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50 KiB
50 KiB
1 | item_id | version_group_id | flavor_text |
---|---|---|---|
2 | 1 | 10 | The best Ball with the ultimate level of performance. It will catch any wild Pokémon without fail. |
3 | 2 | 10 | An ultra-performance Ball that provides a higher Pokémon catch rate than a Great Ball. |
4 | 3 | 10 | A good, high-performance Ball that provides a higher Pokémon catch rate than a standard Poké Ball. |
5 | 4 | 10 | A device for catching wild Pokémon. It is thrown like a ball at the target. It is designed as a capsule system. |
6 | 5 | 10 | A special Poké Ball that is used only in the Great Marsh. It is decorated in a camouflage pattern. |
7 | 6 | 10 | A somewhat different Poké Ball that works especially well on Water- and Bug-type Pokémon. |
8 | 7 | 10 | A somewhat different Poké Ball that works especially well on Pokémon that live in the sea. |
9 | 8 | 10 | A somewhat different Poké Ball that works especially well on weaker Pokémon in the wild. |
10 | 9 | 10 | A somewhat different Poké Ball that works especially well on Pokémon species that were previously caught. |
11 | 10 | 10 | A somewhat different Ball that becomes progressively better the more turns there are in a battle. |
12 | 11 | 10 | A comfortable Poké Ball that makes a caught wild Pokémon quickly grow friendly. |
13 | 12 | 10 | A somewhat rare Poké Ball that has been specially made to commemorate an event of some sort. |
14 | 13 | 10 | A somewhat different Poké Ball that makes it easier to catch wild Pokémon at night or in dark places like caves. |
15 | 14 | 10 | A remedial Poké Ball that restores the caught Pokémon’s HP and eliminates any status problem. |
16 | 15 | 10 | A somewhat different Poké Ball that provides a better catch rate if it is used at the start of a wild encounter. |
17 | 16 | 10 | A quite rare Poké Ball that has been specially crafted to commemorate an occasion of some sort. |
18 | 17 | 10 | A spray-type medicine for wounds. It restores the HP of one Pokémon by just 20 points. |
19 | 18 | 10 | A spray-type medicine. It lifts the effect of poison from one Pokémon. |
20 | 19 | 10 | A spray-type medicine. It heals a single Pokémon that is suffering from a burn. |
21 | 20 | 10 | A spray-type medicine. It defrosts a Pokémon that has been frozen solid. |
22 | 21 | 10 | A spray-type medicine. It awakens a Pokémon from the clutches of sleep. |
23 | 22 | 10 | A spray-type medicine. It eliminates paralysis from a single Pokémon. |
24 | 23 | 10 | A medicine that fully restores the HP and heals any status problems of a single Pokémon. |
25 | 24 | 10 | A spray-type medicine for wounds. It completely restores the HP of a single Pokémon. |
26 | 25 | 10 | A spray-type medicine for wounds. It restores the HP of one Pokémon by 200 points. |
27 | 26 | 10 | A spray-type medicine for wounds. It restores the HP of one Pokémon by 50 points. |
28 | 27 | 10 | A spray-type medicine. It heals all the status problems of a single Pokémon. |
29 | 28 | 10 | A medicine that revives a fainted Pokémon. It restores half the Pokémon’s maximum HP. |
30 | 29 | 10 | A medicine that revives a fainted Pokémon. It fully restores the Pokémon’s HP. |
31 | 30 | 10 | Water with a high mineral content. It restores the HP of one Pokémon by 50 points. |
32 | 31 | 10 | A fizzy soda drink. It restores the HP of one Pokémon by 60 points. |
33 | 32 | 10 | A very sweet drink. It restores the HP of one Pokémon by 80 points. |
34 | 33 | 10 | Milk with a very high nutrition content. It restores the HP of one Pokémon by 100 points. |
35 | 34 | 10 | A very bitter medicine powder. It restores the HP of one Pokémon by 50 points. |
36 | 35 | 10 | A very bitter root. It restores the HP of one Pokémon by 200 points. |
37 | 36 | 10 | A very bitter medicine powder. It heals all the status problems of a single Pokémon. |
38 | 37 | 10 | A very bitter medicinal herb. It revives a fainted Pokémon, fully restoring its HP. |
39 | 38 | 10 | It restores the PP of a Pokémon’s selected move by a maximum of 10 points. |
40 | 39 | 10 | It fully restores the PP of a single selected move that has been learned by the target Pokémon. |
41 | 40 | 10 | It restores the PP of all the moves learned by the targeted Pokémon by 10 points each. |
42 | 41 | 10 | It fully restores the PP of all the moves learned by the targeted Pokémon. |
43 | 42 | 10 | Lavaridge Town’s local specialty. It heals all the status problems of one Pokémon. |
44 | 43 | 10 | A 100% pure juice made of Berries. It restores the HP of one Pokémon by just 20 points. |
45 | 44 | 10 | It revives all fainted Pokémon. In doing so, it also fully restores their HP. |
46 | 45 | 10 | A nutritious drink for Pokémon. It raises the base HP of a single Pokémon. |
47 | 46 | 10 | A nutritious drink for Pokémon. It raises the base Attack stat of a single Pokémon. |
48 | 47 | 10 | A nutritious drink for Pokémon. It raises the base Defense stat of a single Pokémon. |
49 | 48 | 10 | A nutritious drink for Pokémon. It raises the base Speed stat of a single Pokémon. |
50 | 49 | 10 | A nutritious drink for Pokémon. It raises the base Sp. Atk (Special Attack) stat of a single Pokémon. |
51 | 50 | 10 | A candy that is packed with energy. It raises the level of a single Pokémon by one. |
52 | 51 | 10 | It slightly raises the maximum PP of a selected move that has been learned by the target Pokémon. |
53 | 52 | 10 | A nutritious drink for Pokémon. It raises the base Sp. Def (Special Defense) stat of a single Pokémon. |
54 | 53 | 10 | It maximally raises the top PP of a selected move that has been learned by the target Pokémon. |
55 | 54 | 10 | Old Chateau’s hidden specialty. It heals all the status problems of a single Pokémon. |
56 | 55 | 10 | An item that prevents stat reduction among the Trainer’s party Pokémon for five turns after use. |
57 | 56 | 10 | An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
58 | 57 | 10 | An item that raises the Attack stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
59 | 58 | 10 | An item that raises the Defense stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
60 | 59 | 10 | An item that raises the Speed stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
61 | 60 | 10 | An item that raises the accuracy of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
62 | 61 | 10 | An item that raises the Sp. Atk stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
