mirror of
https://github.com/veekun/pokedex.git
synced 2024-08-20 18:16:34 +00:00
15 KiB
15 KiB
1 | id | name | flavor_text | effect |
---|---|---|---|---|
2 | 1 | Stench | The stench helps keep wild Pokémon away. | If this Pokemon is first on your belt, the chance of a wild encounter drops. |
3 | 2 | Drizzle | The Pokémon makes it rain if it appears in battle. | Rain Dance is in effect while this Pokemon is in battle. |
4 | 3 | Speed Boost | The Pokémon's Speed stat is gradually boosted. | This Pokemon's Speed rises one level every turn. |
5 | 4 | Battle Armor | The Pokémon is protected against critical hits. | No moves will critically hit this Pokemon. |
6 | 5 | Sturdy | The Pokémon is protected against 1-hit KO attacks. | One-hit KO moves do not work on this Pokemon. |
7 | 6 | Damp | Prevents combatants from self destructing. | Neither this Pokemon nor the enemy can use Explosion or Selfdestruct. |
8 | 7 | Limber | The Pokémon is protected from paralysis. | This Pokemon cannot become Paralyzed. |
9 | 8 | Sand Veil | Boosts the Pokémon's evasion in a sandstorm. | This Pokemon's Evasion rises one level during Sandstorm. |
10 | 9 | Static | Contact with the Pokémon may cause paralysis. | Enemy Pokemon have a 30% chance of becoming Paralyzed every time they touch this Pokemon. |
11 | 10 | Volt Absorb | Restores HP if hit by an Electric-type move. | Damage from Electric moves instead heals up to 1/4 of this Pokemon's max HP. |
12 | 11 | Water Absorb | Restores HP if hit by a Water-type move. | Damage from Water moves instead heals up to 1/4 of this Pokemon's max HP. |
13 | 12 | Oblivious | Prevents the Pokémon from becoming infatuated. | This Pokemon cannot become Attracted. |
14 | 13 | Cloud Nine | Eliminates the effects of weather. | Weather does not affect this Pokemon. |
15 | 14 | Compoundeyes | The Pokémon's accuracy is boosted. | This Pokemon's moves receive a 30% increase in Accuracy. |
16 | 15 | Insomnia | Prevents the Pokémon from falling asleep. | This Pokemon cannot become Asleep. |
17 | 16 | Color Change | Changes the Pokémon's type to the foe's move. | This Pokemon's type changes to that of the last move that inflicted damage. |
18 | 17 | Immunity | Prevents the Pokémon from getting poisoned. | This Pokemon cannot become Poisoned. |
19 | 18 | Flash Fire | Powers up Fire-type moves if hit by a fire move. | When this Pokemon takes damage from a Fire move, it becomes immune to Fire moves and all its Fire moves do 50% more damage until it leaves battle. |
20 | 19 | Shield Dust | Blocks the added effects of attacks taken. | This Pokemon is immune to stat/status changes from damaging moves. |
21 | 20 | Own Tempo | Prevents the Pokémon from becoming confused. | This Pokemon cannot become Confused. |
22 | 21 | Suction Cups | Negates moves that force switching out. | This Pokemon cannot be switched with Roar or Whirlwind. |
23 | 22 | Intimidate | Lowers the foe's Attack stat. | This Pokemon lowers the enemy's Attack one level when it enters battle. |
24 | 23 | Shadow Tag | Prevents the foe from escaping. | Enemy Pokemon cannot run or be switched out. |
25 | 24 | Rough Skin | Inflicts damage to the foe on contact. | Enemy Pokemon receive 1/16 of the damage they did as recoil every time they touch this Pokemon. |
26 | 25 | Wonder Guard | Only supereffective moves will hit. | This Pokemon can only be damaged by moves of types it is weak to. |
27 | 26 | Levitate | Gives full immunity to all Ground-type moves. | This Pokemon does not take damage from Ground moves. |
28 | 27 | Effect Spore | Contact may paralyze, poison, or cause sleep. | Enemy Pokemon have a 30% chance of becoming Paralyzed, Poisoned, or Asleep every time they touch this Pokemon. |
29 | 28 | Synchronize | Passes on a burn, poison, or paralysis to the foe. | When this Pokemon becomes Burned, Paralyzed, or Poisoned, the enemy does too. |
30 | 29 | Clear Body | Prevents the Pokémon's stats from being lowered. | This Pokemon's stats cannot be lowered. |
31 | 30 | Natural Cure | All status problems are healed upon switching out. | This Pokemon's status returns to normal when it leaves battle. |
32 | 31 | Lightningrod | The Pokémon draws in all Electric-type moves. | This Pokemon takes damage from Electric moves aimed at its partner. |
