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230 KiB
230 KiB
1 | move_id | version_group_id | flavor_text |
---|---|---|---|
2 | 1 | 3 | Pounds with fore legs or tail. |
3 | 1 | 4 | Pounds with fore legs or tail. |
4 | 1 | 5 | Pounds the foe with forelegs or tail. |
5 | 1 | 6 | Pounds the foe with forelegs or tail. |
6 | 1 | 7 | A physical attack delivered with a long tail or a foreleg, etc. |
7 | 1 | 8 | The foe is physically pounded with a long tail or a foreleg, etc. |
8 | 1 | 9 | The foe is physically pounded with a long tail or a foreleg, etc. |
9 | 1 | 10 | The foe is physically pounded with a long tail or a foreleg, etc. |
10 | 2 | 3 | Has a high criti cal hit ratio. |
11 | 2 | 4 | Has a high criti cal hit ratio. |
12 | 2 | 5 | A chopping attack with a high critical-hit ratio. |
13 | 2 | 6 | A chopping attack with a high critical-hit ratio. |
14 | 2 | 7 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
15 | 2 | 8 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
16 | 2 | 9 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
17 | 2 | 10 | The foe is attacked with a sharp chop. It has a high critical-hit ratio. |
18 | 3 | 3 | Repeatedly slaps 2-5 times. |
19 | 3 | 4 | Repeatedly slaps 2-5 times. |
20 | 3 | 5 | Repeatedly slaps the foe 2 to 5 times. |
21 | 3 | 6 | Repeatedly slaps the foe 2 to 5 times. |
22 | 3 | 7 | The foe is slapped repeatedly, back and forth, two to five times. |
23 | 3 | 8 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
24 | 3 | 9 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
25 | 3 | 10 | The foe is slapped repeatedly, back and forth, two to five times in a row. |
26 | 4 | 3 | Repeatedly punches 2-5 times. |
27 | 4 | 4 | Repeatedly punches 2-5 times. |
28 | 4 | 5 | Repeatedly punches the foe 2 to 5 times. |
29 | 4 | 6 | Repeatedly punches the foe 2 to 5 times. |
30 | 4 | 7 | The foe is hit with a flurry of punches that strike two to five times. |
31 | 4 | 8 | The foe is hit with a flurry of punches that strike two to five times in a row. |
32 | 4 | 9 | The foe is hit with a flurry of punches that strike two to five times in a row. |
33 | 4 | 10 | The foe is hit with a flurry of punches that strike two to five times in a row. |
34 | 5 | 3 | A powerful punch thrown very hard. |
35 | 5 | 4 | A powerful punch thrown very hard. |
36 | 5 | 5 | A strong punch thrown with incredible power. |
37 | 5 | 6 | A strong punch thrown with incredible power. |
38 | 5 | 7 | The foe is slugged by a punch thrown with muscle-packed power. |
39 | 5 | 8 | The foe is slugged by a punch thrown with muscle-packed power. |
40 | 5 | 9 | The foe is slugged by a punch thrown with muscle-packed power. |
41 | 5 | 10 | The foe is slugged by a punch thrown with muscle-packed power. |
42 | 6 | 3 | Throws coins. Gets them back later. |
43 | 6 | 4 | Throws coins. Gets them back later. |
44 | 6 | 5 | Throws coins at the foe. Money is recovered after. |
45 | 6 | 6 | Throws coins at the foe. Money is recovered after. |
46 | 6 | 7 | Numerous coins are hurled at the foe. Money is earned after battle. |
47 | 6 | 8 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
48 | 6 | 9 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
49 | 6 | 10 | Numerous coins are hurled at the foe to inflict damage. Money is earned after battle. |
50 | 7 | 3 | A fiery punch. May cause a burn. |
51 | 7 | 4 | A fiery punch. May cause a burn. |
52 | 7 | 5 | A fiery punch that may burn the foe. |
53 | 7 | 6 | A fiery punch that may burn the foe. |
54 | 7 | 7 | The foe is punched with a fiery fist. It may leave the foe with a burn. |
55 | 7 | 8 | The foe is punched with a fiery fist. It may leave the target with a burn. |
56 | 7 | 9 | The foe is punched with a fiery fist. It may leave the target with a burn. |
57 | 7 | 10 | The foe is punched with a fiery fist. It may leave the target with a burn. |
58 | 8 | 3 | An icy punch. May cause freezing. |
59 | 8 | 4 | An icy punch. May cause freezing. |
60 | 8 | 5 | An icy punch that may freeze the foe. |
61 | 8 | 6 | An icy punch that may freeze the foe. |
62 | 8 | 7 | The foe is punched with an icy fist. It may leave the foe frozen. |
63 | 8 | 8 | The foe is punched with an icy fist. It may leave the target frozen. |
64 | 8 | 9 | The foe is punched with an icy fist. It may leave the target frozen. |
65 | 8 | 10 | The foe is punched with an icy fist. It may leave the target frozen. |
66 | 9 | 3 | An electric punch. It may paralyze. |
67 | 9 | 4 | An electric punch. It may paralyze. |
68 | 9 | 5 | An electrified punch that may paralyze the foe. |
69 | 9 | 6 | An electrified punch that may paralyze the foe. |
70 | 9 | 7 | The foe is punched with an electrified fist. It may leave the foe paralyzed. |
71 | 9 | 8 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
72 | 9 | 9 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
73 | 9 | 10 | The foe is punched with an electrified fist. It may leave the target with paralysis. |
74 | 10 | 3 | Scratches with sharp claws. |
75 | 10 | 4 | Scratches with sharp claws. |
76 | 10 | 5 | Scratches the foe with sharp claws. |
77 | 10 | 6 | Scratches the foe with sharp claws. |
78 | 10 | 7 | Hard, pointed, and sharp claws rake the foe. |
79 | 10 | 8 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
80 | 10 | 9 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
81 | 10 | 10 | Hard, pointed, and sharp claws rake the foe to inflict damage. |
82 | 11 | 3 | Grips with power ful pincers. |
83 | 11 | 4 | Grips with power ful pincers. |
84 | 11 | 5 | Grips the foe with large and powerful pincers. |
85 | 11 | 6 | Grips the foe with large and powerful pincers. |
86 | 11 | 7 | Huge, impressive pincers grip and squeeze the foe. |
87 | 11 | 8 | Huge, impressive pincers grip and squeeze the foe. |
88 | 11 | 9 | Huge, impressive pincers grip and squeeze the foe. |
89 | 11 | 10 | Huge, impressive pincers grip and squeeze the foe. |
90 | 12 | 3 | A one-hit KO, pincer attack. |
91 | 12 | 4 | A one-hit KO, pincer attack. |
92 | 12 | 5 | A powerful pincer attack that may cause fainting. |
93 | 12 | 6 | A powerful pincer attack that may cause fainting. |
94 | 12 | 7 | A vicious tearing attack with pincers. The foe will faint if it hits. |
95 | 12 | 8 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
96 | 12 | 9 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
97 | 12 | 10 | A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits. |
98 | 13 | 3 | 1st turn: Prepare 2nd turn: Attack |
99 | 13 | 4 | 1st turn: Prepare 2nd turn: Attack |
100 | 13 | 5 | A 2-turn move that strikes the foe on the 2nd turn. |
101 | 13 | 6 | A 2-turn move that strikes the foe on the 2nd turn. |
102 | 13 | 7 | Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio. |
103 | 13 | 8 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
104 | 13 | 9 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
105 | 13 | 10 | A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio. |
106 | 14 | 3 | A dance that in creases ATTACK. |
107 | 14 | 4 | A dance that in creases ATTACK. |
108 | 14 | 5 | A fighting dance that sharply raises ATTACK. |
109 | 14 | 6 | A fighting dance that sharply raises ATTACK. |
110 | 14 | 7 | A frenetic dance of fighting. It sharply raises the ATTACK stat. |
111 | 14 | 8 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
112 | 14 | 9 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
113 | 14 | 10 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
114 | 15 | 3 | Cuts using claws, scythes, etc. |
115 | 15 | 4 | Cuts using claws, scythes, etc. |
116 | 15 | 5 | Cuts the foe with sharp scythes, claws, etc. |
117 | 15 | 6 | Cuts the foe with sharp scythes, claws, etc. |
118 | 15 | 7 | A basic attack. It can be used to cut down thin trees and grass. |
119 | 15 | 8 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
120 | 15 | 9 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
121 | 15 | 10 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
122 | 16 | 3 | Whips up a strong gust of wind. |
123 | 16 | 4 | Whips up a strong gust of wind. |
124 | 16 | 5 | Strikes the foe with a gust of wind whipped up by wings. |
125 | 16 | 6 | Strikes the foe with a gust of wind whipped up by wings. |
126 | 16 | 7 | Strikes the foe with a gust of wind whipped up by wings. |
127 | 16 | 8 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
128 | 16 | 9 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
129 | 16 | 10 | A gust of wind is whipped up by wings and launched at the foe to inflict damage. |
130 | 17 | 3 | Strikes the target with wings. |
131 | 17 | 4 | Strikes the target with wings. |
132 | 17 | 5 | Strikes the foe with wings spread wide. |
133 | 17 | 6 | Strikes the foe with wings spread wide. |
134 | 17 | 7 | The foe is struck with large, imposing wings spread wide. |
135 | 17 | 8 | The foe is struck with large, imposing wings spread wide to inflict damage. |
136 | 17 | 9 | The foe is struck with large, imposing wings spread wide to inflict damage. |
137 | 17 | 10 | The foe is struck with large, imposing wings spread wide to inflict damage. |
138 | 18 | 3 | Blows away the foe & ends battle. |
139 | 18 | 4 | Blows away the foe & ends battle. |
140 | 18 | 5 | Blows away the foe with wind and ends the battle. |
141 | 18 | 6 | Blows away the foe with wind and ends the battle. |
142 | 18 | 7 | The foe is made to switch out with an ally. In the wild, the battle ends. |
143 | 18 | 8 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
144 | 18 | 9 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
145 | 18 | 10 | The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
146 | 19 | 3 | 1st turn: Fly 2nd turn: Attack |
147 | 19 | 4 | 1st turn: Fly 2nd turn: Attack |
148 | 19 | 5 | Flies up on the first turn, then strikes the next turn. |
149 | 19 | 6 | Flies up on the first turn, then strikes the next turn. |
150 | 19 | 7 | A 2-turn move that hits on the 2nd turn. Use it to fly to any known town. |
151 | 19 | 8 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
152 | 19 | 9 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
153 | 19 | 10 | The user soars, then strikes on the second turn. It can also be used for flying to any familiar town. |
154 | 20 | 3 | Binds the target for 2-5 turns. |
155 | 20 | 4 | Binds the target for 2-5 turns. |
156 | 20 | 5 | Binds and squeezes the foe for 2 to 5 turns. |
157 | 20 | 6 | Binds and squeezes the foe for 2 to 5 turns. |
158 | 20 | 7 | A long body or tentacles are used to bind the foe for two to five turns. |
159 | 20 | 8 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
160 | 20 | 9 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
161 | 20 | 10 | A long body or tentacles are used to bind and squeeze the foe for two to five turns. |
162 | 21 | 3 | Slams the foe with a tail, vine, etc. |
163 | 21 | 4 | Slams the foe with a tail, vine, etc. |
164 | 21 | 5 | Slams the foe with a long tail, vine, etc. |
165 | 21 | 6 | Slams the foe with a long tail, vine, etc. |
166 | 21 | 7 | The foe is struck with a long tail, vines, etc. |
167 | 21 | 8 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
168 | 21 | 9 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
169 | 21 | 10 | The foe is slammed with a long tail, vines, etc., to inflict damage. |
170 | 22 | 3 | Whips the foe with slender vines. |
171 | 22 | 4 | Whips the foe with slender vines. |
172 | 22 | 5 | Strikes the foe with slender, whiplike vines. |
173 | 22 | 6 | Strikes the foe with slender, whiplike vines. |
174 | 22 | 7 | The foe is struck with slender, whip like vines. |
175 | 22 | 8 | The foe is struck with slender, whiplike vines to inflict damage. |
176 | 22 | 9 | The foe is struck with slender, whiplike vines to inflict damage. |
177 | 22 | 10 | The foe is struck with slender, whiplike vines to inflict damage. |
178 | 23 | 3 | An attack that may cause flinching. |
179 | 23 | 4 | An attack that may cause flinching. |
180 | 23 | 5 | Stomps the enemy with a big foot. May cause flinching. |
181 | 23 | 6 | Stomps the enemy with a big foot. May cause flinching. |
182 | 23 | 7 | The foe is stomped with a big foot. It may make the foe flinch. |
183 | 23 | 8 | The foe is stomped with a big foot. It may also make the target flinch. |
184 | 23 | 9 | The foe is stomped with a big foot. It may also make the target flinch. |
185 | 23 | 10 | The foe is stomped with a big foot. It may also make the target flinch. |
186 | 24 | 3 | A double kicking attack. |
187 | 24 | 4 | A double kicking attack. |
188 | 24 | 5 | A double-kicking attack that strikes the foe twice. |
189 | 24 | 6 | A double-kicking attack that strikes the foe twice. |
190 | 24 | 7 | Two legs are used to quickly kick the foe twice in one turn. |
191 | 24 | 8 | The foe is quickly kicked twice in succession using both feet. |
192 | 24 | 9 | The foe is quickly kicked twice in succession using both feet. |
193 | 24 | 10 | The foe is quickly kicked twice in succession using both feet. |
194 | 25 | 3 | A powerful kicking attack. |
195 | 25 | 4 | A powerful kicking attack. |
196 | 25 | 5 | An extremely powerful kick with intense force. |
197 | 25 | 6 | An extremely powerful kick with intense force. |
198 | 25 | 7 | The foe is attacked by a kick fired with muscle-packed power. |
199 | 25 | 8 | The foe is attacked by a kick launched with muscle-packed power. |
200 | 25 | 9 | The foe is attacked by a kick launched with muscle-packed power. |
201 | 25 | 10 | The foe is attacked by a kick launched with muscle-packed power. |
202 | 26 | 3 | May miss, damaging the user. |
203 | 26 | 4 | May miss, damaging the user. |
204 | 26 | 5 | A strong jumping kick. May miss and hurt the kicker. |
205 | 26 | 6 | A strong jumping kick. May miss and hurt the kicker. |
206 | 26 | 7 | The user jumps up high, then kicks. If it misses, the user hurts itself. |
207 | 26 | 8 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
208 | 26 | 9 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
209 | 26 | 10 | The user jumps up high, then strikes with a kick. If the kick misses, the user hurts itself. |
210 | 27 | 3 | A fast, spinning kick. |
211 | 27 | 4 | A fast, spinning kick. |
212 | 27 | 5 | A fast kick delivered from a rapid spin. |
213 | 27 | 6 | A fast kick delivered from a rapid spin. |
214 | 27 | 7 | A quick kick from a rolling spin. It may make the foe flinch. |
215 | 27 | 8 | The user cuts a quick spin and lashes out with a sharp kick. |
216 | 27 | 9 | The user cuts a quick spin and lashes out with a sharp kick. |
217 | 27 | 10 | The user lashes out with a quick, spinning kick. It may also make the target flinch. |
218 | 28 | 3 | Reduces accuracy by throwing sand. |
219 | 28 | 4 | Reduces accuracy by throwing sand. |
220 | 28 | 5 | Reduces the foe’s accuracy by hurling sand in its face. |
221 | 28 | 6 | Reduces the foe’s accuracy by hurling sand in its face. |
222 | 28 | 7 | A lot of sand is hurled in the foe’s face, reducing its accuracy. |
223 | 28 | 8 | Sand is hurled in the foe’s face, reducing its accuracy. |
224 | 28 | 9 | Sand is hurled in the foe’s face, reducing its accuracy. |
225 | 28 | 10 | Sand is hurled in the foe’s face, reducing its accuracy. |
226 | 29 | 3 | An attack that may make foe flinch. |
227 | 29 | 4 | An attack that may make foe flinch. |
228 | 29 | 5 | A ramming attack that may cause flinching. |
229 | 29 | 6 | A ramming attack that may cause flinching. |
230 | 29 | 7 | The user sticks its head out and rams. It may make the foe flinch. |
231 | 29 | 8 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
232 | 29 | 9 | The user sticks its head out and rams straight forward. It may make the foe flinch. |
233 | 29 | 10 | The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees. |
234 | 30 | 3 | An attack using a horn to jab. |
235 | 30 | 4 | An attack using a horn to jab. |
236 | 30 | 5 | Jabs the foe with sharp horns. |
237 | 30 | 6 | Jabs the foe with sharp horns. |
238 | 30 | 7 | The foe is jabbed with a sharply pointed horn to inflict damage. |
239 | 30 | 8 | The foe is jabbed with a sharply pointed horn to inflict damage. |
240 | 30 | 9 | The foe is jabbed with a sharply pointed horn to inflict damage. |
241 | 30 | 10 | The foe is jabbed with a sharply pointed horn to inflict damage. |
242 | 31 | 3 | Jabs the target 2-5 times. |
243 | 31 | 4 | Jabs the target 2-5 times. |
244 | 31 | 5 | Jabs the foe 2 to 5 times with sharp horns, etc. |
245 | 31 | 6 | Jabs the foe 2 to 5 times with sharp horns, etc. |
246 | 31 | 7 | The foe is jabbed repeatedly with a horn or beak two to five times. |
247 | 31 | 8 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
248 | 31 | 9 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
249 | 31 | 10 | The foe is jabbed repeatedly with a horn or beak two to five times in a row. |
250 | 32 | 3 | A one-hit KO, drill attack. |
251 | 32 | 4 | A one-hit KO, drill attack. |
252 | 32 | 5 | A one-hit KO attack that uses a horn like a drill. |
253 | 32 | 6 | A one-hit KO attack that uses a horn like a drill. |
254 | 32 | 7 | The horn is rotated like a drill to ram. The foe will faint if it hits. |
255 | 32 | 8 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
256 | 32 | 9 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
257 | 32 | 10 | The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits. |
258 | 33 | 3 | A full-body charge attack. |
259 | 33 | 4 | A full-body charge attack. |
260 | 33 | 5 | Charges the foe with a full- body tackle. |
261 | 33 | 6 | Charges the foe with a full- body tackle. |
262 | 33 | 7 | A physical attack in which the user charges, full body, into the foe. |
263 | 33 | 8 | A physical attack in which the user charges and slams into the foe with its whole body. |
264 | 33 | 9 | A physical attack in which the user charges and slams into the foe with its whole body. |
265 | 33 | 10 | A physical attack in which the user charges and slams into the foe with its whole body. |
266 | 34 | 3 | An attack that may cause paralysis. |
267 | 34 | 4 | An attack that may cause paralysis. |
268 | 34 | 5 | A full-body slam that may cause paralysis. |
269 | 34 | 6 | A full-body slam that may cause paralysis. |
270 | 34 | 7 | The user drops its full body on the foe. It may leave the foe paralyzed. |
271 | 34 | 8 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
272 | 34 | 9 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
273 | 34 | 10 | The user drops onto the foe with its full body weight. It may leave the foe paralyzed. |
274 | 35 | 3 | Squeezes the foe for 2-5 turns. |
275 | 35 | 4 | Squeezes the foe for 2-5 turns. |
276 | 35 | 5 | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
277 | 35 | 6 | Wraps and squeezes the foe 2 to 5 times with vines, etc. |
278 | 35 | 7 | A long body or vines are used to wrap the foe for two to five turns. |
279 | 35 | 8 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
280 | 35 | 9 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
281 | 35 | 10 | A long body or vines are used to wrap and squeeze the foe for two to five turns. |
282 | 36 | 3 | A tackle that also hurts the user. |
283 | 36 | 4 | A tackle that also hurts the user. |
284 | 36 | 5 | A reckless charge attack that also hurts the user. |
285 | 36 | 6 | A reckless charge attack that also hurts the user. |
286 | 36 | 7 | A reckless, full- body charge attack that also hurts the user a little. |
287 | 36 | 8 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
288 | 36 | 9 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
289 | 36 | 10 | A reckless, full-body charge attack for slamming into the foe. It also damages the user a little. |
290 | 37 | 3 | Works 2-3 turns and confuses user. |
291 | 37 | 4 | Works 2-3 turns and confuses user. |
292 | 37 | 5 | A rampage of 2 to 3 turns that confuses the user. |
293 | 37 | 6 | A rampage of 2 to 3 turns that confuses the user. |
294 | 37 | 7 | The user rampages about for two to three turns, then becomes confused. |
295 | 37 | 8 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
296 | 37 | 9 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
297 | 37 | 10 | The user rampages and attacks for two to three turns. It then becomes confused, however. |
298 | 38 | 3 | A tackle that also hurts the user. |
299 | 38 | 4 | A tackle that also hurts the user. |
300 | 38 | 5 | A life-risking tackle that also hurts the user. |
301 | 38 | 6 | A life-risking tackle that also hurts the user. |
302 | 38 | 7 | A reckless, life- risking tackle that also hurts the user a little. |
303 | 38 | 8 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
304 | 38 | 9 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
305 | 38 | 10 | A reckless, life- risking tackle. It also damages the user by a fairly large amount, however. |
306 | 39 | 3 | Lowers the foe's DEFENSE. |
307 | 39 | 4 | Lowers the foe's DEFENSE. |
308 | 39 | 5 | Wags the tail to lower the foe’s DEFENSE. |
309 | 39 | 6 | Wags the tail to lower the foe’s DEFENSE. |
310 | 39 | 7 | The user wags its tail cutely, making the foe lower its DEFENSE stat. |
311 | 39 | 8 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
312 | 39 | 9 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
313 | 39 | 10 | The user wags its tail cutely, making the foe less wary. The target’s Defense stat is lowered. |
314 | 40 | 3 | An attack that may poison the target. |
315 | 40 | 4 | An attack that may poison the target. |
316 | 40 | 5 | A toxic attack with barbs, etc., that may poison. |
317 | 40 | 6 | A toxic attack with barbs, etc., that may poison. |
318 | 40 | 7 | The foe is stabbed with a toxic barb, etc. It may poison the foe. |
319 | 40 | 8 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
320 | 40 | 9 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
321 | 40 | 10 | The foe is stabbed with a poisonous barb of some sort. It may also poison the target. |
322 | 41 | 3 | Jabs the foe twice using stingers. |
323 | 41 | 4 | Jabs the foe twice using stingers. |
324 | 41 | 5 | Stingers on the forelegs jab the foe twice. |
325 | 41 | 6 | Stingers on the forelegs jab the foe twice. |
326 | 41 | 7 | The foe is stabbed twice with foreleg stingers. It may poison the foe. |
327 | 41 | 8 | The foe is stabbed twice by a pair of stingers. It may also poison the target. |
328 | 41 | 9 | The foe is stabbed twice by a pair of stingers. It may also poison the target. |
329 | 41 | 10 | The foe is stabbed twice by a pair of stingers. It may also poison the target. |
330 | 42 | 3 | Fires pins that strike 2-5 times. |