63 | 62 | 10 | An item that raises the Sp. Def stat of a Pokémon in battle. It wears off if the Pokémon is withdrawn. |
64 | 63 | 10 | A doll that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. |
65 | 64 | 10 | An item that attracts Pokémon. Use it to flee from any battle with a wild Pokémon. |
66 | 65 | 10 | A blue flute made from blown glass. Its melody awakens a single Pokémon from sleep. |
67 | 66 | 10 | A yellow flute made from blown glass. Its melody snaps a single Pokémon out of confusion. |
68 | 67 | 10 | A red flute made from blown glass. Its melody snaps a single Pokémon out of infatuation. |
69 | 68 | 10 | A black flute made from blown glass. Its melody makes wild Pokémon less likely to appear. |
70 | 69 | 10 | A white flute made from blown glass. Its melody makes wild Pokémon more likely to appear. |
71 | 70 | 10 | Pure salt that was discovered deep inside the Shoal Cave. It is extremely salty. |
72 | 71 | 10 | A pretty seashell that was found deep inside the Shoal Cave. It is striped in blue and white. |
73 | 72 | 10 | A small red shard. It appears to be from some sort of implement made long ago. |
74 | 73 | 10 | A small blue shard. It appears to be from some sort of implement made long ago. |
75 | 74 | 10 | A small yellow shard. It appears to be from some sort of implement made long ago. |
76 | 75 | 10 | A small green shard. It appears to be from some sort of implement made long ago. |
77 | 76 | 10 | An item that prevents weak wild Pokémon from appearing for 200 steps after its use. |
78 | 77 | 10 | An item that prevents weak wild Pokémon from appearing for 250 steps after its use. |
79 | 78 | 10 | A long, durable rope. Use it to escape instantly from a cave or a dungeon. |
80 | 79 | 10 | An item that prevents weak wild Pokémon from appearing for 100 steps after its use. |
81 | 80 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is as red as the sun. |
82 | 81 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is as black as the night sky. |
83 | 82 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is colored orange. |
84 | 83 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It has a thunderbolt pattern. |
85 | 84 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is a clear, light blue. |
86 | 85 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It has a leaf pattern. |
87 | 86 | 10 | A small and rare mushroom. It is quite popular among certain maniacal fan segments. |
88 | 87 | 10 | A large and rare mushroom. It is very popular among certain maniacal fan segments. |
89 | 88 | 10 | A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops. |
90 | 89 | 10 | A quite-large pearl that sparkles in a pretty silver color. It can be sold at a high price to shops. |
91 | 90 | 10 | Lovely, red-colored sand with a loose, silky feel. It can be sold at a high price to shops. |
92 | 91 | 10 | A shard of a pretty gem that sparkles in a red color. It can be sold at a high price to shops. |
93 | 92 | 10 | A nugget of pure gold that gives off a lustrous gleam. It can be sold at a high price to shops. |
94 | 93 | 10 | A pretty, heart-shaped scale that is extremely rare. It glows faintly in the colors of the rainbow. |
95 | 94 | 10 | A sweet honey with a lush aroma that attracts wild Pokémon when it is used in grass, caves, or on special trees. |
96 | 95 | 10 | A fertilizer to be spread on soft soil. It speeds up the growth of Berries. However, it also dries the soil faster. |
97 | 96 | 10 | A fertilizer to be spread on soft soil. It slows the growth of Berries and causes the soil to dry slower. |
98 | 97 | 10 | A fertilizer to be spread on soft soil. It extends the time ripened Berries remain on their plants before falling. |
99 | 98 | 10 | A fertilizer to be spread on soft soil. It ups the number of times new plants grow where mature plants withered. |
100 | 99 | 10 | A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a plant root. |
101 | 100 | 10 | A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a claw. |
102 | 101 | 10 | A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a seashell. |
103 | 102 | 10 | A fossil of an ancient Pokémon that lived in the sea. It appears to be part of a shell. |
104 | 103 | 10 | A piece of amber that contains the genetic material of an ancient Pokémon. It is clear with a reddish tint. |
105 | 104 | 10 | A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a collar. |
106 | 105 | 10 | A fossil from a prehistoric Pokémon that lived on the land. It appears to be part of a head. |
107 | 106 | 10 | A bone that is extremely valuable for Pokémon archaeology. It can be sold for a high price to shops. |
108 | 107 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It shines with a dazzling light. |
109 | 108 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is as dark as dark can be. |
110 | 109 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It sparkles like eyes. |
111 | 110 | 10 | A peculiar stone that makes certain species of Pokémon evolve. It is shaped like an egg. |
112 | 111 | 10 | A vital item that is needed to keep a stone tower from collapsing. Voices can be heard from it occasionally. |
113 | 112 | 10 | A brightly gleaming orb to be held by DIALGA. It boosts the power of Dragon- and Steel-type moves. |
114 | 113 | 10 | A beautifully glowing orb to be held by PALKIA. It boosts the power of Dragon- and Water-type moves. |
115 | 114 | 10 | Stationery featuring a print of a refreshingly green field. Let a Pokémon hold it for delivery. |
116 | 115 | 10 | Stationery featuring a print of flames in blazing red. Let a Pokémon hold it for delivery. |
117 | 116 | 10 | Stationery featuring a print of a blue world underwater. Let a Pokémon hold it for delivery. |
118 | 117 | 10 | Stationery featuring a print of pretty floral patterns. Let a Pokémon hold it for delivery. |
119 | 118 | 10 | Stationery featuring a print of a dimly lit coal mine. Let a Pokémon hold it for delivery. |
120 | 119 | 10 | Stationery featuring a print of cool mechanical designs. Let a Pokémon hold it for delivery. |
121 | 120 | 10 | Stationery featuring a print of giant heart patterns. Let a Pokémon hold it for delivery. |
122 | 121 | 10 | Stationery featuring a print of a chilly, snow-covered world. Let a Pokémon hold it for delivery. |
123 | 122 | 10 | Stationery featuring a print depicting the huge expanse of space. Let a Pokémon hold it for delivery. |