33 | 32 | Serene Grace | Boosts the likelihood of added effects appearing. | The chance of a move's stat/status effect occuring is double for this Pokemon. |
34 | 33 | Swift Swim | Boosts the Pokémon's Speed in rain. | This Pokemon's Speed doubles during Rain Dance. |
35 | 34 | Chlorophyll | Boosts the Pokémon's Speed in sunshine. | This Pokemon's Speed doubles during Sunny Day. |
36 | 35 | Illuminate | Raises the likelihood of meeting wild Pokémon. | If this Pokemon is first on your belt, the chance of a wild encounter rises. |
37 | 36 | Trace | The Pokémon copies the foe's ability. | This Pokemon copies the ability of the enemy when entering battle. |
38 | 37 | Huge Power | Raises the Pokémon's Attack stat. | This Pokemon's Attack is doubled. |
39 | 38 | Poison Point | Contact with the Pokémon may poison the foe. | Enemy Pokemon have a 30% chance of becoming Poisoned every time they touch this Pokemon. |
40 | 39 | Inner Focus | The Pokémon is protected from flinching. | This Pokemon will not Flinch. |
41 | 40 | Magma Armor | Prevents the Pokémon from becoming frozen. | This Pokemon cannot become Frozen. |
42 | 41 | Water Veil | Prevents the Pokémon from getting a burn. | This Pokemon cannot become Burned. |
43 | 42 | Magnet Pull | Prevents Steel-type Pokémon from escaping. | Steel enemies cannot run or be switched out. |
44 | 43 | Soundproof | Gives full immunity to all sound-based moves. | This Pokemon is immune to Growl, Grasswhistle, Hyper Voice, Heal Bell, Metal Sound, Perish Song, Roar, Screech, Sing, Snore, Supersonic, and Uproar. |
45 | 44 | Rain Dish | The Pokémon gradually recovers HP in rain. | This Pokemon regains small amounts of HP every turn during Rain Dance. |
46 | 45 | Sand Stream | The Pokémon summons a sandstorm in battle. | Sandstorm is in effect while this Pokemon is in battle. |
47 | 46 | Pressure | The Pokémon raises the foe's PP usage. | Opposing Pokemon must use 2 PP per move. |
48 | 47 | Thick Fat | Raises resistance to Fire-and Ice-type moves. | Fire and Ice moves only do half damage against this Pokemon. |
49 | 48 | Early Bird | The Pokémon awakens quickly from sleep. | This Pokemon wakes up from Sleep in half as many turns, including Sleep from Rest. |
50 | 49 | Flame Body | Contact with the Pokémon may burn the foe. | Enemy Pokemon have a 30% chance of becoming Burned every time they touch this Pokemon. |
51 | 50 | Run Away | Enables sure getaway from wild Pokémon. | This Pokemon can always run from wild battles. |
52 | 51 | Keen Eye | Prevents the Pokémon from losing accuracy. | This Pokemon cannot have its Accuracy lowered. |
53 | 52 | Hyper Cutter | Prevents the Attack stat from being lowered. | This Pokemon cannot have its Attack lowered. |
54 | 53 | Pickup | The Pokémon may pick up items. | After battle, this Pokemon will sometimes be holding an item if it was not already. |
55 | 54 | Truant | The Pokémon can't attack on consecutive turns. | Whenever this Pokemon deals damage, it skips its next turn. |
56 | 55 | Hustle | Boosts the Attack stat, but lowers accuracy. | This Pokemon's moves do 50% more damage but have 80% of their usual accuracy. |
57 | 56 | Cute Charm | Contact with the Pokémon may cause infatuation. | Enemy Pokemon have a 30% chance of becoming Attracted every time they touch this Pokemon. |
58 | 57 | Plus | Boosts Sp. Atk if another Pokémon has Minus. | When this Pokemon's partner has Minus, its Special Attack increases by 50%. |
59 | 58 | Minus | Boosts Sp. Atk if another Pokémon has Plus. | When this Pokemon's partner has Plus, its Special Attack increases by 50%. |
60 | 59 | Forecast | CASTFORM transforms with the weather. | This Pokemon's type changes to match the weather. |
61 | 60 | Sticky Hold | Protects the Pokémon from item theft. | This Pokemon's item cannot be removed by enemy moves. |
62 | 61 | Shed Skin | The Pokémon may heal its own status problems. | Each turn, this Pokemon has a 1/3 chance of its status becoming normal. |
63 | 62 | Guts | Boosts Attack if there is a status problem. | When this Pokemon has a major status ailment, its Attack increases by 50%. |