331 | 42 | 4 | Fires pins that strike 2-5 times. |
332 | 42 | 5 | Sharp pins are fired to strike 2 to 5 times. |
333 | 42 | 6 | Sharp pins are fired to strike 2 to 5 times. |
334 | 42 | 7 | Sharp pins are shot at the foe and hit two to five times at once. |
335 | 42 | 8 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
336 | 42 | 9 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
337 | 42 | 10 | Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row. |
338 | 43 | 3 | Reduces the foe's DEFENSE. |
339 | 43 | 4 | Reduces the foe's DEFENSE. |
340 | 43 | 5 | Frightens the foe with a leer to lower DEFENSE. |
341 | 43 | 6 | Frightens the foe with a leer to lower DEFENSE. |
342 | 43 | 7 | The foe is given an intimidating look that lowers its DEFENSE stat. |
343 | 43 | 8 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
344 | 43 | 9 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
345 | 43 | 10 | The foe is given an intimidating leer with sharp eyes. The target’s Defense stat is reduced. |
346 | 44 | 3 | An attack that may cause flinching. |
347 | 44 | 4 | An attack that may cause flinching. |
348 | 44 | 5 | Bites with vicious fangs. May cause flinching. |
349 | 44 | 6 | Bites with vicious fangs. May cause flinching. |
350 | 44 | 7 | The user bites with vicious fangs. It may make the foe flinch. |
351 | 44 | 8 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
352 | 44 | 9 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
353 | 44 | 10 | The foe is bitten with viciously sharp fangs. It may make the target flinch. |
354 | 45 | 3 | Reduces the foe's ATTACK. |
355 | 45 | 4 | Reduces the foe's ATTACK. |
356 | 45 | 5 | Growls cutely to reduce the foe’s ATTACK. |
357 | 45 | 6 | Growls cutely to reduce the foe’s ATTACK. |
358 | 45 | 7 | The user growls in a cute way, making the foe lower its ATTACK stat. |
359 | 45 | 8 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
360 | 45 | 9 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
361 | 45 | 10 | The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered. |
362 | 46 | 3 | Scares wild foes to end battle. |
363 | 46 | 4 | Scares wild foes to end battle. |
364 | 46 | 5 | Makes the foe flee to end the battle. |
365 | 46 | 6 | Makes the foe flee to end the battle. |
366 | 46 | 7 | The foe is made to switch out with an ally. In the wild, the battle ends. |
367 | 46 | 8 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
368 | 46 | 9 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
369 | 46 | 10 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
370 | 47 | 3 | May cause the foe to fall asleep. |
371 | 47 | 4 | May cause the foe to fall asleep. |
372 | 47 | 5 | A soothing song lulls the foe into a deep slumber. |
373 | 47 | 6 | A soothing song lulls the foe into a deep slumber. |
374 | 47 | 7 | A soothing song in a calming voice lulls the foe into a deep slumber. |
375 | 47 | 8 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
376 | 47 | 9 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
377 | 47 | 10 | A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber. |
378 | 48 | 3 | Sound waves that cause confusion. |
379 | 48 | 4 | Sound waves that cause confusion. |
380 | 48 | 5 | Emits bizarre sound waves that may confuse the foe. |
381 | 48 | 6 | Emits bizarre sound waves that may confuse the foe. |
382 | 48 | 7 | The user generates odd sound waves. It may confuse the foe. |
383 | 48 | 8 | The user generates odd sound waves from its body. It may confuse the target. |
384 | 48 | 9 | The user generates odd sound waves from its body. It may confuse the target. |
385 | 48 | 10 | The user generates odd sound waves from its body. It may confuse the target. |
386 | 49 | 3 | Always inflicts 20HP damage. |
387 | 49 | 4 | Always inflicts 20HP damage. |
388 | 49 | 5 | Launches shock waves that always inflict 20 HP damage. |
389 | 49 | 6 | Launches shock waves that always inflict 20 HP damage. |
390 | 49 | 7 | The foe is hit with a shock wave that always inflicts 20- HP damage. |
391 | 49 | 8 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
392 | 49 | 9 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
393 | 49 | 10 | The foe is hit with a destructive shock wave that always inflicts 20 HP damage. |
394 | 50 | 3 | Disables the foe's most recent move. |
395 | 50 | 4 | Disables the foe's most recent move. |
396 | 50 | 5 | Psychically disables one of the foe’s moves. |
397 | 50 | 6 | Psychically disables one of the foe’s moves. |
398 | 50 | 7 | For a few turns, it prevents the foe from using the move it last used. |
399 | 50 | 8 | For several turns, this move prevents the foe from using the move it last used. |
400 | 50 | 9 | For several turns, this move prevents the foe from using the move it last used. |
401 | 50 | 10 | For several turns, this move prevents the foe from using the move it last used. |
402 | 51 | 3 | An attack that may lower DEFENSE. |
403 | 51 | 4 | An attack that may lower DEFENSE. |
404 | 51 | 5 | Sprays a hide-melting acid. May lower DEFENSE. |
405 | 51 | 6 | Sprays a hide-melting acid. May lower DEFENSE. |
406 | 51 | 7 | The foe is sprayed with a harsh, hide- melting acid that may lower DEFENSE. |
407 | 51 | 8 | The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
408 | 51 | 9 | The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
409 | 51 | 10 | The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat. |
410 | 52 | 3 | An attack that may inflict a burn. |
411 | 52 | 4 | An attack that may inflict a burn. |
412 | 52 | 5 | A weak fire attack that may inflict a burn. |
413 | 52 | 6 | A weak fire attack that may inflict a burn. |
414 | 52 | 7 | The foe is attacked with small flames. The foe may suffer a burn. |
415 | 52 | 8 | The foe is attacked with small flames. The target may also be left with a burn. |
416 | 52 | 9 | The foe is attacked with small flames. The target may also be left with a burn. |
417 | 52 | 10 | The foe is attacked with small flames. The target may also be left with a burn. |
418 | 53 | 3 | An attack that may inflict a burn. |
419 | 53 | 4 | An attack that may inflict a burn. |
420 | 53 | 5 | A powerful fire attack that may inflict a burn. |
421 | 53 | 6 | A powerful fire attack that may inflict a burn. |
422 | 53 | 7 | The foe is scorched with intense flames. The foe may suffer a burn. |
423 | 53 | 8 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
424 | 53 | 9 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
425 | 53 | 10 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
426 | 54 | 3 | Prevents stat reduction. |
427 | 54 | 4 | Prevents stat reduction. |
428 | 54 | 5 | Creates a mist that stops reduction of abilities. |
429 | 54 | 6 | Creates a mist that stops reduction of abilities. |
430 | 54 | 7 | The ally party is protected by a mist that prevents stat reductions. |
431 | 54 | 8 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
432 | 54 | 9 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
433 | 54 | 10 | The user cloaks its body with a white mist that prevents any of its stats from being cut for five turns. |
434 | 55 | 3 | Squirts water to attack. |
435 | 55 | 4 | Squirts water to attack. |
436 | 55 | 5 | Squirts water to attack the foe. |
437 | 55 | 6 | Squirts water to attack the foe. |
438 | 55 | 7 | The foe is struck with a lot of water expelled forcibly from the mouth. |
439 | 55 | 8 | The foe is blasted with a forceful shot of water. |
440 | 55 | 9 | The foe is blasted with a forceful shot of water. |
441 | 55 | 10 | The foe is blasted with a forceful shot of water. |
442 | 56 | 3 | A powerful water- type attack. |
443 | 56 | 4 | A powerful water- type attack. |
444 | 56 | 5 | Blasts water at high power to strike the foe. |
445 | 56 | 6 | Blasts water at high power to strike the foe. |
446 | 56 | 7 | A high volume of water is blasted at the foe under great pressure. |
447 | 56 | 8 | The foe is blasted by a huge volume of water launched under great pressure. |
448 | 56 | 9 | The foe is blasted by a huge volume of water launched under great pressure. |
449 | 56 | 10 | The foe is blasted by a huge volume of water launched under great pressure. |
450 | 57 | 3 | A strong water- type attack. |
451 | 57 | 4 | A strong water- type attack. |
452 | 57 | 5 | Creates a huge wave, then crashes it down on the foe. |
453 | 57 | 6 | Creates a huge wave, then crashes it down on the foe. |
454 | 57 | 7 | A big wave crashes down on the foe. Can also be used for crossing water. |
455 | 57 | 8 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
456 | 57 | 9 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
457 | 57 | 10 | It swamps the entire battlefield with a giant wave. It can also be used for crossing water. |
458 | 58 | 3 | An attack that may freeze the foe. |
459 | 58 | 4 | An attack that may freeze the foe. |
460 | 58 | 5 | Blasts the foe with an icy beam that may freeze it. |
461 | 58 | 6 | Blasts the foe with an icy beam that may freeze it. |
462 | 58 | 7 | The foe is struck with an icy beam. It may freeze the foe solid. |
463 | 58 | 8 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
464 | 58 | 9 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
465 | 58 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
466 | 59 | 3 | An attack that may freeze the foe. |
467 | 59 | 4 | An attack that may freeze the foe. |
468 | 59 | 5 | Hits the foe with an icy storm that may freeze it. |
469 | 59 | 6 | Hits the foe with an icy storm that may freeze it. |
470 | 59 | 7 | The foe is blasted with a blizzard. It may freeze the foe solid. |
471 | 59 | 8 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
472 | 59 | 9 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
473 | 59 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
474 | 60 | 3 | An attack that may confuse the foe. |
475 | 60 | 4 | An attack that may confuse the foe. |
476 | 60 | 5 | Fires a peculiar ray that may confuse the foe. |
477 | 60 | 6 | Fires a peculiar ray that may confuse the foe. |
478 | 60 | 7 | A peculiar ray is shot at the foe. It may leave the foe confused. |
479 | 60 | 8 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
480 | 60 | 9 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
481 | 60 | 10 | The foe is attacked with a peculiar ray. It may also leave the target confused. |
482 | 61 | 3 | An attack that may lower SPEED. |
483 | 61 | 4 | An attack that may lower SPEED. |
484 | 61 | 5 | Forcefully sprays bubbles that may lower SPEED. |
485 | 61 | 6 | Forcefully sprays bubbles that may lower SPEED. |
486 | 61 | 7 | A spray of bubbles strikes the foe. It may lower the foe’s SPEED stat. |
487 | 61 | 8 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
488 | 61 | 9 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
489 | 61 | 10 | A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat. |
490 | 62 | 3 | An attack that may lower ATTACK. |
491 | 62 | 4 | An attack that may lower ATTACK. |
492 | 62 | 5 | Fires a rainbow-colored beam that may lower ATTACK. |
493 | 62 | 6 | Fires a rainbow-colored beam that may lower ATTACK. |
494 | 62 | 7 | A rainbow-colored attack beam. It may lower the foe’s ATTACK stat. |
495 | 62 | 8 | The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. |
496 | 62 | 9 | The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. |
497 | 62 | 10 | The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat. |
498 | 63 | 3 | 1st turn: Attack 2nd turn: Rest |
499 | 63 | 4 | 1st turn: Attack 2nd turn: Rest |
500 | 63 | 5 | Powerful, but leaves the user immobile the next turn. |
501 | 63 | 6 | Powerful, but leaves the user immobile the next turn. |
502 | 63 | 7 | A severely damaging attack that makes the user rest on the next turn. |
503 | 63 | 8 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
504 | 63 | 9 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
505 | 63 | 10 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
506 | 64 | 3 | Jabs the foe with a beak, etc. |
507 | 64 | 4 | Jabs the foe with a beak, etc. |
508 | 64 | 5 | Attacks the foe with a jabbing beak, etc. |
509 | 64 | 6 | Attacks the foe with a jabbing beak, etc. |
510 | 64 | 7 | The foe is jabbed with a sharply pointed beak or horn. |
511 | 64 | 8 | The foe is jabbed with a sharply pointed beak or horn. |
512 | 64 | 9 | The foe is jabbed with a sharply pointed beak or horn. |
513 | 64 | 10 | The foe is jabbed with a sharply pointed beak or horn. |
514 | 65 | 3 | A strong, spin ning-peck attack. |
515 | 65 | 4 | A strong, spin ning-peck attack. |
516 | 65 | 5 | A corkscrewing attack with the beak acting as a drill. |
517 | 65 | 6 | A corkscrewing attack with the beak acting as a drill. |
518 | 65 | 7 | A corkscrewing attack with the sharp beak acting as a drill. |
519 | 65 | 8 | A corkscrewing attack with the sharp beak acting as a drill. |
520 | 65 | 9 | A corkscrewing attack with the sharp beak acting as a drill. |
521 | 65 | 10 | A corkscrewing attack with the sharp beak acting as a drill. |
522 | 66 | 3 | An attack that al so hurts the user. |
523 | 66 | 4 | An attack that al so hurts the user. |
524 | 66 | 5 | A reckless body slam that also hurts the user. |
525 | 66 | 6 | A reckless body slam that also hurts the user. |
526 | 66 | 7 | A reckless, full- body throw attack that also hurts the user a little. |
527 | 66 | 8 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
528 | 66 | 9 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
529 | 66 | 10 | The user grabs the foe and recklessly dives for the ground. It also hurts the user slightly. |
530 | 67 | 3 | An attack that may cause flinching. |
531 | 67 | 4 | An attack that may cause flinching. |
532 | 67 | 5 | A kick that inflicts more damage on heavier foes. |
533 | 67 | 6 | A kick that inflicts more damage on heavier foes. |
534 | 67 | 7 | A low, tripping kick that inflicts more damage on heavier foes. |
535 | 67 | 8 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
536 | 67 | 9 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
537 | 67 | 10 | A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes. |
538 | 68 | 3 | Returns a physical blow double. |
539 | 68 | 4 | Returns a physical blow double. |
540 | 68 | 5 | Retaliates any physical hit with double the power. |
541 | 68 | 6 | Retaliates any physical hit with double the power. |
542 | 68 | 7 | A retaliation move that counters any physical hit with double the damage. |
543 | 68 | 8 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
544 | 68 | 9 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
545 | 68 | 10 | A retaliation move that counters any physical attack, inflicting double the damage taken. |
546 | 69 | 3 | The user's level equals damage HP. |
547 | 69 | 4 | The user's level equals damage HP. |
548 | 69 | 5 | Inflicts damage identical to the user’s level. |
549 | 69 | 6 | Inflicts damage identical to the user’s level. |
550 | 69 | 7 | A gravity-fed throw that causes damage matching the user’s level. |
551 | 69 | 8 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
552 | 69 | 9 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
553 | 69 | 10 | The foe is thrown using the power of gravity. It inflicts damage equal to the user’s level. |
554 | 70 | 3 | A powerful physi cal attack. |
555 | 70 | 4 | A powerful physi cal attack. |
556 | 70 | 5 | Builds enormous power, then slams the foe. |
557 | 70 | 6 | Builds enormous power, then slams the foe. |
558 | 70 | 7 | The foe is slugged at maximum power. Can also be used to move boulders. |
559 | 70 | 8 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
560 | 70 | 9 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
561 | 70 | 10 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
562 | 71 | 3 | Steals 1/2 of the damage inflicted. |
563 | 71 | 4 | Steals 1/2 of the damage inflicted. |
564 | 71 | 5 | An attack that absorbs half the damage inflicted. |
565 | 71 | 6 | An attack that absorbs half the damage inflicted. |
566 | 71 | 7 | An attack that absorbs half the damage it inflicted to restore HP. |
567 | 71 | 8 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
568 | 71 | 9 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
569 | 71 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
570 | 72 | 3 | Steals 1/2 of the damage inflicted. |
571 | 72 | 4 | Steals 1/2 of the damage inflicted. |
572 | 72 | 5 | An attack that absorbs half the damage inflicted. |
573 | 72 | 6 | An attack that absorbs half the damage inflicted. |
574 | 72 | 7 | A tough attack that drains half the damage it inflicted to restore HP. |
575 | 72 | 8 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
576 | 72 | 9 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
577 | 72 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
578 | 73 | 3 | Steals HP from the foe on every turn. |
579 | 73 | 4 | Steals HP from the foe on every turn. |
580 | 73 | 5 | Plants a seed on the foe to steal HP on every turn. |
581 | 73 | 6 | Plants a seed on the foe to steal HP on every turn. |
582 | 73 | 7 | A seed is planted on the foe to steal some HP for the user on every turn. |
583 | 73 | 8 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
584 | 73 | 9 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
585 | 73 | 10 | A seed is planted on the foe. It steals some HP from the foe to heal the user on every turn. |
586 | 74 | 3 | Raises the SPCL. ATK rating. |
587 | 74 | 4 | Raises the SPCL. ATK rating. |
588 | 74 | 5 | Forces the body to grow and heightens SP. ATK. |
589 | 74 | 6 | Forces the body to grow and heightens SP. ATK. |
590 | 74 | 7 | The user’s body is forced to grow, raising the SP. ATK stat. |
591 | 74 | 8 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
592 | 74 | 9 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
593 | 74 | 10 | The user’s body is forced to grow all at once. It raises the Sp. Atk stat. |
594 | 75 | 3 | Has a high criti cal hit ratio. |
595 | 75 | 4 | Has a high criti cal hit ratio. |
596 | 75 | 5 | Cuts the enemy with leaves. High critical-hit ratio. |
597 | 75 | 6 | Cuts the enemy with leaves. High critical-hit ratio. |
598 | 75 | 7 | The foe is hit with a cutting leaf. It has a high critical-hit ratio. |
599 | 75 | 8 | A sharp-edged leaf is launched to slash at the foe. It has a high critical-hit ratio. |
600 | 75 | 9 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
601 | 75 | 10 | Sharp-edged leaves are launched to slash at the foe. It has a high critical-hit ratio. |
602 | 76 | 3 | 1st turn: Prepare 2nd turn: Attack |
603 | 76 | 4 | 1st turn: Prepare 2nd turn: Attack |
604 | 76 | 5 | Absorbs light in one turn, then attacks next turn. |
605 | 76 | 6 | Absorbs light in one turn, then attacks next turn. |
606 | 76 | 7 | A 2-turn move that blasts the foe with absorbed energy in the 2nd turn. |
607 | 76 | 8 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
608 | 76 | 9 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
609 | 76 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
610 | 77 | 3 | A move that may poison the foe. |
611 | 77 | 4 | A move that may poison the foe. |
612 | 77 | 5 | Scatters a toxic powder that may poison the foe. |
613 | 77 | 6 | Scatters a toxic powder that may poison the foe. |
614 | 77 | 7 | A cloud of toxic dust is scattered. It may poison the foe. |
615 | 77 | 8 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
616 | 77 | 9 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
617 | 77 | 10 | A cloud of poisonous dust is scattered on the foe. It may poison the target. |
618 | 78 | 3 | A move that may paralyze the foe. |
619 | 78 | 4 | A move that may paralyze the foe. |
620 | 78 | 5 | Scatters a powder that may paralyze the foe. |
621 | 78 | 6 | Scatters a powder that may paralyze the foe. |
622 | 78 | 7 | Paralyzing dust is scattered wildly. It may paralyze the foe. |
623 | 78 | 8 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
624 | 78 | 9 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
625 | 78 | 10 | The user scatters a cloud of paralyzing powder. It may paralyze the target. |
626 | 79 | 3 | May cause the foe to fall asleep. |
627 | 79 | 4 | May cause the foe to fall asleep. |
628 | 79 | 5 | Scatters a powder that may cause the foe to sleep. |
629 | 79 | 6 | Scatters a powder that may cause the foe to sleep. |
630 | 79 | 7 | A sleep-inducing dust is scattered in high volume around a foe. |
631 | 79 | 8 | The user scatters a big cloud of sleep- inducing dust around the foe. |
632 | 79 | 9 | The user scatters a big cloud of sleep- inducing dust around the foe. |
633 | 79 | 10 | The user scatters a big cloud of sleep- inducing dust around the foe. |
634 | 80 | 3 | Works 2-3 turns and confuses user. |
635 | 80 | 4 | Works 2-3 turns and confuses user. |
636 | 80 | 5 | A rampage of 2 to 3 turns that confuses the user. |
637 | 80 | 6 | A rampage of 2 to 3 turns that confuses the user. |
638 | 80 | 7 | The user attacks with petals for two to three turns, then gets confused. |
639 | 80 | 8 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
640 | 80 | 9 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
641 | 80 | 10 | The user attacks by scattering petals for two to three turns. The user then becomes confused. |
642 | 81 | 3 | A move that lowers the foe's SPEED. |
643 | 81 | 4 | A move that lowers the foe's SPEED. |
644 | 81 | 5 | Binds the foe with string to reduce its SPEED. |
645 | 81 | 6 | Binds the foe with string to reduce its SPEED. |
646 | 81 | 7 | The foe is bound with strings shot from the mouth to reduce its SPEED. |
647 | 81 | 8 | The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. |
648 | 81 | 9 | The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. |
649 | 81 | 10 | The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat. |
650 | 82 | 3 | Always inflicts 40HP damage. |
651 | 82 | 4 | Always inflicts 40HP damage. |
652 | 82 | 5 | Launches shock waves that always inflict 40 HP damage. |
653 | 82 | 6 | Launches shock waves that always inflict 40 HP damage. |
654 | 82 | 7 | The foe is hit with a shock wave that always inflicts 40- HP damage. |
655 | 82 | 8 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
656 | 82 | 9 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
657 | 82 | 10 | The foe is stricken by a shock wave. This attack always inflicts 40 HP damage. |
658 | 83 | 3 | Traps foe in fire for 2-5 turns. |
659 | 83 | 4 | Traps foe in fire for 2-5 turns. |
660 | 83 | 5 | Traps the foe in a ring of fire for 2 to 5 turns. |