124 | 123 | 10 | Stationery featuring a print of colorful letter sets. Let a Pokémon hold it for delivery. |
125 | 124 | 10 | Stationery featuring a print of a vivid rainbow pattern. Let a Pokémon hold it for delivery. |
126 | 125 | 10 | Stationery featuring a print of a tough-looking brick pattern. Let a Pokémon hold it for delivery. |
127 | 126 | 10 | It may be used or held by a Pokémon to recover from paralysis. |
128 | 127 | 10 | It may be used or held by a Pokémon to recover from sleep. |
129 | 128 | 10 | It may be used or held by a Pokémon to recover from poison. |
130 | 129 | 10 | It may be used or held by a Pokémon to recover from a burn. |
131 | 130 | 10 | It may be used or held by a Pokémon to defrost it. |
132 | 131 | 10 | It may be used or held by a Pokémon to restore a move’s PP by 10. |
133 | 132 | 10 | It may be used or held by a Pokémon to heal the user by just 10 HP. |
134 | 133 | 10 | It may be used or held by a Pokémon to recover from confusion. |
135 | 134 | 10 | It may be used or held by a Pokémon to recover from any status problem. |
136 | 135 | 10 | It may be used or held by a Pokémon to heal the user’s HP a little. |
137 | 136 | 10 | If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates spicy food. |
138 | 137 | 10 | If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates dry food. |
139 | 138 | 10 | If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates sweet food. |
140 | 139 | 10 | If held by a Pokémon, it restores the user’s HP in a pinch, but will cause confusion if it hates bitter food. |
141 | 140 | 10 | If held by a Pokémon, it restores the user’s HP in a pinch, but may cause confusion if it hates sour food. |
142 | 141 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
143 | 142 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
144 | 143 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
145 | 144 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
146 | 145 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
147 | 146 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base HP. |
148 | 147 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base Attack stat. |
149 | 148 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base Defense stat. |
150 | 149 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Atk stat. |
151 | 150 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base Sp. Def stat. |
152 | 151 | 10 | Using it on a Pokémon makes it more friendly, but it also lowers its base Speed stat. |
153 | 152 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
154 | 153 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
155 | 154 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
156 | 155 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
157 | 156 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
158 | 157 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
159 | 158 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
160 | 159 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
161 | 160 | 10 | In the Sinnoh region, they like to make sweets known as Poffins with this Berry and feed them to their Pokémon. |
162 | 161 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Fire-type attack. |
163 | 162 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Water-type attack. |
164 | 163 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Electric-type attack. |
165 | 164 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Grass-type attack. |
166 | 165 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Ice-type attack. |
167 | 166 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Fighting-type attack. |
168 | 167 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Poison-type attack. |
169 | 168 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Ground-type attack. |
170 | 169 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Flying-type attack. |
171 | 170 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Psychic-type attack. |
172 | 171 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Bug-type attack. |
173 | 172 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Rock-type attack. |
174 | 173 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Ghost-type attack. |
175 | 174 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Dragon-type attack. |
176 | 175 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Dark-type attack. |
177 | 176 | 10 | If held by a Pokémon, it weakens a foe’s supereffective Steel-type attack. |
178 | 177 | 10 | If held by a Pokémon, it weakens a foe’s Normal-type attack. |
179 | 178 | 10 | If held by a Pokémon, it raises its Attack stat in a pinch. |
180 | 179 | 10 | If held by a Pokémon, it raises its Defense stat in a pinch. |
181 | 180 | 10 | If held by a Pokémon, it raises its Speed stat in a pinch. |
182 | 181 | 10 | If held by a Pokémon, it raises its Sp. Atk stat in a pinch. |
183 | 182 | 10 | If held by a Pokémon, it raises its Sp. Def stat in a pinch. |
184 | 183 | 10 | If held by a Pokémon, it raises its critical-hit ratio in a pinch. |
185 | 184 | 10 | If held by a Pokémon, it sharply raises one of its stats in a pinch. |
186 | 185 | 10 | If held by a Pokémon, it restores its HP if it is hit by a foe’s supereffective attack. |
187 | 186 | 10 | If held by a Pokémon, it raises the accuracy of a move just once in a pinch. |
188 | 187 | 10 | If held by a Pokémon, it gets to move first just once in a pinch. |
189 | 188 | 10 | If held by a Pokémon and a foe’s physical attack lands, the foe also takes damage. |
190 | 189 | 10 | If held by a Pokémon and a foe’s special attack lands, the foe also takes damage. |
191 | 190 | 10 | An item to be held by a Pokémon. It casts a tricky glare that lowers the opponent’s accuracy. |
192 | 191 | 10 | An item to be held by a Pokémon. It restores any lowered stat in battle. It can be used only once. |
193 | 192 | 10 | An item to be held by a Pokémon. It is a stiff and heavy brace that promotes strong growth but lowers Speed. |
194 | 193 | 10 | An item to be held by a Pokémon. The holder gets a share of a battle’s Exp. Points without battling. |
195 | 194 | 10 | An item to be held by a Pokémon. A light, sharp claw that lets the bearer move first occasionally. |
196 | 195 | 10 | An item to be held by a Pokémon. It is a bell with a comforting chime that calms the holder and makes it friendly. |
