veekun_pokedex/pokedex/extract/lib/clim.py

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import math
import struct
import construct as c
clim_header_struct = c.Struct(
'clim_header',
c.Magic(b'CLIM'),
c.Const(c.ULInt16('endianness'), 0xfeff),
c.Const(c.ULInt16('header_length'), 0x14),
c.ULInt32('version'),
c.ULInt32('file_size'),
c.ULInt32('blocks_ct'),
)
imag_header_struct = c.Struct(
'imag_header',
c.Magic(b'imag'),
c.Const(c.ULInt32('section_length'), 0x10),
c.ULInt16('width'),
c.ULInt16('height'),
c.Enum(
c.ULInt32('format'),
L8=0,
A8=1,
LA4=2,
LA8=3,
HILO8=4,
RGB565=5,
RGB8=6,
RGBA5551=7,
RGBA4=8,
RGBA8=9,
ETC1=10,
ETC1A4=11,
L4=12,
A4=13,
#ETC1=19,
)
)
COLOR_DECODERS = {}
def _register_color_decoder(name, *, bpp, depth):
def register(f):
COLOR_DECODERS[name] = f, bpp, depth
return f
return register
@_register_color_decoder('RGBA4', bpp=2, depth=4)
def decode_rgba4(data):
# The idea is that every uint16 is a packed rrrrggggbbbbaaaa, but when
# written out little-endian this becomes bbbbaaaarrrrgggg and there's just
# no pretty way to deal with this
for i in range(0, len(data), 2):
ba = data[i]
rg = data[i + 1]
r = (((rg & 0xf0) >> 4) * 255 + 7) // 15
g = (((rg & 0x0f) >> 0) * 255 + 7) // 15
b = (((ba & 0xf0) >> 4) * 255 + 7) // 15
a = (((ba & 0x0f) >> 0) * 255 + 7) // 15
yield r, g, b, a
@_register_color_decoder('RGBA5551', bpp=2, depth=5)
def decode_rgba5551(data, *, start=0, count=None):
# I am extremely irritated that construct cannot parse this mess for me
# rrrrrgggggbbbbba
if count is None:
end = len(data)
else:
end = start + count * 2
for i in range(start, end, 2):
datum = data[i] + data[i + 1] * 256
r = (((datum >> 11) & 0x1f) * 255 + 15) // 31
g = (((datum >> 6) & 0x1f) * 255 + 15) // 31
b = (((datum >> 1) & 0x1f) * 255 + 15) // 31
a = (datum & 0x1) * 255
yield r, g, b, a
del _register_color_decoder
def uncuddle_paletted_pixels(palette, data):
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if len(palette) <= 16:
# Short palettes allow cramming two pixels into each byte
return (
idx
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for byte in data
for idx in (byte >> 4, byte & 0x0f)
)
else:
return data
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def untile_pixels(raw_pixels, width, height):
"""Unscramble pixels into plain old rows.
The pixels are arranged in 8×8 tiles, and each tile is a third-
iteration Z-order curve.
Taken from: https://github.com/Zhorken/pokemon-x-y-icons/
"""
# Images are stored padded to powers of two
stored_width = 2 ** math.ceil(math.log(width) / math.log(2))
stored_height = 2 ** math.ceil(math.log(height) / math.log(2))
num_pixels = stored_width * stored_height
tile_width = stored_width // 8
pixels = [
[None for x in range(width)]
for y in range(height)
]
for n, pixel in enumerate(raw_pixels):
if n >= num_pixels:
break
# Find the coordinates of the top-left corner of the current tile.
# n.b. The image is eight tiles wide, and each tile is 8×8 pixels.
tile_num = n // 64
tile_y = tile_num // tile_width * 8
tile_x = tile_num % tile_width * 8
# Determine the pixel's coordinates within the tile
# http://en.wikipedia.org/wiki/Z-order_curve#Coordinate_values
within_tile = n % 64
sub_x = (
(within_tile & 0b000001) |
(within_tile & 0b000100) >> 1 |
(within_tile & 0b010000) >> 2
)
sub_y = (
(within_tile & 0b000010) >> 1 |
(within_tile & 0b001000) >> 2 |
(within_tile & 0b100000) >> 3
)
# Add up the pixel's coordinates within the whole image
x = tile_x + sub_x
y = tile_y + sub_y
if x < width and y < height:
pixels[y][x] = pixel
return pixels
def decode_clim(data):
imag_header = imag_header_struct.parse(data[-20:])
if imag_header.format not in COLOR_DECODERS:
raise ValueError(
"don't know how to decode {} pixels".format(imag_header.format))
color_decoder, color_bpp, color_depth = COLOR_DECODERS[imag_header.format]
mode, = struct.unpack_from('<H', data, 0)
if mode == 2:
# Paletted
palette_length, = struct.unpack_from('<H', data, 2)
palette = list(color_decoder(data, start=4, count=palette_length))
data_start = 4 + palette_length * color_bpp
scrambled_pixels = uncuddle_paletted_pixels(palette, data[data_start:])
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else:
palette = None
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scrambled_pixels = color_decoder(data)
pixels = untile_pixels(
scrambled_pixels,
imag_header.width,
imag_header.height,
)
return imag_header.width, imag_header.height, color_depth, palette, pixels