661 | 83 | 6 | Traps the foe in a ring of fire for 2 to 5 turns. |
662 | 83 | 7 | The foe is trapped in an intense spiral of fire that rages two to five turns. |
663 | 83 | 8 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
664 | 83 | 9 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
665 | 83 | 10 | The foe becomes trapped within a fierce vortex of fire that rages for two to five turns. |
666 | 84 | 3 | An attack that may cause paralysis. |
667 | 84 | 4 | An attack that may cause paralysis. |
668 | 84 | 5 | An electrical attack that may paralyze the foe. |
669 | 84 | 6 | An electrical attack that may paralyze the foe. |
670 | 84 | 7 | An electric shock attack that may also leave the foe paralyzed. |
671 | 84 | 8 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
672 | 84 | 9 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
673 | 84 | 10 | A jolt of electricity is hurled at the foe to inflict damage. It may also leave the foe paralyzed. |
674 | 85 | 3 | An attack that may cause paralysis. |
675 | 85 | 4 | An attack that may cause paralysis. |
676 | 85 | 5 | A strong electrical attack that may paralyze the foe. |
677 | 85 | 6 | A strong electrical attack that may paralyze the foe. |
678 | 85 | 7 | A strong electrical attack that may also leave the foe paralyzed. |
679 | 85 | 8 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
680 | 85 | 9 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
681 | 85 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
682 | 86 | 3 | A move that may cause paralysis. |
683 | 86 | 4 | A move that may cause paralysis. |
684 | 86 | 5 | A weak jolt of electricity that paralyzes the foe. |
685 | 86 | 6 | A weak jolt of electricity that paralyzes the foe. |
686 | 86 | 7 | A weak electric shock that is sure to cause paralysis if it hits. |
687 | 86 | 8 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
688 | 86 | 9 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
689 | 86 | 10 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
690 | 87 | 3 | An attack that may cause paralysis. |
691 | 87 | 4 | An attack that may cause paralysis. |
692 | 87 | 5 | A lightning attack that may cause paralysis. |
693 | 87 | 6 | A lightning attack that may cause paralysis. |
694 | 87 | 7 | A brutal lightning attack that may also leave the foe paralyzed. |
695 | 87 | 8 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
696 | 87 | 9 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
697 | 87 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
698 | 88 | 3 | Drops rocks on the enemy. |
699 | 88 | 4 | Drops rocks on the enemy. |
700 | 88 | 5 | Throws small rocks to strike the foe. |
701 | 88 | 6 | Throws small rocks to strike the foe. |
702 | 88 | 7 | The foe is attacked with a shower of small, easily thrown rocks. |
703 | 88 | 8 | The user picks up and throws a small rock at the foe to attack. |
704 | 88 | 9 | The user picks up and throws a small rock at the foe to attack. |
705 | 88 | 10 | The user picks up and throws a small rock at the foe to attack. |
706 | 89 | 3 | Tough but useless vs. flying foes. |
707 | 89 | 4 | Tough but useless vs. flying foes. |
708 | 89 | 5 | A powerful quake, but has no effect on flying foes. |
709 | 89 | 6 | A powerful quake, but has no effect on flying foes. |
710 | 89 | 7 | An earthquake that strikes all POKéMON in battle excluding the user. |
711 | 89 | 8 | The user sets off an earthquake that hits all the Pokémon in the battle. |
712 | 89 | 9 | The user sets off an earthquake that hits all the Pokémon in the battle. |
713 | 89 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
714 | 90 | 3 | A ground-type, one-hit KO attack. |
715 | 90 | 4 | A ground-type, one-hit KO attack. |
716 | 90 | 5 | A one-hit KO move that drops the foe in a fissure. |
717 | 90 | 6 | A one-hit KO move that drops the foe in a fissure. |
718 | 90 | 7 | The foe is dropped into a fissure. The foe faints if it hits. |
719 | 90 | 8 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
720 | 90 | 9 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
721 | 90 | 10 | The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits. |
722 | 91 | 3 | 1st turn: Burrow 2nd turn: Attack |
723 | 91 | 4 | 1st turn: Burrow 2nd turn: Attack |
724 | 91 | 5 | Digs underground the first turn and strikes next turn. |
725 | 91 | 6 | Digs underground the first turn and strikes next turn. |
726 | 91 | 7 | An attack that hits on the 2nd turn. Can also be used to exit dungeons. |
727 | 91 | 8 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
728 | 91 | 9 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
729 | 91 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
730 | 92 | 3 | A poison move with increasing damage. |
731 | 92 | 4 | A poison move with increasing damage. |
732 | 92 | 5 | Poisons the foe with an intensifying toxin. |
733 | 92 | 6 | Poisons the foe with an intensifying toxin. |
734 | 92 | 7 | A move that badly poisons the foe. Its poison damage worsens every turn. |
735 | 92 | 8 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
736 | 92 | 9 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
737 | 92 | 10 | A move that leaves the target badly poisoned. Its poison damage worsens every turn. |
738 | 93 | 3 | An attack that may cause confusion. |
739 | 93 | 4 | An attack that may cause confusion. |
740 | 93 | 5 | A psychic attack that may cause confusion. |
741 | 93 | 6 | A psychic attack that may cause confusion. |
742 | 93 | 7 | A weak telekinetic attack that may also leave the foe confused. |
743 | 93 | 8 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
744 | 93 | 9 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
745 | 93 | 10 | The foe is hit by a weak telekinetic force. It may also leave the foe confused. |
746 | 94 | 3 | An attack that may lower SPCL.DEF. |
747 | 94 | 4 | An attack that may lower SPCL.DEF. |
748 | 94 | 5 | A powerful psychic attack that may lower SP. DEF. |
749 | 94 | 6 | A powerful psychic attack that may lower SP. DEF. |
750 | 94 | 7 | A strong telekinetic attack. It may also lower the foe’s SP. DEF stat. |
751 | 94 | 8 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
752 | 94 | 9 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
753 | 94 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
754 | 95 | 3 | May put the foe to sleep. |
755 | 95 | 4 | May put the foe to sleep. |
756 | 95 | 5 | A hypnotizing move that may induce sleep. |
757 | 95 | 6 | A hypnotizing move that may induce sleep. |
758 | 95 | 7 | Hypnotic suggestion is used to make the foe fall into a deep sleep. |
759 | 95 | 8 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
760 | 95 | 9 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
761 | 95 | 10 | The user employs hypnotic suggestion to make the target fall into a deep sleep. |
762 | 96 | 3 | Raises the user's ATTACK. |
763 | 96 | 4 | Raises the user's ATTACK. |
764 | 96 | 5 | Meditates in a peaceful fashion to raise ATTACK. |
765 | 96 | 6 | Meditates in a peaceful fashion to raise ATTACK. |
766 | 96 | 7 | The user meditates to awaken its power and raise its ATTACK stat. |
767 | 96 | 8 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
768 | 96 | 9 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
769 | 96 | 10 | The user meditates to awaken the power deep within its body and raise its Attack stat. |
770 | 97 | 3 | Sharply increases the user's SPEED. |
771 | 97 | 4 | Sharply increases the user's SPEED. |
772 | 97 | 5 | Relaxes the body to sharply boost SPEED. |
773 | 97 | 6 | Relaxes the body to sharply boost SPEED. |
774 | 97 | 7 | The user relaxes and lightens its body to sharply boost its SPEED. |
775 | 97 | 8 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
776 | 97 | 9 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
777 | 97 | 10 | The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat. |
778 | 98 | 3 | Lets the user get in the first hit. |
779 | 98 | 4 | Lets the user get in the first hit. |
780 | 98 | 5 | An extremely fast attack that always strikes first. |
781 | 98 | 6 | An extremely fast attack that always strikes first. |
782 | 98 | 7 | An almost invisibly fast attack that is certain to strike first. |
783 | 98 | 8 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
784 | 98 | 9 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
785 | 98 | 10 | The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first. |
786 | 99 | 3 | Raises ATTACK if the user is hit. |
787 | 99 | 4 | Raises ATTACK if the user is hit. |
788 | 99 | 5 | Raises the user’s ATTACK every time it is hit. |
789 | 99 | 6 | Raises the user’s ATTACK every time it is hit. |
790 | 99 | 7 | An attack that becomes stronger each time the user is hit in battle. |
791 | 99 | 8 | While this move is in use, it gains attack power each time the user is hit in battle. |
792 | 99 | 9 | While this move is in use, it gains attack power each time the user is hit in battle. |
793 | 99 | 10 | While this move is in use, it gains attack power each time the user is hit in battle. |
794 | 100 | 3 | A move for fleeing from battle. |
795 | 100 | 4 | A move for fleeing from battle. |
796 | 100 | 5 | A psychic move for fleeing from battle instantly. |
797 | 100 | 6 | A psychic move for fleeing from battle instantly. |
798 | 100 | 7 | Use it to flee from any wild POKéMON. Also warps to the last POKé CENTER. |
799 | 100 | 8 | Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
800 | 100 | 9 | Use it to flee from any wild Pokémon. It may also be used to warp to the last Poké Center visited. |
801 | 100 | 10 | Use it to flee from any wild Pokémon. It can also warp to the last Pokémon Center visited. |
802 | 101 | 3 | The user's level equals damage HP. |
803 | 101 | 4 | The user's level equals damage HP. |
804 | 101 | 5 | Inflicts damage identical to the user’s level. |
805 | 101 | 6 | Inflicts damage identical to the user’s level. |
806 | 101 | 7 | An attack with a mirage that inflicts damage matching the user’s level. |
807 | 101 | 8 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
808 | 101 | 9 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
809 | 101 | 10 | The user makes the foe see a mirage. It inflicts damage matching the user’s level. |
810 | 102 | 3 | Copies a move used by the foe. |
811 | 102 | 4 | Copies a move used by the foe. |
812 | 102 | 5 | Copies a move used by the foe during one battle. |
813 | 102 | 6 | Copies a move used by the foe during one battle. |
814 | 102 | 7 | The user copies the move last used by the foe for the rest of the battle. |
815 | 102 | 8 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
816 | 102 | 9 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
817 | 102 | 10 | The user copies the move last used by the foe. The move can be used for the rest of the battle. |
818 | 103 | 3 | Sharply reduces the foe's DEFENSE. |
819 | 103 | 4 | Sharply reduces the foe's DEFENSE. |
820 | 103 | 5 | Emits a screech to sharply reduce the foe’s DEFENSE. |
821 | 103 | 6 | Emits a screech to sharply reduce the foe’s DEFENSE. |
822 | 103 | 7 | An ear-splitting screech is emitted to sharply reduce the foe’s DEFENSE. |
823 | 103 | 8 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
824 | 103 | 9 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
825 | 103 | 10 | An earsplitting screech is emitted to sharply reduce the foe’s Defense stat. |
826 | 104 | 3 | Heightens evasive ness. |
827 | 104 | 4 | Heightens evasive ness. |
828 | 104 | 5 | Creates illusory copies to raise evasiveness. |
829 | 104 | 6 | Creates illusory copies to raise evasiveness. |
830 | 104 | 7 | The user creates illusory copies of itself to raise its evasiveness. |
831 | 104 | 8 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
832 | 104 | 9 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
833 | 104 | 10 | By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. |
834 | 105 | 3 | Restores HP by 1/2 the max HP. |
835 | 105 | 4 | Restores HP by 1/2 the max HP. |
836 | 105 | 5 | Recovers up to half the user’s maximum HP. |
837 | 105 | 6 | Recovers up to half the user’s maximum HP. |
838 | 105 | 7 | A self-healing move that restores HP by up to half of the user’s maximum HP. |
839 | 105 | 8 | A self-healing move. The user restores its own HP by up to half of its max HP. |
840 | 105 | 9 | A self-healing move. The user restores its own HP by up to half of its max HP. |
841 | 105 | 10 | A self-healing move. The user restores its own HP by up to half of its max HP. |
842 | 106 | 3 | Raises the user's DEFENSE. |
843 | 106 | 4 | Raises the user's DEFENSE. |
844 | 106 | 5 | Stiffens the body’s muscles to raise DEFENSE. |
845 | 106 | 6 | Stiffens the body’s muscles to raise DEFENSE. |
846 | 106 | 7 | The user stiffens all the muscles in its body to raise its DEFENSE stat. |
847 | 106 | 8 | The user stiffens all the muscles in its body to raise its Defense stat. |
848 | 106 | 9 | The user stiffens all the muscles in its body to raise its Defense stat. |
849 | 106 | 10 | The user stiffens all the muscles in its body to raise its Defense stat. |
850 | 107 | 3 | Heightens evasive ness. |
851 | 107 | 4 | Heightens evasive ness. |
852 | 107 | 5 | Minimizes the user’s size to raise evasiveness. |
853 | 107 | 6 | Minimizes the user’s size to raise evasiveness. |
854 | 107 | 7 | The user compresses all the cells in its body to raise its evasiveness. |
855 | 107 | 8 | The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. |
856 | 107 | 9 | The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. |
857 | 107 | 10 | The user compresses its body to make itself look smaller. The user’s evasion stat is boosted. |
858 | 108 | 3 | Lowers the foe's accuracy. |
859 | 108 | 4 | Lowers the foe's accuracy. |
860 | 108 | 5 | Lowers the foe’s accuracy using smoke, ink, etc. |
861 | 108 | 6 | Lowers the foe’s accuracy using smoke, ink, etc. |
862 | 108 | 7 | An obscuring cloud of smoke or ink reduces the foe’s accuracy. |
863 | 108 | 8 | The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. |
864 | 108 | 9 | The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. |
865 | 108 | 10 | The user releases an obscuring cloud of smoke or ink. It reduces the foe’s accuracy. |
866 | 109 | 3 | A move that causes confusion. |
867 | 109 | 4 | A move that causes confusion. |
868 | 109 | 5 | A sinister ray that confuses the foe. |
869 | 109 | 6 | A sinister ray that confuses the foe. |
870 | 109 | 7 | The foe is exposed to a sinister ray that triggers confusion. |
871 | 109 | 8 | The foe is exposed to a sinister ray that triggers confusion. |
872 | 109 | 9 | The foe is exposed to a sinister ray that triggers confusion. |
873 | 109 | 10 | The foe is exposed to a sinister ray that triggers confusion. |
874 | 110 | 3 | Heightens the user's DEFENSE. |
875 | 110 | 4 | Heightens the user's DEFENSE. |
876 | 110 | 5 | Withdraws the body into its hard shell to raise DEFENSE. |
877 | 110 | 6 | Withdraws the body into its hard shell to raise DEFENSE. |
878 | 110 | 7 | The user withdraws its body in its hard shell, raising its DEFENSE stat. |
879 | 110 | 8 | The user withdraws its body into its hard shell, raising its Defense stat. |
880 | 110 | 9 | The user withdraws its body into its hard shell, raising its Defense stat. |
881 | 110 | 10 | The user withdraws its body into its hard shell, raising its Defense stat. |
882 | 111 | 3 | Heightens the user's DEFENSE. |
883 | 111 | 4 | Heightens the user's DEFENSE. |
884 | 111 | 5 | Curls up to conceal weak spots and raise DEFENSE. |
885 | 111 | 6 | Curls up to conceal weak spots and raise DEFENSE. |
886 | 111 | 7 | The user curls up to conceal weak spots and raise its DEFENSE stat. |
887 | 111 | 8 | The user curls up to conceal weak spots and raise its Defense stat. |
888 | 111 | 9 | The user curls up to conceal weak spots and raise its Defense stat. |
889 | 111 | 10 | The user curls up to conceal weak spots and raise its Defense stat. |
890 | 112 | 3 | Sharply increases user's DEFENSE. |
891 | 112 | 4 | Sharply increases user's DEFENSE. |
892 | 112 | 5 | Creates a barrier that sharply raises DEFENSE. |
893 | 112 | 6 | Creates a barrier that sharply raises DEFENSE. |
894 | 112 | 7 | The user creates a sturdy wall that sharply raises its DEFENSE stat. |
895 | 112 | 8 | The user throws up a sturdy wall that sharply raises its Defense stat. |
896 | 112 | 9 | The user throws up a sturdy wall that sharply raises its Defense stat. |
897 | 112 | 10 | The user throws up a sturdy wall that sharply raises its Defense stat. |
898 | 113 | 3 | Ups SPCL.DEF with a wall of light. |
899 | 113 | 4 | Ups SPCL.DEF with a wall of light. |
900 | 113 | 5 | Creates a wall of light that lowers SP. ATK damage. |
901 | 113 | 6 | Creates a wall of light that lowers SP. ATK damage. |
902 | 113 | 7 | A wall of light cuts damage from SP. ATK attacks for five turns. |
903 | 113 | 8 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
904 | 113 | 9 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
905 | 113 | 10 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
906 | 114 | 3 | Eliminates all stat changes. |
907 | 114 | 4 | Eliminates all stat changes. |
908 | 114 | 5 | Creates a black haze that eliminates all stat changes. |
909 | 114 | 6 | Creates a black haze that eliminates all stat changes. |
910 | 114 | 7 | Eliminates all stat changes among all POKéMON engaged in battle. |
911 | 114 | 8 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
912 | 114 | 9 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
913 | 114 | 10 | The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle. |
914 | 115 | 3 | Raises DEFENSE with a barrier. |
915 | 115 | 4 | Raises DEFENSE with a barrier. |
916 | 115 | 5 | Creates a wall of light that weakens physical attacks. |
917 | 115 | 6 | Creates a wall of light that weakens physical attacks. |
918 | 115 | 7 | A wall of light cuts damage from physical attacks for five turns. |
919 | 115 | 8 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
920 | 115 | 9 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
921 | 115 | 10 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
922 | 116 | 3 | Raises the criti cal hit ratio. |
923 | 116 | 4 | Raises the criti cal hit ratio. |
924 | 116 | 5 | Focuses power to raise the critical-hit ratio. |
925 | 116 | 6 | Focuses power to raise the critical-hit ratio. |
926 | 116 | 7 | The user takes a deep breath and focuses to raise its critical-hit ratio. |
927 | 116 | 8 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
928 | 116 | 9 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
929 | 116 | 10 | The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks. |
930 | 117 | 3 | Waits 2-3 turns & hits back double. |
931 | 117 | 4 | Waits 2-3 turns & hits back double. |
932 | 117 | 5 | Endures attack for 2 turns to retaliate double. |
933 | 117 | 6 | Endures attack for 2 turns to retaliate double. |
934 | 117 | 7 | The user endures attacks for two turns, then strikes back double. |
935 | 117 | 8 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
936 | 117 | 9 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
937 | 117 | 10 | The user endures attacks for two turns, then strikes back to cause double the damage taken. |
938 | 118 | 3 | Randomly uses any POKéMON move. |
939 | 118 | 4 | Randomly uses any POKéMON move. |
940 | 118 | 5 | Waggles a finger to use any POKéMON move at random. |
941 | 118 | 6 | Waggles a finger to use any POKéMON move at random. |
942 | 118 | 7 | Waggles a finger and stimulates the brain into using any move at random. |
943 | 118 | 8 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
944 | 118 | 9 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
945 | 118 | 10 | The user waggles a finger and stimulates the brain into randomly using nearly any move. |
946 | 119 | 3 | Counters with the same move. |
947 | 119 | 4 | Counters with the same move. |
948 | 119 | 5 | Counters the foe’s attack with the same move. |
949 | 119 | 6 | Counters the foe’s attack with the same move. |
950 | 119 | 7 | The user counters the move last used by the foe with the same move. |
951 | 119 | 8 | The user counters the foe by mimicking the move last used by the foe. |
952 | 119 | 9 | The user counters the foe by mimicking the move last used by the foe. |
953 | 119 | 10 | The user counters the foe by mimicking the move last used by the foe. |
954 | 120 | 3 | Powerful but makes the user faint. |
955 | 120 | 4 | Powerful but makes the user faint. |
956 | 120 | 5 | Inflicts severe damage but makes the user faint. |
957 | 120 | 6 | Inflicts severe damage but makes the user faint. |
958 | 120 | 7 | The user blows up to inflict severe damage, even making itself faint. |
959 | 120 | 8 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
960 | 120 | 9 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
961 | 120 | 10 | The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move. |
962 | 121 | 3 | Eggs are hurled at the foe. |
963 | 121 | 4 | Eggs are hurled at the foe. |
964 | 121 | 5 | An egg is forcibly hurled at the foe. |
965 | 121 | 6 | An egg is forcibly hurled at the foe. |
966 | 121 | 7 | A large egg is hurled with great force at the foe to inflict damage. |
967 | 121 | 8 | A large egg is hurled with maximum force at the foe to inflict damage. |
968 | 121 | 9 | A large egg is hurled with maximum force at the foe to inflict damage. |
969 | 121 | 10 | A large egg is hurled with maximum force at the foe to inflict damage. |
970 | 122 | 3 | An attack that may cause paralysis. |
971 | 122 | 4 | An attack that may cause paralysis. |
972 | 122 | 5 | Licks with a long tongue to injure. May also paralyze. |
973 | 122 | 6 | Licks with a long tongue to injure. May also paralyze. |
974 | 122 | 7 | The foe is licked and hit with a long tongue. It may also paralyze. |
975 | 122 | 8 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
976 | 122 | 9 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
977 | 122 | 10 | The foe is licked with a long tongue, causing damage. It may also paralyze the target. |
978 | 123 | 3 | An attack that may poison the foe. |
979 | 123 | 4 | An attack that may poison the foe. |
980 | 123 | 5 | An exhaust-gas attack that may also poison. |
981 | 123 | 6 | An exhaust-gas attack that may also poison. |
982 | 123 | 7 | The foe is attacked with exhaust gases. It may also poison the foe. |
983 | 123 | 8 | The foe is attacked with a discharge of filthy gases. It may also poison the target. |
