Commit graph

392 commits

Author SHA1 Message Date
Eevee c2f2e077ce Added HG/SS machines. 2009-09-18 21:45:37 -07:00
Eevee 7aa391c96f Added contest combos. 2009-09-15 20:04:22 -07:00
Eevee 6eb581d76e Marked sprite forms with what version group introduced them. 2009-09-15 00:46:11 -07:00
Eevee 9ec97e2bc3 Added move flavor text. 2009-09-14 22:18:01 -07:00
Eevee 33d0e1e280 Added super contest effects. 2009-09-14 22:07:08 -07:00
Eevee beb9be4084 Added preliminary HG/SS encounter data. 2009-09-14 21:18:47 -07:00
Eevee 97d2b09d75 Balls. Last commit was only data. Here's move flag code. 2009-09-14 08:29:05 -07:00
Eevee 990469bcd5 Added foreign move names. Japanese only so far.
Also fixed roomaji conversion to not die spectacularly when given
hiragana.  For some reason I let it know about hiragana soukuon and
youon, but nothing else, so it gets totally confused.
2009-09-13 21:06:15 -07:00
Eevee 149b34b888 When loading Pokédex data, commit every 1000 rows.
Mostly done to fix RAM usage issues, but seems to have increased speed slightly.
2009-09-13 20:10:20 -07:00
Eevee 774b69f5bd Made short_effect also an rST column, so effect chance works.
Added support for types in move effects.
2009-09-10 10:20:48 -07:00
Eevee fc18219158 Added __singlename__ property to tables that have corresponding dex pages. 2009-09-10 10:17:59 -07:00
Eevee 585cb31c0a Added semi-magical reST parsing for move effects. 2009-08-31 21:37:29 -07:00
Eevee c545fbf764 Moved damage classes to a separate table. #76 2009-08-26 22:30:07 -07:00
Eevee 0946db6b8b Fixed some weirdness using version_group as a one-to-many. 2009-08-18 23:50:36 -07:00
Eevee fd5e863eed Added --quiet switch to dump/load. 2009-08-18 18:36:45 -07:00
Eevee 1a7d046fbc Vastly improved the pokedex import/export UI.
csvimport is now load; csvexport is now dump.

Both take an optional -e switch to specify an engine, but will happily
use a default SQLite database in the pokedex package directory.

Additionally, the CSV directory is now controlled by the optional -d
switch, and defaults to Doing The Right Thing.

So `pokedex load` now does exactly what you'd expect: loads the data
from the right files into a consistently-located database.
2009-08-18 18:02:53 -07:00
Eevee 545cbc8928 Added generation_id to moves. 2009-08-12 17:24:35 -07:00
Eevee a253df0280 Added machines table. 2009-08-09 23:07:23 -07:00
Eevee ce23a82e50 Added Move.effect and VersionGroup.generation relations. 2009-08-03 22:59:39 -04:00
Eevee 7566351ce1 Added growth rate formulas in LaTeX format. 2009-07-28 22:45:55 -07:00
Eevee 6a8569b722 pokemon_moves table no longer tries to have an autoinc column. 2009-07-28 11:22:57 -07:00
Eevee 7347da558a Added Move.type relation. 2009-07-27 19:09:11 -07:00
Eevee bf5ce11242 Added Pokémon movesets. #14
Has an 'order' column stubbed out for ordering moves learned at the same time.
2009-07-26 23:03:10 -07:00
Eevee 7c7e0484c2 Very simple items table and wild held item data. #10 2009-07-17 23:33:36 -07:00
Eevee 634ef3ed1e Fixed a slew of foriegn key import problems. #29
Curse's type_id was 0, which is bogus; this has been fixed by creating a
real ????? type.
Fourth-gen moves all had zero as a contest effect id, which was also
bogus.
Pokémon 494 and 495 were junk and have been scrapped entirely.
pokemon_form_groups's description column was too short.

pokedex's connect() now takes kwargs passed to sessionmaker().

A more major change: some tables, like pokemon, are self-referential and
contain rows that refer to rows later in the table (for example, Pikachu
evolves from Pichu, which has a higher id).  At the moment such a row is
loaded, the foreign key is thus bogus.  I solved this by turning on
autocommit and wrapping add() in a try block, then attempting to readd
every failed row again after the rest of the table is finished.  Slows
the import down a bit, but makes it work perfectly with foreign key
checks on.
2009-07-03 23:12:13 -04:00
Eevee 4397dfbb0c Added remaining Pokémon form data. #5
Types, abilities, egg groups, and stats for Shaymin, Giratina, and Rotom forms.
Updated height and weight for Shaymin and Giratina forms.
Added Giratina's form descriptions and updated Shaymin's to mention link
battles and freezing.
2009-06-20 22:32:37 -07:00
Eevee f9391b409a Added some Pokémon methods to hide form weirdness. #5 2009-06-15 20:48:27 -07:00
Eevee 61f973ab27 Added Platinum forms. #5 2009-06-15 20:48:02 -07:00
Eevee 0af6b1c8ab Oops! Added encoding line to tables.py. #6 2009-05-17 03:01:17 -07:00
Eevee 204fe28c7a Documented crazy encounter schema. #7 2009-05-17 00:18:10 -07:00
Eevee 9f6f210fa5 Added encounter data for Diamond, Pearl, and Platinum.
Finally!  Location order is the same as from the old dex, which was
something like the game but ultimately arbitrary, so it's not any better
now.

This takes a very different approach to storage, rather than copying the
game exactly and trying to fix everything in code.  Comments coming
shortly so other people can actually make use of this.
2009-05-01 06:20:18 -07:00
Eevee 67af605e8d Added a couple extra female back sprite flags, new in Platinum.
Renamed the female-sprite columns as for 'gen4' rather than 'dp'.
2009-03-25 20:48:36 -04:00
Eevee c4883a95f4 Added relations for evolution.
Alternate Formes also now have NULL evolution chain ids.
2009-03-20 19:28:41 -04:00
Eevee 20c9c23f51 Fixed some MySQL import problems.
Tables weren't being defined as UTF-8 if that wasn't the server default.

A lot of tables were trying to create erroneous auto_increment columns.

Foreign key checks were pretty much fucking everything up.
2009-03-07 18:54:01 -08:00
Eevee 774690026c Added habitat sprites. Renamed flavor to flavor_text.
pokemon_flavor_text.flavor -> pokemon_flavor_text.flavor_text
2009-03-06 19:14:42 -08:00
Eevee e212038be0 Added Pokemon body shapes. 2009-03-04 19:29:43 -08:00
Eevee 8fa671403b Few more relations, for egg groups and evo chains. 2009-03-03 17:58:27 -08:00
Eevee 7315189b10 Added region names to the generations table. 2009-03-03 17:58:10 -08:00
Eevee 94c70f00d3 Added a generation_id column to the pokemon table. 2009-03-02 01:06:31 -08:00
Eevee 35ac91dc48 Added more table relations, for spline-pokedex Pokemon page. 2009-03-01 19:40:02 -08:00
Eevee e6f5da6dab Added a whole bunch of foreign keys. 2009-02-23 23:31:35 -08:00
Eevee bad044d1d8 Initial commit, with much of the data imported.
Includes a wrapper script 'pokedex' that can, so far, read data from a
db and spit out CSVs or deploy CSVs to a db.
2009-02-05 00:05:42 -08:00