197 | 196 | 10 | An item to be held by a Pokémon. It snaps the holder out of infatuation. It can be used only once. |
198 | 197 | 10 | An item to be held by a Pokémon. This headband ups Attack, but allows the use of only one kind of move. |
199 | 198 | 10 | An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. |
200 | 199 | 10 | An item to be held by a Pokémon. It is a shiny, silver powder that ups the power of Bug-type moves. |
201 | 200 | 10 | An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in. |
202 | 201 | 10 | An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. |
203 | 202 | 10 | A wondrous orb to be held by LATIOS or LATIAS. It raises both the Sp. Atk and Sp. Def stats. |
204 | 203 | 10 | An item to be held by CLAMPERL. A fang that gleams a sharp silver, it raises the Sp. Atk stat. |
205 | 204 | 10 | An item to be held by CLAMPERL. A scale that shines a faint pink, it raises the Sp. Def stat. |
206 | 205 | 10 | An item to be held by a Pokémon. It enables the holder to flee from any wild Pokémon without fail. |
207 | 206 | 10 | An item to be held by a Pokémon. The Pokémon holding this peculiar stone is prevented from evolving. |
208 | 207 | 10 | An item to be held by a Pokémon. The holder may endure a potential KO attack, leaving it with just 1 HP. |
209 | 208 | 10 | An item to be held by a Pokémon. It is an egg filled with happiness that earns extra Exp. Points in battle. |
210 | 209 | 10 | An item to be held by a Pokémon. It is a lens that boosts the holder’s critical-hit ratio. |
211 | 210 | 10 | An item to be held by a Pokémon. It is a special metallic film that ups the power of Steel-type moves. |
212 | 211 | 10 | An item to be held by a Pokémon. The holder’s HP is gradually restored during battle. |
213 | 212 | 10 | A thick and tough scale. Dragon-type Pokémon may be holding this item when caught. |
214 | 213 | 10 | An item to be held by PIKACHU. It is a puzzling orb that raises the Attack and Sp. Atk stat. |
215 | 214 | 10 | An item to be held by a Pokémon. It is a loose, silky sand that boosts the power of Ground-type moves. |
216 | 215 | 10 | An item to be held by a Pokémon. It is an unbreakable stone that ups the power of Rock-type moves. |
217 | 216 | 10 | An item to be held by a Pokémon. It is a seed imbued with life that ups the power of Grass-type moves. |
218 | 217 | 10 | An item to be held by a Pokémon. It is a shady-looking pair of glasses that boosts Dark-type moves. |
219 | 218 | 10 | An item to be held by a Pokémon. It is a belt that boosts determination and Fighting-type moves. |
220 | 219 | 10 | An item to be held by a Pokémon. It is a powerful magnet that boosts the power of Electric-type moves. |
221 | 220 | 10 | An item to be held by a Pokémon. It is a teardrop-shaped gem that ups the power of Water-type moves. |
222 | 221 | 10 | An item to be held by a Pokémon. It is a long, sharp beak that boosts the power of Flying-type moves. |
223 | 222 | 10 | An item to be held by a Pokémon. It is a small, poisonous barb that ups the power of Poison-type moves. |
224 | 223 | 10 | An item to be held by a Pokémon. It is a piece of ice that repels heat and boosts Ice-type moves. |
225 | 224 | 10 | An item to be held by a Pokémon. It is a sinister, eerie tag that boosts the power of Ghost-type moves. |
226 | 225 | 10 | An item to be held by a Pokémon. It is a spoon imbued with telekinetic power that boosts Psychic-type moves. |
227 | 226 | 10 | An item to be held by a Pokémon. It is a combustible fuel that boosts the power of Fire-type moves. |
228 | 227 | 10 | An item to be held by a Pokémon. It is a hard and sharp fang that ups the power of Dragon-type moves. |
229 | 228 | 10 | An item to be held by a Pokémon. It is a sumptuous scarf that boosts the power of Normal-type moves. |
230 | 229 | 10 | A transparent device filled with all sorts of data. It was produced by Silph Co. |
231 | 230 | 10 | An item to be held by a Pokémon. The holder’s HP is restored a little every time it inflicts damage. |
232 | 231 | 10 | An item to be held by a Pokémon. It is incense with a curious aroma that boosts the power of Water-type moves. |
233 | 232 | 10 | An item to be held by a Pokémon. The tricky aroma of this incense lowers the foe’s accuracy. |
234 | 233 | 10 | An item to be held by CHANSEY. It is a pair of gloves that boosts CHANSEY’s critical-hit ratio. |
235 | 234 | 10 | An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Defense stat. |
236 | 235 | 10 | An item to be held by CUBONE or MAROWAK. It is a hard bone of some sort that boosts the Attack stat. |
237 | 236 | 10 | An item to be held by FARFETCH’D. It is a very long and stiff stalk of leek that boosts the critical-hit ratio. |
238 | 237 | 10 | An item to be held by a Pokémon. It boosts the “Cool” aspect of the holder in a Contest in Sinnoh. |
239 | 238 | 10 | An item to be held by a Pokémon. It boosts the “Beauty” aspect of the holder in a Contest in Sinnoh. |
240 | 239 | 10 | An item to be held by a Pokémon. It boosts the “Cute” aspect of the holder in a Contest in Sinnoh. |
241 | 240 | 10 | An item to be held by a Pokémon. It boosts the “Smart” aspect of the holder in a Contest in Sinnoh. |
242 | 241 | 10 | An item to be held by a Pokémon. It boosts the “Tough” aspect of the holder in a Contest in Sinnoh. |
243 | 242 | 10 | An item to be held by a Pokémon. It is a magnifying lens that slightly boosts the accuracy of moves. |
244 | 243 | 10 | An item to be held by a Pokémon. It is a headband that slightly boosts the power of physical moves. |
245 | 244 | 10 | An item to be held by a Pokémon. It is a thick pair of glasses that slightly boosts the power of special moves. |
246 | 245 | 10 | An item to be held by a Pokémon. It is a well-worn belt that slightly boosts the power of supereffective moves. |
247 | 246 | 10 | A Pokémon held item that extends the duration of barrier moves like Light Screen and Reflect used by the holder. |
248 | 247 | 10 | An item to be held by a Pokémon. It boosts the power of moves, but at the cost of some HP on each hit. |
249 | 248 | 10 | A single-use item to be held by a Pokémon. It allows the immediate use of a move that charges on the first turn. |
250 | 249 | 10 | An item to be held by a Pokémon. It is a bizarre orb that badly poisons the holder in battle. |
251 | 250 | 10 | An item to be held by a Pokémon. It is a bizarre orb that inflicts a burn on the holder in battle. |
252 | 251 | 10 | An item to be held by DITTO. Extremely fine yet hard, this odd powder boosts the Speed stat. |