984 | 123 | 9 | The foe is attacked with a discharge of filthy gases. It may also poison the target. |
985 | 123 | 10 | The foe is attacked with a discharge of filthy gases. It may also poison the target. |
986 | 124 | 3 | An attack that may poison the foe. |
987 | 124 | 4 | An attack that may poison the foe. |
988 | 124 | 5 | Sludge is hurled to inflict damage. May also poison. |
989 | 124 | 6 | Sludge is hurled to inflict damage. May also poison. |
990 | 124 | 7 | Toxic sludge is hurled at the foe. It may poison the target. |
991 | 124 | 8 | Unsanitary sludge is hurled at the foe. It may also poison the target. |
992 | 124 | 9 | Unsanitary sludge is hurled at the foe. It may also poison the target. |
993 | 124 | 10 | Unsanitary sludge is hurled at the foe. It may also poison the target. |
994 | 125 | 3 | An attack that may cause flinching. |
995 | 125 | 4 | An attack that may cause flinching. |
996 | 125 | 5 | Clubs the foe with a bone. May cause flinching. |
997 | 125 | 6 | Clubs the foe with a bone. May cause flinching. |
998 | 125 | 7 | The foe is clubbed with a bone held in hand. It may make the foe flinch. |
999 | 125 | 8 | The user clubs the foe with a bone. It may also make the target flinch. |
1000 | 125 | 9 | The user clubs the foe with a bone. It may also make the target flinch. |
1001 | 125 | 10 | The user clubs the foe with a bone. It may also make the target flinch. |
1002 | 126 | 3 | An attack that may cause a burn. |
1003 | 126 | 4 | An attack that may cause a burn. |
1004 | 126 | 5 | A fiery blast that scorches all. May cause a burn. |
1005 | 126 | 6 | Incinerates everything it strikes. May cause a burn. |
1006 | 126 | 7 | The foe is hit with an intense flame. It may leave the target with a burn. |
1007 | 126 | 8 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
1008 | 126 | 9 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
1009 | 126 | 10 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
1010 | 127 | 3 | An aquatic charge attack. |
1011 | 127 | 4 | An aquatic charge attack. |
1012 | 127 | 5 | Charges the foe with speed to climb waterfalls. |
1013 | 127 | 6 | Charges the foe with speed to climb waterfalls. |
1014 | 127 | 7 | A powerful charge attack. It can also be used to climb a waterfall. |
1015 | 127 | 8 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
1016 | 127 | 9 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
1017 | 127 | 10 | The user charges at the foe rapidly, and may make it flinch. It can also be used to climb a waterfall. |
1018 | 128 | 3 | Traps the foe for 2-5 turns. |
1019 | 128 | 4 | Traps the foe for 2-5 turns. |
1020 | 128 | 5 | Traps and squeezes the foe for 2 to 5 turns. |
1021 | 128 | 6 | Traps and squeezes the foe for 2 to 5 turns. |
1022 | 128 | 7 | The foe is clamped and squeezed by the user’s shell for two to five turns. |
1023 | 128 | 8 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
1024 | 128 | 9 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
1025 | 128 | 10 | The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns. |
1026 | 129 | 3 | An attack that never misses. |
1027 | 129 | 4 | An attack that never misses. |
1028 | 129 | 5 | Sprays star-shaped rays that never miss. |
1029 | 129 | 6 | Sprays star-shaped rays that never miss. |
1030 | 129 | 7 | Star-shaped rays that never miss are fired at all foes in battle. |
1031 | 129 | 8 | Star-shaped rays are shot at the foe. This attack never misses. |
1032 | 129 | 9 | Star-shaped rays are shot at the foe. This attack never misses. |
1033 | 129 | 10 | Star-shaped rays are shot at the foe. This attack never misses. |
1034 | 130 | 3 | 1st turn: Prepare 2nd turn: Attack |
1035 | 130 | 4 | 1st turn: Prepare 2nd turn: Attack |
1036 | 130 | 5 | Tucks in the head, then attacks on the next turn. |
1037 | 130 | 6 | Tucks in the head, then attacks on the next turn. |
1038 | 130 | 7 | The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn. |
1039 | 130 | 8 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
1040 | 130 | 9 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
1041 | 130 | 10 | The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn. |
1042 | 131 | 3 | Fires spikes to hit 2-5 times. |
1043 | 131 | 4 | Fires spikes to hit 2-5 times. |
1044 | 131 | 5 | Launches sharp spikes that strike 2 to 5 times. |
1045 | 131 | 6 | Launches sharp spikes that strike 2 to 5 times. |
1046 | 131 | 7 | Sharp spikes are fired at the foe to strike two to five times. |
1047 | 131 | 8 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
1048 | 131 | 9 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
1049 | 131 | 10 | Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
1050 | 132 | 3 | An attack that may lower SPEED. |
1051 | 132 | 4 | An attack that may lower SPEED. |
1052 | 132 | 5 | Constricts to inflict pain. May lower SPEED. |
1053 | 132 | 6 | Constricts to inflict pain. May lower SPEED. |
1054 | 132 | 7 | The foe is attacked with long tentacles or vines. It may lower SPEED. |
1055 | 132 | 8 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
1056 | 132 | 9 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
1057 | 132 | 10 | The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed. |
1058 | 133 | 3 | Sharply raises the user's SPCL.DEF. |
1059 | 133 | 4 | Sharply raises the user's SPCL.DEF. |
1060 | 133 | 5 | Forgets about something and sharply raises SP. DEF. |
1061 | 133 | 6 | Forgets about something and sharply raises SP. DEF. |
1062 | 133 | 7 | Forgets about something and sharply raises SP. DEF. |
1063 | 133 | 8 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
1064 | 133 | 9 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
1065 | 133 | 10 | The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat. |
1066 | 134 | 3 | Reduces the foe's accuracy. |
1067 | 134 | 4 | Reduces the foe's accuracy. |
1068 | 134 | 5 | Distracts the foe. May lower accuracy. |
1069 | 134 | 6 | Distracts the foe. May lower accuracy. |
1070 | 134 | 7 | The user distracts the foe by bending a spoon. It may lower accuracy. |
1071 | 134 | 8 | The user distracts the foe by bending a spoon. It may lower the target’s accuracy. |
1072 | 134 | 9 | The user distracts the foe by bending a spoon. It may lower the target’s accuracy. |
1073 | 134 | 10 | The user distracts the foe by bending a spoon. It may lower the target’s accuracy. |
1074 | 135 | 3 | Restores HP by 1/2 the user's max HP. |
1075 | 135 | 4 | Restores HP by 1/2 the user's max HP. |
1076 | 135 | 5 | Recovers up to half the user’s maximum HP. |
1077 | 135 | 6 | Recovers up to half the user’s maximum HP. |
1078 | 135 | 7 | Heals the user by up to half its full HP. It can be used to heal an ally. |
1079 | 135 | 8 | The user restores its own HP by up to half of its max HP. May be used in the field to heal HP. |
1080 | 135 | 9 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
1081 | 135 | 10 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
1082 | 136 | 3 | May miss and hurt the user. |
1083 | 136 | 4 | May miss and hurt the user. |
1084 | 136 | 5 | A jumping knee kick. If it misses, the user is hurt. |
1085 | 136 | 6 | A jumping knee kick. If it misses, the user is hurt. |
1086 | 136 | 7 | A strong jumping knee kick. If it misses, the user is hurt. |
1087 | 136 | 8 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
1088 | 136 | 9 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
1089 | 136 | 10 | The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
1090 | 137 | 3 | A move that may cause paralysis. |
1091 | 137 | 4 | A move that may cause paralysis. |
1092 | 137 | 5 | Intimidates and frightens the foe into paralysis. |
1093 | 137 | 6 | Intimidates and frightens the foe into paralysis. |
1094 | 137 | 7 | The user intimidates the foe with the design on its belly to cause paralysis. |
1095 | 137 | 8 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
1096 | 137 | 9 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
1097 | 137 | 10 | The user intimidates the foe with the pattern on its belly to cause paralysis. |
1098 | 138 | 3 | Steals HP from a sleeping victim. |
1099 | 138 | 4 | Steals HP from a sleeping victim. |
1100 | 138 | 5 | Takes one half the damage inflicted on a sleeping foe. |
1101 | 138 | 6 | Takes one half the damage inflicted on a sleeping foe. |
1102 | 138 | 7 | Absorbs half the damage it inflicted on a sleeping foe to restore HP. |
1103 | 138 | 8 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
1104 | 138 | 9 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
1105 | 138 | 10 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
1106 | 139 | 3 | A move that may poison the foe. |
1107 | 139 | 4 | A move that may poison the foe. |
1108 | 139 | 5 | Envelops the foe in a toxic gas that may poison. |
1109 | 139 | 6 | Envelops the foe in a toxic gas that may poison. |
1110 | 139 | 7 | The foe is sprayed with a cloud of toxic gas that may poison the foe. |
1111 | 139 | 8 | A cloud of poison gas is sprayed in the foe’s face. It may poison the target. |
1112 | 139 | 9 | A cloud of poison gas is sprayed in the foe’s face. It may poison the target. |
1113 | 139 | 10 | A cloud of poison gas is sprayed in the foe’s face. It may poison the target. |
1114 | 140 | 3 | Throws orbs to hit 2-5 times. |
1115 | 140 | 4 | Throws orbs to hit 2-5 times. |
1116 | 140 | 5 | Hurls round objects at the foe 2 to 5 times. |
1117 | 140 | 6 | Hurls round objects at the foe 2 to 5 times. |
1118 | 140 | 7 | Round objects are hurled at the foe to strike two to five times. |
1119 | 140 | 8 | Round objects are hurled at the foe to strike two to five times in a row. |
1120 | 140 | 9 | Round objects are hurled at the foe to strike two to five times in a row. |
1121 | 140 | 10 | Round objects are hurled at the foe to strike two to five times in a row. |
1122 | 141 | 3 | Steals 1/2 of the damage inflicted. |
1123 | 141 | 4 | Steals 1/2 of the damage inflicted. |
1124 | 141 | 5 | An attack that steals half the damage inflicted. |
1125 | 141 | 6 | An attack that steals half the damage inflicted. |
1126 | 141 | 7 | An attack that absorbs half the damage it inflicted to restore HP. |
1127 | 141 | 8 | A blood-draining attack. The user’s HP is restored by half the damage taken by the target. |
1128 | 141 | 9 | A blood-draining attack. The user’s HP is restored by half the damage taken by the target. |
1129 | 141 | 10 | A blood-draining attack. The user’s HP is restored by half the damage taken by the target. |
1130 | 142 | 3 | May cause the foe to fall asleep. |
1131 | 142 | 4 | May cause the foe to fall asleep. |
1132 | 142 | 5 | Demands a kiss with a scary face that induces sleep. |
1133 | 142 | 6 | Demands a kiss with a scary face that induces sleep. |
1134 | 142 | 7 | The user forces a kiss on the foe with a scary face that induces sleep. |
1135 | 142 | 8 | With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
1136 | 142 | 9 | With a scary face, the user forces a kiss on the foe. It may make the target fall asleep. |
1137 | 142 | 10 | With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep. |
1138 | 143 | 3 | 1st turn: Prepare 2nd turn: Attack |
1139 | 143 | 4 | 1st turn: Prepare 2nd turn: Attack |
1140 | 143 | 5 | Searches out weak spots, then strikes the next turn. |
1141 | 143 | 6 | Searches out weak spots, then strikes the next turn. |
1142 | 143 | 7 | A 2nd-turn attack move with a high critical-hit ratio. The foe may flinch. |
1143 | 143 | 8 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
1144 | 143 | 9 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
1145 | 143 | 10 | A second-turn attack move with a high critical-hit ratio. It may also make the target flinch. |
1146 | 144 | 3 | The user assumes the foe's guise. |
1147 | 144 | 4 | The user assumes the foe's guise. |
1148 | 144 | 5 | Alters the user’s cells to become a copy of the foe. |
1149 | 144 | 6 | Alters the user’s cells to become a copy of the foe. |
1150 | 144 | 7 | The user transforms into a copy of the foe with even the same move set. |
1151 | 144 | 8 | The user transforms into a copy of the foe right down to having the same move set. |
1152 | 144 | 9 | The user transforms into a copy of the foe right down to having the same move set. |
1153 | 144 | 10 | The user transforms into a copy of the foe right down to having the same move set. |
1154 | 145 | 3 | An attack that may reduce SPEED. |
1155 | 145 | 4 | An attack that may reduce SPEED. |
1156 | 145 | 5 | An attack using bubbles. May lower the foe’s SPEED. |
1157 | 145 | 6 | An attack using bubbles. May lower the foe’s SPEED. |
1158 | 145 | 7 | A spray of bubbles hits the foe. It may lower the foe’s SPEED stat. |
1159 | 145 | 8 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
1160 | 145 | 9 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
1161 | 145 | 10 | A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat. |
1162 | 146 | 3 | An attack that may cause confusion. |
1163 | 146 | 4 | An attack that may cause confusion. |
1164 | 146 | 5 | A rhythmic punch that may confuse the foe. |
1165 | 146 | 6 | A rhythmic punch that may confuse the foe. |
1166 | 146 | 7 | The foe is hit with a rhythmic punch that may leave it confused. |
1167 | 146 | 8 | The foe is hit with a rhythmically launched punch that may also leave it confused. |
1168 | 146 | 9 | The foe is hit with rhythmically launched punches that may also leave it confused. |
1169 | 146 | 10 | The foe is hit with rhythmically launched punches that may also leave it confused. |
1170 | 147 | 3 | A move that induces sleep. |
1171 | 147 | 4 | A move that induces sleep. |
1172 | 147 | 5 | Scatters a cloud of spores that always induce sleep. |
1173 | 147 | 6 | Scatters a cloud of spores that always induce sleep. |
1174 | 147 | 7 | The user scatters bursts of fine spores that induce sleep. |
1175 | 147 | 8 | The user scatters bursts of spores that induce sleep. |
1176 | 147 | 9 | The user scatters bursts of spores that induce sleep. |
1177 | 147 | 10 | The user scatters bursts of spores that induce sleep. |
1178 | 148 | 3 | Blinds the foe to reduce accuracy. |
1179 | 148 | 4 | Blinds the foe to reduce accuracy. |
1180 | 148 | 5 | Looses a powerful blast of light that cuts accuracy. |
1181 | 148 | 6 | Looses a powerful blast of light that cuts accuracy. |
1182 | 148 | 7 | A blast of light that cuts the foe’s accuracy. It also illuminates caves. |
1183 | 148 | 8 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
1184 | 148 | 9 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
1185 | 148 | 10 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
1186 | 149 | 3 | An attack with variable power. |
1187 | 149 | 4 | An attack with variable power. |
1188 | 149 | 5 | Attacks with a psychic wave of varying intensity. |
1189 | 149 | 6 | Attacks with a psychic wave of varying intensity. |
1190 | 149 | 7 | The foe is attacked with an odd, hot energy wave that varies in intensity. |
1191 | 149 | 8 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
1192 | 149 | 9 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
1193 | 149 | 10 | The foe is attacked with an odd, hot energy wave. The attack varies in intensity. |
1194 | 150 | 3 | Has no effect whatsoever. |
1195 | 150 | 4 | Has no effect whatsoever. |
1196 | 150 | 5 | It’s just a splash... Has no effect whatsoever. |
1197 | 150 | 6 | It’s just a splash... Has no effect whatsoever. |
1198 | 150 | 7 | The user just flops and splashes around without having any effect. |
1199 | 150 | 8 | The user just flops and splashes around to no effect at all... |
1200 | 150 | 9 | The user just flops and splashes around to no effect at all... |
1201 | 150 | 10 | The user just flops and splashes around to no effect at all... |
1202 | 151 | 3 | Sharply raises the user's DEFENSE. |
1203 | 151 | 4 | Sharply raises the user's DEFENSE. |
1204 | 151 | 5 | Liquifies the user’s body to sharply raise DEFENSE. |
1205 | 151 | 6 | Liquifies the user’s body to sharply raise DEFENSE. |
1206 | 151 | 7 | The user alters its cells to liquefy itself and sharply raise DEFENSE. |
1207 | 151 | 8 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
1208 | 151 | 9 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
1209 | 151 | 10 | The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. |
1210 | 152 | 3 | Has a high criti cal hit ratio. |
1211 | 152 | 4 | Has a high criti cal hit ratio. |
1212 | 152 | 5 | Hammers with a pincer. Has a high critical-hit ratio. |
1213 | 152 | 6 | Hammers with a pincer. Has a high critical-hit ratio. |
1214 | 152 | 7 | A large pincer is used to hammer the foe. It has a high critical-hit ratio. |
1215 | 152 | 8 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
1216 | 152 | 9 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
1217 | 152 | 10 | The foe is hammered with a large pincer. This move has a high critical-hit ratio. |
1218 | 153 | 3 | Very powerful but makes user faint. |
1219 | 153 | 4 | Very powerful but makes user faint. |
1220 | 153 | 5 | Inflicts severe damage but makes the user faint. |
1221 | 153 | 6 | Inflicts severe damage but makes the user faint. |
1222 | 153 | 7 | The user explodes to inflict terrible damage even while fainting itself. |
1223 | 153 | 8 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
1224 | 153 | 9 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
1225 | 153 | 10 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
1226 | 154 | 3 | Quickly scratches 2-5 times. |
1227 | 154 | 4 | Quickly scratches 2-5 times. |
1228 | 154 | 5 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
1229 | 154 | 6 | Rakes the foe with sharp claws, etc., 2 to 5 times. |
1230 | 154 | 7 | The foe is raked with sharp claws or scythes two to five times. |
1231 | 154 | 8 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
1232 | 154 | 9 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
1233 | 154 | 10 | The foe is raked with sharp claws or scythes for two to five times in quick succession. |
1234 | 155 | 3 | An attack that strikes twice. |
1235 | 155 | 4 | An attack that strikes twice. |
1236 | 155 | 5 | Throws a bone boomerang that strikes twice. |
1237 | 155 | 6 | Throws a bone boomerang that strikes twice. |
1238 | 155 | 7 | The user throws a bone that hits the foe once, then once again on return. |
1239 | 155 | 8 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
1240 | 155 | 9 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
1241 | 155 | 10 | The user throws the bone it holds. The bone loops to hit the foe twice, coming and going. |
1242 | 156 | 3 | Sleep for 2 turns to fully recover. |
1243 | 156 | 4 | Sleep for 2 turns to fully recover. |
1244 | 156 | 5 | The user sleeps for 2 turns, restoring HP and status. |
1245 | 156 | 6 | The user sleeps for 2 turns, restoring HP and status. |
1246 | 156 | 7 | The user sleeps for two turns to fully restore HP and heal any status problem. |
1247 | 156 | 8 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
1248 | 156 | 9 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
1249 | 156 | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
1250 | 157 | 3 | An attack that may cause flinching. |
1251 | 157 | 4 | An attack that may cause flinching. |
1252 | 157 | 5 | Large boulders are hurled. May cause flinching. |
1253 | 157 | 6 | Large boulders are hurled. May cause flinching. |
1254 | 157 | 7 | Large boulders are hurled at the foe. It may make the foe flinch. |
1255 | 157 | 8 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
1256 | 157 | 9 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
1257 | 157 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
1258 | 158 | 3 | An attack that may cause flinching. |
1259 | 158 | 4 | An attack that may cause flinching. |
1260 | 158 | 5 | Attacks with sharp fangs. May cause flinching. |
1261 | 158 | 6 | Attacks with sharp fangs. May cause flinching. |
1262 | 158 | 7 | The foe is attacked with sharp fangs. It may make the foe flinch. |
1263 | 158 | 8 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
1264 | 158 | 9 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
1265 | 158 | 10 | The user bites hard on the foe with its sharp front fangs. It may also make the target flinch. |
1266 | 159 | 3 | A move that raises the user's ATTACK. |
1267 | 159 | 4 | A move that raises the user's ATTACK. |
1268 | 159 | 5 | Reduces the polygon count and raises ATTACK. |
1269 | 159 | 6 | Reduces the polygon count and raises ATTACK. |
1270 | 159 | 7 | The user reduces its polygon count to sharpen edges and raise ATTACK. |
1271 | 159 | 8 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
1272 | 159 | 9 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
1273 | 159 | 10 | The user reduces its polygon count to make itself more jagged, raising the Attack stat. |
1274 | 160 | 3 | Change user's type to a move's type. |
1275 | 160 | 4 | Change user's type to a move's type. |
1276 | 160 | 5 | Changes the user’s type into an own move’s type. |
1277 | 160 | 6 | Changes the user’s type into a known move’s type. |
1278 | 160 | 7 | The user changes its type to match the type of one of its moves. |
1279 | 160 | 8 | The user changes its type to become the same type as one of its moves. |
1280 | 160 | 9 | The user changes its type to become the same type as one of its moves. |
1281 | 160 | 10 | The user changes its type to become the same type as one of its moves. |
1282 | 161 | 3 | Fires three kinds of beams at once. |
1283 | 161 | 4 | Fires three kinds of beams at once. |
1284 | 161 | 5 | Fires three types of beams at the same time. |
1285 | 161 | 6 | Fires three types of beams at the same time. |
1286 | 161 | 7 | A simultaneous 3-beam attack that may paralyze, burn, or freeze the foe. |
1287 | 161 | 8 | The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. |
1288 | 161 | 9 | The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. |
1289 | 161 | 10 | The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target. |
1290 | 162 | 3 | Cuts the foe's HP by 1/2. |
1291 | 162 | 4 | Cuts the foe's HP by 1/2. |
1292 | 162 | 5 | Attacks with sharp fangs and cuts half the foe’s HP. |
1293 | 162 | 6 | Attacks with sharp fangs and cuts half the foe’s HP. |
1294 | 162 | 7 | The user attacks with sharp fangs and halves the foe’s HP. |
1295 | 162 | 8 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
1296 | 162 | 9 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
1297 | 162 | 10 | The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
