mirror of
https://github.com/veekun/pokedex.git
synced 2024-08-20 18:16:34 +00:00
684aef2506
Box sprites are now ripped paletted, complete with an sBIT chunk. Box sprites are also saved with the right form names. A lot of name-mangling and error-checking code was pulled out of the binary parsing stuff and shared between both types of sprites.
178 lines
4.9 KiB
Python
178 lines
4.9 KiB
Python
import math
|
||
import struct
|
||
|
||
import construct as c
|
||
|
||
clim_header_struct = c.Struct(
|
||
'clim_header',
|
||
c.Magic(b'CLIM'),
|
||
c.Const(c.ULInt16('endianness'), 0xfeff),
|
||
c.Const(c.ULInt16('header_length'), 0x14),
|
||
c.ULInt32('version'),
|
||
c.ULInt32('file_size'),
|
||
c.ULInt32('blocks_ct'),
|
||
)
|
||
imag_header_struct = c.Struct(
|
||
'imag_header',
|
||
c.Magic(b'imag'),
|
||
c.Const(c.ULInt32('section_length'), 0x10),
|
||
c.ULInt16('width'),
|
||
c.ULInt16('height'),
|
||
c.Enum(
|
||
c.ULInt32('format'),
|
||
L8=0,
|
||
A8=1,
|
||
LA4=2,
|
||
LA8=3,
|
||
HILO8=4,
|
||
RGB565=5,
|
||
RGB8=6,
|
||
RGBA5551=7,
|
||
RGBA4=8,
|
||
RGBA8=9,
|
||
ETC1=10,
|
||
ETC1A4=11,
|
||
L4=12,
|
||
A4=13,
|
||
#ETC1=19,
|
||
)
|
||
)
|
||
|
||
|
||
COLOR_DECODERS = {}
|
||
|
||
|
||
def _register_color_decoder(name, *, bpp, depth):
|
||
def register(f):
|
||
COLOR_DECODERS[name] = f, bpp, depth
|
||
return f
|
||
return register
|
||
|
||
|
||
@_register_color_decoder('RGBA4', bpp=2, depth=4)
|
||
def decode_rgba4(data):
|
||
# The idea is that every uint16 is a packed rrrrggggbbbbaaaa, but when
|
||
# written out little-endian this becomes bbbbaaaarrrrgggg and there's just
|
||
# no pretty way to deal with this
|
||
for i in range(0, len(data), 2):
|
||
ba = data[i]
|
||
rg = data[i + 1]
|
||
r = (((rg & 0xf0) >> 4) * 255 + 7) // 15
|
||
g = (((rg & 0x0f) >> 0) * 255 + 7) // 15
|
||
b = (((ba & 0xf0) >> 4) * 255 + 7) // 15
|
||
a = (((ba & 0x0f) >> 0) * 255 + 7) // 15
|
||
yield r, g, b, a
|
||
|
||
|
||
@_register_color_decoder('RGBA5551', bpp=2, depth=5)
|
||
def decode_rgba5551(data, *, start=0, count=None):
|
||
# I am extremely irritated that construct cannot parse this mess for me
|
||
# rrrrrgggggbbbbba
|
||
if count is None:
|
||
end = len(data)
|
||
else:
|
||
end = start + count * 2
|
||
|
||
for i in range(start, end, 2):
|
||
datum = data[i] + data[i + 1] * 256
|
||
r = (((datum >> 11) & 0x1f) * 255 + 15) // 31
|
||
g = (((datum >> 6) & 0x1f) * 255 + 15) // 31
|
||
b = (((datum >> 1) & 0x1f) * 255 + 15) // 31
|
||
a = (datum & 0x1) * 255
|
||
yield r, g, b, a
|
||
|
||
|
||
del _register_color_decoder
|
||
|
||
|
||
def uncuddle_paletted_pixels(palette, data):
|
||
if len(palette) <= 16:
|
||
# Short palettes allow cramming two pixels into each byte
|
||
return (
|
||
idx
|
||
for byte in data
|
||
for idx in (byte >> 4, byte & 0x0f)
|
||
)
|
||
else:
|
||
return data
|
||
|
||
|
||
def untile_pixels(raw_pixels, width, height):
|
||
"""Unscramble pixels into plain old rows.
|
||
|
||
The pixels are arranged in 8×8 tiles, and each tile is a third-
|
||
iteration Z-order curve.
|
||
|
||
Taken from: https://github.com/Zhorken/pokemon-x-y-icons/
|
||
"""
|
||
|
||
# Images are stored padded to powers of two
|
||
stored_width = 2 ** math.ceil(math.log(width) / math.log(2))
|
||
stored_height = 2 ** math.ceil(math.log(height) / math.log(2))
|
||
num_pixels = stored_width * stored_height
|
||
tile_width = stored_width // 8
|
||
|
||
pixels = [
|
||
[None for x in range(width)]
|
||
for y in range(height)
|
||
]
|
||
|
||
for n, pixel in enumerate(raw_pixels):
|
||
if n >= num_pixels:
|
||
break
|
||
|
||
# Find the coordinates of the top-left corner of the current tile.
|
||
# n.b. The image is eight tiles wide, and each tile is 8×8 pixels.
|
||
tile_num = n // 64
|
||
tile_y = tile_num // tile_width * 8
|
||
tile_x = tile_num % tile_width * 8
|
||
|
||
# Determine the pixel's coordinates within the tile
|
||
# http://en.wikipedia.org/wiki/Z-order_curve#Coordinate_values
|
||
within_tile = n % 64
|
||
|
||
sub_x = (
|
||
(within_tile & 0b000001) |
|
||
(within_tile & 0b000100) >> 1 |
|
||
(within_tile & 0b010000) >> 2
|
||
)
|
||
sub_y = (
|
||
(within_tile & 0b000010) >> 1 |
|
||
(within_tile & 0b001000) >> 2 |
|
||
(within_tile & 0b100000) >> 3
|
||
)
|
||
|
||
# Add up the pixel's coordinates within the whole image
|
||
x = tile_x + sub_x
|
||
y = tile_y + sub_y
|
||
|
||
if x < width and y < height:
|
||
pixels[y][x] = pixel
|
||
|
||
return pixels
|
||
|
||
|
||
def decode_clim(data):
|
||
imag_header = imag_header_struct.parse(data[-20:])
|
||
if imag_header.format not in COLOR_DECODERS:
|
||
raise ValueError(
|
||
"don't know how to decode {} pixels".format(imag_header.format))
|
||
color_decoder, color_bpp, color_depth = COLOR_DECODERS[imag_header.format]
|
||
|
||
mode, = struct.unpack_from('<H', data, 0)
|
||
if mode == 2:
|
||
# Paletted
|
||
palette_length, = struct.unpack_from('<H', data, 2)
|
||
palette = list(color_decoder(data, start=4, count=palette_length))
|
||
data_start = 4 + palette_length * color_bpp
|
||
scrambled_pixels = uncuddle_paletted_pixels(palette, data[data_start:])
|
||
else:
|
||
palette = None
|
||
scrambled_pixels = color_decoder(data)
|
||
|
||
pixels = untile_pixels(
|
||
scrambled_pixels,
|
||
imag_header.width,
|
||
imag_header.height,
|
||
)
|
||
return imag_header.width, imag_header.height, color_depth, palette, pixels
|