253 | 252 | 10 | An item to be held by a Pokémon. If it has full HP, the holder will endure one potential KO attack, leaving 1 HP. |
254 | 253 | 10 | An item to be held by a Pokémon. If the holder moves after the foe, its accuracy will be boosted. |
255 | 254 | 10 | A Pokémon held item that boosts a move used consecutively. Its effect is reset if another move is used. |
256 | 255 | 10 | A Pokémon held item that cuts Speed. It makes Flying-type and levitating holders susceptible to Ground moves. |
257 | 256 | 10 | An item to be held by a Pokémon. It is tremendously heavy and makes the holder move slower than usual. |
258 | 257 | 10 | A long, thin, bright red string to be held by a Pokémon. If the holder becomes infatuated, the foe does too. |
259 | 258 | 10 | A held item that gradually restores the HP of Poison-type Pokémon. It inflicts damage on all other types. |
260 | 259 | 10 | A Pokémon held item that extends the duration of the move Hail used by the holder. |
261 | 260 | 10 | A Pokémon held item that extends the duration of the move Sandstorm used by the holder. |
262 | 261 | 10 | A Pokémon held item that extends the duration of the move Sunny Day used by the holder. |
263 | 262 | 10 | A Pokémon held item that extends the duration of the move Rain Dance used by the holder. |
264 | 263 | 10 | A Pokémon held item that extends the duration of multiturn attacks like Bind and Wrap. |
265 | 264 | 10 | An item to be held by a Pokémon. This scarf boosts Speed, but allows the use of only one kind of move. |
266 | 265 | 10 | A held item that damages the holder on every turn. It may latch on to foes that touch the holder. |
267 | 266 | 10 | A Pokémon held item that promotes Attack gain on leveling, but reduces the Speed stat. |
268 | 267 | 10 | A Pokémon held item that promotes Defense gain on leveling, but reduces the Speed stat. |
269 | 268 | 10 | A Pokémon held item that promotes Sp. Atk gain on leveling, but reduces the Speed stat. |
270 | 269 | 10 | A Pokémon held item that promotes Sp. Def gain on leveling, but reduces the Speed stat. |
271 | 270 | 10 | A Pokémon held item that promotes Speed gain on leveling, but reduces the Speed stat. |
272 | 271 | 10 | A Pokémon held item that promotes HP gain on leveling, but reduces the Speed stat. |
273 | 272 | 10 | A tough, discarded carapace to be held by a Pokémon. It enables the holder to switch with a waiting Pokémon in battle. |
274 | 273 | 10 | A Pokémon held item that boosts the power of HP-stealing moves to let the holder recover more HP. |
275 | 274 | 10 | An item to be held by a Pokémon. These distinctive glasses boost Sp. Atk, but allow only one kind of move to be used. |
276 | 275 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fire-type moves. |
277 | 276 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Water-type moves. |
278 | 277 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Electric-type moves. |
279 | 278 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Grass-type moves. |
280 | 279 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ice-type moves. |
281 | 280 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Fighting-type moves. |
282 | 281 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Poison-type moves. |
283 | 282 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ground-type moves. |
284 | 283 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Flying-type moves. |
285 | 284 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Psychic-type moves. |
286 | 285 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Bug-type moves. |
287 | 286 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Rock-type moves. |
288 | 287 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Ghost-type moves. |
289 | 288 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dragon-type moves. |
290 | 289 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Dark-type moves. |
291 | 290 | 10 | An item to be held by a Pokémon. It is a stone tablet that boosts the power of Steel-type moves. |
292 | 291 | 10 | An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Psychic-type moves. |
293 | 292 | 10 | An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Rock-type moves. |
294 | 293 | 10 | An item to be held by a Pokémon. It is an exotic-smelling incense that makes the holder bloated and slow moving. |
295 | 294 | 10 | An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Water-type moves. |
296 | 295 | 10 | An item to be held by a Pokémon. It is an exotic-smelling incense that boosts the power of Grass-type moves. |
297 | 296 | 10 | An item to be held by a Pokémon. It doubles a battle’s prize money if the holding Pokémon joins in. |
298 | 297 | 10 | An item to be held by a Pokémon. It helps keep wild Pokémon away if the holder is the first one in the party. |
299 | 298 | 10 | A protective item of some sort. It is extremely stiff and heavy. It is loved by a certain Pokémon. |
300 | 299 | 10 | A box packed with a tremendous amount of electric energy. It is loved by a certain Pokémon. |
301 | 300 | 10 | A box packed with a tremendous amount of magma energy. It is loved by a certain Pokémon. |
302 | 301 | 10 | A transparent device overflowing with dubious data. Its producer is unknown. |
303 | 302 | 10 | A cloth imbued with horrifyingly strong spiritual energy. It is loved by a certain Pokémon. |
304 | 303 | 10 | An item to be held by a Pokémon. It is a sharply hooked claw that ups the holder’s critical-hit ratio. |
305 | 304 | 10 | An item to be held by a Pokémon. It may cause the foe to flinch when the holder inflicts damage. |
306 | 305 | 10 | The user focuses its mind before launching this attack. It will fail if the user is hit before it is used. |
307 | 306 | 10 | Sharp, huge claws hook and slash the foe quickly and with great power. |
308 | 307 | 10 | The foe is hit with a pulsing blast of water. It may also confuse the target. |
309 | 308 | 10 | The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats. |
310 | 309 | 10 | The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends. |
311 | 310 | 10 | A move that leaves the foe badly poisoned. This poison damage worsens every turn. |
312 | 311 | 10 | Summons a hailstorm that lasts for five turns. The hailstorm damages all types except Ice. |
313 | 312 | 10 | The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats. |