1298 | 163 | 3 | Has a high criti cal hit ratio. |
1299 | 163 | 4 | Has a high criti cal hit ratio. |
1300 | 163 | 5 | Slashes with claws, etc. Has a high critical-hit ratio. |
1301 | 163 | 6 | Slashes with claws, etc. Has a high critical-hit ratio. |
1302 | 163 | 7 | The foe is slashed with claws, etc. It has a high critical-hit ratio. |
1303 | 163 | 8 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
1304 | 163 | 9 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
1305 | 163 | 10 | The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio. |
1306 | 164 | 3 | Makes a decoy with 1/4 user's max HP. |
1307 | 164 | 4 | Makes a decoy with 1/4 user's max HP. |
1308 | 164 | 5 | Creates a decoy using 1/4 of the user’s maximum HP. |
1309 | 164 | 6 | Creates a decoy using 1/4 of the user’s maximum HP. |
1310 | 164 | 7 | The user creates a decoy using one- quarter of its full HP. |
1311 | 164 | 8 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
1312 | 164 | 9 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
1313 | 164 | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
1314 | 165 | 3 | Used only if all PP are exhausted. |
1315 | 165 | 4 | Used only if all PP are exhausted. |
1316 | 165 | 5 | Used only if all PP are gone. Also hurts the user a little. |
1317 | 165 | 6 | Used only if all PP are gone. Also hurts the user a little. |
1318 | 165 | 7 | An attack that is used only if there is no PP. It also hurts the user. |
1319 | 165 | 8 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
1320 | 165 | 9 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
1321 | 165 | 10 | An attack that is used in desperation only if the user has no PP. It also hurts the user slightly. |
1322 | 166 | 3 | Copies the foe's move permanently. |
1323 | 166 | 4 | Copies the foe's move permanently. |
1324 | 166 | 5 | Copies the foe’s last move permanently. |
1325 | 166 | 6 | Copies the foe’s last move permanently. |
1326 | 166 | 7 | This move copies the move last used by the foe, then disappears. |
1327 | 166 | 8 | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
1328 | 166 | 9 | It enables the user to learn a move used by the foe. Once used, the move Sketch disappears. |
1329 | 166 | 10 | It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears. |
1330 | 167 | 3 | Hits three times with rising power. |
1331 | 167 | 4 | Hits three times with rising power. |
1332 | 167 | 5 | Kicks the foe 3 times in a row with rising intensity. |
1333 | 167 | 6 | Kicks the foe 3 times in a row with rising intensity. |
1334 | 167 | 7 | A 3-kick attack that becomes more powerful with each successive hit. |
1335 | 167 | 8 | A consecutive three- kick attack that becomes more powerful with each successive hit. |
1336 | 167 | 9 | A consecutive three- kick attack that becomes more powerful with each successive hit. |
1337 | 167 | 10 | A consecutive three- kick attack that becomes more powerful with each successive hit. |
1338 | 168 | 3 | An attack that may steal a held item. |
1339 | 168 | 4 | An attack that may steal a held item. |
1340 | 168 | 5 | While attacking, it may steal the foe’s held item. |
1341 | 168 | 6 | While attacking, it may steal the foe’s held item. |
1342 | 168 | 7 | An attack that may take the foe’s held item if the user isn’t holding one. |
1343 | 168 | 8 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
1344 | 168 | 9 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
1345 | 168 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
1346 | 169 | 3 | Prevents fleeing or switching. |
1347 | 169 | 4 | Prevents fleeing or switching. |
1348 | 169 | 5 | Ensnares the foe to stop it from fleeing or switching. |
1349 | 169 | 6 | Ensnares the foe to stop it from fleeing or switching. |
1350 | 169 | 7 | Ensnares the foe with sticky string so it doesn’t flee or switch out. |
1351 | 169 | 8 | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
1352 | 169 | 9 | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
1353 | 169 | 10 | The user ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
1354 | 170 | 3 | Ensures the next attack will hit. |
1355 | 170 | 4 | Ensures the next attack will hit. |
1356 | 170 | 5 | Senses the foe’s action to ensure the next move’s hit. |
1357 | 170 | 6 | Senses the foe’s action to ensure the next move’s hit. |
1358 | 170 | 7 | The user predicts the foe’s action to ensure its next attack hits. |
1359 | 170 | 8 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
1360 | 170 | 9 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
1361 | 170 | 10 | The user senses the foe’s movements with its mind to ensure its next attack does not miss. |
1362 | 171 | 3 | A sleeper loses 1/4 HP every turn. |
1363 | 171 | 4 | A sleeper loses 1/4 HP every turn. |
1364 | 171 | 5 | Inflicts 1/4 damage on a sleeping foe every turn. |
1365 | 171 | 6 | Inflicts 1/4 damage on a sleeping foe every turn. |
1366 | 171 | 7 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
1367 | 171 | 8 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
1368 | 171 | 9 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
1369 | 171 | 10 | A sleeping foe is shown a nightmare that inflicts some damage every turn. |
1370 | 172 | 3 | An attack that may cause a burn. |
1371 | 172 | 4 | An attack that may cause a burn. |
1372 | 172 | 5 | A fiery charge attack that may inflict a burn. |
1373 | 172 | 6 | A fiery charge attack that may inflict a burn. |
1374 | 172 | 7 | The user makes a fiery charge at the foe. It may cause a burn. |
1375 | 172 | 8 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
1376 | 172 | 9 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
1377 | 172 | 10 | The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn. |
1378 | 173 | 3 | An attack useable only while asleep. |
1379 | 173 | 4 | An attack useable only while asleep. |
1380 | 173 | 5 | A loud attack that can be used only while asleep. |
1381 | 173 | 6 | A loud attack that can be used only while asleep. |
1382 | 173 | 7 | An attack that can be used only while asleep. It may cause flinching. |
1383 | 173 | 8 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
1384 | 173 | 9 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
1385 | 173 | 10 | An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. |
1386 | 174 | 3 | Works differently for ghost-types. |
1387 | 174 | 4 | Works differently for ghost-types. |
1388 | 174 | 5 | A move that functions differently for GHOSTS. |
1389 | 174 | 6 | A move that functions differently for GHOSTS. |
1390 | 174 | 7 | A move that works differently for the GHOST-type and all the other types. |
1391 | 174 | 8 | A move that works differently for the Ghost type than for all the other types. |
1392 | 174 | 9 | A move that works differently for the Ghost type than for all the other types. |
1393 | 174 | 10 | A move that works differently for the Ghost type than for all the other types. |
1394 | 175 | 3 | Stronger if the user's HP is low. |
1395 | 175 | 4 | Stronger if the user's HP is low. |
1396 | 175 | 5 | Inflicts more damage when the user’s HP is down. |
1397 | 175 | 6 | Inflicts more damage when the user’s HP is down. |
1398 | 175 | 7 | A desperate attack that becomes more powerful the less HP the user has. |
1399 | 175 | 8 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
1400 | 175 | 9 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
1401 | 175 | 10 | The user flails about aimlessly to attack. It becomes more powerful the less HP the user has. |
1402 | 176 | 3 | The user's type is made resistant. |
1403 | 176 | 4 | The user's type is made resistant. |
1404 | 176 | 5 | Makes the user resistant to the last attack’s type. |
1405 | 176 | 6 | Makes the user resistant to the last attack’s type. |
1406 | 176 | 7 | The user changes type to make itself resistant to the last attack it took. |
1407 | 176 | 8 | The user changes its type to make itself resistant to the type of the attack it last took. |
1408 | 176 | 9 | The user changes its type to make itself resistant to the type of the attack it last took. |
1409 | 176 | 10 | The user changes its type to make itself resistant to the type of the attack it last took. |
1410 | 177 | 3 | Has a high criti cal hit ratio. |
1411 | 177 | 4 | Has a high criti cal hit ratio. |
1412 | 177 | 5 | Launches a vacuumed blast. High critical-hit ratio. |
1413 | 177 | 6 | Launches a vacuumed blast. High critical-hit ratio. |
1414 | 177 | 7 | A vortex of air is shot at the foe. It has a high critical-hit ratio. |
1415 | 177 | 8 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
1416 | 177 | 9 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
1417 | 177 | 10 | A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio. |
1418 | 178 | 3 | Sharply reduces the foe's SPEED. |
1419 | 178 | 4 | Sharply reduces the foe's SPEED. |
1420 | 178 | 5 | Spores cling to the foe, sharply reducing SPEED. |
1421 | 178 | 6 | Spores cling to the foe, sharply reducing SPEED. |
1422 | 178 | 7 | Cotton-like spores cling to the foe, sharply reducing its SPEED stat. |
1423 | 178 | 8 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
1424 | 178 | 9 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
1425 | 178 | 10 | The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat. |
1426 | 179 | 3 | Stronger if the user's HP is low. |
1427 | 179 | 4 | Stronger if the user's HP is low. |
1428 | 179 | 5 | Inflicts more damage when the user’s HP is down. |
1429 | 179 | 6 | Inflicts more damage when the user’s HP is down. |
1430 | 179 | 7 | An all-out attack that becomes more powerful the less HP the user has. |
1431 | 179 | 8 | An all-out attack that becomes more powerful the less HP the user has. |
1432 | 179 | 9 | An all-out attack that becomes more powerful the less HP the user has. |
1433 | 179 | 10 | An all-out attack that becomes more powerful the less HP the user has. |
1434 | 180 | 3 | Cuts the PP of the foe's last move. |
1435 | 180 | 4 | Cuts the PP of the foe's last move. |
1436 | 180 | 5 | Spitefully cuts the PP of the foe’s last move. |
1437 | 180 | 6 | Spitefully cuts the PP of the foe’s last move. |
1438 | 180 | 7 | A move that cuts 2 to 5 PP from the move last used by the foe. |
1439 | 180 | 8 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
1440 | 180 | 9 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
1441 | 180 | 10 | The user looses its grudge on the move last used by the foe by cutting 4 PP from it. |
1442 | 181 | 3 | An attack that may cause freezing. |
1443 | 181 | 4 | An attack that may cause freezing. |
1444 | 181 | 5 | Blasts the foe with a snowy gust. May cause freezing. |
1445 | 181 | 6 | Blasts the foe with a snowy gust. May cause freezing. |
1446 | 181 | 7 | Blasts the foe with a snowy gust. It may cause freezing. |
1447 | 181 | 8 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
1448 | 181 | 9 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
1449 | 181 | 10 | The user attacks with a chilling gust of powdery snow. It may also freeze the target. |
1450 | 182 | 3 | Foils attack that turn. It may fail. |
1451 | 182 | 4 | Foils attack that turn. It may fail. |
1452 | 182 | 5 | Evades attack, but may fail if used in succession. |
1453 | 182 | 6 | Evades attack, but may fail if used in succession. |
1454 | 182 | 7 | Enables the user to evade all attacks. It may fail if used in succession. |
1455 | 182 | 8 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1456 | 182 | 9 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1457 | 182 | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1458 | 183 | 3 | A fast punch that lands first. |
1459 | 183 | 4 | A fast punch that lands first. |
1460 | 183 | 5 | A punch is thrown at wicked speed to strike first. |
1461 | 183 | 6 | A punch is thrown at wicked speed to strike first. |
1462 | 183 | 7 | A punch thrown at blinding speed. It is certain to strike first. |
1463 | 183 | 8 | The user throws a punch at blinding speed. It is certain to strike first. |
1464 | 183 | 9 | The user throws a punch at blinding speed. It is certain to strike first. |
1465 | 183 | 10 | The user throws a punch at blinding speed. It is certain to strike first. |
1466 | 184 | 3 | Sharply reduces the foe's SPEED. |
1467 | 184 | 4 | Sharply reduces the foe's SPEED. |
1468 | 184 | 5 | Frightens with a scary face to sharply reduce SPEED. |
1469 | 184 | 6 | Frightens with a scary face to sharply reduce SPEED. |
1470 | 184 | 7 | Frightens the foe with a scary face to sharply reduce its SPEED. |
1471 | 184 | 8 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
1472 | 184 | 9 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
1473 | 184 | 10 | The user frightens the foe with a scary face to sharply reduce its Speed stat. |
1474 | 185 | 3 | An attack that never misses. |
1475 | 185 | 4 | An attack that never misses. |
1476 | 185 | 5 | Draws the foe close, then strikes without fail. |
1477 | 185 | 6 | Draws the foe close, then strikes without fail. |
1478 | 185 | 7 | The user draws up close to the foe disarmingly, then hits without fail. |
1479 | 185 | 8 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
1480 | 185 | 9 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
1481 | 185 | 10 | The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail. |
1482 | 186 | 3 | A move that causes confusion. |
1483 | 186 | 4 | A move that causes confusion. |
1484 | 186 | 5 | Demands a kiss with a cute look. May cause confusion. |
1485 | 186 | 6 | Demands a kiss with a cute look. May cause confusion. |
1486 | 186 | 7 | The user kisses the foe with sweet cuteness that causes confusion. |
1487 | 186 | 8 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
1488 | 186 | 9 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
1489 | 186 | 10 | The user kisses the foe with a sweet, angelic cuteness that causes confusion. |
1490 | 187 | 3 | Reduces own HP to maximize ATTACK. |
1491 | 187 | 4 | Reduces own HP to maximize ATTACK. |
1492 | 187 | 5 | Maximizes ATTACK while sacrificing HP. |
1493 | 187 | 6 | Maximizes ATTACK while sacrificing HP. |
1494 | 187 | 7 | The user maximizes its ATTACK stat at the cost of half its full HP. |
1495 | 187 | 8 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
1496 | 187 | 9 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
1497 | 187 | 10 | The user maximizes its Attack stat in exchange for HP equal to half its max HP. |
1498 | 188 | 3 | An attack that may poison the foe. |
1499 | 188 | 4 | An attack that may poison the foe. |
1500 | 188 | 5 | Sludge is hurled to inflict damage. May also poison. |
1501 | 188 | 6 | Sludge is hurled to inflict damage. May also poison. |
1502 | 188 | 7 | Filthy sludge is hurled at the foe. It may poison the target. |
1503 | 188 | 8 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
1504 | 188 | 9 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
1505 | 188 | 10 | The user attacks by hurling filthy sludge at the foe. It may also poison the target. |
1506 | 189 | 3 | Reduces the foe's accuracy. |
1507 | 189 | 4 | Reduces the foe's accuracy. |
1508 | 189 | 5 | Hurls mud in the foe’s face to reduce its accuracy. |
1509 | 189 | 6 | Hurls mud in the foe’s face to reduce its accuracy. |
1510 | 189 | 7 | Mud is hurled in the foe’s face to inflict damage and lower its accuracy. |
1511 | 189 | 8 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
1512 | 189 | 9 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
1513 | 189 | 10 | The user hurls mud in the foe’s face to inflict damage and lower its accuracy. |
1514 | 190 | 3 | An attack that may reduce accuracy. |
1515 | 190 | 4 | An attack that may reduce accuracy. |
1516 | 190 | 5 | Fires a lump of ink to damage and cut accuracy. |
1517 | 190 | 6 | Fires a lump of ink to damage and cut accuracy. |
1518 | 190 | 7 | Ink is blasted in the foe’s face or eyes to damage and lower accuracy. |
1519 | 190 | 8 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. |
1520 | 190 | 9 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. |
1521 | 190 | 10 | The user attacks by spraying ink in the foe’s face or eyes. It may also lower the target’s accuracy. |
1522 | 191 | 3 | Hurts foes when they switch out. |
1523 | 191 | 4 | Hurts foes when they switch out. |
1524 | 191 | 5 | Sets spikes that hurt a foe switching out. |
1525 | 191 | 6 | Sets spikes that hurt a foe switching in. |
1526 | 191 | 7 | A trap of spikes is laid around the foe’s party to hurt foes switching in. |
1527 | 191 | 8 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
1528 | 191 | 9 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
1529 | 191 | 10 | The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle. |
1530 | 192 | 3 | An attack that always paralyzes. |
1531 | 192 | 4 | An attack that always paralyzes. |
1532 | 192 | 5 | Powerful and sure to cause paralysis, but inaccurate. |
1533 | 192 | 6 | Powerful and sure to cause paralysis, but inaccurate. |
1534 | 192 | 7 | An electric blast is fired like a cannon to inflict damage and paralyze. |
1535 | 192 | 8 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
1536 | 192 | 9 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
1537 | 192 | 10 | The user fires an electric blast like a cannon to inflict damage and cause paralysis. |
1538 | 193 | 3 | Negates accuracy reduction moves. |
1539 | 193 | 4 | Negates accuracy reduction moves. |
1540 | 193 | 5 | Negates the foe’s efforts to heighten evasiveness. |
1541 | 193 | 6 | Negates the foe’s efforts to heighten evasiveness. |
1542 | 193 | 7 | Completely negates the foe’s efforts to heighten its ability to evade. |
1543 | 193 | 8 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
1544 | 193 | 9 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
1545 | 193 | 10 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
1546 | 194 | 3 | The foe faints if the user does. |
1547 | 194 | 4 | The foe faints if the user does. |
1548 | 194 | 5 | If the user faints, the foe is also made to faint. |
1549 | 194 | 6 | If the user faints, the foe is also made to faint. |
1550 | 194 | 7 | If the user faints, the foe delivering the final hit also faints. |
1551 | 194 | 8 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
1552 | 194 | 9 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
1553 | 194 | 10 | When this move is used, if the user faints, the foe that landed the knockout hit also faints. |
1554 | 195 | 3 | Both user and foe faint in 3 turns. |
1555 | 195 | 4 | Both user and foe faint in 3 turns. |
1556 | 195 | 5 | Any POKéMON hearing this song faints in 3 turns. |
1557 | 195 | 6 | Any POKéMON hearing this song faints in 3 turns. |
1558 | 195 | 7 | Any battler that hears this faints in three turns unless it switches. |
1559 | 195 | 8 | Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
1560 | 195 | 9 | Any Pokémon that hears this song faints in three turns unless it switches out of battle. |
1561 | 195 | 10 | Any Pokémon that hears this song faints in three turns, unless it switches out of battle. |
1562 | 196 | 3 | An icy attack that lowers SPEED. |
1563 | 196 | 4 | An icy attack that lowers SPEED. |
1564 | 196 | 5 | A chilling attack that lowers the foe’s SPEED. |
1565 | 196 | 6 | A chilling attack that lowers the foe’s SPEED. |
1566 | 196 | 7 | A chilling wind is used to attack. It also lowers the SPEED stat. |
1567 | 196 | 8 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
1568 | 196 | 9 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
1569 | 196 | 10 | The user attacks with a gust of chilled air. It also lowers the target’s Speed stat. |
1570 | 197 | 3 | Evades attack that turn. It may fail. |
1571 | 197 | 4 | Evades attack that turn. It may fail. |
1572 | 197 | 5 | Evades attack, but may fail if used in succession. |
1573 | 197 | 6 | Evades attack, but may fail if used in succession. |
1574 | 197 | 7 | Enables the user to evade all attacks. It may fail if used in succession. |
1575 | 197 | 8 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1576 | 197 | 9 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1577 | 197 | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
1578 | 198 | 3 | An attack that hits 2-5 times. |
1579 | 198 | 4 | An attack that hits 2-5 times. |
1580 | 198 | 5 | Strikes the foe with a bone in hand 2 to 5 times. |
1581 | 198 | 6 | Strikes the foe with a bone in hand 2 to 5 times. |
1582 | 198 | 7 | The user strikes the foe with a bone in hand two to five times. |
1583 | 198 | 8 | The user strikes at the foe with a hard bone two to five times in a row. |
1584 | 198 | 9 | The user strikes at the foe with a hard bone two to five times in a row. |
1585 | 198 | 10 | The user strikes at the foe with a hard bone two to five times in a row. |
1586 | 199 | 3 | Ensures the next attack will hit. |
1587 | 199 | 4 | Ensures the next attack will hit. |
1588 | 199 | 5 | Locks on to the foe to ensure the next move hits. |
1589 | 199 | 6 | Locks on to the foe to ensure the next move hits. |
1590 | 199 | 7 | The user locks on to the foe, making the next move sure to hit. |
1591 | 199 | 8 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
1592 | 199 | 9 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
1593 | 199 | 10 | The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target. |
1594 | 200 | 3 | Works 2-3 turns and confuses user. |
1595 | 200 | 4 | Works 2-3 turns and confuses user. |
1596 | 200 | 5 | A rampage of 2 to 3 turns that confuses the user. |
1597 | 200 | 6 | A rampage of 2 to 3 turns that confuses the user. |
1598 | 200 | 7 | The user thrashes about for two to three turns, then becomes confused. |
1599 | 200 | 8 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
1600 | 200 | 9 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
1601 | 200 | 10 | The user rampages and attacks for two to three turns. However, it then becomes confused. |
1602 | 201 | 3 | Inflicts damage every turn. |
1603 | 201 | 4 | Inflicts damage every turn. |
1604 | 201 | 5 | Causes a sandstorm that rages for several turns. |
1605 | 201 | 6 | Causes a sandstorm that rages for several turns. |
1606 | 201 | 7 | A 5-turn sandstorm that damages all types except ROCK, GROUND, and STEEL. |
1607 | 201 | 8 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
1608 | 201 | 9 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
1609 | 201 | 10 | A five-turn sand storm is summoned to hurt all combatant types except Rock, Ground, and Steel. |
1610 | 202 | 3 | Steals 1/2 of the damage inflicted. |
