 4 | The user slams a barrage of hard-shelled seeds down on the foe from above. |
758 | 403 | 4 | The user attacks with a blade of air that slices even the sky. It may also make the target flinch. |
759 | 404 | 4 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
760 | 405 | 4 | The user vibrates its wings to generate a damaging sound wave. It may also lower the foe's Sp. Def stat. |
761 | 406 | 4 | The foe is attacked with a shock wave generated by the user's gaping mouth. |
762 | 407 | 4 | The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch. |
763 | 408 | 4 | The user attacks with a ray of light that sparkles as if it were made of gemstones. |
764 | 409 | 4 | An energy-draining punch. The user's HP is restored by half the damage taken by the target. |
765 | 410 | 4 | The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first. |
766 | 411 | 4 | The user heightens its mental focus and unleashes its power. It may also lower the target's Sp. Def. |
767 | 412 | 4 | The user draws power from nature and fires it at the foe. It may also lower the target's Sp. Def. |
768 | 413 | 4 | The user tucks in its wings and charges from a low altitude. The user also takes serious damage. |
769 | 414 | 4 | The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Def. |
770 | 415 | 4 | The user trades held items with the foe faster than the eye can follow. |
771 | 416 | 4 | The user charges at the foe using every bit of its power. The user must rest on the next turn. |
772 | 417 | 4 | The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk. |
773 | 418 | 4 | The user strikes with a tough punch as fast as a bullet. This move always goes first. |
774 | 419 | 4 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
775 | 420 | 4 | The user flash freezes chunks of ice and hurls them. This move always goes first. |
776 | 421 | 4 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
777 | 422 | 4 | The user bites with electrified fangs. It may also make the foe flinch or become paralyzed. |
778 | 423 | 4 | The user bites with cold-infused fangs. It may also make the foe flinch or freeze. |
779 | 424 | 4 | The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn. |
780 | 425 | 4 | The user extends its shadow and attacks the foe from behind. This move always goes first. |
781 | 426 | 4 | The user launches a hard-packed mud ball to attack. It may also lower the target's accuracy. |
782 | 427 | 4 | The user tears at the foe with blades formed by psychic power. It has a high critical-hit ratio. |
783 | 428 | 4 | The user focuses its willpower to its head and rams the foe. It may also make the target flinch. |
784 | 429 | 4 | The user looses a flash of energy from its polished body. It may also lower the target's accuracy. |
785 | 430 | 4 | The user gathers all its light energy and releases it at once. It may also lower the foe's Sp. Def stat. |
786 | 431 | 4 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
787 | 432 | 4 | Obstacles are moved, reducing the foe's evasion stat. It can also be used to clear deep fog, etc. |
788 | 433 | 4 | The user creates a bizarre area in which slower Pokémon get to move first for five turns. |
789 | 434 | 4 | Comets are summoned down from the sky. The attack's recoil sharply reduces the user's Sp. Atk stat. |
790 | 435 | 4 | A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis. |
791 | 436 | 4 | An inferno of scarlet flames washes over all Pokémon in battle. It may also inflict burns. |
792 | 437 | 4 | A storm of sharp leaves is whipped up. The attack's recoil sharply reduces the user's Sp. Atk stat. |
793 | 438 | 4 | The user violently whirls its vines or tentacles to harshly lash the foe. |
794 | 439 | 4 | The user launches a huge boulder at the foe to attack. It must rest on the next turn, however. |
795 | 440 | 4 | A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio. |
796 | 441 | 4 | The user shoots filthy garbage at the foe to attack. It may also poison the target. |
797 | 442 | 4 | The foe slams the target with its steel-hard head. It may also make the target flinch. |
798 | 443 | 4 | The user launches a steel bomb that sticks to the target. This attack will not miss. |
799 | 444 | 4 | The user stabs the foe with a sharpened stone. It has a high critical-hit ratio. |
800 | 445 | 4 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
801 | 446 | 4 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
802 | 447 | 4 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
803 | 448 | 4 | The user attacks using a sound wave based on words it has learned. It may also confuse the foe. |
804 | 449 | 4 | The user releases countless shots of light. Its type varies with the kind of Plate the user is holding. |
805 | 450 | 4 | The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect. |
806 | 451 | 4 | The user fires a concentrated bundle of electricity. It may also raise the user's Sp. Atk stat. |
807 | 452 | 4 | The user slams its rugged body into the foe to attack. The user also sustains serious damage. |
808 | 453 | 4 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
809 | 454 | 4 | The user calls out its underlings to pummel the foe. It has a high critical-hit ratio. |
810 | 455 | 4 | The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats. |
811 | 456 | 4 | The user calls out its underlings to heal it. The user regains up to half of its max HP. |
812 | 457 | 4 | The user delivers a life-endangering head butt at full power. The user also takes terrible damage. |
813 | 458 | 4 | The user slams the foe with a tail, etc. The target is hit twice in a row. |
814 | 459 | 4 | The user blasts the foe with power that distorts even time. The user must rest on the next turn. |
815 | 460 | 4 | The user tears the foe along with the space around it. This move has a high critical-hit ratio. |
816 | 461 | 4 | The user faints. In return, the Pokémon taking its place will have its status and HP fully restored. |
817 | 462 | 4 | The foe is crushed with great force. The attack is more powerful the more HP the foe has left. |
818 | 463 | 4 | The foe becomes trapped within a maelstrom of fire that rages for two to five turns. |
819 | 464 | 4 | The foe is dragged into a world of total darkness that puts it to sleep. |
820 | 465 | 4 | The user generates a shock wave from within its body. It may also lower the target's Sp. Def. |
821 | 466 | 4 | The user creates a gust of repulsive wind. It may also raise all the user's stats at once. |
822 | 467 | 4 | The user disappears, then strikes the foe on the second turn. It hits even if the foe used Protect. |