314 | 313 | 10 | The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession. |
315 | 314 | 10 | A variable move that changes type and power depending on the hidden ability of the Pokémon using it. |
316 | 315 | 10 | The user intensifies the sun for five turns, powering up Fire-type moves. |
317 | 316 | 10 | The foe is taunted into a rage that allows it to use only attack moves for two to four turns. |
318 | 317 | 10 | The foe is struck with an icy-cold beam of energy. It may also freeze the target solid. |
319 | 318 | 10 | A howling blizzard is summoned to strike the foe. It may also freeze the target solid. |
320 | 319 | 10 | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
321 | 320 | 10 | A wondrous wall of light is put up to suppress damage from special attacks for five turns. |
322 | 321 | 10 | It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. |
323 | 322 | 10 | The user summons a heavy rain that falls for five turns, powering up Water-type moves. |
324 | 323 | 10 | A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target. |
325 | 324 | 10 | The user creates a protective field that prevents status problems like poison, paralysis, burn, and sleep. |
326 | 325 | 10 | A full-power attack that grows more powerful the less the user likes its Trainer. |
327 | 326 | 10 | A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn. |
328 | 327 | 10 | The foe is slammed with a sturdy tail of steel. It may also lower the target’s Defense stat if it hits. |
329 | 328 | 10 | A strong electric blast is loosed at the foe. It may also leave the foe paralyzed. |
330 | 329 | 10 | A wicked thunderbolt is dropped on the foe to inflict damage. It may also leave the target paralyzed. |
331 | 330 | 10 | The user sets off an earthquake that hits all the Pokémon in the battle. |
332 | 331 | 10 | A full-power attack that grows more powerful the more the user likes its Trainer. |
333 | 332 | 10 | The user burrows, then attacks on the second turn. It can also be used to exit dungeons. |
334 | 333 | 10 | The foe is hit by a strong telekinetic force. It may also reduce the foe’s Sp. Def stat. |
335 | 334 | 10 | The user hurls a shadowy blob at the foe. It may also lower the foe’s Sp. Def stat. |
336 | 335 | 10 | The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect. |
337 | 336 | 10 | The user begins moving so quickly that it creates illusory copies to raise its evasiveness. |
338 | 337 | 10 | A wondrous wall of light is put up to suppress damage from physical attacks for five turns. |
339 | 338 | 10 | The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded. |
340 | 339 | 10 | The foe is scorched with an intense blast of fire. The target may also be left with a burn. |
341 | 340 | 10 | Unsanitary sludge is hurled at the foe. It may also poison the target. |
342 | 341 | 10 | A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. |
343 | 342 | 10 | The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn. |
344 | 343 | 10 | Large boulders are hurled at the foe to inflict damage. It lowers the foe’s Speed. |
345 | 344 | 10 | The user confounds the foe with speed, then strikes. The attack lands without fail. |
346 | 345 | 10 | The user torments and enrages the foe, making it incapable of using the same move twice in a row. |
347 | 346 | 10 | An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. |
348 | 347 | 10 | An attack move with effects that vary depending on the user’s environment. |
349 | 348 | 10 | The user goes to sleep for two turns. It fully restores the user’s HP and heals any status problem. |
350 | 349 | 10 | If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack. |
351 | 350 | 10 | The user attacks and steals the foe’s held item simultaneously. It can’t steal if the user holds an item. |
352 | 351 | 10 | The foe is hit with wings of steel. It may also raise the user’s Defense stat. |
353 | 352 | 10 | The user employs its psychic power to exchange abilities with the foe. |
354 | 353 | 10 | The user steals the effects of any healing or status-changing move the foe attempts to use. |
355 | 354 | 10 | The user attacks the foe at full power using fiery energy. It also sharply reduces the user’s Sp. Atk. |
356 | 355 | 10 | The user lands and rests its body. It restores the user’s HP by up to half of its max HP. |
357 | 356 | 10 | The user attacks at full power. It may also lower the foe’s Sp. Def stat if it hits. |
358 | 357 | 10 | The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def. |
359 | 358 | 10 | A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP. |
360 | 359 | 10 | If the foe’s HP is down to under half, this attack will hit with double the power. |
361 | 360 | 10 | The user flings its held item at the foe to attack. Its power and effects depend on the item. |
362 | 361 | 10 | The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat. |
363 | 362 | 10 | The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
364 | 363 | 10 | The foe is attacked with a shock wave generated by the user’s gaping mouth. |
365 | 364 | 10 | An energy-draining punch. The user’s HP is restored by half the damage taken by the target. |
366 | 365 | 10 | The user shoots a sinister, bluish white flame at the foe to inflict a burn. |
367 | 366 | 10 | The foe is attacked with powdery scales blown by wind. It may also raise all the user’s stats. |
368 | 367 | 10 | It prevents the foe from using its held item. Its Trainer is also prevented from using items on it. |
369 | 368 | 10 | The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move. |
370 | 369 | 10 | The user slashes with a sharp claw made from shadows. It has a high critical-hit ratio. |
371 | 370 | 10 | The user stores power, then attacks. If the user can use this attack after the foe, its power is doubled. |
372 | 371 | 10 | The user recycles a single-use item that has been used in battle so it can be used again. |
373 | 372 | 10 | The user charges the foe using every bit of its power. It must rest on the next turn to recover. |
374 | 373 | 10 | The user polishes its body to reduce drag. It sharply raises the Speed stat. |
375 | 374 | 10 | The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves. |
376 | 375 | 10 | The user stabs the foe with a sharpened stone from below. It has a high critical-hit ratio. |
377 | 376 | 10 | An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn. |
378 | 377 | 10 | A weak electric charge is launched at the foe. It causes paralysis if it hits. |