1611 | 202 | 4 | Steals 1/2 of the damage inflicted. |
1612 | 202 | 5 | An attack that steals half the damage inflicted. |
1613 | 202 | 6 | An attack that steals half the damage inflicted. |
1614 | 202 | 7 | A harsh attack that absorbs half the damage it inflicted to restore HP. |
1615 | 202 | 8 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
1616 | 202 | 9 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
1617 | 202 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
1618 | 203 | 3 | Always leaves at least 1HP. |
1619 | 203 | 4 | Always leaves at least 1HP. |
1620 | 203 | 5 | Endures any attack for 1 turn, leaving at least 1HP. |
1621 | 203 | 6 | Endures any attack for 1 turn, leaving at least 1HP. |
1622 | 203 | 7 | The user endures any hit with 1 HP left. It may fail if used in succession. |
1623 | 203 | 8 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
1624 | 203 | 9 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
1625 | 203 | 10 | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
1626 | 204 | 3 | Sharply lowers the foe's ATTACK. |
1627 | 204 | 4 | Sharply lowers the foe's ATTACK. |
1628 | 204 | 5 | Charms the foe and sharply reduces its ATTACK. |
1629 | 204 | 6 | Charms the foe and sharply reduces its ATTACK. |
1630 | 204 | 7 | The foe is charmed by the user’s cute appeals, sharply cutting its ATTACK. |
1631 | 204 | 8 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
1632 | 204 | 9 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
1633 | 204 | 10 | The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered. |
1634 | 205 | 3 | Attacks 5 turns with rising power. |
1635 | 205 | 4 | Attacks 5 turns with rising power. |
1636 | 205 | 5 | An attack lasting 5 turns with rising intensity. |
1637 | 205 | 6 | An attack lasting 5 turns with rising intensity. |
1638 | 205 | 7 | A 5-turn rolling attack that becomes stronger each time it hits. |
1639 | 205 | 8 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
1640 | 205 | 9 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
1641 | 205 | 10 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
1642 | 206 | 3 | Leaves the foe with at least 1HP. |
1643 | 206 | 4 | Leaves the foe with at least 1HP. |
1644 | 206 | 5 | An attack that leaves the foe with at least 1 HP. |
1645 | 206 | 6 | An attack that leaves the foe with at least 1 HP. |
1646 | 206 | 7 | A restrained attack that always leaves the foe with at least 1 HP. |
1647 | 206 | 8 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
1648 | 206 | 9 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
1649 | 206 | 10 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
1650 | 207 | 3 | Causes confusion and raises ATTACK. |
1651 | 207 | 4 | Causes confusion and raises ATTACK. |
1652 | 207 | 5 | Confuses the foe, but also sharply raises ATTACK. |
1653 | 207 | 6 | Confuses the foe, but also sharply raises ATTACK. |
1654 | 207 | 7 | A move that makes the foe confused, but also sharply raises its ATTACK. |
1655 | 207 | 8 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
1656 | 207 | 9 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
1657 | 207 | 10 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
1658 | 208 | 3 | Restores HP by 1/2 the max HP. |
1659 | 208 | 4 | Restores HP by 1/2 the max HP. |
1660 | 208 | 5 | Recovers up to half the user’s maximum HP. |
1661 | 208 | 6 | Recovers up to half the user’s maximum HP. |
1662 | 208 | 7 | Heals the user by up to half its full HP. It can be used to heal an ally. |
1663 | 208 | 8 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
1664 | 208 | 9 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
1665 | 208 | 10 | The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally’s HP. |
1666 | 209 | 3 | An attack that may cause paralysis. |
1667 | 209 | 4 | An attack that may cause paralysis. |
1668 | 209 | 5 | An electrified tackle that may paralyze the foe. |
1669 | 209 | 6 | An electrified tackle that may paralyze the foe. |
1670 | 209 | 7 | An electrically charged tackle that may also paralyze the foe. |
1671 | 209 | 8 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
1672 | 209 | 9 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
1673 | 209 | 10 | The user throws an electrically charged tackle at the foe. It may also leave the target paralyzed. |
1674 | 210 | 3 | Successive hits raise power. |
1675 | 210 | 4 | Successive hits raise power. |
1676 | 210 | 5 | An attack that intensifies on each successive hit. |
1677 | 210 | 6 | An attack that intensifies on each successive hit. |
1678 | 210 | 7 | An attack that grows stronger on each successive hit. |
1679 | 210 | 8 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
1680 | 210 | 9 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
1681 | 210 | 10 | The foe is slashed with scythes or claws. Its power increases if it hits in succession. |
1682 | 211 | 3 | Stiff wings strike the foe. |
1683 | 211 | 4 | Stiff wings strike the foe. |
1684 | 211 | 5 | Strikes the foe with hard wings spread wide. |
1685 | 211 | 6 | Strikes the foe with hard wings spread wide. |
1686 | 211 | 7 | The foe is hit with wings of steel. It may also raise the user’s DEFENSE. |
1687 | 211 | 8 | The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
1688 | 211 | 9 | The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
1689 | 211 | 10 | The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
1690 | 212 | 3 | Prevents fleeing or switching. |
1691 | 212 | 4 | Prevents fleeing or switching. |
1692 | 212 | 5 | Fixes the foe with a mean look that prevents escape. |
1693 | 212 | 6 | Fixes the foe with a mean look that prevents escape. |
1694 | 212 | 7 | The foe is fixed with a mean look that prevents it from escaping. |
1695 | 212 | 8 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
1696 | 212 | 9 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
1697 | 212 | 10 | The user affixes the foe with a dark, arresting look. The target becomes unable to flee. |
1698 | 213 | 3 | Makes the opposite gender infatuated. |
1699 | 213 | 4 | Makes the opposite gender infatuated. |
1700 | 213 | 5 | Makes the opposite gender less likely to attack. |
1701 | 213 | 6 | Makes the opposite gender less likely to attack. |
1702 | 213 | 7 | If it is the other gender, the foe is made infatuated and unlikely to attack. |
1703 | 213 | 8 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
1704 | 213 | 9 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
1705 | 213 | 10 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
1706 | 214 | 3 | Randomly attacks while asleep. |
1707 | 214 | 4 | Randomly attacks while asleep. |
1708 | 214 | 5 | Uses an own move randomly while asleep. |
1709 | 214 | 6 | Uses an available move randomly while asleep. |
1710 | 214 | 7 | While asleep, the user randomly uses one of the moves it knows. |
1711 | 214 | 8 | While it is asleep, the user randomly uses one of the moves it knows. |
1712 | 214 | 9 | While it is asleep, the user randomly uses one of the moves it knows. |
1713 | 214 | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
1714 | 215 | 3 | Eliminates all status problems. |
1715 | 215 | 4 | Eliminates all status problems. |
1716 | 215 | 5 | Chimes soothingly to heal all status abnormalities. |
1717 | 215 | 6 | Chimes soothingly to heal all status abnormalities. |
1718 | 215 | 7 | A soothing bell chimes to heal the status problems of all allies. |
1719 | 215 | 8 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
1720 | 215 | 9 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
1721 | 215 | 10 | The user makes a soothing bell chime to heal the status problems of all the party Pokémon. |
1722 | 216 | 3 | An attack that is based on loyalty. |
1723 | 216 | 4 | An attack that is based on loyalty. |
1724 | 216 | 5 | An attack that increases in power with friendship. |
1725 | 216 | 6 | An attack that increases in power with friendship. |
1726 | 216 | 7 | This attack move grows more powerful the more the user likes its TRAINER. |
1727 | 216 | 8 | A full-power attack that grows more powerful the more the user likes its Trainer. |
1728 | 216 | 9 | A full-power attack that grows more powerful the more the user likes its Trainer. |
1729 | 216 | 10 | A full-power attack that grows more powerful the more the user likes its Trainer. |
1730 | 217 | 3 | A bomb that may restore HP. |
1731 | 217 | 4 | A bomb that may restore HP. |
1732 | 217 | 5 | A gift in the form of a bomb. May restore HP. |
1733 | 217 | 6 | A gift in the form of a bomb. May restore HP. |
1734 | 217 | 7 | The foe is given a booby-trapped gift. It restores HP sometimes, however. |
1735 | 217 | 8 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
1736 | 217 | 9 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
1737 | 217 | 10 | The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however. |
1738 | 218 | 3 | An attack based on lack of loyalty. |
1739 | 218 | 4 | An attack based on lack of loyalty. |
1740 | 218 | 5 | An attack that is stronger if the TRAINER is disliked. |
1741 | 218 | 6 | An attack that is stronger if the TRAINER is disliked. |
1742 | 218 | 7 | This attack move grows more powerful the less the user likes its TRAINER. |
1743 | 218 | 8 | A full-power attack that grows more powerful the less the user likes its Trainer. |
1744 | 218 | 9 | A full-power attack that grows more powerful the less the user likes its Trainer. |
1745 | 218 | 10 | A full-power attack that grows more powerful the less the user likes its Trainer. |
1746 | 219 | 3 | Prevents all status problems. |
1747 | 219 | 4 | Prevents all status problems. |
1748 | 219 | 5 | A mystical force prevents all status problems. |
1749 | 219 | 6 | A mystical force prevents all status problems. |
1750 | 219 | 7 | It protects the user’s party from all status problems for five turns. |
1751 | 219 | 8 | The user creates a protective field that prevents status problems for five turns. |
1752 | 219 | 9 | The user creates a protective field that prevents status problems for five turns. |
1753 | 219 | 10 | The user creates a protective field that prevents status problems for five turns. |
1754 | 220 | 3 | Adds user & foe's HPs. Shares total. |
1755 | 220 | 4 | Adds user & foe's HPs. Shares total. |
1756 | 220 | 5 | Adds the user and foe’s HP, then shares them equally. |
1757 | 220 | 6 | Adds the user and foe’s HP, then shares them equally. |
1758 | 220 | 7 | The user adds its HP to the foe’s HP, then equally shares the total HP. |
1759 | 220 | 8 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
1760 | 220 | 9 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
1761 | 220 | 10 | The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe. |
1762 | 221 | 3 | An attack that may inflict a burn. |
1763 | 221 | 4 | An attack that may inflict a burn. |
1764 | 221 | 5 | A mystical fire attack that may inflict a burn. |
1765 | 221 | 6 | A mystical fire attack that may inflict a burn. |
1766 | 221 | 7 | A mystical and powerful fire attack that may inflict a burn. |
1767 | 221 | 8 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
1768 | 221 | 9 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
1769 | 221 | 10 | The foe is razed with a mystical fire of great intensity. It may also leave the target with a burn. |
1770 | 222 | 3 | A ground attack with random power. |
1771 | 222 | 4 | A ground attack with random power. |
1772 | 222 | 5 | A ground-shaking attack of random intensity. |
1773 | 222 | 6 | A ground-shaking attack of random intensity. |
1774 | 222 | 7 | A ground-shaking attack against all standing POKéMON. Its power varies. |
1775 | 222 | 8 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
1776 | 222 | 9 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
1777 | 222 | 10 | The user looses a ground-shaking quake affecting everyone in battle. Its power varies. |
1778 | 223 | 3 | An attack that always confuses. |
1779 | 223 | 4 | An attack that always confuses. |
1780 | 223 | 5 | Powerful and sure to cause confusion, but inaccurate. |
1781 | 223 | 6 | Powerful and sure to cause confusion, but inaccurate. |
1782 | 223 | 7 | The foe is punched with the user’s full power. It confuses the foe if it hits. |
1783 | 223 | 8 | The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
1784 | 223 | 9 | The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
1785 | 223 | 10 | The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits. |
1786 | 224 | 3 | A powerful charge attack. |
1787 | 224 | 4 | A powerful charge attack. |
1788 | 224 | 5 | A brutal ramming attack using out-thrust horns. |
1789 | 224 | 6 | A brutal ramming attack using out-thrust horns. |
1790 | 224 | 7 | A brutal ramming attack delivered with a tough and impressive horn. |
1791 | 224 | 8 | Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
1792 | 224 | 9 | Utilizing its tough and impressive horn, the user rams into the foe with no letup. |
1793 | 224 | 10 | Using its tough and impressive horn, the user rams into the foe with no letup. |
1794 | 225 | 3 | A strong breath attack. |
1795 | 225 | 4 | A strong breath attack. |
1796 | 225 | 5 | Strikes the foe with an incredible blast of breath. |
1797 | 225 | 6 | Strikes the foe with an incredible blast of breath. |
1798 | 225 | 7 | The foe is hit with an incredible blast of breath that may also paralyze. |
1799 | 225 | 8 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
1800 | 225 | 9 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
1801 | 225 | 10 | The user exhales a mighty gust that inflicts damage. It may also paralyze the target. |
1802 | 226 | 3 | Switches while keeping effects. |
1803 | 226 | 4 | Switches while keeping effects. |
1804 | 226 | 5 | Switches out the user while keeping effects in play. |
1805 | 226 | 6 | Switches out the user while keeping effects in play. |
1806 | 226 | 7 | The user switches out, passing along any stat changes to the new battler. |
1807 | 226 | 8 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
1808 | 226 | 9 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
1809 | 226 | 10 | The user switches places with a party Pokémon in waiting, passing along any stat changes. |
1810 | 227 | 3 | Makes the foe re peat 2-6 times. |
1811 | 227 | 4 | Makes the foe re peat 2-6 times. |
1812 | 227 | 5 | Makes the foe repeat its last move over 2 to 6 turns. |
1813 | 227 | 6 | Makes the foe repeat its last move over 2 to 6 turns. |
1814 | 227 | 7 | Makes the foe use the move it last used repeatedly for two to six turns. |
1815 | 227 | 8 | The user compels the foe to keep using only the move it last used for two to six turns. |
1816 | 227 | 9 | The user compels the foe to keep using only the move it last used for three to seven turns. |
1817 | 227 | 10 | The user compels the foe to keep using only the move it last used for three to seven turns. |
1818 | 228 | 3 | Heavily strikes switching POKéMON. |
1819 | 228 | 4 | Heavily strikes switching POKéMON. |
1820 | 228 | 5 | Inflicts bad damage if used on a foe switching out. |
1821 | 228 | 6 | Inflicts bad damage if used on a foe switching out. |
1822 | 228 | 7 | An attack move that works especially well on a foe that is switching out. |
1823 | 228 | 8 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
1824 | 228 | 9 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
1825 | 228 | 10 | An attack move that inflicts double damage if used on a foe that is switching out of battle. |
1826 | 229 | 3 | A high-speed spinning attack. |
1827 | 229 | 4 | A high-speed spinning attack. |
1828 | 229 | 5 | Spins the body at high speed to strike the foe. |
1829 | 229 | 6 | Spins the body at high speed to strike the foe. |
1830 | 229 | 7 | An attack that frees the user from BIND, WRAP, LEECH SEED, and SPIKES. |
1831 | 229 | 8 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
1832 | 229 | 9 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
1833 | 229 | 10 | A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes. |
1834 | 230 | 3 | Reduces the foe's evasiveness. |
1835 | 230 | 4 | Reduces the foe's evasiveness. |
1836 | 230 | 5 | Allures the foe to reduce evasiveness. |
1837 | 230 | 6 | Allures the foe to reduce evasiveness. |
1838 | 230 | 7 | Allures the foe to reduce evasiveness. It also attracts wild POKéMON. |
1839 | 230 | 8 | A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
1840 | 230 | 9 | A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
1841 | 230 | 10 | A sweet scent that lowers the foe’s evasiveness. It also lures wild Pokémon if used in grass, etc. |
1842 | 231 | 3 | An attack that may reduce DEFENSE. |
1843 | 231 | 4 | An attack that may reduce DEFENSE. |
1844 | 231 | 5 | Attacks with a rock-hard tail. May lower DEFENSE. |
1845 | 231 | 6 | Attacks with a rock-hard tail. May lower DEFENSE. |
1846 | 231 | 7 | An attack with a steel-hard tail. It may lower the foe’s DEFENSE stat. |
1847 | 231 | 8 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
1848 | 231 | 9 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
1849 | 231 | 10 | The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat. |
1850 | 232 | 3 | An attack that may up user's ATTACK. |
1851 | 232 | 4 | An attack that may up user's ATTACK. |
1852 | 232 | 5 | A claw attack that may raise the user’s ATTACK. |
1853 | 232 | 6 | A claw attack that may raise the user’s ATTACK. |
1854 | 232 | 7 | The foe is attacked with steel claws. It may also raise the user’s ATTACK. |
1855 | 232 | 8 | The foe is raked with steel claws. It may also raise the user’s Attack stat. |
1856 | 232 | 9 | The foe is raked with steel claws. It may also raise the user’s Attack stat. |
1857 | 232 | 10 | The foe is raked with steel claws. It may also raise the user’s Attack stat. |
1858 | 233 | 3 | A 2nd-strike move that never misses. |
1859 | 233 | 4 | A 2nd-strike move that never misses. |
1860 | 233 | 5 | Makes the user’s move last, but it never misses. |
1861 | 233 | 6 | Makes the user’s move last, but it never misses. |
1862 | 233 | 7 | Makes the user attack after the foe. In return, it will not miss. |
1863 | 233 | 8 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
1864 | 233 | 9 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
1865 | 233 | 10 | The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. |
1866 | 234 | 3 | Restores HP (varies by time). |
1867 | 234 | 4 | Restores HP (varies by time). |
1868 | 234 | 5 | Restores HP. The amount varies with the weather. |
1869 | 234 | 6 | Restores HP. The amount varies with the weather. |
1870 | 234 | 7 | Restores the user’s HP. The amount of HP regained varies with the weather. |
1871 | 234 | 8 | The user restores its own HP. The amount of HP regained varies with the weather. |
1872 | 234 | 9 | The user restores its own HP. The amount of HP regained varies with the weather. |
1873 | 234 | 10 | The user restores its own HP. The amount of HP regained varies with the weather. |
1874 | 235 | 3 | Restores HP (varies by time). |
1875 | 235 | 4 | Restores HP (varies by time). |
1876 | 235 | 5 | Restores HP. The amount varies with the weather. |
1877 | 235 | 6 | Restores HP. The amount varies with the weather. |
1878 | 235 | 7 | Restores the user’s HP. The amount of HP regained varies with the weather. |
1879 | 235 | 8 | The user restores its own HP. The amount of HP regained varies with the weather. |
1880 | 235 | 9 | The user restores its own HP. The amount of HP regained varies with the weather. |
1881 | 235 | 10 | The user restores its own HP. The amount of HP regained varies with the weather. |
1882 | 236 | 3 | Restores HP (varies by time). |
1883 | 236 | 4 | Restores HP (varies by time). |
1884 | 236 | 5 | Restores HP. The amount varies with the weather. |
1885 | 236 | 6 | Restores HP. The amount varies with the weather. |
1886 | 236 | 7 | Restores the user’s HP. The amount of HP regained varies with the weather. |
1887 | 236 | 8 | The user restores its own HP. The amount of HP regained varies with the weather. |
1888 | 236 | 9 | The user restores its own HP. The amount of HP regained varies with the weather. |
1889 | 236 | 10 | The user restores its own HP. The amount of HP regained varies with the weather. |
1890 | 237 | 3 | The power varies with the POKéMON. |
1891 | 237 | 4 | The power varies with the POKéMON. |
1892 | 237 | 5 | The effectiveness varies with the user. |
1893 | 237 | 6 | The effectiveness varies with the user. |
1894 | 237 | 7 | An attack that varies in type and intensity depending on the user. |
1895 | 237 | 8 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
1896 | 237 | 9 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
1897 | 237 | 10 | A unique attack that varies in type and intensity depending on the Pokémon using it. |
1898 | 238 | 3 | Has a high criti cal hit ratio. |
1899 | 238 | 4 | Has a high criti cal hit ratio. |
1900 | 238 | 5 | A double-chopping attack. High critical-hit ratio. |
1901 | 238 | 6 | A double-chopping attack. High critical-hit ratio. |
1902 | 238 | 7 | The foe is hit with double chops. It has a high critical-hit ratio. |
1903 | 238 | 8 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
1904 | 238 | 9 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
1905 | 238 | 10 | The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio. |
1906 | 239 | 3 | Whips up a tornado to attack. |
1907 | 239 | 4 | Whips up a tornado to attack. |
1908 | 239 | 5 | Whips up a vicious twister to tear at the foe. |
1909 | 239 | 6 | Whips up a vicious twister to tear at the foe. |
1910 | 239 | 7 | A vicious twister attacks the foe. It may make the foe flinch. |
1911 | 239 | 8 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
1912 | 239 | 9 | The user whips up a vicious twister to tear at the foe. It may also make the foe flinch. |
1913 | 239 | 10 | The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch. |
1914 | 240 | 3 | Boosts water-type moves for 5 turns. |
1915 | 240 | 4 | Boosts water-type moves for 5 turns. |
1916 | 240 | 5 | Boosts the power of WATER- type moves for 5 turns. |
1917 | 240 | 6 | Boosts the power of WATER- type moves for 5 turns. |
1918 | 240 | 7 | A heavy rain falls for five turns, powering up WATER- type moves. |
1919 | 240 | 8 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
1920 | 240 | 9 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
1921 | 240 | 10 | The user summons a heavy rain that falls for five turns, powering up Water- type moves. |
1922 | 241 | 3 | Boosts fire-type moves for 5 turns. |