64 | 63 | Marvel Scale | Boosts Defense if there is a status problem. | When this Pokemon has a status condition, its Defense increases by 50%. |
65 | 64 | Liquid Ooze | Inflicts damage on foes using any draining move. | When the enemy uses absorbtion moves on this Pokemon, it loses HP instead of gaining. |
66 | 65 | Overgrow | Powers up Grass-type moves in a pinch. | When this Pokemon's HP is 1/3 its max or lower, its Grass moves do 50% more damage. |
67 | 66 | Blaze | Powers up Fire-type moves in a pinch. | When this Pokemon's HP is 1/3 its max or lower, its Fire moves do 50% more damage. |
68 | 67 | Torrent | Powers up Water-type moves in a pinch. | When this Pokemon's HP is 1/3 its max or lower, its Water moves do 50% more damage. |
69 | 68 | Swarm | Powers up Bug-type moves in a pinch. | When this Pokemon's HP is 1/3 its max or lower, its Bug moves do 50% more damage. |
70 | 69 | Rock Head | Protects the Pokémon from recoil damage. | This Pokemon does not receive any recoil from moves. |
71 | 70 | Drought | The Pokémon makes it sunny if it is in battle. | Sunny Day is in effect while this Pokemon is in battle. |
72 | 71 | Arena Trap | Prevents the foe from fleeing. | Prevents enemy Pokemon (except Flying Pokemon and Pokemon that can Levitate) from running or being switched out. |
73 | 72 | Vital Spirit | Prevents the Pokémon from falling asleep. | This Pokemon cannot become Asleep. |
74 | 73 | White Smoke | Prevents the Pokémon's stats from being lowered. | This Pokemon's stats cannot be lowered. |
75 | 74 | Pure Power | Boosts the power of physical attacks. | This Pokemon's Attack is doubled. |
76 | 75 | Shell Armor | The Pokémon is protected against critical hits. | No moves will critically hit this Pokemon. |
77 | 76 | Air Lock | Eliminates the effects of weather. | Weather does not affect this Pokemon. |
78 | 77 | Tangled Feet | Raises evasion if the Pokémon is confused. | This Pokemon's Evasion rises when it's Confused. |
79 | 78 | Motor Drive | Raises Speed if hit by an Electric-type move. | This Pokemon's Speed rises one level when it is struck by an Electric move. |
80 | 79 | Rivalry | Raises Attack if the foe is of the same gender. | This Pokemon's Attack rises when fighting an enemy of the same gender. |
81 | 80 | Steadfast | Raises Speed each time the Pokémon flinches. | This Pokemon's Speed rises one level when it Flinches. |
82 | 81 | Snow Cloak | Raises evasion in a hailstorm. | This Pokemon's Evasion rises one level during Hail. |
83 | 82 | Gluttony | Encourages the early use of a held Berry. | This Pokemon will eat held berries triggered by low HP at 1/2 its max HP rather than 1/4. |
84 | 83 | Anger Point | Raises Attack upon taking a critical hit. | This Pokemon's Attack rises to its maximum when it is hit with a critical hit. |
85 | 84 | Unburden | Raises Speed if a held item is used. | This Pokemon's Speed rises one level when it uses or loses its held item. |
86 | 85 | Heat Proof | Weakens the power of Fire-type moves. | This Pokemon takes half damage from Fire moves. |
87 | 86 | Simple | The Pokémon is prone to wild stat changes. | Stat changes are doubled against this Pokemon, although the maximum of six is unchanged. |
88 | 87 | Dry Skin | Reduces HP if it is hot. Water restores HP. | This Pokemon gradually loses HP per turn during Sunny Day, and gradually heals during Rain Dance. This Pokemon takes double damage from Fire attacks, but Water attacks heal it for 1/4 its HP. |
89 | 88 | Download | Adjusts power according to the foe's ability. | When this Pokemon enters battle, it raises one level in the Attack stat corresponding to its opponent's weaker Defense stat. |
90 | 89 | Iron Fist | Boosts the power of punching moves. | This Pokemon's Punch moves do 20% more damage. |
91 | 90 | Poison Heal | Restores HP if the Pokémon is poisoned. | This Pokemon regains 1/8 its max HP each turn when it is Poisoned. |
92 | 91 | Adaptability | Powers up moves of the same type. | Moves with the same type as this Pokemon become more powerful. |
93 | 92 | Skill Link | Increases the frequency of multi-strike moves. | This Pokemon always hits five times with 2-to-5-hit moves. |