379 | 378 | 10 | The user tackles the foe from a high-speed spin. The slower the user, the greater the damage. |
380 | 379 | 10 | A frenetic dance to uplift the fighting spirit. It sharply raises the user’s Attack stat. |
381 | 380 | 10 | The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. |
382 | 381 | 10 | The user hypnotizes itself into copying any stat change made by the foe. |
383 | 382 | 10 | If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat. |
384 | 383 | 10 | The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch. |
385 | 384 | 10 | Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. |
386 | 385 | 10 | The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. |
387 | 386 | 10 | While it is asleep, the user randomly uses one of the moves it knows. |
388 | 387 | 10 | The user draws power from the Berry it is holding to attack. The Berry determines its type and power. |
389 | 388 | 10 | The foe is stabbed with a tentacle or arm steeped with poison. It may also poison the foe. |
390 | 389 | 10 | An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP. |
391 | 390 | 10 | The user snares the foe with grass and trips it. The heavier the foe, the greater the damage. |
392 | 391 | 10 | The user enrages the foe into confusion. However, it also sharply raises the foe’s Attack stat. |
393 | 392 | 10 | The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect. |
394 | 393 | 10 | After making its attack, the user rushes back to switch places with a party Pokémon in waiting. |
395 | 394 | 10 | The user makes a copy of itself using some of its HP. The copy serves as the user’s decoy. |
396 | 395 | 10 | The user gathers all its light energy and releases it in one shot. It may also lower the foe’s Sp. Def stat. |
397 | 396 | 10 | The user creates a bizarre space in which slower Pokémon get to move first for five turns. |
398 | 397 | 10 | The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. |
399 | 398 | 10 | The user soars, then strikes on the second turn. It can also be used to fly to any familiar town. |
400 | 399 | 10 | It swamps the entire battlefield with a giant wave. It can also be used to cross water. |
401 | 400 | 10 | The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders. |
402 | 401 | 10 | Traps foes in a violent swirling whirlpool. It can also be used to traverse whirlpools. |
403 | 402 | 10 | The user slugs the foe with a shattering punch. It can also smash cracked boulders. |
404 | 403 | 10 | The user charges the foe at an awesome speed. It can also be used to climb a waterfall. |
405 | 404 | 10 | A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. |
406 | 406 | 10 | A sturdy, spacious bag that is used to carry loot obtained in the coal mine. |
407 | 407 | 10 | It lists the rules for holding battles. For linked battles, you may choose which set of rules you wish to use. |
408 | 408 | 10 | A tool that can search out Pokémon that are hiding in grass. Its battery is recharged as you walk. |
409 | 409 | 10 | A card that lists the Battle Points you have earned. |
410 | 410 | 10 | A notebook that keeps a day-to-day record of your adventure so far. |
411 | 411 | 10 | A case for storing Seals that can be applied to the Capsule cases of Poké Balls. |
412 | 412 | 10 | A fancy case for the tidy arrangement and storage of whimsical Pokémon Accessories. |
413 | 413 | 10 | A tiny bag that can hold ten Seals for decorating Poké Balls. |
414 | 414 | 10 | A convenient notepad that is used for registering your friends, Friend Codes, and keeping a record of game play. |
415 | 415 | 10 | A large key for operating the doors of the Valley Windworks in the canyon. It was held by a Team Galactic Grunt. |
416 | 416 | 10 | An ancient good-luck charm made of Pokémon bones to be taken to the elder of Celestic Town. |
417 | 417 | 10 | A card key for disengaging security systems in the Galactic HQ. Losing it can result in punishment, apparently. |
418 | 418 | 10 | A mythical chain that is said to link the legendary Pokémon that created the Sinnoh region. |
419 | 419 | 10 | A very convenient map that can be viewed anytime. It even shows your present location. |
420 | 420 | 10 | A device that indicates Trainers who want to battle. Its battery charges while you walk. |
421 | 421 | 10 | A case for holding coins obtained at the Game Corner. It holds up to 50,000 coins. |
422 | 422 | 10 | An old and beat-up fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. |
423 | 423 | 10 | A new, good-quality fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. |
424 | 424 | 10 | An awesome, high-tech fishing rod. Use it by any body of water to fish for wild aquatic Pokémon. |
425 | 425 | 10 | A watering can shaped like a PSYDUCK. It helps promote healthy growth of Berries planted in soft soil. |
426 | 426 | 10 | A case for storing Poffin cooked from Berries. |
427 | 427 | 10 | A folding Bicycle that enables much faster movement than the Running Shoes. |
428 | 428 | 10 | A key to one of the suites at the luxury hotel by a lake. For some odd reason, it often disappears. |
429 | 429 | 10 | A letter from Prof. Oak. Written in it is a request for you to go to Rt. 224. |
430 | 430 | 10 | A feather that glows like the moon. It is said to possess the power to dispel nightmares. |
431 | 431 | 10 | A card needed for entering the inn in Canalave City. Oddly, the last date marked on it was 50 years ago. |
432 | 432 | 10 | A flute that puts out echoing sounds that do not seem to be of this world. It is unknown who made it. |
433 | 433 | 10 | The ticket required for sailing on the ferry S.S. Aqua. It has a drawing of a ship on it. |
434 | 434 | 10 | The pass required for entering Pokémon Contests. It has a drawing of an award ribbon on it. |
435 | 435 | 10 | A stone formed when boulders melted in intensely hot magma, then hardened. Magma remains sealed inside. |
436 | 436 | 10 | A parcel entrusted in your care. You are supposed to deliver it to your childhood friend who left Twinleaf Town. |
437 | 437 | 10 | A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. |
438 | 438 | 10 | A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. |
439 | 439 | 10 | A coupon to be exchanged for a Pokémon Watch (Pokétch for short). Three coupons are needed. |
440 | 440 | 10 | The key to Team Galactic’s sinister warehouse located at the edge of Veilstone City. |