1923 | 241 | 4 | Boosts fire-type moves for 5 turns. |
1924 | 241 | 5 | Boosts the power of FIRE- type moves for 5 turns. |
1925 | 241 | 6 | Boosts the power of FIRE- type moves for 5 turns. |
1926 | 241 | 7 | The sun blazes for five turns, powering up FIRE-type moves. |
1927 | 241 | 8 | The user intensifies the sun for five turns, powering up Fire-type moves. |
1928 | 241 | 9 | The user intensifies the sun for five turns, powering up Fire-type moves. |
1929 | 241 | 10 | The user intensifies the sun for five turns, powering up Fire-type moves. |
1930 | 242 | 3 | An attack that may lower SPCL.DEF. |
1931 | 242 | 4 | An attack that may lower SPCL.DEF. |
1932 | 242 | 5 | Crunches with sharp fangs. May lower SP. DEF. |
1933 | 242 | 6 | Crunches with sharp fangs. May lower SP. DEF. |
1934 | 242 | 7 | The foe is crunched with sharp fangs. It may lower the foe’s SP. DEF. |
1935 | 242 | 8 | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
1936 | 242 | 9 | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
1937 | 242 | 10 | The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat. |
1938 | 243 | 3 | Counters a SPCL. ATK. move double. |
1939 | 243 | 4 | Counters a SPCL. ATK move double. |
1940 | 243 | 5 | Counters the foe’s special attack at double the power. |
1941 | 243 | 6 | Counters the foe’s special attack at double the power. |
1942 | 243 | 7 | A retaliation move that pays back the foe’s special attack double. |
1943 | 243 | 8 | A retaliation move that counters any special attack, inflicting double the damage taken. |
1944 | 243 | 9 | A retaliation move that counters any special attack, inflicting double the damage taken. |
1945 | 243 | 10 | A retaliation move that counters any special attack, inflicting double the damage taken. |
1946 | 244 | 3 | Copies the foe's stat changes. |
1947 | 244 | 4 | Copies the foe's stat changes. |
1948 | 244 | 5 | Copies the foe’s effect(s) and gives to the user. |
1949 | 244 | 6 | Copies the foe’s effect(s) and gives to the user. |
1950 | 244 | 7 | The user hypnotizes itself into copying any stat change made by the foe. |
1951 | 244 | 8 | The user hypnotizes itself into copying any stat change made by the foe. |
1952 | 244 | 9 | The user hypnotizes itself into copying any stat change made by the foe. |
1953 | 244 | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
1954 | 245 | 3 | A powerful first- strike move. |
1955 | 245 | 4 | A powerful first- strike move. |
1956 | 245 | 5 | An extremely fast and powerful attack. |
1957 | 245 | 6 | An extremely fast and powerful attack. |
1958 | 245 | 7 | A blindingly speedy charge attack that always goes before any other. |
1959 | 245 | 8 | The user charges the foe at blinding speed. This attack always goes before any other move. |
1960 | 245 | 9 | The user charges the foe at blinding speed. This attack always goes before any other move. |
1961 | 245 | 10 | The user charges the foe at blinding speed. This attack always goes before any other move. |
1962 | 246 | 3 | An attack that may raise all stats. |
1963 | 246 | 4 | An attack that may raise all stats. |
1964 | 246 | 5 | An attack that may raise all stats. |
1965 | 246 | 6 | An attack that may raise all stats. |
1966 | 246 | 7 | An ancient power is used to attack. It may also raise all the user’s stats. |
1967 | 246 | 8 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
1968 | 246 | 9 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
1969 | 246 | 10 | The user attacks with a prehistoric power. It may also raise all the user’s stats at once. |
1970 | 247 | 3 | An attack that may lower SPCL.DEF. |
1971 | 247 | 4 | An attack that may lower SPCL.DEF. |
1972 | 247 | 5 | Hurls a black blob that may lower the foe’s SP. DEF. |
1973 | 247 | 6 | Hurls a black blob that may lower the foe’s SP. DEF. |
1974 | 247 | 7 | A shadowy blob is hurled at the foe. May also lower the foe’s SP. DEF. |
1975 | 247 | 8 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
1976 | 247 | 9 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
1977 | 247 | 10 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
1978 | 248 | 3 | An attack that hits on 3rd turn. |
1979 | 248 | 4 | An attack that hits on 3rd turn. |
1980 | 248 | 5 | Heightens inner power to strike 2 turns later. |
1981 | 248 | 6 | Heightens inner power to strike 2 turns later. |
1982 | 248 | 7 | Two turns after this move is used, the foe is attacked psychically. |
1983 | 248 | 8 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
1984 | 248 | 9 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
1985 | 248 | 10 | Two turns after this move is used, the foe is attacked with a hunk of psychic energy. |
1986 | 249 | 3 | An attack that may lower DEFENSE. |
1987 | 249 | 4 | An attack that may lower DEFENSE. |
1988 | 249 | 5 | A rock-crushing attack that may lower DEFENSE. |
1989 | 249 | 6 | A rock-crushing attack that may lower DEFENSE. |
1990 | 249 | 7 | An attack that may also cut DEFENSE. It can also smash cracked boulders. |
1991 | 249 | 8 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
1992 | 249 | 9 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
1993 | 249 | 10 | The user hits with a punch that may lower the target’s Defense. It can also smash cracked boulders. |
1994 | 250 | 3 | Traps the foe for 2-5 turns. |
1995 | 250 | 4 | Traps the foe for 2-5 turns. |
1996 | 250 | 5 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
1997 | 250 | 6 | Traps and hurts the foe in a whirlpool for 2 to 5 turns. |
1998 | 250 | 7 | The foe is trapped in a fast, vicious whirlpool for two to five turns. |
1999 | 250 | 8 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
2000 | 250 | 9 | The user traps the foe inside a fast, vicious whirlpool that lasts for two to five turns. |
2001 | 250 | 10 | Traps the foe inside a whirlpool that lasts for two to five turns. The user can pass through whirlpools. |
2002 | 251 | 3 | Party POKéMON join in the attack. |
2003 | 251 | 4 | Party POKéMON join in the attack. |
2004 | 251 | 5 | Summons party POKéMON to join in the attack. |
2005 | 251 | 6 | Summons party POKéMON to join in the attack. |
2006 | 251 | 7 | All party POKéMON join in the attack. The more allies, the more damage. |
2007 | 251 | 8 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
2008 | 251 | 9 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
2009 | 251 | 10 | The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage. |
2010 | 252 | 5 | A 1st-turn, 1st-strike move that causes flinching. |
2011 | 252 | 6 | A 1st-turn, 1st-strike move that causes flinching. |
2012 | 252 | 7 | An attack that hits first and causes flinching. Usable only on 1st turn. |
2013 | 252 | 8 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
2014 | 252 | 9 | An attack that hits first and makes the target flinch. This move works only on the first turn. |
2015 | 252 | 10 | An attack that hits first and makes the target flinch. It only works the first turn the user is in battle. |
2016 | 253 | 5 | Causes an uproar for 2 to 5 turns and prevents sleep. |
2017 | 253 | 6 | Causes an uproar for 2 to 5 turns and prevents sleep. |
2018 | 253 | 7 | The user attacks in an uproar that prevents sleep for two to five turns. |
2019 | 253 | 8 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
2020 | 253 | 9 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
2021 | 253 | 10 | The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep. |
2022 | 254 | 5 | Charges up power for up to 3 turns. |
2023 | 254 | 6 | Charges up power for up to 3 turns. |
2024 | 254 | 7 | The user charges up power for use later. It can be used three times. |
2025 | 254 | 8 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
2026 | 254 | 9 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
2027 | 254 | 10 | The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times. |
2028 | 255 | 5 | Releases stockpiled power (the more the better). |
2029 | 255 | 6 | Releases stockpiled power (the more the better). |
2030 | 255 | 7 | The power built using STOCKPILE is released at once for attack. |
2031 | 255 | 8 | The power stored using the move Stockpile is released at once in an attack. |
2032 | 255 | 9 | The power stored using the move Stockpile is released at once in an attack. |
2033 | 255 | 10 | The power stored using the move Stockpile is released at once in an attack. |
2034 | 256 | 5 | Absorbs stockpiled power and restores HP. |
2035 | 256 | 6 | Absorbs stockpiled power and restores HP. |
2036 | 256 | 7 | The energy it built using STOCKPILE is absorbed to restore HP. |
2037 | 256 | 8 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
2038 | 256 | 9 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
2039 | 256 | 10 | The power stored using the move Stockpile is absorbed by the user to heal its HP. |
2040 | 257 | 5 | Exhales a hot breath on the foe. May inflict a burn. |
2041 | 257 | 6 | Exhales a hot breath on the foe. May inflict a burn. |
2042 | 257 | 7 | The user exhales a heated breath to attack. It may also inflict a burn. |
2043 | 257 | 8 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
2044 | 257 | 9 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
2045 | 257 | 10 | The user exhales a heated breath on the foe to attack. It may also leave the target with a burn. |
2046 | 258 | 5 | Summons a hailstorm that strikes every turn. |
2047 | 258 | 6 | Summons a hailstorm that strikes every turn. |
2048 | 258 | 7 | A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
2049 | 258 | 8 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
2050 | 258 | 9 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
2051 | 258 | 10 | The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
2052 | 259 | 5 | Torments the foe and stops successive use of a move. |
2053 | 259 | 6 | Torments the foe and stops successive use of a move. |
2054 | 259 | 7 | It enrages the foe, making it incapable of using the same move successively. |
2055 | 259 | 8 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
2056 | 259 | 9 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
2057 | 259 | 10 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
2058 | 260 | 5 | Confuses the foe, but raises its SP. ATK. |
2059 | 260 | 6 | Confuses the foe, but raises its SP. ATK. |
2060 | 260 | 7 | Flattery is used to confuse the foe, but its SP. ATK also rises. |
2061 | 260 | 8 | Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. |
2062 | 260 | 9 | Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. |
2063 | 260 | 10 | Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat. |
2064 | 261 | 5 | Inflicts a burn on the foe with intense fire. |
2065 | 261 | 6 | Inflicts a burn on the foe with intense fire. |
2066 | 261 | 7 | A sinister, bluish white flame is shot at the foe to inflict a burn. |
2067 | 261 | 8 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
2068 | 261 | 9 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
2069 | 261 | 10 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
2070 | 262 | 5 | The user faints and lowers the foe’s abilities. |
2071 | 262 | 6 | The user faints and lowers the foe’s abilities. |
2072 | 262 | 7 | The user faints, but sharply lowers the foe’s ATTACK and SP. ATK. |
2073 | 262 | 8 | The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. |
2074 | 262 | 9 | The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. |
2075 | 262 | 10 | The user faints upon using this move. In return, it sharply lowers the target’s Attack and Sp. Atk. |
2076 | 263 | 5 | Boosts ATTACK when burned, paralyzed, or poisoned. |
2077 | 263 | 6 | Boosts ATTACK when burned, paralyzed, or poisoned. |
2078 | 263 | 7 | An attack that is boosted if user is burned, poisoned, or paralyzed. |
2079 | 263 | 8 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
2080 | 263 | 9 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
2081 | 263 | 10 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
2082 | 264 | 5 | A powerful loyalty attack. The user flinches if hit. |
2083 | 264 | 6 | A powerful loyalty attack. The user flinches if hit. |
2084 | 264 | 7 | An attack that is executed last. The user flinches if hit beforehand. |
2085 | 264 | 8 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
2086 | 264 | 9 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
2087 | 264 | 10 | The user focuses its mind before launching a punch. It will fail if the user is hit before it is used. |
2088 | 265 | 5 | Powerful against paralyzed foes, but also heals them. |
2089 | 265 | 6 | Powerful against paralyzed foes, but also heals them. |
2090 | 265 | 7 | Doubly effective on a paralyzed foe, but it also cures the foe’s paralysis. |
2091 | 265 | 8 | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
2092 | 265 | 9 | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
2093 | 265 | 10 | This attack inflicts double damage on a paralyzed foe. It also cures the foe’s paralysis, however. |
2094 | 266 | 5 | Draws attention to make foes attack only the user. |
2095 | 266 | 6 | Draws attention to make foes attack only the user. |
2096 | 266 | 7 | The user draws attention to itself, making foes attack only the user. |
2097 | 266 | 8 | The user draws attention to itself, making all foes take aim only at the user. |
2098 | 266 | 9 | The user draws attention to itself, making all foes take aim only at the user. |
2099 | 266 | 10 | The user draws attention to itself, making all foes take aim only at the user. |
2100 | 267 | 5 | The type of attack varies depending on the location. |
2101 | 267 | 6 | The type of attack varies depending on the location. |
2102 | 267 | 7 | An attack that changes type depending on the user’s location. |
2103 | 267 | 8 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
2104 | 267 | 9 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
2105 | 267 | 10 | An attack that makes use of nature’s power. Its effects vary depending on the user’s environment. |
2106 | 268 | 5 | Charges power to boost the electric move used next. |
2107 | 268 | 6 | Charges power to boost the electric move used next. |
2108 | 268 | 7 | The user charges power to boost the ELECTRIC move it uses next. |
2109 | 268 | 8 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
2110 | 268 | 9 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
2111 | 268 | 10 | The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat. |
2112 | 269 | 5 | Taunts the foe into only using attack moves. |
2113 | 269 | 6 | Taunts the foe into only using attack moves. |
2114 | 269 | 7 | The foe is taunted into a rage that allows it to use only attack moves. |
2115 | 269 | 8 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
2116 | 269 | 9 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
2117 | 269 | 10 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
2118 | 270 | 5 | Boosts the power of the recipient’s moves. |
2119 | 270 | 6 | Boosts the power of the recipient’s moves. |
2120 | 270 | 7 | A move that boosts the power of the ally’s attack in a battle. |
2121 | 270 | 8 | A move that boosts the power of the ally’s attack in a Double Battle. |
2122 | 270 | 9 | A move that boosts the power of the ally’s attack in a Double Battle. |
2123 | 270 | 10 | A move that boosts the power of the ally’s attack in a Double Battle. |
2124 | 271 | 5 | Tricks the foe into trading held items. |
2125 | 271 | 6 | Tricks the foe into trading held items. |
2126 | 271 | 7 | A move that tricks the foe into trading held items with the user. |
2127 | 271 | 8 | The user catches the foe off guard and swaps the foe’s held item with its own. |
2128 | 271 | 9 | The user catches the foe off guard and swaps the foe’s held item with its own. |
2129 | 271 | 10 | The user catches the foe off guard and swaps the foe’s held item with its own. |
2130 | 272 | 5 | Mimics the target and copies its special ability. |
2131 | 272 | 6 | Mimics the target and copies its special ability. |
2132 | 272 | 7 | The user mimics the foe completely and copies the foe’s ability. |
2133 | 272 | 8 | The user mimics the foe completely, copying the foe’s natural ability. |
2134 | 272 | 9 | The user mimics the foe completely, copying the foe’s natural ability. |
2135 | 272 | 10 | The user mimics the foe completely, copying the foe’s natural ability. |
2136 | 273 | 5 | A wish that restores HP. It takes time to work. |
2137 | 273 | 6 | A wish that restores HP. It takes time to work. |
2138 | 273 | 7 | A self-healing move that restores half the full HP on the next turn. |
2139 | 273 | 8 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
2140 | 273 | 9 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
2141 | 273 | 10 | A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn. |
2142 | 274 | 5 | Attacks randomly with one of the partner’s moves. |
2143 | 274 | 6 | Attacks randomly with one of the partner’s moves. |
2144 | 274 | 7 | The user randomly picks and uses a move of an allied POKéMON. |
2145 | 274 | 8 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
2146 | 274 | 9 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
2147 | 274 | 10 | The user hurriedly and randomly uses a move among those known by other Pokémon in the party. |
2148 | 275 | 5 | Lays roots that restore HP. The user can’t switch out. |
2149 | 275 | 6 | Lays roots that restore HP. The user can’t switch out. |
2150 | 275 | 7 | The user lays roots that restore HP on every turn. It can’t switch out. |
2151 | 275 | 8 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
2152 | 275 | 9 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
2153 | 275 | 10 | The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out. |
2154 | 276 | 5 | Boosts strength sharply, but lowers abilities. |
2155 | 276 | 6 | Boosts strength sharply, but lowers abilities. |
2156 | 276 | 7 | A powerful attack, but it also lowers the user’s ATTACK and DEFENSE stats. |
2157 | 276 | 8 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
2158 | 276 | 9 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
2159 | 276 | 10 | The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense. |
2160 | 277 | 5 | Reflects special effects back to the attacker. |
2161 | 277 | 6 | Reflects special effects back to the attacker. |
2162 | 277 | 7 | Reflects back the foe’s LEECH SEED and any status- damaging move. |
2163 | 277 | 8 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
2164 | 277 | 9 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
2165 | 277 | 10 | A barrier reflects back to the foe moves like Leech Seed and moves that damage status. |
2166 | 278 | 5 | Recycles a used item for one more use. |
2167 | 278 | 6 | Recycles a used item for one more use. |
2168 | 278 | 7 | A move that recycles a used item for use once more. |
2169 | 278 | 8 | The user recycles a single-use item that has been used in battle so it can be used again. |
2170 | 278 | 9 | The user recycles a single-use item that has been used in battle so it can be used again. |
2171 | 278 | 10 | The user recycles a held item that has been used in battle so it can be used again. |
2172 | 279 | 5 | An attack that gains power if injured by the foe. |
2173 | 279 | 6 | An attack that gains power if injured by the foe. |
2174 | 279 | 7 | An attack move that gains in intensity if the target has hurt the user. |
2175 | 279 | 8 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
2176 | 279 | 9 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
2177 | 279 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
2178 | 280 | 5 | Destroys barriers such as REFLECT and causes damage. |
2179 | 280 | 6 | Destroys barriers such as REFLECT and causes damage. |
2180 | 280 | 7 | An attack that also breaks any barrier like LIGHT SCREEN and REFLECT. |
2181 | 280 | 8 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
2182 | 280 | 9 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
2183 | 280 | 10 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
2184 | 281 | 5 | Lulls the foe into yawning, then sleeping next turn. |
2185 | 281 | 6 | Lulls the foe into yawning, then sleeping next turn. |
2186 | 281 | 7 | A huge yawn lulls the foe into falling asleep on the next turn. |
2187 | 281 | 8 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
2188 | 281 | 9 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
2189 | 281 | 10 | The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn. |
2190 | 282 | 5 | Knocks down the foe’s held item to prevent its use. |
2191 | 282 | 6 | Knocks down the foe’s held item to prevent its use. |
2192 | 282 | 7 | Knocks down the foe’s held item to prevent its use during the battle. |
2193 | 282 | 8 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
2194 | 282 | 9 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
2195 | 282 | 10 | The user slaps down the foe’s held item, preventing the item from being used during the battle. |
2196 | 283 | 5 | Gains power if the user’s HP is lower than the foe’s HP. |
2197 | 283 | 6 | Gains power if the user’s HP is lower than the foe’s HP. |
2198 | 283 | 7 | Gains power the fewer HP the user has compared with the foe. |
2199 | 283 | 8 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
2200 | 283 | 9 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
2201 | 283 | 10 | An attack move that cuts down the foe’s HP to equal the user’s HP. |
2202 | 284 | 5 | The higher the user’s HP, the more damage caused. |
2203 | 284 | 6 | The higher the user’s HP, the more damage caused. |
2204 | 284 | 7 | The higher the user’s HP, the more powerful this attack becomes. |
2205 | 284 | 8 | The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. |
2206 | 284 | 9 | The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. |
2207 | 284 | 10 | The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes. |
2208 | 285 | 5 | The user swaps special abilities with the target. |
2209 | 285 | 6 | The user swaps special abilities with the target. |
2210 | 285 | 7 | The user employs its psychic power to swap abilities with the foe. |
2211 | 285 | 8 | The user employs its psychic power to exchange abilities with the foe. |
2212 | 285 | 9 | The user employs its psychic power to exchange abilities with the foe. |
2213 | 285 | 10 | The user employs its psychic power to exchange abilities with the foe. |
2214 | 286 | 5 | Prevents foes from using moves known by the user. |
2215 | 286 | 6 | Prevents foes from using moves known by the user. |
2216 | 286 | 7 | Prevents foes from using any move that is also known by the user. |