94 | 93 | Hydration | Heals status problems if it is raining. | This Pokemon is cured of any major status effects during Rain Dance. |
95 | 94 | Solar Power | Boosts Sp. Atk, but lowers HP in sunshine. | This Pokemon's max HP lowers and Special Attack rises one level during Sunny Day. |
96 | 95 | Quick Feet | Boosts Speed if there is a status problem. | This Pokemon's Speed rises one level when it has a major status effect. |
97 | 96 | Normalize | All the Pokémon's moves become the Normal type. | All of this Pokemon's moves are Normal. |
98 | 97 | Sniper | Powers up moves if they become critical hits. | This Pokemon inflicts double damage with critical hits. |
99 | 98 | Magic Guard | The Pokémon only takes damage from attacks. | This Pokemon is immune to damage not caused directly by an attack. |
100 | 99 | No Guard | Ensures the Pokémon and its foe's attacks land. | All damage-inflicting moves have 100% Accuracy while this Pokemon is in battle. |
101 | 100 | Stall | The Pokémon moves after even slower foes. | This Pokemon always goes second. |
102 | 101 | Technician | Powers up the Pokémon's weaker moves. | This Pokemon inflicts 50% more damage with moves that have power of 60 or less. Hidden Power is not affected. |
103 | 102 | Leaf Guard | Prevents status problems in sunny weather. | This Pokemon is immune to major status effects during Sunny Day. |
104 | 103 | Klutz | The Pokémon can't use any held items. | This Pokemon cannot use its held item. |
105 | 104 | Mold Breaker | Moves can be used regardless of abilities. | Enemy Pokemon cannot prevent attacks with abilities. |
106 | 105 | Super Luck | Heightens the critical-hit ratios of moves. | This Pokemon has a higher chance to hit critically.. |
107 | 106 | Aftermath | Damages the foe landing the finishing hit. | When this Pokemon is fainted by a contact move, the attacker takes 1/4 its max HP in damage. |
108 | 107 | Anticipation | Senses the foe's dangerous moves. | This Pokemon will be aware when an opposing Pokemon with a move that would do super-effective damage against it switches in. |
109 | 108 | Forewarn | Determines what moves the foe has. | This Pokemon can see its opponent's move with the highest power, or one of them at random in the case of a tie. |
110 | 109 | Unaware | Ignores any change in ability by the foe. | This Pokemon ignores any of the enemy's stat changes. Speed calculations are unaffected. |
111 | 110 | Tinted Lens | Powers up "not very effective" moves. | This Pokemon inflicts double damage with not-very-effective moves. |
112 | 111 | Filter | Powers down super-effective moves. | This Pokemon takes half damage from super-effective moves. |
113 | 112 | Slow Start | Temporarily halves Attack and Speed. | This Pokemon's Attack and Speed are halved for the first few turns it's in battle. |
114 | 113 | Scrappy | Enables moves to hit Ghost-type foes. | This Pokemon can hit Ghost Pokemon with Normal and Fighting moves. |
115 | 114 | Storm Drain | The Pokémon draws in all Water-type moves. | All Water moves are drawn to this Pokemon. |
116 | 115 | Ice Body | The Pokémon regains HP in a hailstorm. | This Pokemon regains HP during Hail. |
117 | 116 | Solid Rock | Powers down super-effective moves. | This Pokemon takes less damage from super-effective moves. |
118 | 117 | Snow Warning | The Pokémon summons a hailstorm in battle. | Hail is in effect while this Pokemon is in battle. |
119 | 118 | Honey Gather | The Pokémon may gather Honey from somewhere. | This Pokemon picks up a Sweet Honey after battle. |
120 | 119 | Frisk | The Pokémon can check the foe's held item. | This Pokemon can see what enemy Pokemon are holding. |
121 | 120 | Reckless | Powers up moves that have recoil damage. | Opposing Pokemon take 30% more damage from recoil. |
122 | 121 | Multitype | Changes type to match the held Plate. | This Pokemon changes type and form to match the Plate it holds. |
123 | 122 | Flower Gift | Powers up party Pokémon when it is sunny. | During Sunny Day, this Pokemon changes form, and both it and its ally's Attack and Special Attack increase by 50%. |
124 | 123 | Bad Dreams | Reduces a sleeping foe's HP. | Enemy Pokemon lose HP every turn they are Sleeping. |
125 | 200 | No Ability | This Pokemon has no special ability. |