441 | 441 | 10 | A fantastic medicine dispensed by the pharmacy in Cianwood City. It fully heals a Pokémon of any ailment. |
442 | 442 | 10 | A glowing orb to be held by GIRATINA. It boosts the power of Dragon- and Ghost-type moves. |
443 | 443 | 10 | An amazing device that can record a battle either between friends or at a special battle facility. |
444 | 444 | 10 | A flower sometimes bundled in bouquets to convey gratitude on special occasions like birthdays. |
445 | 445 | 10 | A high-tech key that has to be used at a specific location. It emits a special electric signal to open a door. |
446 | 446 | 10 | A handy box where you can store up to 99 Apricorns of each kind. |
447 | 447 | 10 | Handy containers for cultivating Berries wherever you go. |
448 | 448 | 10 | A bottle used for watering plants in the Berry Pots. |
449 | 449 | 10 | A Poké Ball for catching Pokémon hooked by a Rod when fishing. |
450 | 450 | 10 | A Poké Ball for catching Pokémon that are a lower level than your own. |
451 | 451 | 10 | A Poké Ball for catching Pokémon that evolve using the Moon Stone. |
452 | 452 | 10 | A Poké Ball for catching very heavy Pokémon. |
453 | 453 | 10 | A Poké Ball that makes it easier to catch fast Pokémon. |
454 | 454 | 10 | A Poké Ball that makes caught Pokémon more friendly. |
455 | 455 | 10 | Poké Ball for catching Pokémon that are the opposite gender of your Pokémon. |
456 | 456 | 10 | A special Poké Ball for the Pal Park. |
457 | 457 | 10 | A special Poké Ball for the Bug-Catching Contest. |
458 | 458 | 10 | A red Apricorn. It assails your nostrils. |
459 | 459 | 10 | A blue Apricorn. It smells a bit like grass. |
460 | 460 | 10 | A yellow Apricorn. It has an invigorating scent. |
461 | 461 | 10 | A green Apricorn. It has a mysterious, aromatic scent. |
462 | 462 | 10 | A pink Apricorn. It has a nice, sweet scent. |
463 | 463 | 10 | A white Apricorn. It doesn’t smell like anything. |
464 | 464 | 10 | A black Apricorn It has an indescribable scent. |
465 | 465 | 10 | It checks for unseen items in the area and makes noise and lights when it finds something. |
466 | 466 | 10 | A famous candy in Mahogany Town. Many tourists like to buy them to take home. |
467 | 467 | 10 | A shiny red orb that is said to have a legend and has a deep connection with the Hoenn region. |
468 | 468 | 10 | A shiny blue orb that is said to have a legend and has a deep connection with the Hoenn region. |
469 | 469 | 10 | A shiny green orb that is said to have a legend and has a deep connection with the Hoenn region. |
470 | 470 | 10 | A crystal ball that was excavated from the ground. A very beautiful stone that is covered with bits of rock and earth. |
471 | 471 | 10 | A report of all the discovered kinds of UNOWN. |
472 | 472 | 10 | A card to save points for the Buena’s Password show. |
473 | 473 | 10 | A very tasty tail of something. It sells for a high price. |
474 | 474 | 10 | A very old-fashioned bell that makes a gentle ringing. |
475 | 475 | 10 | A card key that opens a shutter in the Radio Tower. |
476 | 476 | 10 | A key that opens a door in the Goldenrod Tunnel. |
477 | 477 | 10 | A scale from the red GYARADOS. It glows red like a flame. |
478 | 478 | 10 | The Poké Doll lost by the Copycat. |
479 | 479 | 10 | A ticket required for riding the Magnet Train. It allows you to ride whenever and however much you’d like. |
480 | 480 | 10 | An important machine part for the Power Plant that was stolen. |
481 | 481 | 10 | A strange, silvery feather that sparkles. |
482 | 482 | 10 | A mystical, rainbow feather that sparkles. |
483 | 483 | 10 | A mysterious Egg obtained from Mr. Pokémon. What’s in the Egg is unknown. |
484 | 484 | 10 | A music player that allows you to listen to nostalgic songs. It’s operated with a single switch. |
485 | 485 | 10 | An old-fashioned bell with a gentle, soothing sound. |
486 | 486 | 10 | It holds Pokéathlon records. It’s a card that shows how many victories you’ve had. |
487 | 487 | 10 | It holds Pokéathlon records. It’s a card that shows how many losses you’ve had. |
488 | 488 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon have dashed. |
489 | 489 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon have jumped. |
490 | 490 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won the Hurdle Dash. |
491 | 491 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won the Relay Run. |
492 | 492 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Pennant Capture. |
493 | 493 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Block Smash. |
494 | 494 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Disc Catch. |
495 | 495 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Snow Throw. |
496 | 496 | 10 | It holds Pokéathlon records. It’s a card that shows how many points your Pokémon scored. |
497 | 497 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon have failed. |
498 | 498 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon impeded themselves. |
499 | 499 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon have tackled. |
500 | 500 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon have fallen down. |
501 | 501 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Ring Drop. |
502 | 502 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Lamp Jump. |
503 | 503 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Circle Push. |
504 | 504 | 10 | It holds Pokéathlon records. It’s a card that shows how many Link Pokéathlon wins you’ve had. |
505 | 505 | 10 | It holds Pokéathlon records. It’s a card that shows how many Link Pokéathlon losses you’ve had. |
506 | 506 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won an event. |
507 | 507 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve lost an event. |
508 | 508 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve switched Pokémon. |
509 | 509 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve won Goal Roll. |
510 | 510 | 10 | It holds Pokéathlon records. It’s a card that shows how many times your Pokémon won individual prizes. |
511 | 511 | 10 | It holds Pokéathlon records. It’s a card that shows how many times you’ve instructed your Pokémon. |
512 | 512 | 10 | It holds Pokéathlon records. It’s a card that shows how much time you’ve spent in the Pokéathlon. |
513 | 513 | 10 | A sturdy Capsule that can only be opened with a special key. |
514 | 514 | 10 | A nice photo album for storing all the photos taken along your adventure. |