2217 | 286 | 8 | If the foe knows any move also known by the user, the foe is prevented from using it. |
2218 | 286 | 9 | If the foe knows any move also known by the user, the foe is prevented from using it. |
2219 | 286 | 10 | If the foe knows any move also known by the user, the foe is prevented from using it. |
2220 | 287 | 5 | Heals poisoning, paralysis, or a burn. |
2221 | 287 | 6 | Heals poisoning, paralysis, or a burn. |
2222 | 287 | 7 | A self-healing move that cures the user of a poisoning, burn, or paralysis. |
2223 | 287 | 8 | The user rests to cure itself of a poisoning, burn, or paralysis. |
2224 | 287 | 9 | The user rests to cure itself of a poisoning, burn, or paralysis. |
2225 | 287 | 10 | The user rests to cure itself of a poisoning, burn, or paralysis. |
2226 | 288 | 5 | If the user faints, deletes the PP of the final move. |
2227 | 288 | 6 | If the user faints, deletes all PP of foe’s last move. |
2228 | 288 | 7 | If the user faints, this move deletes the PP of the move that finished it. |
2229 | 288 | 8 | If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. |
2230 | 288 | 9 | If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. |
2231 | 288 | 10 | If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out. |
2232 | 289 | 5 | Steals the effects of the move the foe uses next. |
2233 | 289 | 6 | Steals the effects of the move the target uses next. |
2234 | 289 | 7 | Steals the effects of the foe’s healing or status- changing move. |
2235 | 289 | 8 | The user steals the effects of any healing or status- changing move the foe attempts to use. |
2236 | 289 | 9 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
2237 | 289 | 10 | The user steals the effects of any healing or stat- changing move the foe attempts to use. |
2238 | 290 | 5 | An attack with effects that vary by location. |
2239 | 290 | 6 | An attack with effects that vary by location. |
2240 | 290 | 7 | An attack that may have an additional effect that varies with the terrain. |
2241 | 290 | 8 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
2242 | 290 | 9 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
2243 | 290 | 10 | The user attacks with a secret power. Its added effects vary depending on the user’s environment. |
2244 | 291 | 5 | Dives underwater the first turn and strikes next turn. |
2245 | 291 | 6 | Dives underwater the first turn and strikes next turn. |
2246 | 291 | 7 | The user dives underwater on the first turn and strikes next turn. |
2247 | 291 | 8 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
2248 | 291 | 9 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
2249 | 291 | 10 | A two-turn attack. The user dives underwater on the first turn, then hits on the next turn. |
2250 | 292 | 5 | Straight-arm punches that strike the foe 2 to 5 times. |
2251 | 292 | 6 | Straight-arm punches that strike the foe 2 to 5 times. |
2252 | 292 | 7 | A quick flurry of straight-arm punches that hit two to five times. |
2253 | 292 | 8 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
2254 | 292 | 9 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
2255 | 292 | 10 | The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row. |
2256 | 293 | 5 | Alters the POKéMON’s type depending on the location. |
2257 | 293 | 6 | Alters the POKéMON’s type depending on the location. |
2258 | 293 | 7 | Alters the user’s type depending on the location’s terrain. |
2259 | 293 | 8 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
2260 | 293 | 9 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
2261 | 293 | 10 | The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave. |
2262 | 294 | 5 | Flashes a light that sharply raises SP. ATK. |
2263 | 294 | 6 | Flashes a light that sharply raises SP. ATK. |
2264 | 294 | 7 | The user flashes a light that sharply raises its SP. ATK stat. |
2265 | 294 | 8 | The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
2266 | 294 | 9 | The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
2267 | 294 | 10 | The user stares at flashing lights to focus its mind, sharply raising its Sp. Atk stat. |
2268 | 295 | 5 | Attacks with a burst of light. May lower SP. DEF. |
2269 | 295 | 6 | Attacks with a burst of light. May lower SP. DEF. |
2270 | 295 | 7 | A burst of light injures the foe. It may also lower the foe’s SP. DEF. |
2271 | 295 | 8 | The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. |
2272 | 295 | 9 | The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. |
2273 | 295 | 10 | The user looses a damaging burst of light. It may also reduce the target’s Sp. Def stat. |
2274 | 296 | 5 | Attacks with a flurry of down. May lower SP. ATK. |
2275 | 296 | 6 | Attacks with a flurry of down. May lower SP. ATK. |
2276 | 296 | 7 | A flurry of down hits the foe. It may also lower the foe’s SP. ATK. |
2277 | 296 | 8 | A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. |
2278 | 296 | 9 | A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. |
2279 | 296 | 10 | A mistlike flurry of down envelops and damages the foe. It may also lower the target’s Sp. Atk. |
2280 | 297 | 5 | Envelops the foe with down to sharply reduce ATTACK. |
2281 | 297 | 6 | Envelops the foe with down to sharply reduce ATTACK. |
2282 | 297 | 7 | The foe is covered with a mass of down that sharply cuts the ATTACK stat. |
2283 | 297 | 8 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
2284 | 297 | 9 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
2285 | 297 | 10 | The user covers the foe with a mass of down that sharply lowers the Attack stat. |
2286 | 298 | 5 | Confuses all POKéMON on the scene. |
2287 | 298 | 6 | Confuses all POKéMON on the scene. |
2288 | 298 | 7 | A wobbly dance that confuses all the POKéMON in battle. |
2289 | 298 | 8 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
2290 | 298 | 9 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
2291 | 298 | 10 | The user performs a wobbly dance that confuses all the Pokémon in battle. |
2292 | 299 | 5 | A kick with a high critical- hit ratio. May cause a burn. |
2293 | 299 | 6 | A kick with a high critical- hit ratio. May cause a burn. |
2294 | 299 | 7 | A fiery kick with a high critical-hit ratio. It may also burn the foe. |
2295 | 299 | 8 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
2296 | 299 | 9 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
2297 | 299 | 10 | The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn. |
2298 | 300 | 5 | Covers the user in mud to raise electrical resistance. |
2299 | 300 | 6 | Covers the user in mud to raise electrical resistance. |
2300 | 300 | 7 | Weakens ELECTRIC- type attacks while the user is in the battle. |
2301 | 300 | 8 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
2302 | 300 | 9 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
2303 | 300 | 10 | The user covers itself with mud. It weakens Electric- type moves while the user is in the battle. |
2304 | 301 | 5 | A 5-turn attack that gains power on successive hits. |
2305 | 301 | 6 | A 5-turn attack that gains power on successive hits. |
2306 | 301 | 7 | A 5-turn rolling attack that becomes stronger each time it rolls. |
2307 | 301 | 8 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
2308 | 301 | 9 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
2309 | 301 | 10 | The user continually rolls into the foe over five turns. It becomes stronger each time it hits. |
2310 | 302 | 5 | Attacks with thorny arms. May cause flinching. |
2311 | 302 | 6 | Attacks with thorny arms. May cause flinching. |
2312 | 302 | 7 | An attack using thorny arms. It may make the foe flinch. |
2313 | 302 | 8 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
2314 | 302 | 9 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
2315 | 302 | 10 | The user attacks by wildly swinging its thorny arms. It may also make the target flinch. |
2316 | 303 | 5 | Slacks off and restores half the maximum HP. |
2317 | 303 | 6 | Slacks off and restores half the maximum HP. |
2318 | 303 | 7 | The user slacks off and restores its HP by half its full HP. |
2319 | 303 | 8 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
2320 | 303 | 9 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
2321 | 303 | 10 | The user slacks off, restoring its own HP by up to half of its maximum HP. |
2322 | 304 | 5 | A loud attack that uses sound waves to injure. |
2323 | 304 | 6 | A loud attack that uses sound waves to injure. |
2324 | 304 | 7 | The user lets loose a horribly loud shout with the power to damage. |
2325 | 304 | 8 | The user lets loose a horribly echoing shout with the power to inflict damage. |
2326 | 304 | 9 | The user lets loose a horribly echoing shout with the power to inflict damage. |
2327 | 304 | 10 | The user lets loose a horribly echoing shout with the power to inflict damage. |
2328 | 305 | 5 | A sharp-fanged attack. May badly poison the foe. |
2329 | 305 | 6 | A sharp-fanged attack. May badly poison the foe. |
2330 | 305 | 7 | The foe is bitten with toxic fangs. It may also badly poison the foe. |
2331 | 305 | 8 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
2332 | 305 | 9 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
2333 | 305 | 10 | The user bites the foe with toxic fangs. It may also leave the foe badly poisoned. |
2334 | 306 | 5 | Tears at the foe with sharp claws. May lower DEFENSE. |
2335 | 306 | 6 | Tears at the foe with sharp claws. May lower DEFENSE. |
2336 | 306 | 7 | The foe is attacked with sharp claws. It may also lower the foe’s DEFENSE. |
2337 | 306 | 8 | The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. |
2338 | 306 | 9 | The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. |
2339 | 306 | 10 | The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense. |
2340 | 307 | 5 | Powerful, but leaves the user immobile the next turn. |
2341 | 307 | 6 | Powerful, but leaves the user immobile the next turn. |
2342 | 307 | 7 | The foe is hit with a huge explosion. The user can’t move on the next turn. |
2343 | 307 | 8 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
2344 | 307 | 9 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
2345 | 307 | 10 | The foe is razed by a fiery explosion. The user must rest on the next turn, however. |
2346 | 308 | 5 | Powerful, but leaves the user immobile the next turn. |
2347 | 308 | 6 | Powerful, but leaves the user immobile the next turn. |
2348 | 308 | 7 | The foe is hit with a watery cannon. The user can’t move on the next turn. |
2349 | 308 | 8 | The foe is hit with a watery blast. The user must rest on the next turn, however. |
2350 | 308 | 9 | The foe is hit with a watery blast. The user must rest on the next turn, however. |
2351 | 308 | 10 | The foe is hit with a watery blast. The user must rest on the next turn, however. |
2352 | 309 | 5 | Fires a meteor-like punch. May raise ATTACK. |
2353 | 309 | 6 | Fires a meteor-like punch. May raise ATTACK. |
2354 | 309 | 7 | The foe is hit with a hard, fast punch. It may also raise the user’s ATTACK. |
2355 | 309 | 8 | The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. |
2356 | 309 | 9 | The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. |
2357 | 309 | 10 | The foe is hit with a hard punch fired like a meteor. It may also raise the user’s Attack. |
2358 | 310 | 5 | An attack that may shock the foe into flinching. |
2359 | 310 | 6 | An attack that may shock the foe into flinching. |
2360 | 310 | 7 | An attack using a startling shout. It also may make the foe flinch. |
2361 | 310 | 8 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
2362 | 310 | 9 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
2363 | 310 | 10 | The user attacks the foe while shouting in a startling fashion. It may also make the target flinch. |
2364 | 311 | 5 | The move’s type and power change with the weather. |
2365 | 311 | 6 | The move’s type and power change with the weather. |
2366 | 311 | 7 | An attack that varies in power and type depending on the weather. |
2367 | 311 | 8 | An attack move that varies in power and type depending on the weather. |
2368 | 311 | 9 | An attack move that varies in power and type depending on the weather. |
2369 | 311 | 10 | An attack move that varies in power and type depending on the weather. |
2370 | 312 | 5 | Heals all status problems with a soothing scent. |
2371 | 312 | 6 | Heals all status problems with a soothing scent. |
2372 | 312 | 7 | A soothing scent is released to heal all status problems in the user’s party. |
2373 | 312 | 8 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
2374 | 312 | 9 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
2375 | 312 | 10 | The user releases a soothing scent that heals all status problems affecting the user’s party. |
2376 | 313 | 5 | Feigns crying to sharply lower the foe’s SP. DEF. |
2377 | 313 | 6 | Feigns crying to sharply lower the foe’s SP. DEF. |
2378 | 313 | 7 | The user feigns crying to sharply lower the foe’s SP. DEF stat. |
2379 | 313 | 8 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
2380 | 313 | 9 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
2381 | 313 | 10 | The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat. |
2382 | 314 | 5 | Hacks with razorlike wind. High critical-hit ratio. |
2383 | 314 | 6 | Hacks with razorlike wind. High critical-hit ratio. |
2384 | 314 | 7 | The foe is hit with razor-like wind. It has a high critical-hit ratio. |
2385 | 314 | 8 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
2386 | 314 | 9 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
2387 | 314 | 10 | The user launches razorlike wind to slash the foe. It has a high critical-hit ratio. |
2388 | 315 | 5 | Allows a full-power attack, but sharply lowers SP. ATK. |
2389 | 315 | 6 | Allows a full-power attack, but sharply lowers SP. ATK. |
2390 | 315 | 7 | An intense attack that also sharply reduces the user’s SP. ATK stat. |
2391 | 315 | 8 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
2392 | 315 | 9 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
2393 | 315 | 10 | The user attacks the foe at full power. The attack’s recoil sharply reduces the user’s Sp. Atk stat. |
2394 | 316 | 5 | Negates the foe’s efforts to heighten evasiveness. |
2395 | 316 | 6 | Negates the foe’s efforts to heighten evasiveness. |
2396 | 316 | 7 | Completely negates the foe’s efforts to heighten its ability to evade. |
2397 | 316 | 8 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
2398 | 316 | 9 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
2399 | 316 | 10 | Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe. |
2400 | 317 | 5 | Stops the foe from moving with rocks and cuts SPEED. |
2401 | 317 | 6 | Stops the foe from moving with rocks and cuts SPEED. |
2402 | 317 | 7 | Boulders are hurled at the foe. It also lowers the foe’s SPEED if it hits. |
2403 | 317 | 8 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
2404 | 317 | 9 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
2405 | 317 | 10 | Boulders are hurled at the foe. It also lowers the foe’s Speed by preventing its movement. |
2406 | 318 | 5 | A powdery attack that may raise abilities. |
2407 | 318 | 6 | A powdery attack that may raise abilities. |
2408 | 318 | 7 | The foe is attacked with a silver dust. It may raise all the user’s stats. |
2409 | 318 | 8 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
2410 | 318 | 9 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
2411 | 318 | 10 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
2412 | 319 | 5 | Emits a horrible screech that sharply lowers SP. DEF. |
2413 | 319 | 6 | Emits a horrible screech that sharply lowers SP. DEF. |
2414 | 319 | 7 | A horrible metallic screech is used to sharply lower the foe’s SP. DEF. |
2415 | 319 | 8 | A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. |
2416 | 319 | 9 | A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. |
2417 | 319 | 10 | A horrible sound like scraping metal is emitted to sharply reduce the foe’s Sp. Def stat. |
2418 | 320 | 5 | Lulls the foe into sleep with a pleasant melody. |
2419 | 320 | 6 | Lulls the foe into sleep with a pleasant melody. |
2420 | 320 | 7 | A pleasant melody is played to lull the foe into a deep sleep. |
2421 | 320 | 8 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
2422 | 320 | 9 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
2423 | 320 | 10 | The user plays a pleasant melody that lulls the foe into a deep sleep. |
2424 | 321 | 5 | Makes the foe laugh to lower ATTACK and DEFENSE. |
2425 | 321 | 6 | Makes the foe laugh to lower ATTACK and DEFENSE. |
2426 | 321 | 7 | The foe is made to laugh, reducing its ATTACK and DEFENSE stats. |
2427 | 321 | 8 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
2428 | 321 | 9 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
2429 | 321 | 10 | The user tickles the foe into laughing, reducing its Attack and Defense stats. |
2430 | 322 | 5 | Raises DEFENSE and SP. DEF with a mystic power. |
2431 | 322 | 6 | Raises DEFENSE and SP. DEF with a mystic power. |
2432 | 322 | 7 | The user absorbs a mystic power to raise its DEFENSE and SP. DEF. |
2433 | 322 | 8 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
2434 | 322 | 9 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
2435 | 322 | 10 | The user absorbs a mystical power from space to raise its Defense and Sp. Def stats. |
2436 | 323 | 5 | Inflicts more damage if the user’s HP is high. |
2437 | 323 | 6 | Inflicts more damage if the user’s HP is high. |
2438 | 323 | 7 | The higher the user’s HP, the more powerful this attack becomes. |
2439 | 323 | 8 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. |
2440 | 323 | 9 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. |
2441 | 323 | 10 | The user spouts water to damage the foe. The lower the user’s HP, the less powerful it becomes. |
2442 | 324 | 5 | A strange beam attack that may confuse the foe. |
2443 | 324 | 6 | A strange beam attack that may confuse the foe. |
2444 | 324 | 7 | The foe is hit with a flashing beam that may also cause confusion. |
2445 | 324 | 8 | The user attacks with a sinister beam of light. It may also confuse the target. |
2446 | 324 | 9 | The user attacks with a sinister beam of light. It may also confuse the target. |
2447 | 324 | 10 | The user attacks with a sinister beam of light. It may also confuse the target. |
2448 | 325 | 5 | An unavoidable punch that is thrown from shadows. |
2449 | 325 | 6 | An unavoidable punch that is thrown from shadows. |
2450 | 325 | 7 | The user throws a punch from the shadows. It cannot be evaded. |
2451 | 325 | 8 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
2452 | 325 | 9 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
2453 | 325 | 10 | The user throws a punch at the foe from the shadows. The punch lands without fail. |
2454 | 326 | 5 | Attacks with a peculiar power. May cause flinching. |
2455 | 326 | 6 | Attacks with a peculiar power. May cause flinching. |
2456 | 326 | 7 | The user attacks with an odd power that may make the foe flinch. |
2457 | 326 | 8 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
2458 | 326 | 9 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
2459 | 326 | 10 | The user attacks with an odd, unseeable power. It may also make the foe flinch. |
2460 | 327 | 5 | An uppercut thrown as if leaping into the sky. |
2461 | 327 | 6 | An uppercut thrown as if leaping into the sky. |
2462 | 327 | 7 | The user attacks with an uppercut thrown skywards with force. |
2463 | 327 | 8 | The user attacks the foe with an uppercut thrown skyward with force. |
2464 | 327 | 9 | The user attacks the foe with an uppercut thrown skyward with force. |
2465 | 327 | 10 | The user attacks the foe with an uppercut thrown skyward with force. |
2466 | 328 | 5 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
2467 | 328 | 6 | Traps and hurts the foe in quicksand for 2 to 5 turns. |
2468 | 328 | 7 | The foe is trapped inside a painful sandstorm for two to five turns. |
2469 | 328 | 8 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
2470 | 328 | 9 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
2471 | 328 | 10 | The user traps the foe inside a harshly raging sandstorm for two to five turns. |
2472 | 329 | 5 | A chilling attack that causes fainting if it hits. |
2473 | 329 | 6 | A chilling attack that causes fainting if it hits. |
2474 | 329 | 7 | The foe is attacked with ultimate cold that causes fainting if it hits. |
2475 | 329 | 8 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
2476 | 329 | 9 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
2477 | 329 | 10 | The foe is attacked with a blast of absolute-zero cold. The foe instantly faints if it hits. |
2478 | 330 | 5 | Attacks with muddy water. May lower accuracy. |
2479 | 330 | 6 | Attacks with muddy water. May lower accuracy. |
2480 | 330 | 7 | The user attacks with muddy water. It may also lower the foe’s accuracy. |
2481 | 330 | 8 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
2482 | 330 | 9 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
2483 | 330 | 10 | The user attacks by shooting out muddy water. It may also lower the foe’s accuracy. |
2484 | 331 | 5 | Shoots 2 to 5 seeds in a row to strike the foe. |
2485 | 331 | 6 | Shoots 2 to 5 seeds in a row to strike the foe. |
2486 | 331 | 7 | The user shoots seeds at the foe. Two to five seeds are shot at once. |
2487 | 331 | 8 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
2488 | 331 | 9 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
2489 | 331 | 10 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
2490 | 332 | 5 | An extremely speedy and unavoidable attack. |
2491 | 332 | 6 | An extremely speedy and unavoidable attack. |
2492 | 332 | 7 | An extremely fast attack against one target. It can’t be evaded. |
2493 | 332 | 8 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
2494 | 332 | 9 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
2495 | 332 | 10 | The user confounds the foe with speed, then slashes. The attack lands without fail. |
2496 | 333 | 5 | Attacks the foe by firing 2 to 5 icicles in a row. |
2497 | 333 | 6 | Attacks the foe by firing 2 to 5 icicles in a row. |
2498 | 333 | 7 | Sharp icicles are fired at the foe. It strikes two to five times. |
2499 | 333 | 8 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
2500 | 333 | 9 | The user launches sharp icicles at the foe. It strikes two to five times in a row. |
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